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Wersja: Jasna / Ciemna

Błąd - wywala po connect

mastersiara

Gravatar

Od: 2008-08-15

Ranga: Newbie

Dodano dnia: 2008-08-15 19:14:22

Witam mam taki problem:
Z kumplem chcemy sobie pograć 1v1 ( on ma zewnetrzny ip i stawia serwer ), mamy pr1.31 i osp 1.03a full.
wpisuje connect z jego nr ip i "awaiting gamestate" i wywala do menu. u mojego kumpla pokazuje ze sie connectuje i disconnectuje odrazu.

zamieszczam loga

z gory dziekuje za pomoc!!!

GL_WIN_swap_hint
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 8

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 6, 1024 x 768 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
...loading 'scripts/lightningnew.shader'
...loading 'scripts/explode1.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/tim.shader'
...loading 'scripts/base.shader'
...loading 'scripts/base_button.shader'
...loading 'scripts/base_floor.shader'
...loading 'scripts/base_light.shader'
...loading 'scripts/base_object.shader'
...loading 'scripts/base_support.shader'
...loading 'scripts/base_trim.shader'
...loading 'scripts/base_wall.shader'
...loading 'scripts/common.shader'
...loading 'scripts/ctf.shader'
...loading 'scripts/eerie.shader'
...loading 'scripts/gothic_block.shader'
...loading 'scripts/gothic_floor.shader'
...loading 'scripts/gothic_light.shader'
...loading 'scripts/gothic_trim.shader'
...loading 'scripts/gothic_wall.shader'
...loading 'scripts/hell.shader'
...loading 'scripts/liquid.shader'
...loading 'scripts/menu.shader'
...loading 'scripts/models.shader'
...loading 'scripts/organics.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/shrine.shader'
...loading 'scripts/skin.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/test.shader'
----- finished R_Init -----

------- sound initialization -------
Initializing DirectSound

locked hardware. ok

----- Sound Info -----
sound system is muted
1 stereo
32768 samples
16 samplebits
1 submission_chunk
22050 speed
0xfaf8060 dma buffer

No background file.

Sound memory manager started
Loading vm file vm/ui.qvm.
VM file ui compiled to 581971 bytes of code
ui loaded in 1943200 bytes on the hunk
35 arenas parsed
32 bots parsed
--- Common Initialization Complete ---
Winsock Initialized
Opening IP socket: localhost:27960
Hostname: WS
IP: 192.168.1.3
Working directory: C:sieraQuake3
2 mods parsed
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
----- FS_Startup -----
Current search path:
C:sieraQuake3ospzz-osp-server3a.pk3 (2 files)
C:sieraQuake3ospzz-osp-pak3.pk3 (2 files)
C:sieraQuake3ospzz-osp-pak2.pk3 (7 files)
C:sieraQuake3ospzz-osp-pak1.pk3 (110 files)
C:sieraQuake3ospzz-osp-pak0.pk3 (1045 files)
C:sieraQuake3/osp
C:sieraQuake3baseq3pak7.pk3 (4 files)
C:sieraQuake3baseq3pak6.pk3 (64 files)
C:sieraQuake3baseq3pak5.pk3 (7 files)
C:sieraQuake3baseq3pak4.pk3 (272 files)
C:sieraQuake3baseq3pak3.pk3 (4 files)
C:sieraQuake3baseq3pak2.pk3 (148 files)
C:sieraQuake3baseq3pak1.pk3 (26 files)
C:sieraQuake3baseq3pak0.pk3 (3539 files)
C:sieraQuake3/baseq3

9294 files in pk3 files
Hunk_Clear: reset the hunk ok

----- Initializing Renderer ----

----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:WINDOWSsystem32opengl32.dll' ): succeeded
...setting mode 6: 1024 768 FS
...using desktop display depth of 32
...calling CDS: ok
...created window@0,0 (1024x768)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 0 )
...41 PFDs found
...hardware acceleration found
...PIXELFORMAT 6 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...GL_S3_s3tc not found
...using GL_EXT_texture_env_add
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...WGL_3DFX_gamma_control not found

GL_VENDOR: Intel
GL_RENDERER: Intel 915GM
GL_VERSION: 1.4.0 - Build 4.14.10.4250
GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program
GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_shadow
GL_ARB_texture_border_clamp GL_ARB_texture_compression
GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine
GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_ARB_transpose_matrix
GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos
GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate
GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint
GL_EXT_compiled_vertex_array GL_EXT_cull_vertex GL_EXT_draw_range_elements
GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels
GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color
GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap
GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add
GL_EXT_texture_env_combine GL_EXT_texture_filter_anisotropic GL_EXT_texture3D
GL_3DFX_texture_compression_FXT1 GL_IBM_texture_mirrored_repeat
GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap
GL_WIN_swap_hint
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 8

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 6, 1024 x 768 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
...loading 'scripts/gfx3.shader'
...loading 'scripts/ospdm5.shader'
...loading 'scripts/ospdm12door.shader'
...loading 'scripts/ospdm12.shader'
...loading 'scripts/grenadecpma.shader'
...loading 'scripts/plasmanew.shader'
...loading 'scripts/lightningnew.shader'
...loading 'scripts/crosshairs.shader'
...loading 'scripts/nmpgfx.shader'
...loading 'scripts/decal.shader'
...loading 'scripts/greenarmor.shader'
...loading 'scripts/players.shader'
...loading 'scripts/bal3scrap.shader'
...loading 'scripts/charon_dm9.shader'
...loading 'scripts/dboxctf2a.shader'
...loading 'scripts/jalt2osp.shader'
...loading 'scripts/mrcq3t4.shader'
...loading 'scripts/mrcq3t6.shader'
...loading 'scripts/newedge.shader'
...loading 'scripts/newedge_pub.shader'
...loading 'scripts/nnk05.shader'
...loading 'scripts/nunukciel04.shader'
...loading 'scripts/ospdm11.shader'
...loading 'scripts/ospdm8.shader'
...loading 'scripts/polo3dm4.shader'
...loading 'scripts/purple.shader'
...loading 'scripts/ra3textureset1.shader'
...loading 'scripts/sgtghost.shader'
...loading 'scripts/sg_osp.shader'
...loading 'scripts/wnoise.shader'
...loading 'scripts/explode1.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/tim.shader'
...loading 'scripts/base.shader'
...loading 'scripts/base_button.shader'
...loading 'scripts/base_floor.shader'
...loading 'scripts/base_light.shader'
...loading 'scripts/base_object.shader'
...loading 'scripts/base_support.shader'
...loading 'scripts/base_trim.shader'
...loading 'scripts/base_wall.shader'
...loading 'scripts/common.shader'
...loading 'scripts/ctf.shader'
...loading 'scripts/eerie.shader'
...loading 'scripts/gothic_block.shader'
...loading 'scripts/gothic_floor.shader'
...loading 'scripts/gothic_light.shader'
...loading 'scripts/gothic_trim.shader'
...loading 'scripts/gothic_wall.shader'
...loading 'scripts/hell.shader'
...loading 'scripts/liquid.shader'
...loading 'scripts/menu.shader'
...loading 'scripts/models.shader'
...loading 'scripts/organics.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/shrine.shader'
...loading 'scripts/skin.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/test.shader'
----- finished R_Init -----
Loading vm file vm/ui.qvm.
VM file ui compiled to 585280 bytes of code
ui loaded in 1948224 bytes on the hunk
50 arenas parsed
33 bots parsed
execing q3config.cfg
Requesting servers from the master...
CL_ServersResponsePacket
112 servers parsed (total 112)
CL_ServersResponsePacket
16 servers parsed (total 128)

]connect 78.28.8.79
Resolving update.quake3arena.com
update.quake3arena.com resolved to 192.246.40.56:27951
78.28.8.79 resolved to 78.28.8.79:27960
Resolving authorize.quake3arena.com
authorize.quake3arena.com resolved to 192.246.40.56:27952
please start TA directly----- FS_Startup -----

Current search path:
C:sieraQuake3ospzz-osp-server3a.pk3 (2 files)
on the pure list
C:sieraQuake3ospzz-osp-pak3.pk3 (2 files)
on the pure list
C:sieraQuake3ospzz-osp-pak2.pk3 (7 files)
on the pure list
C:sieraQuake3ospzz-osp-pak1.pk3 (110 files)
on the pure list
C:sieraQuake3ospzz-osp-pak0.pk3 (1045 files)
on the pure list
C:sieraQuake3/osp
C:sieraQuake3baseq3pak7.pk3 (4 files)
on the pure list
C:sieraQuake3baseq3pak6.pk3 (64 files)
on the pure list
C:sieraQuake3baseq3pak5.pk3 (7 files)
on the pure list
C:sieraQuake3baseq3pak4.pk3 (272 files)
on the pure list
C:sieraQuake3baseq3pak3.pk3 (4 files)
on the pure list
C:sieraQuake3baseq3pak2.pk3 (148 files)
on the pure list
C:sieraQuake3baseq3pak1.pk3 (26 files)
on the pure list
C:sieraQuake3baseq3pak0.pk3 (3539 files)
not on the pure list
C:sieraQuake3/baseq3

14524 files in pk3 files

Running in restricted demo mode.

----- FS_Startup -----
Current search path:
C:sieraQuake3/demota

14524 files in pk3 files
----- FS_Startup -----
Current search path:
C:sieraQuake3ospzz-osp-server3a.pk3 (2 files)
C:sieraQuake3ospzz-osp-pak3.pk3 (2 files)
C:sieraQuake3ospzz-osp-pak2.pk3 (7 files)
C:sieraQuake3ospzz-osp-pak1.pk3 (110 files)
C:sieraQuake3ospzz-osp-pak0.pk3 (1045 files)
C:sieraQuake3/osp
C:sieraQuake3baseq3pak7.pk3 (4 files)
C:sieraQuake3baseq3pak6.pk3 (64 files)
C:sieraQuake3baseq3pak5.pk3 (7 files)
C:sieraQuake3baseq3pak4.pk3 (272 files)
C:sieraQuake3baseq3pak3.pk3 (4 files)
C:sieraQuake3baseq3pak2.pk3 (148 files)
C:sieraQuake3baseq3pak1.pk3 (26 files)
C:sieraQuake3baseq3pak0.pk3 (3539 files)
C:sieraQuake3/baseq3

19754 files in pk3 files

ERROR: Invalid game folder

RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----

GL_VENDOR: Intel
GL_RENDERER: Intel 915GM
GL_VERSION: 1.4.0 - Build 4.14.10.4250
GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program
GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_shadow
GL_ARB_texture_border_clamp GL_ARB_texture_compression
GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine
GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_ARB_transpose_matrix
GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos
GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate
GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint
GL_EXT_compiled_vertex_array GL_EXT_cull_vertex GL_EXT_draw_range_elements
GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels
GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color
GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap
GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add
GL_EXT_texture_env_combine GL_EXT_texture_filter_anisotropic GL_EXT_texture3D
GL_3DFX_texture_compression_FXT1 GL_IBM_texture_mirrored_repeat
GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap
GL_WIN_swap_hint
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 8

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 6, 1024 x 768 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 0
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
...loading 'scripts/gfx3.shader'
...loading 'scripts/ospdm5.shader'
...loading 'scripts/ospdm12door.shader'
...loading 'scripts/ospdm12.shader'
...loading 'scripts/grenadecpma.shader'
...loading 'scripts/plasmanew.shader'
...loading 'scripts/lightningnew.shader'
...loading 'scripts/crosshairs.shader'
...loading 'scripts/nmpgfx.shader'
...loading 'scripts/decal.shader'
...loading 'scripts/greenarmor.shader'
...loading 'scripts/players.shader'
...loading 'scripts/bal3scrap.shader'
...loading 'scripts/charon_dm9.shader'
...loading 'scripts/dboxctf2a.shader'
...loading 'scripts/jalt2osp.shader'
...loading 'scripts/mrcq3t4.shader'
...loading 'scripts/mrcq3t6.shader'
...loading 'scripts/newedge.shader'
...loading 'scripts/newedge_pub.shader'
...loading 'scripts/nnk05.shader'
...loading 'scripts/nunukciel04.shader'
...loading 'scripts/ospdm11.shader'
...loading 'scripts/ospdm8.shader'
...loading 'scripts/polo3dm4.shader'
...loading 'scripts/purple.shader'
...loading 'scripts/ra3textureset1.shader'
...loading 'scripts/sgtghost.shader'
...loading 'scripts/sg_osp.shader'
...loading 'scripts/wnoise.shader'
...loading 'scripts/explode1.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/tim.shader'
...loading 'scripts/base.shader'
...loading 'scripts/base_button.shader'
...loading 'scripts/base_floor.shader'
...loading 'scripts/base_light.shader'
...loading 'scripts/base_object.shader'
...loading 'scripts/base_support.shader'
...loading 'scripts/base_trim.shader'
...loading 'scripts/base_wall.shader'
...loading 'scripts/common.shader'
...loading 'scripts/ctf.shader'
...loading 'scripts/eerie.shader'
...loading 'scripts/gothic_block.shader'
...loading 'scripts/gothic_floor.shader'
...loading 'scripts/gothic_light.shader'
...loading 'scripts/gothic_trim.shader'
...loading 'scripts/gothic_wall.shader'
...loading 'scripts/hell.shader'
...loading 'scripts/liquid.shader'
...loading 'scripts/menu.shader'
...loading 'scripts/models.shader'
...loading 'scripts/organics.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/shrine.shader'
...loading 'scripts/skin.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/test.shader'
----- finished R_Init -----
Loading vm file vm/ui.qvm.
VM file ui compiled to 585280 bytes of code
ui loaded in 1948224 bytes on the hunk
50 arenas parsed
33 bots parsed
execing q3config.cfg
]condump log.txt
Dumped console text to log.txt.

AL|EN

Od: 2003-01-16

Ranga: Quad Damager

Dodano dnia: 2008-08-15 19:34:38

Za mało info ale wydaje mi się ,że on stawia źle serwer albo macie inne pliki. Zobaczcie tu: www.tnij.org/quake3 i zróbcie według instrukcji i wtedy sprawdźcie czy działa.

www.MojaMiranda.pl - Polski Portal komunikatora Miranda IM

mastersiara

Gravatar

Od: 2008-08-15

Ranga: Newbie

Dodano dnia: 2008-08-15 19:55:13

a jak on moze zle stawiac serwer? bierze mp -> create -> go

AL|EN

Od: 2003-01-16

Ranga: Quad Damager

Dodano dnia: 2008-08-15 20:23:10

No to właśnie jest źle - musi postawić dedykowany to raz a dwa, że oboje musie mieć identycznie q3

www.MojaMiranda.pl - Polski Portal komunikatora Miranda IM

mastersiara

Gravatar

Od: 2008-08-15

Ranga: Newbie

Dodano dnia: 2008-08-15 20:38:12

ale kiedys tak gralismy i bylo dobrze, chcemy tylko 1v1 dla siebie pograc ... kiedys to ja stawialem serwa i on connectowal sie pod moje ip i dzialalo hulalo wszystko :

fil.IP

Od: 2002-04-29

Ranga: Newbie

Dodano dnia: 2008-08-15 21:23:19

Cytat z posta - autor: AL|EN
>
> ...oboje musice mieć identycznie q3
>

...suck my disc

...!

^M^

Od: 2002-08-26

Ranga: Quad Damager

Dodano dnia: 2008-08-15 23:14:33

Running in restricted demo mode.
*

----- FS_Startup -----*
*

Current search path:*
*

C:sieraQuake3/demota*

a w pakach to się nie grzebało czasem?

mastersiara

Gravatar

Od: 2008-08-15

Ranga: Newbie

Dodano dnia: 2008-08-16 13:29:22

dobra, pare plikow mielismy roznych :)