Mam problem nie moge sie połączyć z żadnym severem cpma ani vq3 na cpma , bo o to mi chodzi dzieje sie tak wchodzi na sever awaiting gamestat i wychodzi co mam zrobic(i wyskakuje mi jeszcze taki błąd \"invalid folder\" potem )
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Mam problem nie moge sie połączyć z żadnym severem cpma ani vq3 na cpma , bo o to mi chodzi dzieje sie tak wchodzi na sever awaiting gamestat i wychodzi co mam zrobic(i wyskakuje mi jeszcze taki błąd \"invalid folder\" potem )
Ravage Rulez !!!
aaaa no nie nastepny qrde:P
Jak cie wyrzuci tzn nie polaczy otworz konsole to taki klawisz na tab-em \"~\" , przewin konsole do gory i tam bedziesz miec napisane dlaczego ci nie pozwolilo wejsc na serwer.Wtedy ladnie kopiuj wklej tutaj do swojego posta i sie zobaczy:D
............
GAMMA: hardware w/ 0 overbright bits
CPU: AMD w/ 3DNow!
rendering primitives: multiple glArrayElement
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 10
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
HACK: using vertex lightmap approximation
Initializing Shaders
...loading \'scripts/invis.shader\'
...loading \'scripts/players.shader\'
...loading \'scripts/bfg.shader\'
...loading \'scripts/console.shader\'
...loading \'scripts/cpma_ui.shader\'
...loading \'scripts/crosshairs.shader\'
...loading \'scripts/font3w.shader\'
...loading \'scripts/freeze.shader\'
...loading \'scripts/grapple.shader\'
...loading \'scripts/greenarmor.shader\'
...loading \'scripts/lightningnew.shader\'
...loading \'scripts/logo512.shader\'
...loading \'scripts/netgraph.shader\'
...loading \'scripts/nmpgfx.shader\'
...loading \'scripts/plasmanew.shader\'
...loading \'scripts/explode1.shader\'
...loading \'scripts/gfx.shader\'
...loading \'scripts/tim.shader\'
...loading \'scripts/base.shader\'
...loading \'scripts/base_button.shader\'
...loading \'scripts/base_floor.shader\'
...loading \'scripts/base_light.shader\'
...loading \'scripts/base_object.shader\'
...loading \'scripts/base_support.shader\'
...loading \'scripts/base_trim.shader\'
...loading \'scripts/base_wall.shader\'
...loading \'scripts/common.shader\'
...loading \'scripts/ctf.shader\'
...loading \'scripts/eerie.shader\'
...loading \'scripts/gothic_block.shader\'
...loading \'scripts/gothic_floor.shader\'
...loading \'scripts/gothic_light.shader\'
...loading \'scripts/gothic_trim.shader\'
...loading \'scripts/gothic_wall.shader\'
...loading \'scripts/hell.shader\'
...loading \'scripts/liquid.shader\'
...loading \'scripts/menu.shader\'
...loading \'scripts/models.shader\'
...loading \'scripts/organics.shader\'
...loading \'scripts/sfx.shader\'
...loading \'scripts/shrine.shader\'
...loading \'scripts/skin.shader\'
...loading \'scripts/sky.shader\'
...loading \'scripts/test.shader\'
...loading \'scripts/ztn3tourney1.shader\'
...loading \'scripts/wdw3team1.shader\'
...loading \'scripts/cpm8.shader\'
...loading \'scripts/r_tourney4.shader\'
...loading \'scripts/mrcq3t3.shader\'
...loading \'scripts/mrcq3t4.shader\'
...loading \'scripts/swelt_evil8.shader\'
...loading \'scripts/cpm3a.shader\'
...loading \'scripts/swelt_majestic.shader\'
...loading \'scripts/cpm3.shader\'
...loading \'scripts/sweltdm4.shader\'
...loading \'scripts/69pickup1.shader\'
...loading \'scripts/decker_sky.shader\'
...loading \'scripts/decker_light.shader\'
...loading \'scripts/decker_sfx.shader\'
...loading \'scripts/decker_grates.shader\'
...loading \'scripts/evil8_base.shader\'
...loading \'scripts/deck-tele.shader\'
...loading \'scripts/hub3media.shader\'
...loading \'scripts/mars.shader\'
...loading \'scripts/nodm2.shader\'
...loading \'scripts/acid.shader\'
...loading \'scripts/cpm17.shader\'
...loading \'scripts/evil6.shader\'
...loading \'scripts/evil6_trims.shader\'
...loading \'scripts/sweltdm3.shader\'
...loading \'scripts/blemish.shader\'
...loading \'scripts/qfraggel2.shader\'
...loading \'scripts/mrcq3dm5.shader\'
...loading \'scripts/mrcleantex_3.shader\'
...loading \'scripts/mrcleantex_1.shader\'
...loading \'scripts/ik_sky.shader\'
...loading \'scripts/cmp11a.shader\'
...loading \'scripts/d3xf2.shader\'
...loading \'scripts/decker.shader\'
...loading \'scripts/hub3aeroq3.shader\'
----- finished R_Init -----
------- sound initialization -------
Initializing DirectSound
----- Sound Info -----
sound system is muted
1 stereo
32768 samples
16 samplebits
1 submission_chunk
22050 speed
0x89c568bc dma buffer
No background file.
Sound memory manager started
Loading vm file vm/ui.qvm.
VM file ui compiled to 573786 bytes of code
ui loaded in 1928768 bytes on the hunk
61 arenas parsed
32 bots parsed
--- Common Initialization Complete ---
Winsock Initialized
Opening IP socket: localhost:27960
Hostname: ravage
IP: 80.54.101.94
Working directory: C:\Program Files\Quake III Arena
PunkBuster Client: PunkBuster Client (v1.034 | A0) Enabled
PunkBuster Server: PunkBuster Server (v0.993 | A0 C0.0) DISABLED
Proceeding with delayed mouse init
Initializing DirectInput...
DirectInput initialized.
PunkBuster Client: Game Version [Q3 1.32 win-x86 Oct 7 2002]
PunkBuster Client: Not Connected to a Server
trying levelshots/CPM1.TGA...
Connecting to 217.113.224.7:27966
Resolving update.quake3arena.com
update.quake3arena.com resolved to 192.246.40.56:27951
217.113.224.7:27966 resolved to 217.113.224.7:27966
Resolving authorize.quake3arena.com
authorize.quake3arena.com resolved to 192.246.40.56:27952
PunkBuster Client: Connected to Server 217.113.224.7:27966
PunkBuster Client: Master Query Sent to (Q3A1.EVENBALANCE.COM) 216.40.230.37
mis-typed CD key?mis-typed CD key?PunkBuster Client: Received Master Security
Information
----- FS_Startup -----
Current search path:
C:\Program Files\Quake III Arena\cpma\z-cpma-pak110.pk3 (49 files)
on the pure list
C:\Program Files\Quake III Arena\cpma\z-cpma-pak100.pk3 (305 files)
on the pure list
C:\Program Files\Quake III Arena\baseq3\map_ztn3tourney1.pk3 (6 files)
on the pure list
C:\Program Files\Quake III Arena\baseq3\pak8.pk3 (9 files)
on the pure list
C:\Program Files\Quake III Arena\baseq3\pak7.pk3 (4 files)
on the pure list
C:\Program Files\Quake III Arena\baseq3\pak6.pk3 (64 files)
on the pure list
C:\Program Files\Quake III Arena\baseq3\pak5.pk3 (7 files)
on the pure list
C:\Program Files\Quake III Arena\baseq3\pak4.pk3 (272 files)
on the pure list
C:\Program Files\Quake III Arena\baseq3\pak3.pk3 (4 files)
on the pure list
C:\Program Files\Quake III Arena\baseq3\PAK2.PK3 (148 files)
on the pure list
C:\Program Files\Quake III Arena\baseq3\PAK1.PK3 (26 files)
on the pure list
C:\Program Files\Quake III Arena\baseq3\map_cpma3.pk3 (10 files)
on the pure list
C:\Program Files\Quake III Arena\baseq3\map_cpm9.pk3 (10 files)
on the pure list
C:\Program Files\Quake III Arena\baseq3\map_cpm8.pk3 (13 files)
on the pure list
C:\Program Files\Quake III Arena\baseq3\map_cpm7.pk3 (15 files)
on the pure list
C:\Program Files\Quake III Arena\baseq3\map_cpm6.pk3 (41 files)
on the pure list
C:\Program Files\Quake III Arena\baseq3\map_cpm5.pk3 (7 files)
on the pure list
C:\Program Files\Quake III Arena\baseq3\map_cpm4.pk3 (7 files)
on the pure list
C:\Program Files\Quake III Arena\baseq3\map_cpm3a.pk3 (79 files)
on the pure list
C:\Program Files\Quake III Arena\baseq3\map_cpm3.pk3 (28 files)
on the pure list
C:\Program Files\Quake III Arena\baseq3\map_cpm21.pk3 (93 files)
on the pure list
C:\Program Files\Quake III Arena\baseq3\map_cpm20.pk3 (82 files)
on the pure list
C:\Program Files\Quake III Arena\baseq3\map_cpm2.pk3 (14 files)
on the pure list
C:\Program Files\Quake III Arena\baseq3\map_cpm1a.pk3 (57 files)
on the pure list
C:\Program Files\Quake III Arena\baseq3\map_cpm19.pk3 (58 files)
on the pure list
C:\Program Files\Quake III Arena\baseq3\map_cpm18.pk3 (77 files)
on the pure list
C:\Program Files\Quake III Arena\baseq3\map_cpm17.pk3 (71 files)
on the pure list
C:\Program Files\Quake III Arena\baseq3\map_cpm16.pk3 (34 files)
on the pure list
C:\Program Files\Quake III Arena\baseq3\map_cpm15.pk3 (28 files)
on the pure list
C:\Program Files\Quake III Arena\baseq3\map_cpm14.pk3 (86 files)
on the pure list
C:\Program Files\Quake III Arena\baseq3\map_cpm13.pk3 (72 files)
on the pure list
C:\Program Files\Quake III Arena\baseq3\map_cpm12.pk3 (20 files)
on the pure list
C:\Program Files\Quake III Arena\baseq3\map_cpm11a.pk3 (18 files)
on the pure list
C:\Program Files\Quake III Arena\baseq3\map_cpm11.pk3 (15 files)
on the pure list
C:\Program Files\Quake III Arena\baseq3\map_cpm10.pk3 (16 files)
on the pure list
C:\Program Files\Quake III Arena\baseq3\hub3aeroq3.pk3 (30 files)
on the pure list
C:\Program Files\Quake III Arena/cpma
C:\Program Files\Quake III Arena\baseq3\pak0.pk3 (3539 files)
not on the pure list
C:\Program Files\Quake III Arena/baseq310828 files in pk3 files
Running in restricted demo mode.
----- FS_Startup -----
Current search path:
C:\Program Files\Quake III Arena/demota10828 files in pk3 files
----- FS_Startup -----
Current search path:
C:\Program Files\Quake III Arena\cpma\z-cpma-pak110.pk3 (49 files)
C:\Program Files\Quake III Arena\cpma\z-cpma-pak100.pk3 (305 files)
C:\Program Files\Quake III Arena/cpma
C:\Program Files\Quake III Arena\baseq3\pak8.pk3 (9 files)
C:\Program Files\Quake III Arena\baseq3\pak7.pk3 (4 files)
C:\Program Files\Quake III Arena\baseq3\pak6.pk3 (64 files)
C:\Program Files\Quake III Arena\baseq3\pak5.pk3 (7 files)
C:\Program Files\Quake III Arena\baseq3\pak4.pk3 (272 files)
C:\Program Files\Quake III Arena\baseq3\pak3.pk3 (4 files)
C:\Program Files\Quake III Arena\baseq3\PAK2.PK3 (148 files)
C:\Program Files\Quake III Arena\baseq3\PAK1.PK3 (26 files)
C:\Program Files\Quake III Arena\baseq3\pak0.pk3 (3539 files)
C:\Program Files\Quake III Arena\baseq3\map_ztn3tourney1.pk3 (6 files)
C:\Program Files\Quake III Arena\baseq3\map_cpma3.pk3 (10 files)
C:\Program Files\Quake III Arena\baseq3\map_cpm9.pk3 (10 files)
C:\Program Files\Quake III Arena\baseq3\map_cpm8.pk3 (13 files)
C:\Program Files\Quake III Arena\baseq3\map_cpm7.pk3 (15 files)
C:\Program Files\Quake III Arena\baseq3\map_cpm6.pk3 (41 files)
C:\Program Files\Quake III Arena\baseq3\map_cpm5.pk3 (7 files)
C:\Program Files\Quake III Arena\baseq3\map_cpm4.pk3 (7 files)
C:\Program Files\Quake III Arena\baseq3\map_cpm3a.pk3 (79 files)
C:\Program Files\Quake III Arena\baseq3\map_cpm3.pk3 (28 files)
C:\Program Files\Quake III Arena\baseq3\map_cpm21.pk3 (93 files)
C:\Program Files\Quake III Arena\baseq3\map_cpm20.pk3 (82 files)
C:\Program Files\Quake III Arena\baseq3\map_cpm2.pk3 (14 files)
C:\Program Files\Quake III Arena\baseq3\map_cpm1a.pk3 (57 files)
C:\Program Files\Quake III Arena\baseq3\map_cpm19.pk3 (58 files)
C:\Program Files\Quake III Arena\baseq3\map_cpm18.pk3 (77 files)
C:\Program Files\Quake III Arena\baseq3\map_cpm17.pk3 (71 files)
C:\Program Files\Quake III Arena\baseq3\map_cpm16.pk3 (34 files)
C:\Program Files\Quake III Arena\baseq3\map_cpm15.pk3 (28 files)
C:\Program Files\Quake III Arena\baseq3\map_cpm14.pk3 (86 files)
C:\Program Files\Quake III Arena\baseq3\map_cpm13.pk3 (72 files)
C:\Program Files\Quake III Arena\baseq3\map_cpm12.pk3 (20 files)
C:\Program Files\Quake III Arena\baseq3\map_cpm11a.pk3 (18 files)
C:\Program Files\Quake III Arena\baseq3\map_cpm11.pk3 (15 files)
C:\Program Files\Quake III Arena\baseq3\map_cpm10.pk3 (16 files)
C:\Program Files\Quake III Arena\baseq3\hub3aeroq3.pk3 (30 files)
C:\Program Files\Quake III Arena/baseq316242 files in pk3 files
ERROR: Invalid game folder
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce4 Ti 4200/AGP/SSE/3DNOW!
GL_VERSION: 1.4.0
GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_imaging GL_ARB_multisample
GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_shadow
GL_ARB_texture_border_clamp GL_ARB_texture_compression
GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine
GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat
GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_window_pos GL_S3_s3tc
GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax
GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements
GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels
GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_rescale_normal
GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs
GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture3D
GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod
GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array
GL_EXT_vertex_weighting GL_HP_occlusion_test GL_IBM_texture_mirrored_repeat
GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color
GL_NV_depth_clamp GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent
GL_NV_multisample_filter_hint GL_NV_occlusion_query
GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite
GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection
GL_NV_texture_compression_vtc GL_NV_texture_env_combine4
GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2
GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2
GL_NV_vertex_program GL_NV_vertex_program1_1 GL_SGIS_generate_mipmap
GL_SGIS_multitexture GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow
GL_WIN_swap_hint WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 4
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)
MODE: 3, 640 x 480 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU: AMD w/ 3DNow!
rendering primitives: multiple glArrayElement
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 10
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
HACK: using vertex lightmap approximation
Initializing Shaders
...loading \'scripts/invis.shader\'
...loading \'scripts/players.shader\'
...loading \'scripts/bfg.shader\'
...loading \'scripts/console.shader\'
...loading \'scripts/cpma_ui.shader\'
...loading \'scripts/crosshairs.shader\'
...loading \'scripts/font3w.shader\'
...loading \'scripts/freeze.shader\'
...loading \'scripts/grapple.shader\'
...loading \'scripts/greenarmor.shader\'
...loading \'scripts/lightningnew.shader\'
...loading \'scripts/logo512.shader\'
...loading \'scripts/netgraph.shader\'
...loading \'scripts/nmpgfx.shader\'
...loading \'scripts/plasmanew.shader\'
...loading \'scripts/explode1.shader\'
...loading \'scripts/gfx.shader\'
...loading \'scripts/tim.shader\'
...loading \'scripts/base.shader\'
...loading \'scripts/base_button.shader\'
...loading \'scripts/base_floor.shader\'
...loading \'scripts/base_light.shader\'
...loading \'scripts/base_object.shader\'
...loading \'scripts/base_support.shader\'
...loading \'scripts/base_trim.shader\'
...loading \'scripts/base_wall.shader\'
...loading \'scripts/common.shader\'
...loading \'scripts/ctf.shader\'
...loading \'scripts/eerie.shader\'
...loading \'scripts/gothic_block.shader\'
...loading \'scripts/gothic_floor.shader\'
...loading \'scripts/gothic_light.shader\'
...loading \'scripts/gothic_trim.shader\'
...loading \'scripts/gothic_wall.shader\'
...loading \'scripts/hell.shader\'
...loading \'scripts/liquid.shader\'
...loading \'scripts/menu.shader\'
...loading \'scripts/models.shader\'
...loading \'scripts/organics.shader\'
...loading \'scripts/sfx.shader\'
...loading \'scripts/shrine.shader\'
...loading \'scripts/skin.shader\'
...loading \'scripts/sky.shader\'
...loading \'scripts/test.shader\'
...loading \'scripts/ztn3tourney1.shader\'
...loading \'scripts/wdw3team1.shader\'
...loading \'scripts/cpm8.shader\'
...loading \'scripts/r_tourney4.shader\'
...loading \'scripts/mrcq3t3.shader\'
...loading \'scripts/mrcq3t4.shader\'
...loading \'scripts/swelt_evil8.shader\'
...loading \'scripts/cpm3a.shader\'
...loading \'scripts/swelt_majestic.shader\'
...loading \'scripts/cpm3.shader\'
...loading \'scripts/sweltdm4.shader\'
...loading \'scripts/69pickup1.shader\'
...loading \'scripts/decker_sky.shader\'
...loading \'scripts/decker_light.shader\'
...loading \'scripts/decker_sfx.shader\'
...loading \'scripts/decker_grates.shader\'
...loading \'scripts/evil8_base.shader\'
...loading \'scripts/deck-tele.shader\'
...loading \'scripts/hub3media.shader\'
...loading \'scripts/mars.shader\'
...loading \'scripts/nodm2.shader\'
...loading \'scripts/acid.shader\'
...loading \'scripts/cpm17.shader\'
...loading \'scripts/evil6.shader\'
...loading \'scripts/evil6_trims.shader\'
...loading \'scripts/sweltdm3.shader\'
...loading \'scripts/blemish.shader\'
...loading \'scripts/qfraggel2.shader\'
...loading \'scripts/mrcq3dm5.shader\'
...loading \'scripts/mrcleantex_3.shader\'
...loading \'scripts/mrcleantex_1.shader\'
...loading \'scripts/ik_sky.shader\'
...loading \'scripts/cmp11a.shader\'
...loading \'scripts/d3xf2.shader\'
...loading \'scripts/decker.shader\'
...loading \'scripts/hub3aeroq3.shader\'
----- finished R_Init -----
Loading vm file vm/ui.qvm.
VM file ui compiled to 573786 bytes of code
ui loaded in 1928768 bytes on the hunk
61 arenas parsed
32 bots parsed
PunkBuster Client: Not Connected to a Server
execing q3config.cfg
]\condump
usage: condump
]\condump c
Dumped console text to c.
Ravage Rulez !!!
moim zdaniem jest to prak paków :)
mam do cpma pare paków moze jak bedzie w pełni działać stronka www.triple-x.prv.pl to wrzuce tam do downloadu lecz narazie nie działa [1]
albo jak sciagles od razu cpma to najnowsze to najpierw scigni cpma 100 maps a pozniej przerób z 100 maps na 1.1 czy jaka tam jest [17]
JA :D
kleszcze skad wiesz ze nie ma paka jakiegos jak to co podal nie ma bledu!, to nie ta czesc konsoli ravage
\"Running in restricted demo mode\" - hmm...jakos nie przypominam sobie zebym kiedys widzial taki komunikat (ale o swoich dziurach chyba przypominac nie musze;)
> C:\Program Files\Quake III Arena\baseq3\pak0.pk3 (3539 files)
>
> not on the pure list
a w tym zapewne tkwi twoj problem :>
zapewne probujesz dostac sie na pure serwer (czyli tylko oryginalne packi q3) i masz uszkodzonego pak0.pk3
edytowale go moze?:] dodales jakies modele? usunales muze/filmy?;]
zalatw se oryginalny plik (479 493 658 bajtow)
[green]...www.lowiecki.pl/gdansk/cietrzew/glosy/dzik.mp3dzik jest dziki, www.lowiecki.pl/gdansk/cietrzew/glosy/dzik.mp3dzik jest zly...[/color][yellow] ale pomoze, jezeli moze [/color][img]www.q3arena.gry.wp.pl/board/img/mordki/55.gif[/img]
[b][white]PRO[/color][blue]MO[/color][red]...
Ja proponuje reinstalke Q3 !
Najczęściej pomaga [17]
Configa i mapki zrzuć sobie do innego folderu , albo przegraj
pak0.pk3 z płyty q3
> a w tym zapewne tkwi twoj problem :>
> PunkBuster Client: PunkBuster Client (v1.034 | A0) Enabled
>
> PunkBuster Server: PunkBuster Server (v0.993 | A0 C0.0) DISABLED
moze to przez pb wpisz pb_sv_enable pb_sv_update i pb_cl_enable
JA :D
ta zdecydowanie reinstal [7]
Activ [ od 12.03.1998 do 3.05.2002]Online
Inactiv[ od 3.05.2002 do 28.04.04]Online
WIELKI OBECNY NA SCENIE:D [od 29.04.04]
nohand|m3 od [13.04.2005]
Wiesz czym sie rózni profesjonalista od amatora?
Jeden to lubi drugi to umie:D (c)