witam, mam problem nie włącza mi się pratice (wybieram mape daje next i play i wyłącza mi się na głowne menu) mam wersje cpma 1.47 pr 1.32
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witam, mam problem nie włącza mi się pratice (wybieram mape daje next i play i wyłącza mi się na głowne menu) mam wersje cpma 1.47 pr 1.32
zobacz w konsoli co jest napisane po takim wywaleniu
1) wywala ciebie
2) otwierasz konsole (przycisk ~ ')
3) pg up i pg dn przewijasz do góry i szukasz komuniakatu blędu
4) jeżeli znajdziesz i nadal nie wiesz ocb to napisz jaki to komunikat tutaj - jeżeli nie znajdziesz idź do 5
5) wpisujesz w konsoli /condump xxxxx.txt i teraz w katalogu cpma powinien się pojawić plik tekstowy xxxxx.txt - wklej go tutaj
poza tym spróbuj ręcznie odpalić mapę wpisując
/map cpm3a
/addbot anarki 5
probowałem odpalić mape wpisują /map q3dm7 i tak samo wywala do głownego menu.
może musze sciągnąć plik cpma +mapy?
[code]GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100
GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add
GL_ARB_texture_env_combine GL_ARB_texture_env_dot3
GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle
GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program
GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add
GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax
GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array
GL_EXT_Cg_shader GL_EXT_draw_range_elements GL_EXT_fog_coord
GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture
GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal
GL_EXT_secondary_color GL_EXT_separate_specular_color
GL_EXT_shared_texture_palette GL_EXT_stencil_wrap
GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias
GL_EXT_texture_object GL_EXT_vertex_array GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square
GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent
GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite
GL_NV_register_combiners GL_NV_texgen_reflection GL_NV_texture_env_combine4
GL_NV_texture_rectangle GL_NV_vertex_array_range GL_NV_vertex_array_range2
GL_NV_vertex_program GL_NV_vertex_program1_1 GL_SGIS_generate_mipmap
GL_SGIS_multitexture GL_SGIS_texture_lod GL_SUN_slice_accum GL_WIN_swap_hint
WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 2
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 3, 640 x 480 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
...loading 'scripts/backpack.shader'
...loading 'scripts/bfg.shader'
...loading 'scripts/cpma_ui.shader'
...loading 'scripts/cpm_lg.shader'
...loading 'scripts/crosshairs.shader'
...loading 'scripts/fixes.shader'
...loading 'scripts/font3w.shader'
...loading 'scripts/freeze.shader'
...loading 'scripts/grapple.shader'
...loading 'scripts/greenarmor.shader'
...loading 'scripts/icons.shader'
...loading 'scripts/invis.shader'
...loading 'scripts/netgraph.shader'
...loading 'scripts/nmpgfx.shader'
...loading 'scripts/plasmanew.shader'
...loading 'scripts/players.shader'
...loading 'scripts/lightningnew.shader'
...loading 'scripts/explode1.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/tim.shader'
...loading 'scripts/base.shader'
...loading 'scripts/base_button.shader'
...loading 'scripts/base_floor.shader'
...loading 'scripts/base_light.shader'
...loading 'scripts/base_object.shader'
...loading 'scripts/base_support.shader'
...loading 'scripts/base_trim.shader'
...loading 'scripts/base_wall.shader'
...loading 'scripts/common.shader'
...loading 'scripts/ctf.shader'
...loading 'scripts/eerie.shader'
...loading 'scripts/gothic_block.shader'
...loading 'scripts/gothic_floor.shader'
...loading 'scripts/gothic_light.shader'
...loading 'scripts/gothic_trim.shader'
...loading 'scripts/gothic_wall.shader'
...loading 'scripts/hell.shader'
...loading 'scripts/liquid.shader'
...loading 'scripts/menu.shader'
...loading 'scripts/models.shader'
...loading 'scripts/organics.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/shrine.shader'
...loading 'scripts/skin.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/test.shader'
...loading 'scripts/q3dm11+.shader'
...loading 'scripts/overkill.shader'
...loading 'scripts/qfraggel2.shader'
...loading 'scripts/6+.shader'
...loading 'scripts/slamp.shader'
----- finished R_Init -----
Loading vm file vm/ui.qvm.
VM file ui compiled to 563834 bytes of code
ui loaded in 1910912 bytes on the hunk
43 arenas parsed
35 bots parsed
trying icons/iconf_neutral1.TGA...
execing q3config.cfg
cg_nomip will be changed upon restarting.
r_mapOverBrightBits will be changed upon restarting.
r_displayRefresh will be changed upon restarting.
com_hunkMegs will be changed upon restarting.
r_picmip will be changed upon restarting.
r_detailtextures will be changed upon restarting.
r_colorbits will be changed upon restarting.
r_stencilbits will be changed upon restarting.
r_depthbits will be changed upon restarting.
r_vertexLight will be changed upon restarting.
net_noipx will be changed upon restarting.
Initializing DirectInput...
DirectInput initialized.
]/map q3dm7
------ Server Initialization ------
Server: q3dm7
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Current search path:
D:#QUAKE\q3.1.32\cpma\z-cpma-pak147.pk3 (497 files)
D:#QUAKE\q3.1.32/cpma
D:#QUAKE\q3.1.32\baseq3\training101.pk3 (7 files)
D:#QUAKE\q3.1.32\baseq3\pak8.pk3 (9 files)
D:#QUAKE\q3.1.32\baseq3\pak7.pk3 (4 files)
D:#QUAKE\q3.1.32\baseq3\pak6.pk3 (64 files)
D:#QUAKE\q3.1.32\baseq3\pak5.pk3 (7 files)
D:#QUAKE\q3.1.32\baseq3\pak4.pk3 (272 files)
D:#QUAKE\q3.1.32\baseq3\pak3.pk3 (4 files)
D:#QUAKE\q3.1.32\baseq3\pak2.pk3 (148 files)
D:#QUAKE\q3.1.32\baseq3\pak1.pk3 (26 files)
D:#QUAKE\q3.1.32\baseq3\pak0.pk3 (3539 files)
D:#QUAKE\q3.1.32\baseq3\map-q3dm11+.pk3 (38 files)
D:#QUAKE\q3.1.32\baseq3\map-overkill.pk3 (8 files)
D:#QUAKE\q3.1.32\baseq3\map-cpm14.pk3 (86 files)
D:#QUAKE\q3.1.32\baseq3\map-7+.pk3 (6 files)
D:#QUAKE\q3.1.32\baseq3\map-7++.pk3 (7 files)
D:#QUAKE\q3.1.32\baseq3\map-6+.pk3 (8 files)
D:#QUAKE\q3.1.32\baseq3\map-6++.pk3 (9 files)
D:#QUAKE\q3.1.32/baseq3
13720 files in pk3 files
Loading vm file vm/qagame.qvm.
VM file qagame compiled to 1998118 bytes of code
qagame loaded in 5118272 bytes on the hunk
------- Game Initialization -------
gamename: cpma
gamedate: Apr 22 2009
ERROR: map_cpm1a.pk3 is missing or corrupt!
----- Server Shutdown -----
==== ShutdownGame ====
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce4 MX 440 with AGP8X/AGP/SSE2
GL_VERSION: 1.5.3
GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_point_parameters
GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100
GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add
GL_ARB_texture_env_combine GL_ARB_texture_env_dot3
GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle
GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program
GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add
GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax
GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array
GL_EXT_Cg_shader GL_EXT_draw_range_elements GL_EXT_fog_coord
GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture
GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal
GL_EXT_secondary_color GL_EXT_separate_specular_color
GL_EXT_shared_texture_palette GL_EXT_stencil_wrap
GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias
GL_EXT_texture_object GL_EXT_vertex_array GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square
GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent
GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite
GL_NV_register_combiners GL_NV_texgen_reflection GL_NV_texture_env_combine4
GL_NV_texture_rectangle GL_NV_vertex_array_range GL_NV_vertex_array_range2
GL_NV_vertex_program GL_NV_vertex_program1_1 GL_SGIS_generate_mipmap
GL_SGIS_multitexture GL_SGIS_texture_lod GL_SUN_slice_accum GL_WIN_swap_hint
WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 2
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 3, 640 x 480 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 5
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
HACK: using vertex lightmap approximation
Initializing Shaders
...loading 'scripts/backpack.shader'
...loading 'scripts/bfg.shader'
...loading 'scripts/cpma_ui.shader'
...loading 'scripts/cpm_lg.shader'
...loading 'scripts/crosshairs.shader'
...loading 'scripts/fixes.shader'
...loading 'scripts/font3w.shader'
...loading 'scripts/freeze.shader'
...loading 'scripts/grapple.shader'
...loading 'scripts/greenarmor.shader'
...loading 'scripts/icons.shader'
...loading 'scripts/invis.shader'
...loading 'scripts/netgraph.shader'
...loading 'scripts/nmpgfx.shader'
...loading 'scripts/plasmanew.shader'
...loading 'scripts/players.shader'
...loading 'scripts/lightningnew.shader'
...loading 'scripts/explode1.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/tim.shader'
...loading 'scripts/base.shader'
...loading 'scripts/base_button.shader'
...loading 'scripts/base_floor.shader'
...loading 'scripts/base_light.shader'
...loading 'scripts/base_object.shader'
...loading 'scripts/base_support.shader'
...loading 'scripts/base_trim.shader'
...loading 'scripts/base_wall.shader'
...loading 'scripts/common.shader'
...loading 'scripts/ctf.shader'
...loading 'scripts/eerie.shader'
...loading 'scripts/gothic_block.shader'
...loading 'scripts/gothic_floor.shader'
...loading 'scripts/gothic_light.shader'
...loading 'scripts/gothic_trim.shader'
...loading 'scripts/gothic_wall.shader'
...loading 'scripts/hell.shader'
...loading 'scripts/liquid.shader'
...loading 'scripts/menu.shader'
...loading 'scripts/models.shader'
...loading 'scripts/organics.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/shrine.shader'
...loading 'scripts/skin.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/test.shader'
...loading 'scripts/q3dm11+.shader'
...loading 'scripts/overkill.shader'
...loading 'scripts/qfraggel2.shader'
...loading 'scripts/6+.shader'
...loading 'scripts/slamp.shader'
----- finished R_Init -----
Loading vm file vm/ui.qvm.
VM file ui compiled to 563834 bytes of code
ui loaded in 1910912 bytes on the hunk
43 arenas parsed
35 bots parsed
trying icons/iconf_neutral1.TGA...
------ Server Initialization ------
Server: Q3DM1
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Current search path:
D:#QUAKE\q3.1.32\cpma\z-cpma-pak147.pk3 (497 files)
D:#QUAKE\q3.1.32/cpma
D:#QUAKE\q3.1.32\baseq3\training101.pk3 (7 files)
D:#QUAKE\q3.1.32\baseq3\pak8.pk3 (9 files)
D:#QUAKE\q3.1.32\baseq3\pak7.pk3 (4 files)
D:#QUAKE\q3.1.32\baseq3\pak6.pk3 (64 files)
D:#QUAKE\q3.1.32\baseq3\pak5.pk3 (7 files)
D:#QUAKE\q3.1.32\baseq3\pak4.pk3 (272 files)
D:#QUAKE\q3.1.32\baseq3\pak3.pk3 (4 files)
D:#QUAKE\q3.1.32\baseq3\pak2.pk3 (148 files)
D:#QUAKE\q3.1.32\baseq3\pak1.pk3 (26 files)
D:#QUAKE\q3.1.32\baseq3\pak0.pk3 (3539 files)
D:#QUAKE\q3.1.32\baseq3\map-q3dm11+.pk3 (38 files)
D:#QUAKE\q3.1.32\baseq3\map-overkill.pk3 (8 files)
D:#QUAKE\q3.1.32\baseq3\map-cpm14.pk3 (86 files)
D:#QUAKE\q3.1.32\baseq3\map-7+.pk3 (6 files)
D:#QUAKE\q3.1.32\baseq3\map-7++.pk3 (7 files)
D:#QUAKE\q3.1.32\baseq3\map-6+.pk3 (8 files)
D:#QUAKE\q3.1.32\baseq3\map-6++.pk3 (9 files)
D:#QUAKE\q3.1.32/baseq3
18459 files in pk3 files
Loading vm file vm/qagame.qvm.
VM file qagame compiled to 1998118 bytes of code
qagame loaded in 5118272 bytes on the hunk
------- Game Initialization -------
gamename: cpma
gamedate: Apr 22 2009
ERROR: map_cpm1a.pk3 is missing or corrupt!
----- Server Shutdown -----
==== ShutdownGame ====
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce4 MX 440 with AGP8X/AGP/SSE2
GL_VERSION: 1.5.3
GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_point_parameters
GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100
GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add
GL_ARB_texture_env_combine GL_ARB_texture_env_dot3
GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle
GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program
GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add
GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax
GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array
GL_EXT_Cg_shader GL_EXT_draw_range_elements GL_EXT_fog_coord
GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture
GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal
GL_EXT_secondary_color GL_EXT_separate_specular_color
GL_EXT_shared_texture_palette GL_EXT_stencil_wrap
GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias
GL_EXT_texture_object GL_EXT_vertex_array GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square
GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent
GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite
GL_NV_register_combiners GL_NV_texgen_reflection GL_NV_texture_env_combine4
GL_NV_texture_rectangle GL_NV_vertex_array_range GL_NV_vertex_array_range2
GL_NV_vertex_program GL_NV_vertex_program1_1 GL_SGIS_generate_mipmap
GL_SGIS_multitexture GL_SGIS_texture_lod GL_SUN_slice_accum GL_WIN_swap_hint
WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 2
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 3, 640 x 480 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 5
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
HACK: using vertex lightmap approximation
Initializing Shaders
...loading 'scripts/backpack.shader'
...loading 'scripts/bfg.shader'
...loading 'scripts/cpma_ui.shader'
...loading 'scripts/cpm_lg.shader'
...loading 'scripts/crosshairs.shader'
...loading 'scripts/fixes.shader'
...loading 'scripts/font3w.shader'
...loading 'scripts/freeze.shader'
...loading 'scripts/grapple.shader'
...loading 'scripts/greenarmor.shader'
...loading 'scripts/icons.shader'
...loading 'scripts/invis.shader'
...loading 'scripts/netgraph.shader'
...loading 'scripts/nmpgfx.shader'
...loading 'scripts/plasmanew.shader'
...loading 'scripts/players.shader'
...loading 'scripts/lightningnew.shader'
...loading 'scripts/explode1.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/tim.shader'
...loading 'scripts/base.shader'
...loading 'scripts/base_button.shader'
...loading 'scripts/base_floor.shader'
...loading 'scripts/base_light.shader'
...loading 'scripts/base_object.shader'
...loading 'scripts/base_support.shader'
...loading 'scripts/base_trim.shader'
...loading 'scripts/base_wall.shader'
...loading 'scripts/common.shader'
...loading 'scripts/ctf.shader'
...loading 'scripts/eerie.shader'
...loading 'scripts/gothic_block.shader'
...loading 'scripts/gothic_floor.shader'
...loading 'scripts/gothic_light.shader'
...loading 'scripts/gothic_trim.shader'
...loading 'scripts/gothic_wall.shader'
...loading 'scripts/hell.shader'
...loading 'scripts/liquid.shader'
...loading 'scripts/menu.shader'
...loading 'scripts/models.shader'
...loading 'scripts/organics.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/shrine.shader'
...loading 'scripts/skin.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/test.shader'
...loading 'scripts/q3dm11+.shader'
...loading 'scripts/overkill.shader'
...loading 'scripts/qfraggel2.shader'
...loading 'scripts/6+.shader'
...loading 'scripts/slamp.shader'
----- finished R_Init -----
Loading vm file vm/ui.qvm.
VM file ui compiled to 563834 bytes of code
ui loaded in 1910912 bytes on the hunk
43 arenas parsed
35 bots parsed
trying icons/iconf_neutral1.TGA...
Unknown command "addbot"
]/condump klop.txt
Dumped console text to klop.txt.[/code]