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Wersja: Jasna / Ciemna

nowy serwer OSP stoi!

urbi

Gravatar

Od: 2007-05-21

Ranga: Newbie

Dodano dnia: 2007-05-21 01:05:19

Witam potrzebuje zainstalowac serwer quake 3 + osp na linuxie.
Znalazlme tutaj opis niestety linuxq3apoint jest do inststalowania graficznie. A ja sie zastanawiam jak postawic serwer quake 3 + osp z wiersza polecen na linuxie.

Z gory dziekuje za odpowiedz

RauL

Od: 2003-09-15

Ranga: Quad Damager

Dodano dnia: 2007-05-21 02:17:09

normalnie możesz odpalić installer pr także z konsoli. chmod 777 i jazda!

urbi

Gravatar

Od: 2007-05-21

Ranga: Newbie

Dodano dnia: 2007-05-21 10:43:47

Odpalalem ze skryptu

SERVER_IP=217.97.185.200 # IP serwera

SERVER_PORT=27961 # port na którym ma słuchać Q]I[

SERVER_MEM=32 # pamięć przeznaczona dla serwera

(CTF=[32..48]MB, TDM=16)

screen -S quake3 -m -d /home/quake3/q3ded +set fs_basepath /home/quake3 +set fs_game osp +set sv_punkbuster 1 +set net_ip $SERVER_IP +set net_port $SERVER_PORT +set com_hunkmegs $SERVER_MEM +exec magix.cfg

>
> ----- FS_Startup -----
>
>
> Current search path:
>
>
> /root/.q3a/baseq3
>
>
> /home/quake3/baseq3/pak8.pk3 (9 files)
>
>
> /home/quake3/baseq3/pak7.pk3 (4 files)
>
>
> /home/quake3/baseq3/pak6.pk3 (64 files)
>
>
> /home/quake3/baseq3/pak5.pk3 (7 files)
>
>
> /home/quake3/baseq3/pak4.pk3 (272 files)
>
>
> /home/quake3/baseq3/pak3.pk3 (4 files)
>
>
> /home/quake3/baseq3/pak2.pk3 (148 files)
>
>
> /home/quake3/baseq3/pak1.pk3 (26 files)
>
>
> /home/quake3/baseq3
>
>
> /home/quake3/q3ded/baseq3
>
>
>
>
> ----------------------
>
>
> 534 files in pk3 files
>
>
>
>
> Running in restricted demo mode.
>
>
>
>
> ----- FS_Startup -----
>
>
> Current search path:
>
>
> /root/.q3a/demota
>
>
> /home/quake3/demota
>
>
> /home/quake3/q3ded/demota
>
>
>
>
> ----------------------
>
>
> 534 files in pk3 files
>
>
> Sys_Error: Couldn’t load default.cfg
>
>

Mam takie pliki: /home/quake3

>
>
>
>
>
> CHANGES-1.32.txt INSTALL README-Id-7-26-01.html baseq3/ pb/ q3.sh~* quake3* quake3-smp.x86* quake3.xpm
>
>
> Docs/ Q3A_EULA.txt README-linux.txt osp/ q3.sh* q3ded* quake3-smp* quake3.x86*
>

I plik magix.cfg w baseq3 wiec jak mam to innaczej odpalic zeby dzialalo?

RauL

Od: 2003-09-15

Ranga: Quad Damager

Dodano dnia: 2007-05-21 11:39:24

Nie skopiowałeś pliku z płyty pak0.pk3 do baseq3.
ps w tym skrypcie ustaw:

$SERVER_IP[zmiańna twoje ip] +set net_port $[ustaw port servera[ +set com_hunkmegs $[ustaw ilość mb w pamieci dla servera]

urbi

Gravatar

Od: 2007-05-21

Ranga: Newbie

Dodano dnia: 2007-05-21 12:04:27

Juz skopiowalem skapowalem sie ale i tak nie dziala a ustawienia to sa moje ;] Jesli mozesz podaj mi swoj nr gg albo gdzie Cie moge zastac ;]

RauL

Od: 2003-09-15

Ranga: Quad Damager

Dodano dnia: 2007-05-21 15:04:35

okej, serverek stoi. adres: ^7moon^1.^7game^1! QUAKE3 ^7#^21.32C ^1//Zdunska Wola|17ms|217.97.185.200:27961 poki co bez pb, bo nie ma konfiga jeszcze dobrego do niego. 12 slotow. mozna votowac wszystkie tryby etc. mapy powoli kolega wgra. podawajcie mu linki jakie chcecie. ja jak wiecie nie gram lamerskiego osp wiec nie wiem na czym tam skaczecie dokladnie :P poki co dalem mu linka do mappacku cpma.
ps: nweb.pl/temp/pbsv.cfg
gl&hf :-)

DT|Metiu

Od: 2007-01-07

Ranga: Newbie

Dodano dnia: 2007-05-21 22:01:29

zajebioza ten serwer :-) jeszcze tylko PB i mapy do CTF’u Threewave (q3wpak) i GIT :-)

urbi

Gravatar

Od: 2007-05-21

Ranga: Newbie

Dodano dnia: 2007-05-22 23:53:56

Co zrobic z punkbasterem by nie wywalal osob ktore maja nielegalnego quake?

Radioactive

Od: 2005-11-11

Ranga: Newbie

Dodano dnia: 2007-05-23 15:06:39

sv_strictAuth 0 ?
Niech ktos potwierdzi bo mam dziury w mózgu i nie jestem pewien:)

^ ^

RauL

Od: 2003-09-15

Ranga: Quad Damager

Dodano dnia: 2007-05-25 15:16:36

nie. to komenda aby q3 nie kopał za niewłaściwy cd-key. pb rozpoznaje klienta po guidzie. jest to kompilacja keya i ip. i jezeli jest niewlasciwy to pb kopie.
wydaje mi sie, ze jest to komenda pb_sv_guidrelax 7

Xsi

Od: 2003-05-13

Ranga: BFG Fragger

Dodano dnia: 2007-05-25 23:03:20

hehe raul pb kopie gdy cdkey jest niewlasciwy, czyli quake jest "nieorginalny", ta komenda ktora podal radio jest wlasnie od tego zeby wylaczyc authowanie pirackich cdk

RauL

Od: 2003-09-15

Ranga: Quad Damager

Dodano dnia: 2007-05-26 15:36:09

mylisz się. jeżeli sv_strictauth jest na 1, to Cię wogole nie wpóści na serwer jak nie masz oryginalnego keya i pojawi się napis invalid_cdkey, a jeśli pb sprawdza także poprawność authów, to kopnie Cie po paru sekundach po połączeniu.

Xsi

Od: 2003-05-13

Ranga: BFG Fragger

Dodano dnia: 2007-05-26 15:48:51

wszystko zalezy od tego jak mamy rozumiec jego posta, jezeli mial na mysli wyrzucanie z servera to wtedy masz racje, ale podejrzewam ze chodzilo mu wlasnie  o sytuacje gdy wogole nie mozna wejsc na serwer, ale pewnie on nie wie ze to nie ma zwiazku z pb ;)

RauL

Od: 2003-09-15

Ranga: Quad Damager

Dodano dnia: 2007-05-26 18:47:14

no ja ten serwer pomagałem stawiać, i nie ma pb na nim poki co, bo nie mialem zadnego dobrego confa do PB. ;-)

prz3kus

Od: 2004-05-12

Ranga: Shotgun Killer

Dodano dnia: 2007-05-27 13:31:57

No spoko ale mnie coś z niego kicka jak tylko sie pliki załadują [](//htmlarea/images/smiles/6.gif)

RauL

Od: 2003-09-15

Ranga: Quad Damager

urbi

Gravatar

Od: 2007-05-21

Ranga: Newbie

Dodano dnia: 2007-05-28 08:45:32

Zgadza sie namieszalem cos ;] odpalilem serwer z PB a jak zrobic by pb nie kickal?

prz3kus

Od: 2004-05-12

Ranga: Shotgun Killer

Dodano dnia: 2007-05-28 18:47:29

Pierw poczytaj posty Raula powyżej a potem jak nie pomoże to wklej cfg

urbi

Gravatar

Od: 2007-05-21

Ranga: Newbie

Dodano dnia: 2007-05-29 00:10:48

>
> pb_sv_enable
>
>
> set sv_punkbuster "1"
>
>
>
>
> // 0 = no, 1 = yes (Default: 0)
>
>
>
>
> seta r_smp "0"
>
>
>
>
>
>
>
>
> // Spieltyp
>
>
>
>
> // 0 = "Free for All"
>
>
>
>
> // 1 = "Tournament"
>
>
>
>
> // 2 = "Free for All" (yes, it’s listed again)
>
>
>
>
> // 3 = "Team Deathmatch"
>
>
>
>
> // 4 = "Capture The Flag"
>
>
>
>
> set g_gametype 1
>
>
>
>
>
>
>
>
> set bot_enable "0"
>
>
>
>
> set bot_minplayers "0"
>
>
>
>
>
>
> set capturelimit 10
>
>
>
>
> set fraglimit 0
>
>
> set timelimit 15
>
>
>
>
>
>
>
>
>
>
> set sv_maxClients 15
>
>
>
>
> set sv_hostname "^7moon^1.^7game^1! QUAKE3 ^7#^21.32C ^1//Zdunska Wola"
>
>
>
>
> set g_motd "ADMIN_SERVER urbi GG: 534020"
>
>
>
>
>
>
> set sv_allowdownload "1"
>
>
>
>
> set sv_floodProtect "1"
>
>
>
>
>
>
>
>
> //prywatni userzy
>
>
> set sv_privateClients "5"
>
>
> set sv_privatePassword "#######"
>
>
>
>
>
>
>
>
>
>
> //rcon
>
>
>
>
> set rconPassword "#######"
>
>
>
>
> //ref
>
>
> set ref_password "#######"
>
>
>
>
> set sv_pure 0
>
>
>
>
>
>
> set sv_maxRate 25000
>
>
>
>
> set sv_master2 ""
>
>
>
>
> set sv_master3 ""
>
>
>
>
> set sv_master4 ""
>
>
>
>
> set sv_master5 ""
>
>
> set g_weaponrespawn 5
>
>
>
>
>
>
>
>
>
>
> set g_allowvote 1
>
>
> set g_quadfactor 3
>
>
>
>
>
>
>
>
>
>
> set g_syncronousClients 0
>
>
>
>
>
>
>
>
> sets "Administrator" "urbi"
>
>
>
>
> sets "Email" "urbizdw@poczta.wp.pl"
>
>
>
>
> sets "URL" ""
>
>
>
>
> sets "Location" "Poland"
>
>
>
>
> sets "CPU" "AMD-X2"
>
>
>
>
> sets "mappack" "none"
>
>
>
>
> set sv_strictAuth 0
>
>
> exec pbsv.cfg
>
>

>
> pb_sv_enable
>
>
> ;Auto Generated by PunkBuster Server
>
>
> pb_sv_MsgPrefix "^3PunkBuster Server" //[PB Message Prefix (default=^3PunkBuster Client)]
>
>
> pb_sv_MaxDlRate 4 //[KB/sec requested per file (default=4)]
>
>
> pb_sv_MaxConDls 1 //[concurrent downloads (default=1)]
>
>
> pb_sv_KickLen 2 //[minutes (default=2)]
>
>
> pb_sv_CvarFreq 6 //[# of range checks per minute]
>
>
> pb_sv_CvarLogging 2 //[1=Reg. Log, 2=Var Log, 3=Both, 0=Neither]
>
>
> pb_sv_CvarWalk 4 //[0=disabled, 1-4=Walk through obtained Cvar lists]
>
>
> pb_sv_CvarUserPulse 15 //[How often (in min.) to auto-send CvarUser command]
>
>
> pb_sv_CvarChangedPulse 30 //[How often (in min.) to auto-send CvarChanged command]
>
>
> sv_strictAuth 0
>
>
> pb_sv_CQC 1 //[0=No, 1=Yes (default=1)]
>
>
> pb_sv_LogSync 0 //[0=No, 1=Yes (default=0)]
>
>
> pb_sv_LogCeiling 1000 //[High log filename serial #]
>
>
> pb_sv_SsFloor 1 //[Low screenshot filename serial #]
>
>
> pb_sv_SsCeiling 10000 //[High screenshot filename serial #]
>
>
> pb_sv_SsCmd "" //[Filename of system command to run after screenshots]
>
>
> pb_sv_SsWidth 640 //[Requested pixel width of remote screenshots]
>
>
> pb_sv_SsHeight 480 //[Requested pixel height of remote screenshots]
>
>
> pb_sv_SsXpct 50 //[Percentage across screen for remote screenshots]
>
>
> pb_sv_SsYpct 50 //[Percentage down screen for remote screenshots]
>
>
> pb_sv_SsSrate 2 //[Sample Rate for remote screenshots]
>
>
> pb_sv_SsDelay 0 //[Maximum delay client waits before capturing screenshot]
>
>
> pb_sv_SsPath "" //[Path where remote screenshots are saved]
>
>
> pb_sv_AutoSsFrom 1200 //[Minimum # of seconds to wait before requesting next ss]
>
>
> pb_sv_AutoSsTo 2400 //[Maximum # of seconds to wait before requesting next ss]
>
>
> pb_sv_AutoSs 1 //[0=No, 1=Yes (default=0)]
>
>
> pb_sv_Sleep 60 //[# of Milliseconds (default=60)]
>
>
> pb_sv_PowerMin 10 //[power points]
>
>
> pb_sv_PowerDef 1 //[power points]
>
>
> pb_sv_PowerKickLen 5 //[minutes (default=5)]
>
>
> pb_sv_httpPort 0 //[port #]
>
>
> pb_sv_httpAddr "" //[external IP Address]
>
>
> pb_sv_httpRefresh 30 //[seconds]
>
>
> pb_sv_httpKey "" //[key]
>
>
> pb_sv_httpMaps "" //[map list (separate by spaces)]
>
>
> pb_sv_scoreKick 0 //[minimum score (negative)]
>
>
> pb_sv_changePeriod 999 //[seconds]
>
>
> pb_sv_changeMax 1 //[max name changes allowed]
>
>
> pb_sv_dupNameGrace 0 //[seconds]
>
>
> pb_sv_autoUpdBan 1 //[0=No, 1=Yes (default=0)]
>
>
> pb_sv_extChar 0 //[0=No, 1=Yes (default=0)]
>
>
> pb_sv_guidRelax 7 //[1=UNKN, 2=WRONGIP, 4=DUP (add desired values)]
>
>
> pb_sv_load pbsvlog.cfg //load remote logging settings (if pbsvlog.cfg exists)
>
>
> pb_sv_specname "GTV"
>
>
>
>
> ;Badname List - pb_sv_badname [grace_period_secs] [disallowed text]
>
>
> pb_sv_badname 30 ":)"
>
>
> pb_sv_badname 30 ":]"
>
>
> pb_sv_badname 30 "fejk"
>
>
> pb_sv_badname 30 "fake"
>
>
> pb_sv_badname 30 "UnnamedPlayer"
>
>
>
>
> ;blueprint for GROUP:
>
>
> ;pb_sv_cvar GROUP_aaim in 0 0
>
>
> ;pb_sv_cvar GROUP_activate in 0 0
>
>
> ;pb_sv_cvar GROUP_aim in 0 0
>
>
> ;pb_sv_cvar GROUP_ashoot in 0 0
>
>
> ;pb_sv_cvar GROUP_bunny in 0 0
>
>
> ;pb_sv_cvar GROUP_environment in 0 0
>
>
> ;pb_sv_cvar GROUP_enviroment in 0 0
>
>
> ;pb_sv_cvar GROUP_fov in 0 0
>
>
> ;pb_sv_cvar GROUP_glow in 0 0
>
>
> ;pb_sv_cvar GROUP_ignorewalls in 0 0
>
>
> ;pb_sv_cvar GROUP_mode in 0 0
>
>
> ;pb_sv_cvar GROUP_namelength in 0 0
>
>
> ;pb_sv_cvar GROUP_names in 0 0
>
>
> ;pb_sv_cvar GROUP_noareas in 0 0
>
>
> ;pb_sv_cvar GROUP_nofx in 0 0
>
>
> ;pb_sv_cvar GROUP_oncurves in 0 0
>
>
> ;pb_sv_cvar GROUP_pingpredict in 0 0
>
>
> ;pb_sv_cvar GROUP_radar in 0 0
>
>
> ;pb_sv_cvar GROUP_safe in 0 0
>
>
> ;pb_sv_cvar GROUP_shoot in 0 0
>
>
> ;pb_sv_cvar GROUP_wall in 0 0
>
>
> ;pb_sv_cvar GROUP_weapons in 0 0
>
>
>
>
> pb_sv_cvarEmpty
>
>
> pb_sv_restrictions 0
>
>
>
>
> ;pb_sv_cvar cl_yawspeed in 0 140
>
>
> ;pb_sv_cvar cl_pitchspeed in 0 140
>
>
>
>
>
>
> pb_sv_cvar aaim in 0 0
>
>
> pb_sv_cvar aim in 0 0
>
>
> pb_sv_cvar aimkey in 0 0
>
>
> pb_sv_cvar akuma_names in 0 0
>
>
> pb_sv_cvar alias in 0 0
>
>
> pb_sv_cvar autoaim in 0 0
>
>
> pb_sv_cvar autofire in 0 0
>
>
> pb_sv_cvar ban_nana in 0 0
>
>
> pb_sv_cvar bool122234343432 in 0
>
>
> pb_sv_cvar bool3453653 in 0 0
>
>
> pb_sv_cvar bool348535 in 0 0
>
>
> pb_sv_cvar bunny in 0 0
>
>
> ;faked command !!!!
>
>
> pb_sv_cvar cl_punkbuster in 1
>
>
> pb_sv_cvar erifotua in 0 0
>
>
> pb_sv_cvar esp in 0 0
>
>
> pb_sv_cvar fire in 0 0
>
>
> ;many people has mistyped fov instead of cg_fov
>
>
> ;pb_sv_cvar fov in 0 0
>
>
> pb_sv_cvar glow in 0 0
>
>
> pb_sv_cvar guid in 0 0
>
>
> pb_sv_cvar had_uken in 0 0
>
>
> pb_sv_cvar ignorewalls in 0 0
>
>
> ;pb_sv_cvar mode in 0 0
>
>
> pb_sv_cvar moo_edom in 0 0
>
>
> pb_sv_cvar namelength in 0 0
>
>
> pb_sv_cvar names in 0 0
>
>
> pb_sv_cvar new_mpcadminsok in 0 0
>
>
> pb_sv_cvar nofx in 0 0
>
>
> pb_sv_cvar pingpredict in 0 0
>
>
> pb_sv_cvar predict in 0 0
>
>
> pb_sv_cvar quiet in 0 0
>
>
> pb_sv_cvar radar in 0 0
>
>
> ;questionable typo?
>
>
> pb_sv_cvar r_intesity in 0
>
>
> ;bot uses that, but too many people uses that too
>
>
> ;pb_sv_cvar R_lightmap in 0 0
>
>
> pb_sv_cvar ron_ingay in 0 0
>
>
> pb_sv_cvar R_shownormal in 0 0
>
>
> pb_sv_cvar safe in 0 0
>
>
> pb_sv_cvar shoot in 0 0
>
>
> pb_sv_cvar teamcheck in 0 0
>
>
> pb_sv_cvar thirdp in 0 0
>
>
> pb_sv_cvar wall in 0 0
>
>
> pb_sv_cvar wallhack in 0 0
>
>
> pb_sv_cvar weapons in 0 0
>
>
>
>
> pb_sv_cvar aaim in 0 0
>
>
> pb_sv_cvar aim in 0 0
>
>
> pb_sv_cvar bunny in 0 0
>
>
> pb_sv_cvar fov in 0 0
>
>
> pb_sv_cvar glow in 0 0
>
>
> pb_sv_cvar ignorewalls in 0 0
>
>
> pb_sv_cvar mode in 0 0
>
>
> pb_sv_cvar namelength in 0 0
>
>
> pb_sv_cvar names in 0 0
>
>
> pb_sv_cvar _nofx in 0 0
>
>
> pb
sv_cvar _pingpredict in 0 0
>
>
> pb
sv_cvar _radar in 0 0
>
>
> pb_sv_cvar _shoot in 0 0
>
>
> pb
sv_cvar wall in 0 0
>
>
> pb_sv_cvar weapons in 0 0
>
>
>
>
> pb
sv_cvar 111_aim in 0
>
>
> pb
sv_cvar 111_bunny in 0
>
>
> pb_sv_cvar 111_fov in 0
>
>
> pb_sv_cvar 111_glow in 0
>
>
> pb
sv_cvar 111_ignorewalls in 0
>
>
> pb_sv_cvar 111_mode in 0
>
>
> pb_sv_cvar 111_namelength in 0
>
>
> pb_sv_cvar 111_names in 0
>
>
> pb_sv_cvar 111_nofx in 0
>
>
> pb_sv_cvar 111_pingpredict in 0
>
>
> pb_sv_cvar 111_radar in 0
>
>
> pb_sv_cvar 111_safe in 0
>
>
> pb_sv_cvar 111_shoot in 0
>
>
> pb_sv_cvar 111_wall in 0
>
>
> pb_sv_cvar 111_weapons in 0
>
>
>
>
> pb_sv_cvar 123_aim in 0
>
>
> pb_sv_cvar 123_bunny in 0
>
>
> pb
sv_cvar 123_fov in 0
>
>
> pb_sv_cvar 123_glow in 0
>
>
> pb_sv_cvar 123_ignorewalls in 0
>
>
> pb_sv_cvar 123_mode in 0
>
>
> pb_sv_cvar 123_namelength in 0
>
>
> pb_sv_cvar 123_names in 0
>
>
> pb_sv_cvar 123_nofx in 0
>
>
> pb_sv_cvar 123_pingpredict in 0
>
>
> pb_sv_cvar 123_radar in 0
>
>
> pb_sv_cvar 123_shoot in 0
>
>
> pb_sv_cvar 123_wall in 0
>
>
> pb_sv_cvar 123_weapons in 0
>
>
>
>
> pb_sv_cvar 456_aim in 0
>
>
> pb_sv_cvar 456_bunny in 0
>
>
> pb_sv_cvar 456_fov in 0
>
>
> pb_sv_cvar 456_glow in 0
>
>
> pb_sv_cvar 456_guid in 0
>
>
> pb_sv_cvar 456_ignorewalls in 0
>
>
> pb_sv_cvar 456_mode in 0
>
>
> pb_sv_cvar 456_namelength in 0
>
>
> pb_sv_cvar 456_names in 0
>
>
> pb_sv_cvar 456_nofx in 0
>
>
> pb_sv_cvar 456_pingpredict in 0
>
>
> pb_sv_cvar 456_radar in 0
>
>
> pb_sv_cvar 456_shoot in 0
>
>
> pb_sv_cvar 456_wall in 0
>
>
> pb_sv_cvar 456_weapons in 0
>
>
>
>
> pb
sv_cvar 555_aim in 0
>
>
> pb_sv_cvar 555_bunny in 0
>
>
> pb_sv_cvar 555_fov in 0
>
>
> pb_sv_cvar 555_glow in 0
>
>
> pb_sv_cvar 555_ignorewalls in 0
>
>
> pb_sv_cvar 555_mode in 0
>
>
> pb_sv_cvar 555_namelength in 0
>
>
> pb_sv_cvar 555_names in 0
>
>
> pb_sv_cvar 555_nofx in 0
>
>
> pb_sv_cvar 555_pingpredict in 0
>
>
> pb_sv_cvar 555_radar in 0
>
>
> pb_sv_cvar 555_safe in 0
>
>
> pb_sv_cvar 555_shoot in 0
>
>
> pb_sv_cvar 555_wall in 0
>
>
> pb_sv_cvar 555_weapons in 0
>
>
>
>
> pb_sv_cvar ace_aaim in 0 0
>
>
> pb_sv_cvar ace_activate in 0 0
>
>
> pb_sv_cvar ace_ashoot in 0 0
>
>
> pb_sv_cvar ace_shoot in 0 0
>
>
>
>
> pb_sv_cvar beta_aim in 0 0
>
>
> pb_sv_cvar beta_bunny in 0 0
>
>
> pb_sv_cvar beta_fov in 0 0
>
>
> pb_sv_cvar beta_glow in 0 0
>
>
> pb_sv_cvar beta_ignorewalls in 0 0
>
>
> pb_sv_cvar beta_mode in 0 0
>
>
> pb_sv_cvar beta_namelength in 0 0
>
>
> pb_sv_cvar beta_names in 0 0
>
>
> pb_sv_cvar beta_nofx in 0 0
>
>
> pb_sv_cvar beta_pingpredict in 0 0
>
>
> pb_sv_cvar beta_radar in 0 0
>
>
> pb_sv_cvar beta_safe in 0 0
>
>
> pb_sv_cvar beta_shoot in 0 0
>
>
> pb_sv_cvar beta_wall in 0 0
>
>
> pb_sv_cvar beta_weapons in 0 0
>
>
>
>
> pb_sv_cvar bot_aaim in 0 0
>
>
> pb_sv_cvar bot_aim in 0 0
>
>
> pb_sv_cvar bot_bunny in 0 0
>
>
> pb_sv_cvar bot_fov in 0 0
>
>
> pb_sv_cvar bot_glow in 0 0
>
>
> pb_sv_cvar bot_guid in 0 0
>
>
> pb_sv_cvar bot_ignorewalls in 0 0
>
>
> pb_sv_cvar bot_mode in 0 0
>
>
> pb_sv_cvar bot_namelength in 0 0
>
>
> pb_sv_cvar bot_names in 0 0
>
>
> pb_sv_cvar bot_nofx in 0 0
>
>
> pb_sv_cvar bot_pingpredict in 0 0
>
>
> pb_sv_cvar bot_radar in 0 0
>
>
> ;pb_sv_cvar bot_shoot in 0 0 this is a legal cvar in InstaRocket mod, so guys which played this mod has this set to 1 in their config
>
>
> pb_sv_cvar bot_wall in 0 0
>
>
> pb_sv_cvar bot_weapons in 0 0
>
>
>
>
> pb_sv_cvar cg
aim in 0 0
>
>
> pb_sv_cvar cg_bfov in 0 0
>
>
> pb_sv_cvar cg_pingpredict in 0 0
>
>
> pb_sv_cvar cg_shoot in 0 0
>
>
> pb_sv_cvar cg_wall in 0 0
>
>
>
>
> pb_sv_cvar cgr_x_bool1 in 0 0
>
>
> pb_sv_cvar cgr_x_bool2 in 0 0
>
>
> pb_sv_cvar cgr_x_mode in 0 0
>
>
> pb_sv_cvar cgr_x_picmip in 0 0
>
>
> pb_sv_cvar cgr_x_tr in 0 0
>
>
> pb_sv_cvar cgr_x_u in 0 0
>
>
>
>
> pb_sv_cvar cm_aaim in 0 0
>
>
> pb_sv_cvar cm_aim in 0 0
>
>
> pb_sv_cvar cm_bunny in 0 0
>
>
> pb_sv_cvar cm_fov in 0 0
>
>
> pb_sv_cvar cm_glow in 0 0
>
>
> pb_sv_cvar cm_ignorewalls in 0 0
>
>
> pb_sv_cvar cm_mode in 0 0
>
>
> pb_sv_cvar cm_namelength in 0 0
>
>
> pb_sv_cvar cm_names in 0 0
>
>
> pb_sv_cvar cm_noareas in 0 0
>
>
> pb_sv_cvar cm_nofx in 0 0
>
>
> pb_sv_cvar cm_oncurves in 0 0
>
>
> pb_sv_cvar cm_pingpredict in 0 0
>
>
> pb_sv_cvar cm_radar in 0 0
>
>
> pb_sv_cvar cm_safe in 0 0
>
>
> pb_sv_cvar cm_shoot in 0 0
>
>
> pb_sv_cvar cm_wall in 0 0
>
>
> pb_sv_cvar cm_weapons in 0 0
>
>
>
>
> pb_sv_cvar CMP_aim in 0 0
>
>
> pb_sv_cvar CMP_bunny in 0 0
>
>
> pb_sv_cvar CMP_fov in 0 0
>
>
> pb_sv_cvar CMP_glow in 0 0
>
>
> pb_sv_cvar CMP_ignorewalls in 0 0
>
>
> pb_sv_cvar CMP_mode in 0 0
>
>
> pb_sv_cvar CMP_namelength in 0 0
>
>
> pb_sv_cvar CMP_names in 0 0
>
>
> pb_sv_cvar CMP_nofx in 0 0
>
>
> pb_sv_cvar CMP_pingpredict in 0 0
>
>
> pb_sv_cvar CMP_radar in 0 0
>
>
> pb_sv_cvar CMP_shoot in 0 0
>
>
> pb_sv_cvar CMP_wall in 0 0
>
>
> pb_sv_cvar CMP_weapons in 0 0
>
>
>
>
> pb_sv_cvar darhex_wall in 0 0
>
>
> pb_sv_cvar darhex_glow in 0 0
>
>
> pb_sv_cvar darhex_pingpredict in 0 0
>
>
> pb_sv_cvar darhex_shoot in 0 0
>
>
> pb_sv_cvar darhex_bunny in 0 0
>
>
>
>
> pb_sv_cvar darkhex_wall in 0 0
>
>
> pb_sv_cvar darkhex_glow in 0 0
>
>
> pb_sv_cvar darkhex_pingpredict in 0 0
>
>
> pb_sv_cvar darkhex_shoot in 0 0
>
>
> pb_sv_cvar darkhex_bunny in 0 0
>
>
>
>
> pb_sv_cvar ex_af in 0 0
>
>
> pb_sv_cvar ex_aim in 0 0
>
>
> pb_sv_cvar ex_box in 0 0
>
>
> pb_sv_cvar ex_bunny in 0 0
>
>
> pb_sv_cvar ex_flw in 0 0
>
>
> pb_sv_cvar ex_fov in 0 0
>
>
> pb_sv_cvar ex_fv in 0 0
>
>
> pb_sv_cvar ex_fx in 0 0
>
>
> pb_sv_cvar ex_glow in 0 0
>
>
> pb_sv_cvar ex_glw in 0 0
>
>
> pb_sv_cvar ex_hud in 0 0
>
>
> pb_sv_cvar ex_ignorewalls in 0 0
>
>
> pb_sv_cvar ex_jump in 0 0
>
>
> pb_sv_cvar ex_mode in 0 0
>
>
> pb_sv_cvar ex_namelength in 0 0
>
>
> pb_sv_cvar ex_names in 0 0
>
>
> pb_sv_cvar ex_nlen in 0 0
>
>
> pb_sv_cvar ex_nms in 0 0
>
>
> pb_sv_cvar ex_nofx in 0 0
>
>
> pb_sv_cvar ex_nowalls in 0 0
>
>
> pb_sv_cvar ex_pdct in 0 0
>
>
> pb_sv_cvar ex_pfov in 0 0
>
>
> pb_sv_cvar ex_pfv in 0 0
>
>
> pb_sv_cvar ex_pingpredict in 0 0
>
>
> pb_sv_cvar ex_radar in 0 0
>
>
> pb_sv_cvar ex_rd in 0 0
>
>
> pb_sv_cvar ex_sensitivity in 0 0
>
>
> pb_sv_cvar ex_shoot in 0 0
>
>
> pb_sv_cvar ex_sht in 0 0
>
>
> pb_sv_cvar ex_wall in 0 0
>
>
> pb_sv_cvar ex_weapons in 0 0
>
>
> pb_sv_cvar ex_wll in 0 0
>
>
> pb_sv_cvar ex_wps in 0 0
>
>
>
>
> pb_sv_cvar fuk_aim in 0 0
>
>
> pb_sv_cvar fuk_bunny in 0 0
>
>
> pb_sv_cvar fuk_fov in 0 0
>
>
> pb_sv_cvar fuk_glow in 0 0
>
>
> pb_sv_cvar fuk_ignorewalls in 0 0
>
>
> pb_sv_cvar fuk_mode in 0 0
>
>
> pb_sv_cvar fuk_namelength in 0 0
>
>
> pb_sv_cvar fuk_names in 0 0
>
>
> pb_sv_cvar fuk_nofx in 0 0
>
>
> pb_sv_cvar fuk_pingpredict in 0 0
>
>
> pb_sv_cvar fuk_radar in 0 0
>
>
> pb_sv_cvar fuk_shoot in 0 0
>
>
> pb_sv_cvar fuk_wall in 0 0
>
>
> pb_sv_cvar fuk_weapons in 0 0
>
>
>
>
> pb_sv_cvar fukpb_aim in 0 0
>
>
> pb_sv_cvar fukpb_bunny in 0 0
>
>
> pb_sv_cvar fukpb_fov in 0 0
>
>
> pb_sv_cvar fukpb_glow in 0 0
>
>
> pb_sv_cvar fukpb_ignorewalls in 0 0
>
>
> pb_sv_cvar fukpb_mode in 0 0
>
>
> pb_sv_cvar fukpb_namelength in 0 0
>
>
> pb_sv_cvar fukpb
names in 0 0
>
>
> pb_sv_cvar fukpb_nofx in 0 0
>
>
> pb_sv_cvar fukpb_pingpredict in 0 0
>
>
> pb_sv_cvar fukpb_radar in 0 0
>
>
> pb_sv_cvar fukpb_shoot in 0 0
>
>
> pb_sv_cvar fukpb_wall in 0 0
>
>
> pb_sv_cvar fukpb_weapons in 0 0
>
>
>
>
> pb_sv_cvar homer_aim in 0 0
>
>
> pb_sv_cvar homer_bunny in 0 0
>
>
> pb_sv_cvar homer_fov in 0 0
>
>
> pb_sv_cvar homer_glow in 0 0
>
>
> pb_sv_cvar homer_ignorewalls in 0 0
>
>
> pb_sv_cvar homer_mode in 0 0
>
>
> pb_sv_cvar homer_namelength in 0 0
>
>
> pb_sv_cvar homer_names in 0 0
>
>
> pb_sv_cvar homer_nofx in 0 0
>
>
> pb_sv_cvar homer_pingpredict in 0 0
>
>
> pb_sv_cvar homer_radar in 0 0
>
>
> pb_sv_cvar homer_shoot in 0 0
>
>
> pb_sv_cvar homer_wall in 0 0
>
>
> pb_sv_cvar homer_weapons in 0 0
>
>
>
>
> pb_sv_cvar moo_aim in 0 0
>
>
> pb_sv_cvar moo_bunny in 0 0
>
>
> pb_sv_cvar moo_fov in 0 0
>
>
> pb_sv_cvar moo_glow in 0 0
>
>
> pb_sv_cvar moo_ignorewalls in 0 0
>
>
> pb_sv_cvar moo_mode in 0 0
>
>
> pb_sv_cvar moo_namelength in 0 0
>
>
> pb_sv_cvar moo_names in 0 0
>
>
> pb_sv_cvar moo_nofx in 0 0
>
>
> pb_sv_cvar moo_pingpredict in 0 0
>
>
> pb_sv_cvar moo_radar in 0 0
>
>
> pb_sv_cvar moo_shoot in 0 0
>
>
> pb_sv_cvar moo_wall in 0 0
>
>
> pb_sv_cvar moo_weapons in 0 0
>
>
>
>
> pb_sv_cvar mon_bunny in 0 0
>
>
> pb_sv_cvar mon_fov in 0 0
>
>
> pb_sv_cvar mon_ignorewalls in 0 0
>
>
> pb_sv_cvar mon_key in 0 0
>
>
> pb_sv_cvar mon_keys in 0 0
>
>
> pb_sv_cvar mon_mode in 0 0
>
>
> pb_sv_cvar mon_namelength in 0 0
>
>
> pb_sv_cvar mon_names in 0 0
>
>
> pb_sv_cvar mon_nofx in 0 0
>
>
> pb_sv_cvar mon_radar in 0 0
>
>
> pb_sv_cvar mon_wall in 0 0
>
>
> pb_sv_cvar mon_weapons in 0 0
>
>
>
>
> pb_sv_cvar monk_wallhack in 0 0
>
>
> pb_sv_cvar monk_itemhack in 0 0
>
>
> pb_sv_cvar monk_glow in 0 0
>
>
> pb_sv_cvar monk_dlight in 0 0
>
>
> pb_sv_cvar monk_bunny in 0 0
>
>
> pb_sv_cvar monk_speed in 0 0
>
>
> pb_sv_cvar monk_drawAccuracy in 0 0
>
>
> pb_sv_cvar monk_drawTime in 0 0
>
>
> pb_sv_cvar monk_drawTimeSecond in 0 0
>
>
>
>
> pb_sv_cvar monkey_aaim in 0 0
>
>
> pb_sv_cvar monkey_aim in 0 0
>
>
> pb_sv_cvar monkey_bunny in 0 0
>
>
> pb_sv_cvar monkey_fov in 0 0
>
>
> pb_sv_cvar monkey_glow in 0 0
>
>
> pb_sv_cvar monkey_ignorewalls in 0 0
>
>
> pb_sv_cvar monkey_mode in 0 0
>
>
> pb_sv_cvar monkey_namelength in 0 0
>
>
> pb_sv_cvar monkey_names in 0 0
>
>
> pb_sv_cvar monkey_nofx in 0 0
>
>
> pb_sv_cvar monkey_pingpredict in 0 0
>
>
> pb_sv_cvar monkey_radar in 0 0
>
>
> pb_sv_cvar monkey_shoot in 0 0
>
>
> pb_sv_cvar monkey_wall in 0 0
>
>
> pb_sv_cvar monkey_weapons in 0 0
>
>
>
>
> pb_sv_cvar mpc_aaim in 0 0
>
>
> pb_sv_cvar mpc_aim in 0 0
>
>
> pb_sv_cvar mpc_bunny in 0 0
>
>
> pb_sv_cvar mpc_fov in 0 0
>
>
> pb_sv_cvar mpc_glow in 0 0
>
>
> pb_sv_cvar mpc_ignorewalls in 0 0
>
>
> pb_sv_cvar mpc_mode in 0 0
>
>
> pb_sv_cvar mpc_namelength in 0 0
>
>
> pb_sv_cvar mpc_names in 0 0
>
>
> pb_sv_cvar mpc_nofx in 0 0
>
>
> pb_sv_cvar mpc_pingpredict in 0 0
>
>
> pb_sv_cvar mpc_radar in 0 0
>
>
> pb_sv_cvar mpc_safe in 0 0
>
>
> pb_sv_cvar mpc_shoot in 0 0
>
>
> pb_sv_cvar mpc_wall in 0 0
>
>
> pb_sv_cvar mpc_weapons in 0 0
>
>
>
>
> pb_sv_cvar ob_aaim in 0
>
>
> pb_sv_cvar ob_aim in 0
>
>
> pb_sv_cvar ob_bunny in 0
>
>
> pb_sv_cvar ob_fov in 0
>
>
> pb_sv_cvar ob_glow in 0
>
>
> pb_sv_cvar ob_ignorewalls in 0
>
>
> pb_sv_cvar ob_mode in 0
>
>
> pb_sv_cvar ob_namelength in 0
>
>
> pb_sv_cvar ob_names in 0
>
>
> pb_sv_cvar ob_nofx in 0
>
>
> pb_sv_cvar ob_pingpredict in 0
>
>
> pb_sv_cvar ob_radar in 0
>
>
> pb_sv_cvar ob_shoot in 0
>
>
> pb_sv_cvar ob_wall in 0
>
>
> pb_sv_cvar ob_weapons in 0
>
>
>
>
> pb_sv_cvar ogc_aaim in 0
>
>
> pb_sv_cvar ogc_aim in 0
>
>
> pb_sv_cvar ogc_bunny in 0
>
>
> pb_sv_cvar ogc_bot in 0
>
>
> pb_sv_cvar ogc_fov in 0
>
>
> pb_sv_cvar ogc_glow in 0
>
>
> pb_sv_cvar ogc_ignorewalls in 0
>
>
> pb_sv_cvar ogc_mode in 0
>
>
> pb_sv_cvar ogc_namelength in 0
>
>
> pb_sv_cvar ogc_names in 0
>
>
> pb_sv_cvar ogc_nofx in 0
>
>
> pb_sv_cvar ogc_pingpredict in 0
>
>
> pb_sv_cvar ogc_radar in 0
>
>
> pb_sv_cvar ogc_shoot in 0
>
>
> pb_sv_cvar ogc_trans in 0
>
>
> pb_sv_cvar ogc_wall in 0
>
>
> pb_sv_cvar ogc_weapons in 0
>
>
>
>
> pb_sv_cvar ono_aim in 0
>
>
> pb_sv_cvar ono_bunny in 0
>
>
> pb_sv_cvar ono_fov in 0
>
>
> pb_sv_cvar ono_glow in 0
>
>
> pb_sv_cvar ono_ignorewalls in 0
>
>
> pb_sv_cvar ono_mode in 0
>
>
> pb_sv_cvar ono_namelength in 0
>
>
> pb_sv_cvar ono_names in 0
>
>
> pb_sv_cvar ono_nofx in 0
>
>
> pb_sv_cvar ono_pingpredict in 0
>
>
> pb_sv_cvar ono_radar in 0
>
>
> pb_sv_cvar ono_shoot in 0
>
>
> pb_sv_cvar ono_wall in 0
>
>
> pb_sv_cvar ono_weapons in 0
>
>
>
>
> pb_sv_cvar pb_bypass_aim in 0 0
>
>
> pb_sv_cvar pb_bypass_bunny in 0 0
>
>
> pb_sv_cvar pb_isowned in 0 0
>
>
> pb_sv_cvar pbissogay in 0 0
>
>
> pb_sv_cvar pb_isstillowned in 0 0
>
>
> pb_sv_cvar pb_kick in 0 0
>
>
> ;bot uses pb_plist = 20
>
>
> pb_sv_cvar pb_plist in 0 0
>
>
> pb_sv_cvar pb_power in 0 0
>
>
> ;questionable - don’t ban mostly, just kick
>
>
> pb_sv_cvar pb_sleep1 in 0 0
>
>
> pb_sv_cvar pb_sleep out 1 9
>
>
> pb_sv_cvar pb_sleepmyass in 0 0
>
>
> pb_sv_cvar pb_stfu in 0 0
>
>
> pb_sv_cvar pbsuxass in 0 0
>
>
> pb_sv_cvar pb_suxdick in 0 0
>
>
> pb_sv_cvar pb_ver in 0 0
>
>
>
>
> pb_sv_cvar publi_aim in 0 0
>
>
> pb_sv_cvar publi_bunny in 0 0
>
>
> pb_sv_cvar publi_enviroment in 0 0
>
>
> pb_sv_cvar publi_environment in 0 0
>
>
> pb_sv_cvar publi_fov in 0 0
>
>
> pb_sv_cvar publi_glow in 0 0
>
>
> pb_sv_cvar publi_ignorewalls in 0 0
>
>
> pb_sv_cvar publi_mode in 0 0
>
>
> pb_sv_cvar publi_namelength in 0 0
>
>
> pb_sv_cvar publi_names in 0 0
>
>
> pb_sv_cvar publi_nofx in 0 0
>
>
> pb_sv_cvar publi_pingpredict in 0 0
>
>
> pb_sv_cvar publi_radar in 0 0
>
>
> pb_sv_cvar publi_shoot in 0 0
>
>
> pb_sv_cvar publi_wall in 0 0
>
>
> pb_sv_cvar publi_weapons in 0 0
>
>
>
>
> pb_sv_cvar risin_wall in 0 0
>
>
> pb_sv_cvar risin_glow in 0 0
>
>
> pb_sv_cvar risin_pingpredict in 0 0
>
>
> pb_sv_cvar risin_shoot in 0 0
>
>
> pb_sv_cvar risin_bunny in 0 0
>
>
>
>
> pb_sv_cvar rbx_AA_adjustmethod in 0 0
>
>
> pb_sv_cvar rbx_AA_adjustpitch in 0 0
>
>
> pb_sv_cvar rbx_AA_BFG in 0 0
>
>
> pb_sv_cvar rbx_AA_box in 0 0
>
>
> pb_sv_cvar rbx_AA_cvelocity in 0 0
>
>
> pb_sv_cvar rbx_AA_degreesscale in 0 0
>
>
> pb_sv_cvar rbx_AA_Gauntlet in 0 0
>
>
> pb_sv_cvar rbx_AA_Grenadelauncher in 0 0
>
>
> pb_sv_cvar rbx_AAim in 0 0
>
>
> pb_sv_cvar rbx_AA_keeplocked in 0 0
>
>
> pb_sv_cvar rbx_AA_lag in 0 0
>
>
> pb_sv_cvar rbx_AA_Lightninggun in 0 0
>
>
> pb_sv_cvar rbx_AA_lockdegrees in 0 0
>
>
> pb_sv_cvar rbx_AA_lockmethod in 0 0
>
>
> pb_sv_cvar rbx_AA_lockvisible in 0 0
>
>
> pb_sv_cvar rbx_AA_Machingun in 0 0
>
>
> pb_sv_cvar rbx_AA_pitchhigh in 0 0
>
>
> pb_sv_cvar rbx_AA_pitchlow in 0 0
>
>
> pb_sv_cvar rbx_AA_pitchmaxscale in 0 0
>
>
> pb_sv_cvar rbx_AA_pitchscale in 0 0
>
>
> pb_sv_cvar rbx_AA_Plasmagun in 0 0
>
>
> pb_sv_cvar rbx_AA_PYminscale in 0 0
>
>
> pb_sv_cvar rbx_AA_Railgun in 0 0
>
>
> pb_sv_cvar rbx_AA_Rocketlauncher in 0 0
>
>
> pb_sv_cvar rbx_AA_Shotgun in 0 0
>
>
> pb_sv_cvar rbx_AA_targets in 0 0
>
>
> pb_sv_cvar rbx_AA_yawhigh in 0 0
>
>
> pb_sv_cvar rbx_AA_yawlow in 0 0
>
>
> pb_sv_cvar rbx_AA_yawmaxscale in 0 0
>
>
> pb_sv_cvar rbx_AA_yawscale in 0 0
>
>
>
>
> pb_sv_cvar rbx_activate in 0 0
>
>
> pb_sv_cvar rbx_AmmoStat in 0 0
>
>
> pb_sv_cvar rbx_APowerup in 0 0
>
>
> pb_sv_cvar rbx_AS_BFG in 0 0
>
>
> pb_sv_cvar rbx_AS_Gauntlet in 0 0
>
>
> pb_sv_cvar rbx_AS_Grenadelauncher in 0 0
>
>
> pb_sv_cvar rbx_AShoot in 0 0
>
>
> pb
sv_cvar rbx_AS_Lightninggun in 0 0
>
>
> pb_sv_cvar rbx_AS_Machingun in 0 0
>
>
> pb_sv_cvar rbx_AS_Plasmagun in 0 0
>
>
> pb_sv_cvar rbx_AS_Railgun in 0 0
>
>
> pb_sv_cvar rbx_AS_Rocketlauncher in 0 0
>
>
> pb_sv_cvar rbx_AS_Shotgun in 0 0
>
>
> pb_sv_cvar rbx_AS_Time in 0 0
>
>
> pb_sv_cvar rbx_cinfo_sort in 0 0
>
>
> pb_sv_cvar rbx_ClientinfoScreen in 0 0
>
>
> pb_sv_cvar rbx_demoservers in 0 0
>
>
> pb_sv_cvar rbx_drawFogPlayer in 0 0
>
>
> pb_sv_cvar rbx_drawPlayerHealth in 0 0
>
>
> pb_sv_cvar rbx_drawRadar in 0 0
>
>
> pb_sv_cvar rbx_drawSpawnPoints in 0 0
>
>
> pb_sv_cvar rbx_Gauntlet_Cycle in 0 0
>
>
> pb_sv_cvar rbx_hud_timer in 0 0
>
>
> pb_sv_cvar rbx_ingame in 0 0
>
>
> pb_sv_cvar rbx_PlayerLocate in 0 0
>
>
> pb_sv_cvar rbx_PulseCrossHair in 0 0
>
>
> pb_sv_cvar rbx_Scoreboard in 0 0
>
>
> pb_sv_cvar rbx_shoot in 0 0
>
>
> pb_sv_cvar rbx_sortdemo in 0 0
>
>
> pb_sv_cvar rbx_sortvert in 0 0
>
>
> pb_sv_cvar rbx_SpeedoMeter in 0 0
>
>
> pb_sv_cvar rbx_WallHack in 0 0
>
>
>
>
> pb_sv_cvar sa_aim in 0 0
>
>
> pb_sv_cvar sa_bfov in 0 0
>
>
> pb_sv_cvar sa_pingpredict in 0 0
>
>
> pb_sv_cvar sa_shoot in 0 0
>
>
> pb_sv_cvar sa_wall in 0 0
>
>
>
>
> pb_sv_cvar sa1_aim in 0
>
>
> pb_sv_cvar sa1_bfov in 0
>
>
> pb_sv_cvar sa1_mode in 0 0
>
>
> pb_sv_cvar sa1_pingpredict in 0
>
>
> pb_sv_cvar sa1_shoot in 0
>
>
> pb_sv_cvar sa1_wall in 0
>
>
>
>
> pb_sv_cvar sa2_aim in 0
>
>
> pb_sv_cvar sa2_bfov in 0
>
>
> pb_sv_cvar sa2_mode in 0 0
>
>
> pb_sv_cvar sa2_pingpredict in 0
>
>
> pb_sv_cvar sa2_shoot in 0
>
>
> pb_sv_cvar sa2_wall in 0
>
>
>
>
> pb_sv_cvar sa3_aim in 0
>
>
> pb_sv_cvar sa3_bfov in 0
>
>
> pb_sv_cvar sa3_mode in 0 0
>
>
> pb_sv_cvar sa3_pingpredict in 0
>
>
> pb_sv_cvar sa3_shoot in 0
>
>
> pb_sv_cvar sa3_wall in 0
>
>
>
>
> pb_sv_cvar sa4_aim in 0
>
>
> pb_sv_cvar sa4_bfov in 0
>
>
> pb_sv_cvar sa4_mode in 0 0
>
>
> pb_sv_cvar sa4_pingpredict in 0
>
>
> pb_sv_cvar sa4_shoot in 0
>
>
> pb_sv_cvar sa4_wall in 0
>
>
>
>
> pb_sv_cvar sa5_aim in 0
>
>
> pb_sv_cvar sa5_bfov in 0
>
>
> pb_sv_cvar sa5_mode in 0 0
>
>
> pb_sv_cvar sa5_pingpredict in 0
>
>
> pb_sv_cvar sa5_shoot in 0
>
>
> pb_sv_cvar sa5_wall in 0
>
>
>
>
> pb_sv_cvar sa6_aim in 0
>
>
> pb_sv_cvar sa6_bfov in 0
>
>
> pb_sv_cvar sa6_mode in 0 0
>
>
> pb_sv_cvar sa6_pingpredict in 0
>
>
> pb_sv_cvar sa6_shoot in 0
>
>
> pb_sv_cvar sa6_wall in 0
>
>
>
>
> pb_sv_cvar sa7_aim in 0
>
>
> pb_sv_cvar sa7_bfov in 0
>
>
> pb_sv_cvar sa7_mode in 0 0
>
>
> pb_sv_cvar sa7_pingpredict in 0
>
>
> pb_sv_cvar sa7_shoot in 0
>
>
> pb_sv_cvar sa7_wall in 0
>
>
>
>
> pb_sv_cvar sa8_aim in 0
>
>
> pb_sv_cvar sa8_bfov in 0
>
>
> pb_sv_cvar sa8_mode in 0 0
>
>
> pb_sv_cvar sa8_pingpredict in 0
>
>
> pb_sv_cvar sa8_shoot in 0
>
>
> pb_sv_cvar sa8_wall in 0
>
>
>
>
> pb_sv_cvar sa9_aim in 0
>
>
> pb_sv_cvar sa9_bfov in 0
>
>
> pb_sv_cvar sa9_mode in 0 0
>
>
> pb_sv_cvar sa9_pingpredict in 0
>
>
> pb_sv_cvar sa9_shoot in 0
>
>
> pb_sv_cvar sa9_wall in 0
>
>
>
>
> pb_sv_cvar sa0_aim in 0
>
>
> pb_sv_cvar sa0_bfov in 0
>
>
> pb_sv_cvar sa0_mode in 0 0
>
>
> pb_sv_cvar sa0_pingpredict in 0
>
>
> pb_sv_cvar sa0_shoot in 0
>
>
> pb_sv_cvar sa0_wall in 0
>
>
>
>
> pb_sv_cvar sex_aim in 0 0
>
>
> pb_sv_cvar sex_bfov in 0 0
>
>
> pb_sv_cvar sex_lagnow in 0 0
>
>
> pb_sv_cvar sex_mode in 0 0
>
>
> pb_sv_cvar sex_pboxes in 0 0
>
>
> pb_sv_cvar sex_pingpredict in 0 0
>
>
> pb_sv_cvar sex_shoot in 0 0
>
>
> pb_sv_cvar sex_wall in 0 0
>
>
>
>
> pb_sv_cvar sjs_aim in 0
>
>
> pb_sv_cvar sjs_bunny in 0
>
>
> pb_sv_cvar sjs_fov in 0
>
>
> pb_sv_cvar sjs_glow in 0
>
>
> pb_sv_cvar sjs_ignorewalls in 0
>
>
> pb_sv_cvar sjs_mode in 0
>
>
> pb_sv_cvar sjs_namelength in 0
>
>
> pb_sv_cvar sjs_names in 0
>
>
> pb_sv_cvar sjs_nofx in 0
>
>
> pb_sv_cvar sjs_pingpredict in 0
>
>
> pb_sv_cvar sjs_radar in 0
>
>
> pb_sv_cvar sjs_shoot in 0
>
>
> pb_sv_cvar sjs_wall in 0
>
>
> pb_sv_cvar sjs_weapons in 0
>
>
>
>
> pb_sv_cvar sg_aim in 0 0
>
>
> pb_sv_cvar sg_bfov in 0 0
>
>
> pb_sv_cvar sg_pingpredict in 0 0
>
>
> pb_sv_cvar sg_shoot in 0 0
>
>
> pb_sv_cvar sg_wall in 0 0
>
>
>
>
> pb_sv_cvar sys_aim in 0 0
>
>
> pb_sv_cvar sys_bunny in 0 0
>
>
> pb_sv_cvar sys_enviroment in 0 0
>
>
> pb_sv_cvar sys_environment in 0 0
>
>
> pb_sv_cvar sys_fov in 0 0
>
>
> pb_sv_cvar sys_glow in 0 0
>
>
> pb_sv_cvar sys_ignorewalls in 0 0
>
>
> pb_sv_cvar sys_mode in 0 0
>
>
> pb_sv_cvar sys_namelength in 0 0
>
>
> pb_sv_cvar sys_names in 0 0
>
>
> pb_sv_cvar sys_nofx in 0 0
>
>
> pb_sv_cvar sys_pingpredict in 0 0
>
>
> pb_sv_cvar sys_radar in 0 0
>
>
> pb_sv_cvar sys_shoot in 0 0
>
>
> pb_sv_cvar sys_wall in 0 0
>
>
> pb_sv_cvar sys_weapons in 0 0
>
>
>
>
> pb_sv_cvar teh_aaim in 0 0
>
>
> pb_sv_cvar teh_aim in 0 0
>
>
> pb_sv_cvar teh_bunny in 0 0
>
>
> pb_sv_cvar teh_fov in 0 0
>
>
> pb_sv_cvar teh_glow in 0 0
>
>
> pb_sv_cvar teh_ignorewalls in 0 0
>
>
> pb_sv_cvar teh_mode in 0 0
>
>
> pb_sv_cvar teh_namelength in 0 0
>
>
> pb_sv_cvar teh_names in 0 0
>
>
> pb_sv_cvar teh_nofx in 0 0
>
>
> pb_sv_cvar teh_pingpredict in 0 0
>
>
> pb_sv_cvar teh_safe in 0 0
>
>
> pb_sv_cvar teh_shoot in 0 0
>
>
> pb_sv_cvar teh_wall in 0 0
>
>
> pb_sv_cvar teh_weapons in 0 0
>
>
>
>
> pb_sv_cvar tob_aiaim in 0 0
>
>
> pb_sv_cvar tob_aim in 0 0
>
>
> pb_sv_cvar tob_bunny in 0 0
>
>
> pb_sv_cvar tob_fov in 0 0
>
>
> pb_sv_cvar tob_glow in 0 0
>
>
> pb_sv_cvar tob_ignorewalls in 0 0
>
>
> pb_sv_cvar tob_mode in 0 0
>
>
> pb_sv_cvar tob_namelength in 0 0
>
>
> pb_sv_cvar tob_names in 0 0
>
>
> pb_sv_cvar tob_nofx in 0 0
>
>
> pb_sv_cvar tob_pingpredict in 0 0
>
>
> pb_sv_cvar tob_radar in 0 0
>
>
> pb_sv_cvar tob_shoot in 0 0
>
>
> pb_sv_cvar tob_wall in 0 0
>
>
> pb_sv_cvar tob_weapons in 0 0
>
>
>
>
> pb_sv_cvar u_glah in 0 0
>
>
> pb_sv_cvar u_hah in 0 0
>
>
> pb_sv_cvar u_sha in 0 0
>
>
> pb_sv_cvar u_wah in 0 0
>
>
>
>
> pb_sv_cvar ucm_aaim in 0 0
>
>
> pb_sv_cvar ucm_aim in 0 0
>
>
> pb_sv_cvar ucm_bunny in 0 0
>
>
> pb_sv_cvar ucm_fov in 0 0
>
>
> pb_sv_cvar ucm_glow in 0 0
>
>
> pb_sv_cvar ucm_ignorewalls in 0 0
>
>
> pb_sv_cvar ucm_mode in 0 0
>
>
> pb_sv_cvar ucm_namelength in 0 0
>
>
> pb_sv_cvar ucm_names in 0 0
>
>
> pb_sv_cvar ucm_nofx in 0 0
>
>
> pb_sv_cvar ucm_pingpredict in 0 0
>
>
> pb_sv_cvar ucm_radar in 0 0
>
>
> pb_sv_cvar ucm_safe in 0 0
>
>
> pb_sv_cvar ucm_shoot in 0 0
>
>
> pb_sv_cvar ucm_wall in 0 0
>
>
> pb_sv_cvar ucm_weapons in 0 0
>
>
>
>
> pb_sv_cvar ug_aim in 0
>
>
> pb_sv_cvar ug_bunny in 0
>
>
> pb_sv_cvar ug_fov in 0
>
>
> pb_sv_cvar ug_glow in 0
>
>
> pb_sv_cvar ug_ignorewalls in 0
>
>
> pb_sv_cvar ug_mode in 0
>
>
> pb_sv_cvar ug_namelength in 0
>
>
> pb_sv_cvar ug_names in 0
>
>
> pb_sv_cvar ug_nofx in 0
>
>
> pb_sv_cvar ug_pingpredict in 0
>
>
> pb_sv_cvar ug_radar in 0
>
>
> pb_sv_cvar ug_safe in 0
>
>
> pb_sv_cvar ug_shoot in 0
>
>
> pb_sv_cvar ug_wall in 0
>
>
> pb_sv_cvar ug_weapons in 0
>
>
>
>
> pb_sv_cvar unc_aim in 0 0
>
>
> pb_sv_cvar unc_bunny in 0 0
>
>
> pb_sv_cvar unc_fov in 0 0
>
>
> pb_sv_cvar unc_glow in 0 0
>
>
> pb_sv_cvar unc_ignorewalls in 0 0
>
>
> pb_sv_cvar unc_mode in 0 0
>
>
> pb_sv_cvar unc_namelength in 0 0
>
>
> pb_sv_cvar unc_names in 0 0
>
>
> pb_sv_cvar unc_nofx in 0 0
>
>
> pb_sv_cvar unc_pingpredict in 0 0
>
>
> pb_sv_cvar unc_radar in 0 0
>
>
> pb_sv_cvar unc_shoot in 0 0
>
>
> pb_sv_cvar unc_wall in 0 0
>
>
> pb_sv_cvar unc_weapons in 0 0
>
>
>
>
> pb_sv_cvar unf_funfisafagg in 0 0
>
>
> pb_sv_cvar unf_unfisageek in 0 0
>
>
> pb_sv_cvar unfunfashitadmin_names in 0 0
>
>
> pb_sv_cvar unfunfgetagirel_mode in 0 0
>
>
> pb_sv_cvar unfunfhasnolife_ignorewalls in 0 0
>
>
> pb_sv_cvar unfunfhomo_glow in 0 0
>
>
> pb_sv_cvar unfunfisacunt_aim in 0 0
>
>
> pb_sv_cvar unfunfisafrog_bunny in 0 0
>
>
> pb_sv_cvar unfunfisalowlife_fov in 0 0
>
>
> pb_sv_cvar unfunfisanoob_nofx in 0 0
>
>
> pb_sv_cvar unfunfisaretard_weapons in 0 0
>
>
> pb_sv_cvar unfunfisnobody_namelength in 0 0
>
>
> pb_sv_cvar unfunfloosestomonkey_shoot in 0 0
>
>
> pb_sv_cvar unfunfnofamily_wall in 0 0
>
>
> pb_sv_cvar unfunfpwned_pingpredict in 0 0
>
>
> pb_sv_cvar unfunfsuckadick_radar in 0 0
>
>
>
>
> pb_sv_cvar unknown_aaim in 0 0
>
>
> pb_sv_cvar unknown_aim in 0 0
>
>
> pb_sv_cvar unknown_bunny in 0 0
>
>
> pb_sv_cvar unknown_fov in 0 0
>
>
> pb_sv_cvar unknown_glow in 0 0
>
>
> pb_sv_cvar unknown_ignorewalls in 0 0
>
>
> pb_sv_cvar unknown_mode in 0 0
>
>
> pb_sv_cvar unknown_namelength in 0 0
>
>
> pb_sv_cvar unknown_names in 0 0
>
>
> pb_sv_cvar unknown_nofx in 0 0
>
>
> pb_sv_cvar unknown_pingpredict in 0 0
>
>
> pb_sv_cvar unknown_radar in 0 0
>
>
> pb_sv_cvar unknown_safe in 0 0
>
>
> pb_sv_cvar unknown_shoot in 0 0
>
>
> pb_sv_cvar unknown_wall in 0 0
>
>
> pb_sv_cvar unknown_weapons in 0 0
>
>
>
>
> pb_sv_cvar unkown_bunny in 0
>
>
> pb_sv_cvar unkown_nofx in 0
>
>
> pb_sv_cvar unkown_safe in 0
>
>
> pb_sv_cvar unkown_shoot in 0
>
>
> pb_sv_cvar unkown_wall in 0
>
>
> pb_sv_cvar unkown_weapons in 0
>
>
>
>
>
>
> ;pb_sv_task 10 60 "pb_sv_cvarsrch sa4_wall"
>
>
> ;pb_sv_task 10 60 "pb_sv_cvarsrch sa4_shoot"
>
>
> ;pb_sv_task 10 60 "pb_sv_cvarsrch sa4_bfov"
>
>
> ;pb_sv_task 10 60 "pb_sv_bindsrch +aim"
>
>
> ;pb_sv_task 10 60 "pb_sv_bindsrch +snap"
>
>
> ;pb_sv_task 10 60 "pb_sv_bindsrch +shoot"
>
>
> ;pb_sv_task 10 60 "pb_sv_bindsrch +aattack"
>
>
> ;pb_sv_task 10 60 "pb_sv_bindsrch +firee"
>
>
> ;pb_sv_task 10 60 "pb_sv_bindsrch +bunny"
>
>
> ;pb_sv_task 10 60 "pb_sv_bindsrch -aim"
>
>
> ;pb_sv_task 10 60 "pb_sv_bindsrch -snap"
>
>
> ;pb_sv_task 10 60 "pb_sv_bindsrch -shoot"
>
>
> ;pb_sv_task 10 60 "pb_sv_bindsrch -aattack"
>
>
> ;pb_sv_task 10 60 "pb_sv_bindsrch -firee"
>
>
> ;pb_sv_task 10 60 "pb_sv_bindsrch -bunny"
>
>
> ;pb_sv_task 10 60 "pb_sv_bindsrch toggle cg_drawqhud"
>
>
> ;pb_sv_task 10 60 "pb_sv_bindsrch accuracy"
>
>
> ;pb_sv_task 10 60 "pb_sv_bindsrch erifotua"
>
>
> ;pb_sv_task 10 60 "pb_sv_bindsrch kills"
>
>
> ;pb_sv_task 10 60 "pb_sv_bindsrch qhud"
>
>
> ;pb_sv_task 10 60 "pb_sv_bindsrch qclients"
>
>
> ;pb_sv_task 10 60 "pb_sv_bindsrch addlamer"
>
>
> ;pb_sv_task 10 60 "pb_sv_bindsrch autoaim"
>
>
> ;pb_sv_task 10 60 "pb_sv_bindsrch autoshoot"
>
>
> ;pb_sv_task 10 60 "pb_sv_bindsrch snaplag"
>
>
>
>
> pb_sv_md5tool w 1.32 v "6.0.exe" NOT_FOUND
>
>
> pb_sv_md5tool w 1.32 v "6.0.dll" NOT_FOUND
>
>
> pb_sv_md5tool a 1.32 v baseq3pak9.pk3 NOT_FOUND
>
>
> pb_sv_md5tool w 1.32 v "baseq3sycore,glows.pk3" NOT_FOUND
>
>
> pb_sv_md5tool w 1.32 v "baseq3syc ra3 col wep.pk3" NOT_FOUND
>
>
> pb_sv_md5tool w 1.32 v "ospsycore,glows.pk3" NOT_FOUND
>
>
> pb_sv_md5tool w 1.32 v "ospsyc ra3 col wep.pk3" NOT_FOUND
>
>
> pb_sv_md5tool w 1.32 v "cpmasycore,glows.pk3" NOT_FOUND
>
>
> pb_sv_md5tool w 1.32 v "cpmasyc ra3 col wep.pk3" NOT_FOUND
>
>
> pb_sv_md5tool l 1.32 v ogc NOT_FOUND
>
>
> pb_sv_md5tool l 1.32 v ogc.so NOT_FOUND
>
>
> pb_sv_md5tool w 1.32 v autoaim.exe NOT_FOUND
>
>
> pb_sv_md5tool w 1.32 v baseq3q3blqtourney6.pk3 NOT_FOUND
>
>
> pb_sv_md5tool w 1.32 v Cheatmaster.dll NOT_FOUND
>
>
> pb_sv_md5tool w 1.32 v Cheatmaster.exe NOT_FOUND
>
>
> pb_sv_md5tool w 1.32 v cpmaq3blqtourney6.pk3 NOT_FOUND
>
>
> pb_sv_md5tool w 1.32 v D3M0Nh00k.dll NOT_FOUND
>
>
> pb_sv_md5tool w 1.32 v D3M0NH00K.dll NOT_FOUND
>
>
> pb_sv_md5tool w 1.32 v D3M0Nh00k.exe NOT_FOUND
>
>
> pb_sv_md5tool w 1.32 v D3M0NH00K.exe NOT_FOUND
>
>
> pb_sv_md5tool w 1.32 v D3M0Nh00k.ini NOT_FOUND
>
>
> pb_sv_md5tool w 1.32 v D3M0NH00K.ini NOT_FOUND
>
>
> pb_sv_md5tool w 1.32 v EcHook.exe NOT_FOUND
>
>
> pb_sv_md5tool w 1.32 v EcHook.dll NOT_FOUND
>
>
> pb_sv_md5tool w 1.32 v "FINAL PUBLIC.exe" NOT_FOUND
>
>
> pb_sv_md5tool w 1.32 v "FINAL PUBLIC.dll" NOT_FOUND
>
>
> pb_sv_md5tool w 1.32 v glhack.exe NOT_FOUND
>
>
> pb_sv_md5tool w 1.32 v hlhook.bin NOT_FOUND
>
>
> pb_sv_md5tool w 1.32 v hlhook.dll NOT_FOUND
>
>
> pb_sv_md5tool w 1.32 v HOOK.exe NOT_FOUND
>
>
> pb_sv_md5tool w 1.32 v HOOK.dll NOT_FOUND
>
>
> pb_sv_md5tool w 1.32 v injectPB.dll NOT_FOUND
>
>
> pb_sv_md5tool w 1.32 v kestralfinal.dll NOT_FOUND
>
>
> pb_sv_md5tool w 1.32 v kestralfinal.exe NOT_FOUND
>
>
> pb_sv_md5tool w 1.32 v kestralfinal.ini NOT_FOUND
>
>
> pb_sv_md5tool w 1.32 v m0nk3y666.dll NOT_FOUND
>
>
> pb_sv_md5tool w 1.32 v m0nk3y666.exe NOT_FOUND
>
>
> pb_sv_md5tool w 1.32 v m0nk3y666.ini NOT_FOUND
>
>
> pb_sv_md5tool w 1.32 v m0nK3yH00k.dll NOT_FOUND
>
>
> pb_sv_md5tool w 1.32 v m0nK3yH00k.exe NOT_FOUND
>
>
> pb_sv_md5tool w 1.32 v madbot.exe NOT_FOUND
>
>
> pb_sv_md5tool w 1.32 v modified_ogc.dll NOT_FOUND
>
>
> pb_sv_md5tool w 1.32 v modified_ogc.exe NOT_FOUND
>
>
> pb_sv_md5tool w 1.32 v modified_ogc.ini NOT_FOUND
>
>
> pb_sv_md5tool w 1.32 v monk* NOT_FOUND
>
>
> pb_sv_md5tool w 1.32 v ogc.dll NOT_FOUND
>
>
> pb_sv_md5tool w 1.32 v ogc.exe NOT_FOUND
>
>
> pb_sv_md5tool w 1.32 v ogc* NOT_FOUND
>
>
> pb_sv_md5tool w 1.32 v ospq3blqtourney6.pk3 NOT_FOUND
>
>
> pb_sv_md5tool w 1.32 v PunkHack.exe NOT_FOUND
>
>
> pb_sv_md5tool w 1.32 v q3blqtourney6.pk3 NOT_FOUND
>
>
> pb_sv_md5tool w 1.32 v "Q3 Hook.exe" NOT_FOUND
>
>
> pb_sv_md5tool w 1.32 v "Q3 Hook.dll" NOT_FOUND
>
>
> pb_sv_md5tool w 1.32 v q3Switch.exe NOT_FOUND
>
>
> pb_sv_md5tool w 1.32 v q3Switch.dll NOT_FOUND
>
>
> pb_sv_md5tool w 1.32 v q3ultima.exe NOT_FOUND
>
>
> pb_sv_md5tool w 1.32 v q3ultima.dll NOT_FOUND
>
>
> pb_sv_md5tool w 1.32 v RatBot.exe NOT_FOUND
>
>
> pb_sv_md5tool w 1.32 v sakuma.dll NOT_FOUND
>
>
> pb_sv_md5tool w 1.32 v sakuma.exe NOT_FOUND
>
>
> pb_sv_md5tool w 1.32 v shinakuma3.dll NOT_FOUND
>
>
> pb_sv_md5tool w 1.32 v shinakuma3.exe NOT_FOUND
>
>
> pb_sv_md5tool w 1.32 v shinakuma4.dll NOT_FOUND
>
>
> pb_sv_md5tool w 1.32 v shinakuma4.exe NOT_FOUND
>
>
> pb_sv_md5tool w 1.32 v shinakuma5.dll NOT_FOUND
>
>
> pb_sv_md5tool w 1.32 v shinakuma5.exe NOT_FOUND
>
>
> pb_sv_md5tool w 1.32 v shinakuma6.dll NOT_FOUND
>
>
> pb_sv_md5tool w 1.32 v shinakuma6.exe NOT_FOUND
>
>
> pb_sv_md5tool w 1.32 v shinakuma6.ini NOT_FOUND
>
>
> pb_sv_md5tool w 1.32 v shinakuma7.dll NOT_FOUND
>
>
> pb_sv_md5tool w 1.32 v shinakuma7.exe NOT_FOUND
>
>
> pb_sv_md5tool w 1.32 v shinakuma8.dll NOT_FOUND
>
>
> pb_sv_md5tool w 1.32 v shinakuma8.exe NOT_FOUND
>
>
> pb_sv_md5tool w 1.32 v shinakuma9.dll NOT_FOUND
>
>
> pb_sv_md5tool w 1.32 v shinakuma9.exe NOT_FOUND
>
>
> pb_sv_md5tool w 1.32 v shinakuma.cfg NOT_FOUND
>
>
> pb_sv_md5tool w 1.32 v shinakuma.dll NOT_FOUND
>
>
> pb_sv_md5tool w 1.32 v shinakuma.exe NOT_FOUND
>
>
> pb_sv_md5tool w 1.32 v shina* NOT_FOUND
>
>
> pb_sv_md5tool w 1.32 v Shoutouts.txt NOT_FOUND
>
>
> pb_sv_md5tool w 1.32 v sjbot.exe NOT_FOUND
>
>
> pb_sv_md5tool w 1.32 v sjbot.dll NOT_FOUND
>
>
> pb_sv_md5tool w 1.32 v sjhook.exe NOT_FOUND
>
>
> pb_sv_md5tool w 1.32 v sjhook.dll NOT_FOUND
>
>
> pb_sv_md5tool w 1.32 v "sycore private.exe" NOT_FOUND
>
>
> pb_sv_md5tool w 1.32 v "sycore private.dll" NOT_FOUND
>
>
> pb_sv_md5tool w 1.32 v "sycore public.exe" NOT_FOUND
>
>
> pb_sv_md5tool w 1.32 v "sycore public.dll" NOT_FOUND
>
>
> pb_sv_md5tool w 1.32 v UHOOKUNPACK.exe NOT_FOUND
>
>
> pb_sv_md5tool w 1.32 v UHOOKUNPACK.dll NOT_FOUND
>
>
> pb_sv_md5tool w 1.32 v ULDR.exe NOT_FOUND
>
>
> pb_sv_md5tool w 1.32 v ULDR.dll NOT_FOUND
>
>
> pb_sv_md5tool w 1.32 v slugbot.bat NOT_FOUND
>
>
> pb_sv_md5tool w 1.32 v sorryguys.txt NOT_FOUND
>
>
> pb_sv_md5tool w 1.32 v "TO UNFUNF.txt" NOT_FOUND
>
>
> pb_sv_md5tool w 1.32 v UCD3M0Nh00k.dll NOT_FOUND
>
>
> pb_sv_md5tool w 1.32 v UCD3M0Nh00k.exe NOT_FOUND
>
>
> pb_sv_md5tool w 1.32 v wallas.dll NOT_FOUND
>
>
> pb_sv_md5tool w 1.32 v wallas.exe NOT_FOUND
>
>
> pb_sv_md5tool w 1.32 v wallhack.dll NOT_FOUND
>
>
> pb_sv_md5tool w 1.32 v wallhack.exe NOT_FOUND
>
>

I co mam poprawic?? Bo teraz wywala ;/

ps: nweb.pl/temp/pbsv.cfg

Od raula ten config dziala nie wiecie czemu moj zly?

prz3kus

Od: 2004-05-12

Ranga: Shotgun Killer

Dodano dnia: 2007-05-29 17:02:07

Zobacz ile razy ty tutaj pb wlaczas wywal tego troche bo chyba 3 czy 4 razy go właczasz
A pozatym wywal to co tu napisze:
pb_sv_enable
set sv_punkbuster "1"
To masz dalej to po co powtarzac

sets "Administrator" "urbi"

sets "Email" "urbizdw@poczta.wp.pl"

sets "URL" ""

sets "Location" "Poland"

sets "CPU" "AMD-X2"

sets "mappack" "none"
Nie zawiele tych cudzysłowów w linijce a pozatym to nie tak sie wpisuje wywalic to i powinno byc ok

RauL

Od: 2003-09-15

Ranga: Quad Damager

Dodano dnia: 2007-06-01 16:45:30

wklejanie hasła na rconna na forum nie jest najlepszym rozwiązaniem. zahaszowałem je.