dobra panowie wkejem to wszytsko co mi sie w konsoli pokazuje jak wchodze na serwer. Wchopdziłem przy standardowym configu czyli nic nie zmianianym:
Hunk_Clear: reset the hunk ok
...detecting CPU, found AMD w/ 3DNow!
------- Input Initialization -------
No window for DirectInput mouse init, delaying
Joystick is not active.
Client Initialization -----
Initializing Renderer ----
Client Initialization Complete -----
R_Init -----
Initializing OpenGL subsystem
...
initializing QGL
...
calling LoadLibrary( \'C:\WINDOWS\System32\opengl32.dll\' ): succeeded
...
setting mode 6: 1024 768 FS
...
using colorsbits of 32
...
calling CDS: ok
...
registered window class
...
created window@0,0 (1024x768)
Initializing OpenGL driver
...
getting DC: succeeded
...
GLW_ChoosePFD( 32, 24, 0 )
...
39 PFDs found
...
hardware acceleration found
...
PIXELFORMAT 3 selected
...
creating GL context: succeeded
...
making context current: succeeded
Initializing OpenGL extensions
...
ignoring GL_S3_s3tc
...using GL_EXT_texture_env_add
...
using WGL_EXT_swap_control
...
using GL_ARB_multitexture
...
using GL_EXT_compiled_vertex_array
...
WGL_3DFX_gamma_control not found
GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: RADEON 9200 DDR x86/MMX/3DNow!/SSE
GL_VERSION: 1.3.4332 WinXP Release
GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_texture_env_add
GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_occlusion_query
GL_ARB_point_parameters GL_ARB_texture_border_clamp
GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add
GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat
GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object
GL_ARB_vertex_program GL_ARB_window_pos GL_ATI_element_array
GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer
GL_ATI_texture_env_combine3 GL_ATI_texture_mirror_once
GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object
GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route
GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra
GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax
GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements
GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels
GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color
GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_texgen_reflection
GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle
GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test
GL_NV_texgen_reflection GL_NV_blend_square GL_NV_occlusion_query
GL_SGI_color_matrix GL_SGIS_texture_edge_clamp GL_SGIS_texture_border_clamp
GL_SGIS_texture_lod GL_SGIS_generate_mipmap GL_SGIS_multitexture
GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string
WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 6
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 6, 1024 x 768 fullscreen hz:120
GAMMA: hardware w/ 0 overbright bits
CPU: AMD w/ 3DNow!
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 16
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
HACK: using vertex lightmap approximation
Initializing Shaders
...loading \'scripts/gfx3.shader\'
...loading \'scripts/ospdm5.shader\'
...loading \'scripts/ospdm12door.shader\'
...loading \'scripts/ospdm12.shader\'
...loading \'scripts/grenadecpma.shader\'
...loading \'scripts/plasmanew.shader\'
...loading \'scripts/lightningnew.shader\'
...loading \'scripts/crosshairs.shader\'
...loading \'scripts/nmpgfx.shader\'
...loading \'scripts/decal.shader\'
...loading \'scripts/greenarmor.shader\'
...loading \'scripts/players.shader\'
...loading \'scripts/bal3scrap.shader\'
...loading \'scripts/charon_dm9.shader\'
...loading \'scripts/dboxctf2a.shader\'
...loading \'scripts/jalt2osp.shader\'
...loading \'scripts/mrcq3t4.shader\'
...loading \'scripts/mrcq3t6.shader\'
...loading \'scripts/newedge.shader\'
...loading \'scripts/newedge_pub.shader\'
...loading \'scripts/nnk05.shader\'
...loading \'scripts/nunukciel04.shader\'
...loading \'scripts/ospdm11.shader\'
...loading \'scripts/ospdm8.shader\'
...loading \'scripts/polo3dm4.shader\'
...loading \'scripts/purple.shader\'
...loading \'scripts/ra3textureset1.shader\'
...loading \'scripts/sgtghost.shader\'
...loading \'scripts/sg_osp.shader\'
...loading \'scripts/wnoise.shader\'
...loading \'scripts/explode1.shader\'
...loading \'scripts/gfx.shader\'
...loading \'scripts/tim.shader\'
...loading \'scripts/base.shader\'
...loading \'scripts/base_button.shader\'
...loading \'scripts/base_floor.shader\'
...loading \'scripts/base_light.shader\'
...loading \'scripts/base_object.shader\'
...loading \'scripts/base_support.shader\'
...loading \'scripts/base_trim.shader\'
...loading \'scripts/base_wall.shader\'
...loading \'scripts/common.shader\'
...loading \'scripts/ctf.shader\'
...loading \'scripts/eerie.shader\'
...loading \'scripts/gothic_block.shader\'
...loading \'scripts/gothic_floor.shader\'
...loading \'scripts/gothic_light.shader\'
...loading \'scripts/gothic_trim.shader\'
...loading \'scripts/gothic_wall.shader\'
...loading \'scripts/hell.shader\'
...loading \'scripts/liquid.shader\'
...loading \'scripts/menu.shader\'
...loading \'scripts/models.shader\'
...loading \'scripts/organics.shader\'
...loading \'scripts/sfx.shader\'
...loading \'scripts/shrine.shader\'
...loading \'scripts/skin.shader\'
...loading \'scripts/sky.shader\'
...loading \'scripts/test.shader\'
----- finished R_Init -----
------- sound initialization -------
Initializing DirectSound
locked hardware. ok
----- Sound Info -----
sound system is muted
1 stereo
32768 samples
16 samplebits
1 submission_chunk
22050 speed
0xc3a8060 dma buffer
No background file.
Sound memory manager started
Loading dll file ui.
Failed to load dll, looking for qvm.
Loading vm file vm/ui.qvm.
VM file ui compiled to 585280 bytes of code
ui loaded in 1948224 bytes on the hunk
50 arenas parsed
33 bots parsed
--- Common Initialization Complete ---
Winsock Initialized
Opening IP socket: localhost:27960
Hostname: kameleon
IP: 10.160.3.11
Working directory: D:\Games\QUAKEI~1
PunkBuster Client: PunkBuster Client (v1.069 | A0) Enabled
PunkBuster Server: PunkBuster Server (v0.993 | A0 C0.0) DISABLED
Proceeding with delayed mouse init
Initializing DirectInput...
DirectInput initialized.
execing vil
81.15.136.229:27964 resolved to 81.15.136.229:27964
Resolving authorize.quake3arena.com
authorize.quake3arena.com resolved to 192.246.40.56:27952
PunkBuster Client: Game Version [Q3 1.32 win-x86 Oct 7 2002]
PunkBuster Client: Connected to Server 81.15.136.229:27964
mis-typed CD key?----- FS_Startup -----
Current search path:
D:\Games\QUAKEI~1\osp\zz-osp-server3a.pk3 (2 files)
on the pure list
D:\Games\QUAKEI~1\osp\zz-osp-pak3.pk3 (2 files)
on the pure list
D:\Games\QUAKEI~1\osp\zz-osp-pak2.pk3 (7 files)
on the pure list
D:\Games\QUAKEI~1\osp\zz-osp-pak1.pk3 (110 files)
on the pure list
D:\Games\QUAKEI~1\osp\zz-osp-pak0.pk3 (1045 files)
on the pure list
D:\Games\QUAKEI~1\baseq3\PAK8.PK3 (9 files)
on the pure list
D:\Games\QUAKEI~1\baseq3\pak7.pk3 (4 files)
on the pure list
D:\Games\QUAKEI~1\baseq3\pak6.pk3 (64 files)
on the pure list
D:\Games\QUAKEI~1\baseq3\pak5.pk3 (7 files)
on the pure list
D:\Games\QUAKEI~1\baseq3\pak4.pk3 (272 files)
on the pure list
D:\Games\QUAKEI~1\baseq3\pak3.pk3 (4 files)
on the pure list
D:\Games\QUAKEI~1\baseq3\pak2.pk3 (148 files)
on the pure list
D:\Games\QUAKEI~1\baseq3\pak1.pk3 (26 files)
on the pure list
D:\Games\QUAKEI~1/osp
D:\Games\QUAKEI~1\baseq3\pak0.pk3 (3539 files)
not on the pure list
D:\Games\QUAKEI~1/baseq3
10478 files in pk3 files
Running in restricted demo mode.
----- FS_Startup -----
Current search path:
D:\Games\QUAKEI~1/demota
10478 files in pk3 files
----- FS_Startup -----
Current search path:
D:\Games\QUAKEI~1\osp\zz-osp-server3a.pk3 (2 files)
D:\Games\QUAKEI~1\osp\zz-osp-pak3.pk3 (2 files)
D:\Games\QUAKEI~1\osp\zz-osp-pak2.pk3 (7 files)
D:\Games\QUAKEI~1\osp\zz-osp-pak1.pk3 (110 files)
D:\Games\QUAKEI~1\osp\zz-osp-pak0.pk3 (1045 files)
D:\Games\QUAKEI~1/osp
D:\Games\QUAKEI~1\baseq3\PAK8.PK3 (9 files)
D:\Games\QUAKEI~1\baseq3\pak7.pk3 (4 files)
D:\Games\QUAKEI~1\baseq3\pak6.pk3 (64 files)
D:\Games\QUAKEI~1\baseq3\pak5.pk3 (7 files)
D:\Games\QUAKEI~1\baseq3\pak4.pk3 (272 files)
D:\Games\QUAKEI~1\baseq3\pak3.pk3 (4 files)
D:\Games\QUAKEI~1\baseq3\pak2.pk3 (148 files)
D:\Games\QUAKEI~1\baseq3\pak1.pk3 (26 files)
D:\Games\QUAKEI~1\baseq3\pak0.pk3 (3539 files)
D:\Games\QUAKEI~1/baseq3
15717 files in pk3 files
ERROR: Invalid game folder
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----
GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: RADEON 9200 DDR x86/MMX/3DNow!/SSE
GL_VERSION: 1.3.4332 WinXP Release
GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_texture_env_add
GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_occlusion_query
GL_ARB_point_parameters GL_ARB_texture_border_clamp
GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add
GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat
GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object
GL_ARB_vertex_program GL_ARB_window_pos GL_ATI_element_array
GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer
GL_ATI_texture_env_combine3 GL_ATI_texture_mirror_once
GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object
GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route
GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra
GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax
GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements
GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels
GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color
GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_texgen_reflection
GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle
GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test
GL_NV_texgen_reflection GL_NV_blend_square GL_NV_occlusion_query
GL_SGI_color_matrix GL_SGIS_texture_edge_clamp GL_SGIS_texture_border_clamp
GL_SGIS_texture_lod GL_SGIS_generate_mipmap GL_SGIS_multitexture
GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string
WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 6
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 6, 1024 x 768 fullscreen hz:120
GAMMA: hardware w/ 0 overbright bits
CPU: AMD w/ 3DNow!
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 16
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
HACK: using vertex lightmap approximation
Initializing Shaders
...loading \'scripts/gfx3.shader\'
...loading \'scripts/ospdm5.shader\'
...loading \'scripts/ospdm12door.shader\'
...loading \'scripts/ospdm12.shader\'
...loading \'scripts/grenadecpma.shader\'
...loading \'scripts/plasmanew.shader\'
...loading \'scripts/lightningnew.shader\'
...loading \'scripts/crosshairs.shader\'
...loading \'scripts/nmpgfx.shader\'
...loading \'scripts/decal.shader\'
...loading \'scripts/greenarmor.shader\'
...loading \'scripts/players.shader\'
...loading \'scripts/bal3scrap.shader\'
...loading \'scripts/charon_dm9.shader\'
...loading \'scripts/dboxctf2a.shader\'
...loading \'scripts/jalt2osp.shader\'
...loading \'scripts/mrcq3t4.shader\'
...loading \'scripts/mrcq3t6.shader\'
...loading \'scripts/newedge.shader\'
...loading \'scripts/newedge_pub.shader\'
...loading \'scripts/nnk05.shader\'
...loading \'scripts/nunukciel04.shader\'
...loading \'scripts/ospdm11.shader\'
...loading \'scripts/ospdm8.shader\'
...loading \'scripts/polo3dm4.shader\'
...loading \'scripts/purple.shader\'
...loading \'scripts/ra3textureset1.shader\'
...loading \'scripts/sgtghost.shader\'
...loading \'scripts/sg_osp.shader\'
...loading \'scripts/wnoise.shader\'
...loading \'scripts/explode1.shader\'
...loading \'scripts/gfx.shader\'
...loading \'scripts/tim.shader\'
...loading \'scripts/base.shader\'
...loading \'scripts/base_button.shader\'
...loading \'scripts/base_floor.shader\'
...loading \'scripts/base_light.shader\'
...loading \'scripts/base_object.shader\'
...loading \'scripts/base_support.shader\'
...loading \'scripts/base_trim.shader\'
...loading \'scripts/base_wall.shader\'
...loading \'scripts/common.shader\'
...loading \'scripts/ctf.shader\'
...loading \'scripts/eerie.shader\'
...loading \'scripts/gothic_block.shader\'
...loading \'scripts/gothic_floor.shader\'
...loading \'scripts/gothic_light.shader\'
...loading \'scripts/gothic_trim.shader\'
...loading \'scripts/gothic_wall.shader\'
...loading \'scripts/hell.shader\'
...loading \'scripts/liquid.shader\'
...loading \'scripts/menu.shader\'
...loading \'scripts/models.shader\'
...loading \'scripts/organics.shader\'
...loading \'scripts/sfx.shader\'
...loading \'scripts/shrine.shader\'
...loading \'scripts/skin.shader\'
...loading \'scripts/sky.shader\'
...loading \'scripts/test.shader\'
----- finished R_Init -----
Loading dll file ui.
Failed to load dll, looking for qvm.
Loading vm file vm/ui.qvm.
VM file ui compiled to 585280 bytes of code
ui loaded in 1948224 bytes on the hunk
50 arenas parsed
33 bots parsed
PunkBuster Client: Not Connected to a Server
execing q3config.cfg
]\condump konsola
Dumped console text to konsola.
Prpsze o radę. Może cos znajdziecie