mam!!! to o co wielu z was pytalo, myslelismy ze trzeba gonic za rakieta ze spekta w demku- DU.PA, pracuje nad swoim filmem, a najpierw chce posiasc jak najwieksza wiedze i szwedalem sie po forum na own-age.com
i znalazlem rozwiazanie na to cacko, nie chce mi sie tlumaczyc( jezeli ^M^ bedzie mial ochote to bardzi prosilbym:D) prosto z own-age.com
This is From the defrag documentation text labeled "walkthrough-[ghosts-Demorecamming]"
This explains how to properly Create a ghost for rocket follow:
*** Note, you should first turn off Replays (df_demos_ReplayMode 0) if it is on.
*** Note, you should first turn off DemoCams (df_demos_CameraMode 0) if it is on.
- EXAMPLE 1:
This example will take you through Demo Recamming, using a ghost missile cam. This is one of the easier DemoRecamming techniques, since it only requires one ghost to perform the recam.
1. Set df_ghosts_AutoMode 1 (GHOSTS_SET_AUTOMODE_RECORD_FROM_DEMO). This will cause the ghost system to record a new ghost as soon as the demo starts.
2. Play the desired demo. Once the demo finishes, you will have a new ghost, with the same name as the demo.
3. Now, what we want to do is play the demo back, but force the ghost view to be the camera focus. Let's use the 3rd person, free ghost missile cam. Also, we need to tell the ghost system that we are going to play a ghost as soon as the demo starts. In addition, we should turn off the drawing of the ghost player, as well as the ghost missiles and explosions. We don't need to see any of this, since all this data exists in the demo. We just want to use the ghost as a camera. And, very important, we need to tell quake3 to draw the player!
df_ghosts_AutoMode 2
df_ghost1_PlayDrawPlayer 0
df_ghost1_PlayDrawMissiles 0
df_ghost1_PlayCameraMode 8
cg_thirdperson 1
4. Play the demo. If all went well, we should be following the player until he fires a missile. Then the camera will switch to missile cam. Since we are using df_ghost1_PlayCameraMode 8 (3P_FIRST_MISSILE_FREE) we should be able to rotate/orbit around the missile using the mouse.
jescze cos ode mnie: jesli ustawimy ta opcje, kamera bedzie dzialac przy:
[white][b][u]KAZDEJ WYSTRZELONEJ NA DEMIE RAKIECIE[/u][/b][/color], wiec jezeli nasza akcja bedzie w dalszej czesci dema poprostu mozna ja przewinac komenda nie znana jak do tej pory nikomu.........timescale :D GL w takim czyms,
regularnie nawiedzam tamta stronke i jezeli znajde cos ciekawego to odrazu napisze to tutaj wiec oczekujcie mnie :D