Nie da się póku w QL nie będzie:
Chat Tokens
A - Armor
Current Armor level.
a (lower case) does not change color according to armor level
say_team "Hurting bad - #H/#A"
C - Corpse
The location where you last died
say_team "Overrun at #C"
D - Damaged by
The last player to score a hit on you
say_team "#D is heavily armed! RUN AWAY! RUN AWAY!"
E - Enemy presence
Detailed information on all enemies in your FOV
"2 enemies", "EFC", "Enemy QUAD plus 1", etc
F - nearest Friendly player's name
Not the same as #N which uses nicks when available
bind ? "say_team drop; Dropped weapon for #F"
H - Health
Current Health level.
h (lower case) does not change color according to Health level
say_team "Hurting bad - #H/#A"
I - nearest Item
Shows the nearest "significant" (weapon, armor, powerup, or MH)
available item, including dropped items. So if you kill an enemy
you can just
say_team "#I available"
L - Location
Many maps have terrible target_location entities e.g. PG on PRO-Q3DM6
shows as YA. This shows the nearest "significant" item spawn (weapon,
armor, powerup, or MH), whether the item is there or not
say_team "Took/waiting for #L"
M - aMMo wanted
Lists all types of ammo for weapons you have that are empty or nearly so
say_team "Need #M"
N - nearest teammate's nick
Note that this requires your teammate to have set his nick
bind ? "say_team drop; Dropped weapon for #N"
P - last Pickup
say_team "Took #P"
S - item in Sights
You have to look directly at the item. The item can be a dropped item,
healthbubble or a major one. Distance to the item is irrelevant.
T - Target
The last player you hit
say_team "#T is weak - finish him!"
U - powerUps
Powerups you carry - Includes flags
W - Weapon
Lists the current weapon and ammo you have. #W is red if you have less
than one box of ammo, else white. #w (lower case) does not change color
according to ammo level.
Załóżcie 10 tematów z tym samym o może id zwiększy pryjorytet dorobienia tej istotnej funkcji :icon_cool: