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bindy do tdm ql!!!

n3x

Gravatar

Od: 2003-01-08

Ranga: Newbie

Dodano dnia: 2008-11-13 23:40:50

tak jak w temacie, wie ktos jak zrobic bindy do tdm'a?

chodzi mi o takie jak mozna bylo zrobic w q3

w takim stylu

bind 1 "say_team ^1ATTACK^7/^1RA #H/#A"

bind g "say_team ^1-100 ^7#T"

chodzi mi to zeby tez zeby w bindzie bylo widac co sie podnioslo itd.

mam nadzieje ze wiecie o co mi kaman
thx

wuder

Od: 2003-04-05

Ranga: Newbie

Dodano dnia: 2008-12-27 16:29:18

Podbijam temat.

AL|EN

Od: 2003-01-16

Ranga: Quad Damager

Dodano dnia: 2008-12-27 16:56:10

Nie da się póku w QL nie będzie:
Chat Tokens

A - Armor

Current Armor level.

a (lower case) does not change color according to armor level

say_team "Hurting bad - #H/#A"

C - Corpse

The location where you last died

say_team "Overrun at #C"

D - Damaged by

The last player to score a hit on you

say_team "#D is heavily armed! RUN AWAY! RUN AWAY!"

E - Enemy presence

Detailed information on all enemies in your FOV

"2 enemies", "EFC", "Enemy QUAD plus 1", etc

F - nearest Friendly player's name

Not the same as #N which uses nicks when available

bind ? "say_team drop; Dropped weapon for #F"

H - Health

Current Health level.

h (lower case) does not change color according to Health level

say_team "Hurting bad - #H/#A"

I - nearest Item

Shows the nearest "significant" (weapon, armor, powerup, or MH)

available item, including dropped items. So if you kill an enemy

you can just

say_team "#I available"

L - Location

Many maps have terrible target_location entities e.g. PG on PRO-Q3DM6

shows as YA. This shows the nearest "significant" item spawn (weapon,

armor, powerup, or MH), whether the item is there or not

say_team "Took/waiting for #L"

M - aMMo wanted

Lists all types of ammo for weapons you have that are empty or nearly so

say_team "Need #M"

N - nearest teammate's nick

Note that this requires your teammate to have set his nick

bind ? "say_team drop; Dropped weapon for #N"

P - last Pickup

say_team "Took #P"

S - item in Sights

You have to look directly at the item. The item can be a dropped item,

healthbubble or a major one. Distance to the item is irrelevant.

T - Target

The last player you hit

say_team "#T is weak - finish him!"

U - powerUps

Powerups you carry - Includes flags

W - Weapon

Lists the current weapon and ammo you have. #W is red if you have less

than one box of ammo, else white. #w (lower case) does not change color

according to ammo level.
Załóżcie 10 tematów z tym samym o może id zwiększy pryjorytet dorobienia tej istotnej funkcji :icon_cool:

www.MojaMiranda.pl - Polski Portal komunikatora Miranda IM

O]]]satan

Od: 2004-09-03

Ranga: Rail Master

Dodano dnia: 2008-12-27 18:27:13

nie wiem po co te tematu na forum id skoro i tak jak na razie z tego co widac priorytetem jest ta smieszna strona ql w ktorej na sile zmieniaja 2 czcionki w kazdym updacie i jakies niewidoczne bugi w tych smiesznych niegrywalnych mapach. jedyna nadzieja w tym ze zaczna sobie brac do serca uwagi graczy przy okazji open bety ktora mam nadzieje niedlugo bedzie dostepna

I AM THE GRAVES OF THE 80's

I AM THE RISEN DEAD

DESTROY THEIR MODERN METAL

AND BANG YOUR FUCKING HEAD

UH!

mGt

Od: 2003-07-02

Ranga: Shotgun Killer

Dodano dnia: 2009-05-30 20:58:25

Czy znalazł by się Ktoś tak dobry, żeby wkleić gotowe bindy do TDM'a i CTF'a ? Próbowałem użyć bindów ktorych używałem na cpma ale nic z tego nie wyszło :D

Podpisy są głupie... zwłaszcza te z linkami bądz grafiką... :D

msb156

Od: 2006-06-12

Ranga: Gauntlet Cutter

Dodano dnia: 2009-06-03 16:12:36

niewim czy chodzi ci moze o to co ponizej

[code]// Binds for Team Deathmatch
// EmSixTeen
// 17th February 2009

// Unbind the buttons for each set of binds so they're clear

unbind "MWHEELDOWN"
unbind "MWHEELUP"
unbind "kp_slash"
unbind "*"
unbind "kp_minus"
unbind "kp_home"
unbind "kp_uparrow"
unbind "kp_pgup"
unbind "kp_leftarrow"
unbind "kp_5"
unbind "kp_rightarrow"
unbind "kp_end"
unbind "kp_downarrow"
unbind "kp_pgdn"
unbind "kp_enter"
//bind "kp_ins" Don't unbind the toggle button.
unbind "kp_del"
unbind "kp_plus"
unbind "kp_enter"
unbind "LEFTARROW"
unbind "UPARROW"
unbind "DOWNARROW"
unbind "RIGHTARROW"
unbind "MOUSE3"

// Binds

bind "mwheelup" "say_team ^3AREA LOST!! ^1(nme@RAILGUN)"
bind "mwheeldown" "say_team ^3AREA LOST!! ^1(nme@RED ARMOUR)"
bind "mouse3" "vstr l_give ; dropweapon"
bind "kp_home" "say_team ^2AREA SAFE!! ^1(@RED ARMOUR)"
bind "kp_uparrow" "say_team ^2AREA SAFE!! ^1"
bind "kp_pgup" "say_team ^2AREA LOST!! ^1(@RAILGUN)"
bind "kp_leftarrow" "say_team ^7EFC in/out ^1LEFT"
bind "kp_rightarrow" "say_team ^7EFC in/out ^1RIGHT"
bind "kp_5" "say_team ^7enemies in/out ^1WATER^5!"
bind "LEFTARROW" "say_team ^2READY TO ATTACK^7!!!"
bind "UPARROW" "say_team ^7Yes^2/^7Okay^2/^7On my Way"
bind "DOWNARROW" "say_team ^1No^7/^1Can't"
bind "RIGHTARROW" "say_team ^1NEED HELP, LOW HP^7!!!"
bind "kp_pgdn" "say_team ^4MEGAHEALTH ^7available"
bind "kp_downarrow" "say_team ^1RED ARMOUR ^7available"
bind "kp_end" "say_team ^3YELLOW ARMOUR ^7available"

bind "kp_enter" "say_team ^4QUAD ^7!! ^4QUAD ^7!! ^4QUAD ^7!! ^4QUAD ^7!!"
bind "kp_del" "say_team ^3Prepare for ^4QUAD^3!!"
bind "kp_minus" "+button2"

echo "^3TDM ^2binds now loaded - press again to switch to 1v1 binds"[/code]

[code]// Binds for Capture the Flag
// EmSixTeen
// 17th February 2009

// Unbind the buttons for each set of binds so they're clear

unbind "MWHEELDOWN"
unbind "MWHEELUP"
unbind "kp_slash"
unbind "*"
unbind "kp_minus"
unbind "kp_home"
unbind "kp_uparrow"
unbind "kp_pgup"
unbind "kp_leftarrow"
unbind "kp_5"
unbind "kp_rightarrow"
unbind "kp_end"
unbind "kp_downarrow"
unbind "kp_pgdn"
unbind "kp_enter"
//bind "kp_ins" Don't unbind the toggle button.
unbind "kp_del"
unbind "kp_plus"
unbind "kp_enter"
unbind "LEFTARROW"
unbind "UPARROW"
unbind "DOWNARROW"
unbind "RIGHTARROW"
unbind "MOUSE3"

// Enemy Position

bind "MWHEELDOWN" "say_team ^7enemies in/out ^1LOW"
bind "MWHEELUP" "say_team ^7enemies in/out ^1HIGH"
bind "kp_leftarrow" "say_team ^7EFC in/out ^1LEFT"
bind "kp_rightarrow" "say_team ^7EFC in/out ^1RIGHT"
bind "kp_5" "say_team ^7enemies in/out ^1WATER^5!"

// Attack

bind "LEFTARROW" "say_team ^2READY TO ATTACK^7!!!"
bind "UPARROW" "say_team ^7Yes^2/^7Okay^2/^7On my Way"
bind "DOWNARROW" "say_team ^1No^7/^1Can't"
bind "MOUSE3" "+button2"

// Defense

bind "RIGHTARROW" "say_team ^1BASE UNSAFE, NEED HELP^7!!!"
bind "kp_del" "say_team ^2Enemy down^7/^2Area safe :)"
bind "kp_pgdn" "say_team ^4MEGAHEALTH ^7available"
bind "kp_downarrow" "say_team ^1RED ARMOUR ^7available"
bind "kp_end" "say_team ^3YELLOW ARMOUR ^7available"

// General

bind "kp_enter" "say_team ^1QUAD/POWERUP ^7!! ^1QUAD/POWERUP ^7!! ^1QUAD/POWERUP ^7!!"
bind "*" "dropflag ; say_team ^1FLAG DROPPED^3!!!" // SPAM PROTECTION BLOCKS
bind "kp_minus" "vstr l_give ; wait ; dropweapon"
bind "kp_plus" "+button2"

echo "^6CTF ^7binds now loaded - press again to switch to TDM binds"[/code]