Aktualizacja gry
wto, 26 luty 2013 23:56:00 | Autor: OriPL | Quake Live
Dzisiaj został został wprowadzony update gry naprawiający wiele istniejących błędów, wprowadza on też kilka usprawnień.
- W trybie Duel już nie można używać komendy
put
by wrzucać do gry więcej niż 2 graczy, dodatkowo pozbawiono tryb duel komendyallready
która zmuszała przeciwnika do podjęcia rozgrywki kiedy on jeszcze nie jest gotowy.
- Premium Duel Scoreboard now preserves match data, addressing issues caused by forfeited matches or disconnected players.
- Duels can no longer start with more than 2 players, who were added via the admin 'put' command.
- Server admins may no longer use the 'put' command to place more than two players into a match in progress.
- Server admins may no longer use of the 'allready' command if more or less than two players are in the match.
- Fixed Duel's short name display to read "DUEL" instead of "DM" on the Premium Duel Scoreboard.
- Duels can no longer start with more than 2 players, who were added via the admin 'put' command.
- Server admins may no longer use the 'put' command to place more than two players into a match in progress.
- Server admins may no longer use of the 'allready' command if more or less than two players are in the match.
- Fixed Duel's short name display to read "DUEL" instead of "DM" on the Premium Duel Scoreboard.
- W trybach opartych o rundy została wprowadzona zmiana która wyeliminuje praktyke "Re-Join"
- Players who die during a round countdown will now immediately respawn alive, rather than be excluded from the round as a dead player.
- Inactivity kicks are no longer triggered while dead or frozen.
- Players are now dropped after 25 seconds of inactivity in round based game modes.
- Fixed players in Freeze Tag from being able to prematurely fire if they respawned during a match or round countdown.
- In addition to held power-ups, we now remove dropped power-ups between rounds in Freeze Tag.
- Players may no longer use of the 'forfeit' command during round countdowns.
- Prevent infected from getting weapons in warmup in Infected Red Rover.
- Fixed instaInfected, zombies were spawning with the set Starting Weapons value instead of just gauntlets.
- Gametypes that do not allow item spawning will now utilize the best starting weapons order in warmup, if no weapons are present.
- Inactivity kicks are no longer triggered while dead or frozen.
- Players are now dropped after 25 seconds of inactivity in round based game modes.
- Fixed players in Freeze Tag from being able to prematurely fire if they respawned during a match or round countdown.
- In addition to held power-ups, we now remove dropped power-ups between rounds in Freeze Tag.
- Players may no longer use of the 'forfeit' command during round countdowns.
- Prevent infected from getting weapons in warmup in Infected Red Rover.
- Fixed instaInfected, zombies were spawning with the set Starting Weapons value instead of just gauntlets.
- Gametypes that do not allow item spawning will now utilize the best starting weapons order in warmup, if no weapons are present.
- Została również wprowadzona seria usprawnień do trybu PQL który min. naprawia błąd telejump'ów - Od dzisiaj będą one możliwe, do tego zwiększenie wartości przyśpieszenia, zmiana maksymalnej ilości amunicji, czasu respawnu itp.
- Increased the consistency of the chain jump boost, also improving telejumps.
- Increased the speed gained by circle strafing.
- Increased the speed while turning with air control.
- Clamp weapon respawn time to a minimum of 15 seconds.
- Max ammo values decreased in item collection based gametypes.
MG: 100, SG: 20, GL: 20, RL: 20, LG: 100, RG: 20, PG: 100, BFG: 10, NG: 20, PL: 5, CG: 100
- Adjusted player respawn delay, now within a 0.5 and 3.5 second window.
- Vertical jump velocity gets capped, keeping the cumulative effect of chain jumps in check.
- Draw Tiered Armor Availability icons added to inform players when an armor is unavailable for pickup.
- Removed extraneous console variable spam when rulesets are changed.
- Increased the speed gained by circle strafing.
- Increased the speed while turning with air control.
- Clamp weapon respawn time to a minimum of 15 seconds.
- Max ammo values decreased in item collection based gametypes.
MG: 100, SG: 20, GL: 20, RL: 20, LG: 100, RG: 20, PG: 100, BFG: 10, NG: 20, PL: 5, CG: 100
- Adjusted player respawn delay, now within a 0.5 and 3.5 second window.
- Vertical jump velocity gets capped, keeping the cumulative effect of chain jumps in check.
- Draw Tiered Armor Availability icons added to inform players when an armor is unavailable for pickup.
- Removed extraneous console variable spam when rulesets are changed.
- Zostało wprowadzone również kilka mniejszych usprawnień takich jak ponowne włączenie systemu karania graczy którzy często zabijają zawodników ze swojej drużyny.
- Removed /systeminfo command, could be exploited to cause a client crash.
- Rail trails are now properly aligned with the gun barrel, taking custom values of cg_gunX/Y/Z into account.
- Re-enabled the TeamKill Complaint system.
- Fixed an issue that would occur when using a medkit with more than 125HP and firing the weapon in the same frame.
- Lightning Gun muzzle point is positioned correctly when crouching.
- Fixed clientside prediction errors when using custom values of RampJumpScale.
- Weapon Gravity options in Start-a-Match now properly take in account custom values of g_gravity.
- Freecam spectating no longer uses a third person offset, and custom values of cg_thirdPersonAngle will no longer break spec cameras.
- Smoothed out changes in height/viewheight when the spectatorCam flies into a flight of stairs.
- Smooth out viewheight change when crouching while in third person.
- Allow +moveup/+movedown on ladders to help dictate direction (ala Q2). This allows you to be looking up as you crawl down the ladder.
- Draw "-" on the scoreboard in place of the -999 forfeit score on all scoreboard feeders.
- Corrected end game scoreboard messages during a forfeit. "You finished with a score of -999"
- Corrected end game scoreboard messages in Harvester, and improved capture messages when only one capture was made.
- Rail trails are now properly aligned with the gun barrel, taking custom values of cg_gunX/Y/Z into account.
- Re-enabled the TeamKill Complaint system.
- Fixed an issue that would occur when using a medkit with more than 125HP and firing the weapon in the same frame.
- Lightning Gun muzzle point is positioned correctly when crouching.
- Fixed clientside prediction errors when using custom values of RampJumpScale.
- Weapon Gravity options in Start-a-Match now properly take in account custom values of g_gravity.
- Freecam spectating no longer uses a third person offset, and custom values of cg_thirdPersonAngle will no longer break spec cameras.
- Smoothed out changes in height/viewheight when the spectatorCam flies into a flight of stairs.
- Smooth out viewheight change when crouching while in third person.
- Allow +moveup/+movedown on ladders to help dictate direction (ala Q2). This allows you to be looking up as you crawl down the ladder.
- Draw "-" on the scoreboard in place of the -999 forfeit score on all scoreboard feeders.
- Corrected end game scoreboard messages during a forfeit. "You finished with a score of -999"
- Corrected end game scoreboard messages in Harvester, and improved capture messages when only one capture was made.
- Dla maniaków dodano również nagrody do zdobycia, tym razem ID Software daje możliwość wykazania się graczom z trybu PQL.
Added 5 Premium Experience PQL Awards
- Too Fast: Complete 1 online PQL match.
- Air Bender: Complete 1 online PQL match in Duel, Capture the Flag, Clan Arena, and Team Deathmatch.
- Paratrooper: Complete 100 online PQL matches.
- Dogfighter: Complete 500 online PQL matches.
- Ethereal: Complete 1,000 online PQL matches.
- Too Fast: Complete 1 online PQL match.
- Air Bender: Complete 1 online PQL match in Duel, Capture the Flag, Clan Arena, and Team Deathmatch.
- Paratrooper: Complete 100 online PQL matches.
- Dogfighter: Complete 500 online PQL matches.
- Ethereal: Complete 1,000 online PQL matches.
- Oraz spora liczba poprawek na mapach:
Aerowalk
- Fixed a hall of mirrors effect on the green armor teleporter.
- Fixed the skywalk ceiling clip exploit.
- Fixed the alignment of the ceiling clips in the lightning gun room and the central atrium.
- Fixed clipping above two door archways.
- Fixed texture alignment on trim of the teleporter exit ledge.
- Made the fencing no longer cast shadows so that you can see the pipe detail work behind them.
- Fixed the mispositioned weaponclip on the fencing near yellow armor.
- Improving lighting, getting rid of the black wall section near the grenade launcher teleporter and the black stair faces in mid.
- Improved the positioning of some of the small ceiling lights.
- Fixed the position of the angled light near high RL.
Campgrounds
- Fixed texture alignments on the upper level floors, near both railgun and rocket launcher.
Foolish Legacy
- Removed the no-weapon-drop from the waterfog in the megahealth pool.
Infinity
- Added a new route from mid to high base rocket launcher.
- Added a ladder connection between the water tube and the new high route.
- Moved the railgun to the new water tunnel ledge.
- Removed one of the spawns near plasmagun and one of the spawns near the mid shotgun.
- Added a wall in the perimeter to give the teleporter pool more cover.
- Added 25hp to the new doorway in mid.
- Added 25hp to the teleporter pool.
- Made water in mid deeper, added underwater route below the bridge.
- Fixed skull dispenser in Harvester.
Left Behind
- Removed no-weapon-drop from the waterfog in the railgun pool.
Overkill
- Renamed the 'Visor courtyard' to 'Ranger courtyard'.
- Fixed z-fighting in hall near Ranger courtyard.
- Fixed texture misalignment on floor near fog pit.
- Removed some exploitative clips.
- Clipped some exploitative ledges.
Quarantine
- Fixed two clips on the staircase between red armor and the back teleporter.
Reflux
- Fixed texture alignment on curved brick wall by megahealth.
Realm of Steel Rats
- Texture density and alignment fixed on the curved brick walls in the lightning gun, lower rocket launcher, and quad rooms.
Space Chamber
- Fixed the inappropriately sized red armor item timer due to a stray 'team' key on the item.
Terminatria
- Total Health increased from 525 to 700.
- Total Armor increased from 235 to 280.
- Jump pad behind the railgun area replaced with teleporter
- Quad and Megahealth areas rebuilt.
- Numerous graphical and gameplay orientated tweaks.
- Duel mode added - item and weapons layouts changes, upper Rocket Launcher and Grenade Launcher rooms are blocked off.
- Duel mode: Two way teleporter added at the Lightning Gun.
- Made tesla sfx on teleporter nonsolid
- Replaced cables with a new dark cable version for improved alpha blend
- Fixed trim construction near quad
- Fixed trim construction near lg
- Fixed texture alignment on all volumetric lights
- Fixed wall texture scale behind GA teleporter
- Fixed stair ramps near quad
- Deleted obscured portions of the decorative pipes outside of the arena
- Cleanup, making some structural brushes into detail brushes
The Edge
- Removed the no-weapon-drop from the waterfog in the railgun pool.
Wicked
- Fixed duplicate spawn point at RL spawn, which caused an imbalance in the spawn point selection process.
- Fixed a hall of mirrors effect on the green armor teleporter.
- Fixed the skywalk ceiling clip exploit.
- Fixed the alignment of the ceiling clips in the lightning gun room and the central atrium.
- Fixed clipping above two door archways.
- Fixed texture alignment on trim of the teleporter exit ledge.
- Made the fencing no longer cast shadows so that you can see the pipe detail work behind them.
- Fixed the mispositioned weaponclip on the fencing near yellow armor.
- Improving lighting, getting rid of the black wall section near the grenade launcher teleporter and the black stair faces in mid.
- Improved the positioning of some of the small ceiling lights.
- Fixed the position of the angled light near high RL.
Campgrounds
- Fixed texture alignments on the upper level floors, near both railgun and rocket launcher.
Foolish Legacy
- Removed the no-weapon-drop from the waterfog in the megahealth pool.
Infinity
- Added a new route from mid to high base rocket launcher.
- Added a ladder connection between the water tube and the new high route.
- Moved the railgun to the new water tunnel ledge.
- Removed one of the spawns near plasmagun and one of the spawns near the mid shotgun.
- Added a wall in the perimeter to give the teleporter pool more cover.
- Added 25hp to the new doorway in mid.
- Added 25hp to the teleporter pool.
- Made water in mid deeper, added underwater route below the bridge.
- Fixed skull dispenser in Harvester.
Left Behind
- Removed no-weapon-drop from the waterfog in the railgun pool.
Overkill
- Renamed the 'Visor courtyard' to 'Ranger courtyard'.
- Fixed z-fighting in hall near Ranger courtyard.
- Fixed texture misalignment on floor near fog pit.
- Removed some exploitative clips.
- Clipped some exploitative ledges.
Quarantine
- Fixed two clips on the staircase between red armor and the back teleporter.
Reflux
- Fixed texture alignment on curved brick wall by megahealth.
Realm of Steel Rats
- Texture density and alignment fixed on the curved brick walls in the lightning gun, lower rocket launcher, and quad rooms.
Space Chamber
- Fixed the inappropriately sized red armor item timer due to a stray 'team' key on the item.
Terminatria
- Total Health increased from 525 to 700.
- Total Armor increased from 235 to 280.
- Jump pad behind the railgun area replaced with teleporter
- Quad and Megahealth areas rebuilt.
- Numerous graphical and gameplay orientated tweaks.
- Duel mode added - item and weapons layouts changes, upper Rocket Launcher and Grenade Launcher rooms are blocked off.
- Duel mode: Two way teleporter added at the Lightning Gun.
- Made tesla sfx on teleporter nonsolid
- Replaced cables with a new dark cable version for improved alpha blend
- Fixed trim construction near quad
- Fixed trim construction near lg
- Fixed texture alignment on all volumetric lights
- Fixed wall texture scale behind GA teleporter
- Fixed stair ramps near quad
- Deleted obscured portions of the decorative pipes outside of the arena
- Cleanup, making some structural brushes into detail brushes
The Edge
- Removed the no-weapon-drop from the waterfog in the railgun pool.
Wicked
- Fixed duplicate spawn point at RL spawn, which caused an imbalance in the spawn point selection process.
Osobiście oceniam wprowadzone zmiany bardzo pozytywnie, i mam nadzieje że takowe aktualizacje będą wprowadzane dużo częściej.
hakuna | 2013-02-27 13:53:00
ale qtafony, mapy premium sie kasuja przy wchodzeniu do ql
#765415
KeilSpooky | 2013-02-27 22:22:05
Id zawsze pomaga :)
Odpowiedź na komentarz:#765415
#765423
tymek. | 2013-02-27 23:33:01
w koncu rzeczy :E
#765426
Mariano | 2013-02-28 00:23:25
Lepiej by brzmiało "Aktualizacja Quake Live" niż aktualizacja gry, bo to jakoś tak dziwnie się czyta.
#765427
vfj | 2013-03-04 22:54:16
też macie wrażenie że postać chodzi jak by mniej płynnie? kręcąc myszką wszytko jest płynne jednak idąc na bok oraz trzymając celownik na kancie ściany i chodząc dookoła obraz jakby lekko skakał?
#765459
KeilSpooky | 2013-03-04 23:32:39
Zmień dealera :) albo się podziel :D
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vfj | 2013-03-05 08:24:49
Najlepiej to widać na jakimś kancie kontrastującym z otoczeniem. Trzymając na nim celownik i strafeując obraz jakby leciutko drgał ;D
#765463
hakuna | 2013-03-06 22:28:57
niedawno mialem problemy z plynnoscia po update, pomogly mi nowe sterowniki do grafiki
Odpowiedź na komentarz:#765463
#765475
vfj | 2013-03-12 19:08:50
ja właśnie sprawdzałem na tych z repo debiana i to samo co na tych bezpośrednio od amd :/
akurat aktualizacja zbiegła się w czasie z wymianą grafiki i nie wiem do końca co jest przyczyną :(
Odpowiedź na komentarz:#765475
#765574
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