prosilbym o glebsze wyjasnienie mi znaczenia komendy pmove_msec oraz co powoduje ustawienie jej wartosci na 0. z gory dziekuje :)
pmove_msec
Since Quake 3, the function that’s responsible for game physics (amongst other things) is named Pmove(). Normally, this function is run once every client frame, and this is where framerate-dependant physics (most notably jump heights) come from. pmove_fixed is an attempt to level the playing field by running this function at a fixed rate (every pmove_msec milliseconds.) The default pmove_msec of 8 is equivalent to normal physics at 1000 / 8 = 125 frames/second.
- pmove_fixed can be set on either the client or the server--the client will default to the value on the server (And, on non-ETPro servers, it will be reset to the value of the server quite frequently due to some silliness in the code.) pmove_msec can only be set on the server side.
(c) commander keen
pmove_msec 8 - set the time in milliseconds between two advances of the player physics. should do what you want for prediction and should even out the machine dependent rates
W dfie spore znaczenie ma to glownie przy liczeniu czasu... Roznice co 0.008... 8msec.