...loading \'scripts/chronic_signs.shader\'
...loading \'scripts/ghost.shader\'
...loading \'scripts/auhtele31.shader\'
...loading \'scripts/auh3dm1.shader\'
----- finished R_Init -----
------- sound initialization -------
Initializing DirectSound
----- Sound Info -----
sound system is muted
1 stereo
32768 samples
16 samplebits
1 submission_chunk
22050 speed
0xe080050 dma buffer
No background file.
Sound memory manager started
Loading vm file vm/ui.qvm.
VM file ui compiled to 581042 bytes of code
ui loaded in 1939712 bytes on the hunk
108 arenas parsed
38 bots parsed
--- Common Initialization Complete ---
Winsock Initialized
Opening IP socket: localhost:27960
Hostname: master
IP: 213.25.254.61
Working directory: C:\GRY\Quake3
Proceeding with delayed mouse init
Initializing DirectInput...
DirectInput initialized.
Resolving update.quake3arena.com
update.quake3arena.com resolved to 192.246.40.56:27951
217.113.224.7:27960 resolved to 217.113.224.7:27960
Resolving authorize.quake3arena.com
authorize.quake3arena.com resolved to 192.246.40.56:27952
mis-typed CD key?----- FS_Startup -----
Current search path:
C:\GRY\Quake3\cpma\z-cpma-pak110.pk3 (49 files)
on the pure list
C:\GRY\Quake3\cpma\z-cpma-pak100.pk3 (305 files)
on the pure list
C:\GRY\Quake3\baseq3\ztn3tourney1.pk3 (6 files)
on the pure list
C:\GRY\Quake3\baseq3\PAK7.PK3 (4 files)
on the pure list
C:\GRY\Quake3\baseq3\PAK3.PK3 (4 files)
on the pure list
C:\GRY\Quake3\baseq3\PAK2.PK3 (148 files)
on the pure list
C:\GRY\Quake3\baseq3\PAK1.PK3 (26 files)
on the pure list
C:\GRY\Quake3\baseq3\map_cpma3.pk3 (10 files)
on the pure list
C:\GRY\Quake3\baseq3\map_cpm9.pk3 (10 files)
on the pure list
C:\GRY\Quake3\baseq3\map_cpm8.pk3 (13 files)
on the pure list
C:\GRY\Quake3\baseq3\map_cpm7.pk3 (15 files)
on the pure list
C:\GRY\Quake3\baseq3\map_cpm6.pk3 (41 files)
on the pure list
C:\GRY\Quake3\baseq3\map_cpm5.pk3 (7 files)
on the pure list
C:\GRY\Quake3\baseq3\map_cpm4.pk3 (7 files)
on the pure list
C:\GRY\Quake3\baseq3\map_cpm3a.pk3 (79 files)
on the pure list
C:\GRY\Quake3\baseq3\map_cpm3.pk3 (28 files)
on the pure list
C:\GRY\Quake3\baseq3\map_cpm21.pk3 (93 files)
on the pure list
C:\GRY\Quake3\baseq3\map_cpm20.pk3 (82 files)
on the pure list
C:\GRY\Quake3\baseq3\map_cpm2.pk3 (14 files)
on the pure list
C:\GRY\Quake3\baseq3\map_cpm1a.pk3 (57 files)
on the pure list
C:\GRY\Quake3\baseq3\map_cpm19.pk3 (58 files)
on the pure list
C:\GRY\Quake3\baseq3\map_cpm18.pk3 (77 files)
on the pure list
C:\GRY\Quake3\baseq3\map_cpm17.pk3 (71 files)
on the pure list
C:\GRY\Quake3\baseq3\map_cpm16.pk3 (34 files)
on the pure list
C:\GRY\Quake3\baseq3\map_cpm15.pk3 (28 files)
on the pure list
C:\GRY\Quake3\baseq3\map_cpm14.pk3 (86 files)
on the pure list
C:\GRY\Quake3\baseq3\map_cpm13.pk3 (72 files)
on the pure list
C:\GRY\Quake3\baseq3\map_cpm12.pk3 (20 files)
on the pure list
C:\GRY\Quake3\baseq3\map_cpm11a.pk3 (18 files)
on the pure list
C:\GRY\Quake3\baseq3\map_cpm11.pk3 (15 files)
on the pure list
C:\GRY\Quake3\baseq3\map_cpm10.pk3 (16 files)
on the pure list
C:\GRY\Quake3\cpma\z-cpma-pak120.pk3 (24 files)
not on the pure list
C:\GRY\Quake3/cpma
C:\GRY\Quake3\baseq3\QUATRIX.PK3 (42 files)
not on the pure list
C:\GRY\Quake3\baseq3\pak8.pk3 (8 files)
not on the pure list
C:\GRY\Quake3\baseq3\PAK6.PK3 (63 files)
not on the pure list
C:\GRY\Quake3\baseq3\PAK5.PK3 (6 files)
not on the pure list
C:\GRY\Quake3\baseq3\PAK4.PK3 (270 files)
not on the pure list
C:\GRY\Quake3\baseq3\Pak0.pk3 (3511 files)
not on the pure list
C:\GRY\Quake3\baseq3\md3_alien3.pk3 (55 files)
not on the pure list
C:\GRY\Quake3\baseq3\MD3-LOBO.PK3 (30 files)
not on the pure list
C:\GRY\Quake3\baseq3\md3-bravo.pk3 (54 files)
not on the pure list
C:\GRY\Quake3\baseq3\map_cpmctf2.pk3 (57 files)
not on the pure list
C:\GRY\Quake3\baseq3\map_cpmctf1.pk3 (45 files)
not on the pure list
C:\GRY\Quake3\baseq3\map_cpm25.pk3 (59 files)
not on the pure list
C:\GRY\Quake3\baseq3\map_cpm24.pk3 (44 files)
not on the pure list
C:\GRY\Quake3\baseq3\map_cpm23.pk3 (91 files)
not on the pure list
C:\GRY\Quake3\baseq3\map_cpm22.pk3 (60 files)
not on the pure list
C:\GRY\Quake3\baseq3\MAP_CPM1.PK3 (7 files)
not on the pure list
C:\GRY\Quake3\baseq3\MAPY_CPM.PK3 (173 files)
not on the pure list
C:\GRY\Quake3\baseq3\mapy_Bob.pk3 (31 files)
not on the pure list
C:\GRY\Quake3\baseq3\MAPY2.PK3 (314 files)
not on the pure list
C:\GRY\Quake3\baseq3\MAPY.PK3 (101 files)
not on the pure list
C:\GRY\Quake3\baseq3\map-l3dm5.pk3 (50 files)
not on the pure list
C:\GRY\Quake3\baseq3\LMETAL.PK3 (13 files)
not on the pure list
C:\GRY\Quake3\baseq3\CPM1A.PK3 (4 files)
not on the pure list
C:\GRY\Quake3\baseq3\CHRONIC.PK3 (260 files)
not on the pure list
C:\GRY\Quake3\baseq3\Bot_Ghost.pk3 (17 files)
not on the pure list
C:\GRY\Quake3\baseq3\BOT-LOBO.PK3 (5 files)
not on the pure list
C:\GRY\Quake3\baseq3\AUH3DM1.PK3 (45 files)
not on the pure list
C:\GRY\Quake3/baseq3
13864 files in pk3 files
Running in restricted demo mode.
----- FS_Startup -----
Current search path:
C:\GRY\Quake3/demota
13864 files in pk3 files
----- FS_Startup -----
Current search path:
C:\GRY\Quake3\cpma\z-cpma-pak120.pk3 (24 files)
C:\GRY\Quake3\cpma\z-cpma-pak110.pk3 (49 files)
C:\GRY\Quake3\cpma\z-cpma-pak100.pk3 (305 files)
C:\GRY\Quake3/cpma
C:\GRY\Quake3\baseq3\ztn3tourney1.pk3 (6 files)
C:\GRY\Quake3\baseq3\QUATRIX.PK3 (42 files)
C:\GRY\Quake3\baseq3\pak8.pk3 (8 files)
C:\GRY\Quake3\baseq3\PAK7.PK3 (4 files)
C:\GRY\Quake3\baseq3\PAK6.PK3 (63 files)
C:\GRY\Quake3\baseq3\PAK5.PK3 (6 files)
C:\GRY\Quake3\baseq3\PAK4.PK3 (270 files)
C:\GRY\Quake3\baseq3\PAK3.PK3 (4 files)
C:\GRY\Quake3\baseq3\PAK2.PK3 (148 files)
C:\GRY\Quake3\baseq3\PAK1.PK3 (26 files)
C:\GRY\Quake3\baseq3\Pak0.pk3 (3511 files)
C:\GRY\Quake3\baseq3\md3_alien3.pk3 (55 files)
C:\GRY\Quake3\baseq3\MD3-LOBO.PK3 (30 files)
C:\GRY\Quake3\baseq3\md3-bravo.pk3 (54 files)
C:\GRY\Quake3\baseq3\map_cpmctf2.pk3 (57 files)
C:\GRY\Quake3\baseq3\map_cpmctf1.pk3 (45 files)
C:\GRY\Quake3\baseq3\map_cpma3.pk3 (10 files)
C:\GRY\Quake3\baseq3\map_cpm9.pk3 (10 files)
C:\GRY\Quake3\baseq3\map_cpm8.pk3 (13 files)
C:\GRY\Quake3\baseq3\map_cpm7.pk3 (15 files)
C:\GRY\Quake3\baseq3\map_cpm6.pk3 (41 files)
C:\GRY\Quake3\baseq3\map_cpm5.pk3 (7 files)
C:\GRY\Quake3\baseq3\map_cpm4.pk3 (7 files)
C:\GRY\Quake3\baseq3\map_cpm3a.pk3 (79 files)
C:\GRY\Quake3\baseq3\map_cpm3.pk3 (28 files)
C:\GRY\Quake3\baseq3\map_cpm25.pk3 (59 files)
C:\GRY\Quake3\baseq3\map_cpm24.pk3 (44 files)
C:\GRY\Quake3\baseq3\map_cpm23.pk3 (91 files)
C:\GRY\Quake3\baseq3\map_cpm22.pk3 (60 files)
C:\GRY\Quake3\baseq3\map_cpm21.pk3 (93 files)
C:\GRY\Quake3\baseq3\map_cpm20.pk3 (82 files)
C:\GRY\Quake3\baseq3\map_cpm2.pk3 (14 files)
C:\GRY\Quake3\baseq3\map_cpm1a.pk3 (57 files)
C:\GRY\Quake3\baseq3\map_cpm19.pk3 (58 files)
C:\GRY\Quake3\baseq3\map_cpm18.pk3 (77 files)
C:\GRY\Quake3\baseq3\map_cpm17.pk3 (71 files)
C:\GRY\Quake3\baseq3\map_cpm16.pk3 (34 files)
C:\GRY\Quake3\baseq3\map_cpm15.pk3 (28 files)
C:\GRY\Quake3\baseq3\map_cpm14.pk3 (86 files)
C:\GRY\Quake3\baseq3\map_cpm13.pk3 (72 files)
C:\GRY\Quake3\baseq3\map_cpm12.pk3 (20 files)
C:\GRY\Quake3\baseq3\map_cpm11a.pk3 (18 files)
C:\GRY\Quake3\baseq3\map_cpm11.pk3 (15 files)
C:\GRY\Quake3\baseq3\map_cpm10.pk3 (16 files)
C:\GRY\Quake3\baseq3\MAP_CPM1.PK3 (7 files)
C:\GRY\Quake3\baseq3\MAPY_CPM.PK3 (173 files)
C:\GRY\Quake3\baseq3\mapy_Bob.pk3 (31 files)
C:\GRY\Quake3\baseq3\MAPY2.PK3 (314 files)
C:\GRY\Quake3\baseq3\MAPY.PK3 (101 files)
C:\GRY\Quake3\baseq3\map-l3dm5.pk3 (50 files)
C:\GRY\Quake3\baseq3\LMETAL.PK3 (13 files)
C:\GRY\Quake3\baseq3\CPM1A.PK3 (4 files)
C:\GRY\Quake3\baseq3\CHRONIC.PK3 (260 files)
C:\GRY\Quake3\baseq3\Bot_Ghost.pk3 (17 files)
C:\GRY\Quake3\baseq3\BOT-LOBO.PK3 (5 files)
C:\GRY\Quake3\baseq3\AUH3DM1.PK3 (45 files)
C:\GRY\Quake3/baseq3
20796 files in pk3 files
ERROR: Invalid game folder
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce4 MX 440/AGP/SSE
GL_VERSION: 1.4.0
GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_point_parameters
GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add
GL_ARB_texture_env_combine GL_ARB_texture_env_dot3
GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_program
GL_ARB_window_pos GL_S3_s3tc GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color
GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint
GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord
GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture
GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color
GL_EXT_separate_specular_color GL_EXT_shared_texture_palette
GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod
GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array
GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square
GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent
GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite
GL_NV_register_combiners GL_NV_texgen_reflection GL_NV_texture_env_combine4
GL_NV_texture_rectangle GL_NV_vertex_array_range GL_NV_vertex_array_range2
GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NVX_ycrcb
GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod
GL_WIN_swap_hint WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 2
PIXELFORMAT: color(16-bits) Z(16-bit) stencil(0-bits)
MODE: 3, 640 x 480 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
...loading \'scripts/nmpgfx.shader\'
...loading \'scripts/invis.shader\'
...loading \'scripts/players.shader\'
...loading \'scripts/bfg.shader\'
...loading \'scripts/console.shader\'
...loading \'scripts/cpma_ui.shader\'
...loading \'scripts/crosshairs.shader\'
...loading \'scripts/font3w.shader\'
...loading \'scripts/freeze.shader\'
...loading \'scripts/grapple.shader\'
...loading \'scripts/greenarmor.shader\'
...loading \'scripts/lightningnew.shader\'
...loading \'scripts/logo512.shader\'
...loading \'scripts/netgraph.shader\'
...loading \'scripts/plasmanew.shader\'
...loading \'scripts/ztn3tourney1.shader\'
...loading \'scripts/explode1.shader\'
...loading \'scripts/gfx.shader\'
...loading \'scripts/tim.shader\'
...loading \'scripts/base.shader\'
...loading \'scripts/base_button.shader\'
...loading \'scripts/base_floor.shader\'
...loading \'scripts/base_light.shader\'
...loading \'scripts/base_object.shader\'
...loading \'scripts/base_support.shader\'
...loading \'scripts/base_trim.shader\'
...loading \'scripts/base_wall.shader\'
...loading \'scripts/common.shader\'
...loading \'scripts/ctf.shader\'
...loading \'scripts/eerie.shader\'
...loading \'scripts/gothic_block.shader\'
...loading \'scripts/gothic_floor.shader\'
...loading \'scripts/gothic_light.shader\'
...loading \'scripts/gothic_trim.shader\'
...loading \'scripts/gothic_wall.shader\'
...loading \'scripts/hell.shader\'
...loading \'scripts/liquid.shader\'
...loading \'scripts/menu.shader\'
...loading \'scripts/models.shader\'
...loading \'scripts/organics.shader\'
...loading \'scripts/sfx.shader\'
...loading \'scripts/shrine.shader\'
...loading \'scripts/skin.shader\'
...loading \'scripts/sky.shader\'
...loading \'scripts/test.shader\'
...loading \'scripts/alien3.shader\'
...loading \'scripts/lobo.shader\'
...loading \'scripts/ninemil-ctf1.shader\'
...loading \'scripts/ninemil-ctf2.shader\'
...loading \'scripts/cpmctf1.shader\'
...loading \'scripts/wdw3team1.shader\'
...loading \'scripts/cpm8.shader\'
...loading \'scripts/r_tourney4.shader\'
...loading \'scripts/mrcq3t3.shader\'
...loading \'scripts/mrcq3t4.shader\'
...loading \'scripts/swelt_evil8.shader\'
...loading \'scripts/cpm3a.shader\'
...loading \'scripts/swelt_majestic.shader\'
...loading \'scripts/cpm3.shader\'
...loading \'scripts/egyptsoc.shader\'
...loading \'scripts/cpm25.shader\'
...loading \'scripts/cpm24.shader\'
...loading \'scripts/cpm23.shader\'
...loading \'scripts/devilpunch.shader\'
...loading \'scripts/mkoxide.shader\'
...loading \'scripts/cpm22.shader\'
...loading \'scripts/sweltdm4.shader\'
...loading \'scripts/69pickup1.shader\'
...loading \'scripts/decker_sky.shader\'
...loading \'scripts/decker_light.shader\'
...loading \'scripts/decker_sfx.shader\'
...loading \'scripts/decker_grates.shader\'
...loading \'scripts/evil8_base.shader\'
...loading \'scripts/deck-tele.shader\'
...loading \'scripts/hub3media.shader\'
...loading \'scripts/mars.shader\'
...loading \'scripts/nodm2.shader\'
...loading \'scripts/acid.shader\'
...loading \'scripts/cpm17.shader\'
...loading \'scripts/evil6.shader\'
...loading \'scripts/evil6_trims.shader\'
...loading \'scripts/sweltdm3.shader\'
...loading \'scripts/blemish.shader\'
...loading \'scripts/qfraggel2.shader\'
...loading \'scripts/mrcq3dm5.shader\'
...loading \'scripts/mrcleantex_3.shader\'
...loading \'scripts/mrcleantex_1.shader\'
...loading \'scripts/ik_sky.shader\'
...loading \'scripts/cmp11a.shader\'
...loading \'scripts/d3xf2.shader\'
...loading \'scripts/decker.shader\'
...loading \'scripts/q3jdm10.shader\'
...loading \'scripts/catalyst.shader\'
...loading \'scripts/dmmq3dm5a.shader\'
...loading \'scripts/jk_tourney1.shader\'
...loading \'scripts/pqlogo.shader\'
...loading \'scripts/pureandsimple.shader\'
...loading \'scripts/quake2.shader\'
...loading \'scripts/q3tbdm4.shader\'
...loading \'scripts/wasp.shader\'
...loading \'scripts/t8dm6.shader\'
...loading \'scripts/veldrin.shader\'
...loading \'scripts/addict.shader\'
...loading \'scripts/ik.shader\'
...loading \'scripts/l3dm5.shader\'
...loading \'scripts/l3q2dm3.shader\'
...loading \'scripts/lukin01.shader\'
...loading \'scripts/pmc.shader\'
...loading \'scripts/lmetal.shader\'
...loading \'scripts/chronic_lights.shader\'
...loading \'scripts/chronic_metal.shader\'
...loading \'scripts/chronic_models.shader\'
...loading \'scripts/chronic_sfx.shader\'
...loading \'scripts/chronic_signs.shader\'
...loading \'scripts/ghost.shader\'
...loading \'scripts/auhtele31.shader\'
...loading \'scripts/auh3dm1.shader\'
----- finished R_Init -----
Loading vm file vm/ui.qvm.
VM file ui compiled to 581042 bytes of code
ui loaded in 1939712 bytes on the hunk
108 arenas parsed
38 bots parsed
execing q3config.cfg
]\con
connect
configstrings
condump
con_notifytime
]\condump Gosia
Dumped console text to Gosia.