Jak dla mnie to najlepsza czescia byla dwujeczka. Gralem w q2 z poltora roku, ale niestety scena (jak dla mnie) juz jako tako nie istnieje, dlatego przenioslem sie na q3. Nizej umieszczam cytat dlaczego q2>q3
"Quake 3 is ONLY about aim, especially with that stupid mg starting weapon wich is basically the strongest gun in the game (it's like a long range lightning gun, but without the lag effect, nice1 id).
In quake 2 it was quite possible to defeat your opponent using your brains by denying them weapons and armour (no 5 second weapon spawns, wich are just usless, I mean either have meaningfull spawntimes or don't bother with them at all). In quake3 a newly spawned player can immediatly take you down in seconds if he has good mg aim or grabs a nearby railgun or whatever, doesn't matter if you have control or not.
Things like that just destroy the basic mechanics of the previous quake's, wich were all about taking control of the map and keeping it. And it gets worse the more people are playing on a server. Have you ever seen a top level 4v4 lan game in quake3? It's just a total mg cess fest. Compare that with the beauty of quake2, wich has people being able to hold and defend area's without dying for 20 minutes! Getting resupplied by their teammates who drop weapons and ammo for them etc."