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CPMA RidMi

oz4ru

Od: 2002-12-07

Ranga: Newbie

Dodano dnia: 2004-07-27 10:30:04

Może się to komuś przyda, a może nie. Może to przykleją albo co....

Speszjal for n00bs :D
[b]SPAWNS:[/b]
Player

Loadout is: 100 health, 50 bullets, MG, Gauntlet

Minimum limbo time is 0.5 second

Maximum limbo time is 3.5 seconds
Biased Player Spawns

Minimise streaks of \"cheap luck\". Biased player respawns mean that a player CAN respawn at any spawnpoint, but is more likely to respawn some distance from where he died.
Weapons[/b]

DM - 15/5 seconds (map dependant).

TDM - 30 seconds

CTF - 5 seconds

FFA - Weaponstay
Items

Ammo boxes - 30 seconds

Health - 30 seconds

Armour / NTF Packs - 25 seconds

Normal MegaHealth - 20 seconds after wear off (i.e. after player health drops to 100)

Simple MegaHealth - 35 seconds
Powerups

Quad/Haste/Regen - 90 seconds (default)

BS/Invis - 3:00 (default. Spawn is Quad spawn * 2)
Initial spawn time is a 15-second window, starting at 00:15

(i.e 19:45-19:30 on cpm clock).
Suicide (/kill) Penalty is 200ms
[b]MOVEMENT:[/b]
Speed

Crouching - 80 ups

Walking - 160 ups

Running - 320 ups

Drag Point - 640 ups

Double Jump Window - 400ms

Ground acceleration is 15

Haste adds 25% boost to base speed and dragpoint.
Capture The Flag

Flag Weight is 50% off your \"top\" speed so if running speed is 320, drag starts at 640 ups, Flag Carrier drag starts at 480 ups. Haste NEGATES flag weight rather than boosting speed.
CPMA has no footstep sounds.
[b]DAMAGE:[/b]
Armour

GA protects 1:1, first pickup 50, second adds 50

YA protects 2:1, first pickup 100, second adds 50

RA protects 3:1, first pickup 150, second adds 50
Armour decays in RA modes only.

RA > 150YA crossover point is 133RA

YA > 100GA crossover point is 75YA
World Falling Damage - 5 for \"soft\" landings, 10 for hard ones

Liquid Damage - lava does 40/sec, slime does 16/sec

Drowning damage starts at 00:12 seconds, damage is cumlative

(i.e 4/6/8/10/12/14/15 damage/sec)
Powerups

Quad is \"true\", i.e. 4x damage.

Batsuit protects at 75% + only direct hits damage
[b]WEAPONS:[/b]
200ms switch from G/MG to non-spawn weapons to prevent gayscripts.

Does not apply to first switch so you can grab a weapon after respawning and use it immediately.
Packs contain current weapon and max of one box of ammo for each weapon in DM, and one \"loadout\" (the weapon\'s initial ammo count) for each in team games.

Gauntlet

Damage - 50 health/pummy

Half Knockback

Range - 32 units

Rate Of Fire - 2 pummels/sec
Machine Gun (MG)

Damage - 5 health/shot

Spread - 100% (5 units)

Normal Knockback

Rate Of Fire - 10 shots/sec

Ammo - 50 initial loadout; 25 per box; 200 max
Shotgun (SG)

Damage - 16 pellets, 6 damage/pellet

Spread - 900 units (non-random)

  • 1/3 Knockback

Reload - 950ms

Ammo - 10 at pickup; 10 per box; 100 max
Grenade Launcher (GL)

Damage - 100 health/grenade

Splash Radius - 150 units

Normal Knockback

Reload - 700 ms

Ammo - 10 at pickup; 5 per box; 100 max

100% self damage
Rocket Launcher (RL)

Damage - 100 health/rocket

Speed - 900 units/sec

Splash Radius - 120 units

Splash Min Damage - 10 health

  • 10% Knockback

Reload - 800 ms

Ammo - 10 at pickup; 5 per box; 100 max

50% self damage
Lightning Gun (LG)

Damage - 7 health/shot

Double Knockback

Range - 768 units

Rate Of Fire - 20 shots/sec

Ammo - 80 at pickup; 40 per box; 140 max

50ms cooldown
Rail Gun (RG)

Damage - 80 health/rail

Half Knockback

Reload - 1250 ms

Ammo - 10 at pickup; 5 per box; 100 max

Switch Delay - 1000 ms
Plasma Gun (PG)

Damage - 18 health/shot

Speed - 1800 units/sec

Splash Radius - 8 units

2/3 Knockback

Rate Of Fire - 10 shots/sec.

Ammo - 40 at pickup; 30 per box; 100 max

50% self damage

Plasma Balls have volume in CPMA.
BFG10K (BFG)

Damage - 120 health/shot

Speed - 1800 units/sec

Splash Radius - 6 units

  • 10% Knockback

Reload - 800ms

Ammo - 5 at pickup; 5 per box; 25 max

100% self damage
[b]Nasz rodzime servery[/b]
217.113.224.142:27966 ..:: TOYA NET [CPMA 1.31 TDM] ::..

195.205.148.107:27960 TDM [priv-kobe]

62.87.244.44:27965 TELEFONIA DIALOG SA [CPMA|TDM]

153.19.7.200:27962 RK CPMA TDM

62.233.228.28:27968 == 4WEB [TDM CPMA] ==

212.87.228.14:27961 SI4 CTF/TDM/1v1 (cpma1.31)
[b]Konsola[/b]

q3arena.gry.wp.pl/promode/?id=7 artykuły na ORG-u.
[b]Artykuły w języku angielskim[/b]

www.promode.org/articles/Tutaj[/b]
[big][b]Dawnload[/b]
www.challenge-tv.com/index.php?mode=filedetail&file=134CPMA 1.31 FULL

www.challenge-tv.com/index.php?mode=filedetail&file=129CPMA 1.0

www.challenge-tv.com/index.php?mode=filedetail&file=106CPMA Upgrade 1.31[/big]
PS.

Materiały z promode.org oraz w małej ilości moje :D

El-Mo

Od: 2002-06-04

Ranga: Rail Master

Dodano dnia: 2004-07-27 11:25:28

\'Normal MegaHealth\' brzmi troche idiotycznie bo skąd ma człowiek wiedzieć kiedy health przeciwnika sięgnie 100 (trzeba znać jego poziom zdrowia gdy wziął MH)? Może źle coś zrozumiałem, ale w przypadku Quad-a (w QW tak jest) takie coś ma sens bo wiadomo kiedy ginie quad-runner.

r00ster

Od: 2002-11-23

Ranga: Newbie

Dodano dnia: 2004-07-27 11:40:27

fajnie ze wszystko po polsku koleszko

Power of the riff compells me!
http://k00gut.ovh.org/

oz4ru

Od: 2002-12-07

Ranga: Newbie

Dodano dnia: 2004-07-27 15:54:42

> fajnie ze wszystko po polsku koleszko

przyznaje sie bez bicia ze to materiał z promode.org

fiszon

Od: 2004-03-19

Ranga: BFG Fragger

Dodano dnia: 2004-07-29 15:58:50

a propo serwow szkoda ze juz nie ma imaginarium :<</p>

Nie ufam nikomu, kocham tylko tych co na to zasłużyli...
Poker Strategy

d4widoV

Od: 2003-02-03

Ranga: Rocket Rider

Dodano dnia: 2004-07-29 21:46:40

> a propo serwow szkoda ze juz nie ma imaginarium :<</blockquote>
>
>
> Zgadzam się z tobą fisz4, często tam sobie grywałem bo mialem dobre pinigi właśnie na tych serwach.

oz4ru

Od: 2002-12-07

Ranga: Newbie

Dodano dnia: 2004-08-01 00:38:59

uno te servery były do dupy bo czesto lagowały

due one nadal stoja ale sa na hasło