o to zawartość mojego loga gdy wpisuje komendy pb i próbuje wejść na serwer gdzie pisze że ŁĄCZY SIĘ Z SERWEREM ale potem wyrzuca do głównego menu:
Hunk_Clear: reset the hunk ok
...detecting CPU, found AMD w/ 3DNow!
------- Input Initialization -------
No window for DirectInput mouse init, delaying
Joystick is not active.
----- Client Initialization -----
----- Initializing Renderer ----
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( ’C:WINDOWSsystem32opengl32.dll’ ): succeeded
...setting mode 3: 640 480 FS
...using desktop display depth of 32
...calling CDS: ok
...registered window class
...created window@0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...59 PFDs found
...hardware acceleration found
...PIXELFORMAT 13 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...ignoring GL_S3_s3tc
...using GL_EXT_texture_env_add
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...WGL_3DFX_gamma_control not found
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce2 MX/AGP/SSE/3DNOW!/forceSW
GL_VERSION: 1.5.5
GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_point_parameters
GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100
GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add
GL_ARB_texture_env_combine GL_ARB_texture_env_dot3
GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle
GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program
GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add
GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax
GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array
GL_EXT_Cg_shader GL_EXT_draw_range_elements GL_EXT_fog_coord
GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture
GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal
GL_EXT_secondary_color GL_EXT_separate_specular_color
GL_EXT_shared_texture_palette GL_EXT_stencil_wrap
GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias
GL_EXT_texture_object GL_EXT_vertex_array GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square
GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent
GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite
GL_NV_register_combiners GL_NV_texgen_reflection GL_NV_texture_env_combine4
GL_NV_texture_rectangle GL_NV_vertex_array_range GL_NV_vertex_array_range2
GL_NV_vertex_program GL_NV_vertex_program1_1 GL_SGIS_generate_mipmap
GL_SGIS_multitexture GL_SGIS_texture_lod GL_SUN_slice_accum GL_WIN_swap_hint
WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 2
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 3, 640 x 480 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: AMD w/ 3DNow!
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
...loading ’scripts/gfx.shader’
...loading ’scripts/base.shader’
...loading ’scripts/base_button.shader’
...loading ’scripts/base_floor.shader’
...loading ’scripts/base_light.shader’
...loading ’scripts/base_object.shader’
...loading ’scripts/base_support.shader’
...loading ’scripts/base_trim.shader’
...loading ’scripts/base_wall.shader’
...loading ’scripts/common.shader’
...loading ’scripts/ctf.shader’
...loading ’scripts/eerie.shader’
...loading ’scripts/gothic_block.shader’
...loading ’scripts/gothic_floor.shader’
...loading ’scripts/gothic_light.shader’
...loading ’scripts/gothic_trim.shader’
...loading ’scripts/gothic_wall.shader’
...loading ’scripts/hell.shader’
...loading ’scripts/liquid.shader’
...loading ’scripts/menu.shader’
...loading ’scripts/models.shader’
...loading ’scripts/organics.shader’
...loading ’scripts/sfx.shader’
...loading ’scripts/shrine.shader’
...loading ’scripts/skin.shader’
...loading ’scripts/sky.shader’
...loading ’scripts/test.shader’
...loading ’scripts/6+.shader’
...loading ’scripts/slamp.shader’
----- finished R_Init -----
------- sound initialization -------
Initializing DirectSound
locked hardware. ok
----- Sound Info -----
sound system is muted
1 stereo
32768 samples
16 samplebits
1 submission_chunk
22050 speed
0x97d0050 dma buffer
No background file.
Sound memory manager started
Loading vm file vm/ui.qvm.
VM file ui compiled to 594408 bytes of code
ui loaded in 1963008 bytes on the hunk
32 arenas parsed
32 bots parsed
--- Common Initialization Complete ---
Winsock Initialized
Opening IP socket: localhost:27960
Hostname: madrat
IP: 10.0.0.10
Working directory: E:Quake III Arena v1.32
PunkBuster Client: PunkBuster Client (v1.218 | A0) Enabled
PunkBuster Server: pb_sv_SsNext = 54551 (0 to 999999)
PunkBuster Server: pb_sv_LogNext = 29 (1 to 999999)
PunkBuster Server: 0 Power Players loaded from E:Quake III Arena
v1.32pbpbpower.dat
PunkBuster Server: 0 PB Rcon Filters loaded from E:Quake III Arena
v1.32pbpbrcon.dat
PunkBuster Server: 0 Map lines loaded from E:Quake III Arena
v1.32pbpbsvmaps.cfg
PunkBuster Server: PunkBuster Server (v1.150 | A1353 C1.218) Enabled
Proceeding with delayed mouse init
Initializing DirectInput...
DirectInput initialized.
PunkBuster Client: Game Version [Q3 1.32 win-x86 Oct 7 2002]
PunkBuster Client: Not Connected to a Server
PunkBuster Server: Game Version [Q3 1.32 win-x86 Oct 7 2002]
]pb_sv_update
PunkBuster Server: Master Query Sent to (MASTER4.EVENBALANCE.COM)
66.180.170.20
PunkBuster Server: Received Master Security Information
]pb_sv_enable
PunkBuster Server: PunkBuster Server (v1.150 | A1353 C1.218) Enabled
]pb_cl_enable
PunkBuster Client: PunkBuster Client (v1.218 | A0) Enabled
Requesting servers from the master...
CL_ServersResponsePacket
112 servers parsed (total 112)
CL_ServersResponsePacket
112 servers parsed (total 224)
CL_ServersResponsePacket
112 servers parsed (total 336)
CL_ServersResponsePacket
112 servers parsed (total 448)
CL_ServersResponsePacket
112 servers parsed (total 560)
CL_ServersResponsePacket
112 servers parsed (total 672)
CL_ServersResponsePacket
112 servers parsed (total 784)
CL_ServersResponsePacket
112 servers parsed (total 896)
CL_ServersResponsePacket
112 servers parsed (total 1008)
CL_ServersResponsePacket
112 servers parsed (total 1120)
CL_ServersResponsePacket
112 servers parsed (total 1232)
CL_ServersResponsePacket
112 servers parsed (total 1344)
CL_ServersResponsePacket
112 servers parsed (total 1456)
CL_ServersResponsePacket
81 servers parsed (total 1537)
trying levelshots/Q3WXS1.TGA...
trying levelshots/PRO-Q3DM6.TGA...
trying levelshots/DM3DM17.TGA...
trying levelshots/ZTN3TOURNEY1.TGA...
trying levelshots/OSPDM1.TGA...
trying levelshots/UT_DRUGLORD3.TGA...
trying levelshots/RA3MAP1.TGA...
trying levelshots/CHARON3DM2.TGA...
Resolving update.quake3arena.com
update.quake3arena.com resolved to 192.246.40.56:27951
207.44.202.82:27960 resolved to 207.44.202.82:27960
Resolving authorize.quake3arena.com
authorize.quake3arena.com resolved to 192.246.40.56:27952
PunkBuster Client: Connected to Server 207.44.202.82:27960
mis-typed CD key?mis-typed CD key?mis-typed CD key?----- FS_Startup -----
Current search path:
E:Quake III Arena v1.32baseq3pak8.pk3 (9 files)
on the pure list
E:Quake III Arena v1.32baseq3pak7.pk3 (4 files)
on the pure list
E:Quake III Arena v1.32baseq3pak5.pk3 (7 files)
on the pure list
E:Quake III Arena v1.32baseq3pak3.pk3 (4 files)
on the pure list
E:Quake III Arena v1.32baseq3pak1.pk3 (26 files)
on the pure list
E:Quake III Arena v1.32baseq3PAK0.PK3 (3539 files)
not on the pure list
E:Quake III Arena v1.32baseq36++.pk3 (9 files)
not on the pure list
E:Quake III Arena v1.32/baseq3
7196 files in pk3 files
Running in restricted demo mode.
----- FS_Startup -----
Current search path:
E:Quake III Arena v1.32/demota
7196 files in pk3 files
----- FS_Startup -----
Current search path:
E:Quake III Arena v1.32baseq3pak8.pk3 (9 files)
E:Quake III Arena v1.32baseq3pak7.pk3 (4 files)
E:Quake III Arena v1.32baseq3pak5.pk3 (7 files)
E:Quake III Arena v1.32baseq3pak3.pk3 (4 files)
E:Quake III Arena v1.32baseq3pak1.pk3 (26 files)
E:Quake III Arena v1.32baseq3PAK0.PK3 (3539 files)
E:Quake III Arena v1.32baseq36++.pk3 (9 files)
E:Quake III Arena v1.32/baseq3
10794 files in pk3 files
ERROR: Invalid game folder
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce2 MX/AGP/SSE/3DNOW!/forceSW
GL_VERSION: 1.5.5
GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_point_parameters
GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100
GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add
GL_ARB_texture_env_combine GL_ARB_texture_env_dot3
GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle
GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program
GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add
GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax
GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array
GL_EXT_Cg_shader GL_EXT_draw_range_elements GL_EXT_fog_coord
GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture
GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal
GL_EXT_secondary_color GL_EXT_separate_specular_color
GL_EXT_shared_texture_palette GL_EXT_stencil_wrap
GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias
GL_EXT_texture_object GL_EXT_vertex_array GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square
GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent
GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite
GL_NV_register_combiners GL_NV_texgen_reflection GL_NV_texture_env_combine4
GL_NV_texture_rectangle GL_NV_vertex_array_range GL_NV_vertex_array_range2
GL_NV_vertex_program GL_NV_vertex_program1_1 GL_SGIS_generate_mipmap
GL_SGIS_multitexture GL_SGIS_texture_lod GL_SUN_slice_accum GL_WIN_swap_hint
WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 2
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 3, 640 x 480 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: AMD w/ 3DNow!
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
...loading ’scripts/gfx.shader’
...loading ’scripts/base.shader’
...loading ’scripts/base_button.shader’
...loading ’scripts/base_floor.shader’
...loading ’scripts/base_light.shader’
...loading ’scripts/base_object.shader’
...loading ’scripts/base_support.shader’
...loading ’scripts/base_trim.shader’
...loading ’scripts/base_wall.shader’
...loading ’scripts/common.shader’
...loading ’scripts/ctf.shader’
...loading ’scripts/eerie.shader’
...loading ’scripts/gothic_block.shader’
...loading ’scripts/gothic_floor.shader’
...loading ’scripts/gothic_light.shader’
...loading ’scripts/gothic_trim.shader’
...loading ’scripts/gothic_wall.shader’
...loading ’scripts/hell.shader’
...loading ’scripts/liquid.shader’
...loading ’scripts/menu.shader’
...loading ’scripts/models.shader’
...loading ’scripts/organics.shader’
...loading ’scripts/sfx.shader’
...loading ’scripts/shrine.shader’
...loading ’scripts/skin.shader’
...loading ’scripts/sky.shader’
...loading ’scripts/test.shader’
...loading ’scripts/6+.shader’
...loading ’scripts/slamp.shader’
----- finished R_Init -----
Loading vm file vm/ui.qvm.
VM file ui compiled to 594408 bytes of code
ui loaded in 1963008 bytes on the hunk
32 arenas parsed
32 bots parsed
PunkBuster Client: Not Connected to a Server
]condump log.txt
Dumped console text to log.txt.
Jakieś pomysły? Normalnie się dużo namęczyłem z tym PB ale co z tego jak nie moge wejść na jaki kolwiek serwer. Prosze o pomoc :(