mam bardzo podobny problem :) czytalem wyzej i skorzystalem z tej kmendy co dal fhantom :) /condump goku.txt <-tej wlasnie
C:\Program Files\Quake III Arena\osp\zz-osp-pak0.pk3 (1045 files)
C:\Program Files\Quake III Arena\osp\z-osp-ngi.pk3 (6 files)
C:\Program Files\Quake III Arena/osp
C:\Program Files\Quake III Arena\baseq3\pak8.pk3 (9 files)
C:\Program Files\Quake III Arena\baseq3\pak7.pk3 (4 files)
C:\Program Files\Quake III Arena\baseq3\pak6.pk3 (64 files)
C:\Program Files\Quake III Arena\baseq3\pak5.pk3 (7 files)
C:\Program Files\Quake III Arena\baseq3\pak4.pk3 (272 files)
C:\Program Files\Quake III Arena\baseq3\pak3.pk3 (4 files)
C:\Program Files\Quake III Arena\baseq3\pak2.pk3 (148 files)
C:\Program Files\Quake III Arena\baseq3\pak1.pk3 (26 files)
C:\Program Files\Quake III Arena\baseq3\pak0.pk3 (3539 files)
C:\Program Files\Quake III Arena\baseq3\overkill.pk3 (8 files)
C:\Program Files\Quake III Arena\baseq3\ospra3map9.pk3 (47 files)
C:\Program Files\Quake III Arena\baseq3\ospra3map7.pk3 (38 files)
C:\Program Files\Quake III Arena\baseq3\ospra3map13.pk3 (53 files)
C:\Program Files\Quake III Arena\baseq3\OspRa3map1.pk3 (23 files)
C:\Program Files\Quake III Arena\baseq3\6++.pk3 (9 files)
C:\Program Files\Quake III Arena/baseq3
21748 files in pk3 files
Hunk_Clear: reset the hunk ok
----- Initializing Renderer ----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\SYSTEM\opengl32.dll' ): succeeded
...setting mode 4: 800 600 W
...created window@166,120 (806x625)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 0 )
...29 PFDs found
...hardware acceleration found
...PIXELFORMAT 3 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...ignoring GL_S3_s3tc
...using GL_EXT_texture_env_add
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...WGL_3DFX_gamma_control not found
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce2 MX/AGP/3DNOW!
GL_VERSION: 1.2.1
GL_EXTENSIONS: GL_ARB_multitexture GL_ARB_texture_compression
GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix
GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax
GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_fog_coord
GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters
GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color
GL_EXT_shared_texture_palette GL_EXT_stencil_wrap
GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3
GL_EXT_texture_cube_map GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod
GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array
GL_EXT_vertex_weighting GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region
GL_NV_blend_square GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent
GL_NV_register_combiners GL_NV_texgen_emboss GL_NV_texgen_reflection
GL_NV_texture_env_combine4 GL_NV_vertex_array_range GL_S3_s3tc
GL_SGIS_multitexture GL_SGIS_texture_lod GL_WIN_swap_hint
WGL_EXT_swap_control GL_Autodesk_valid_back_buffer_hint
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 2
PIXELFORMAT: color(16-bits) Z(16-bit) stencil(0-bits)
MODE: 4, 800 x 600 windowed hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU: AMD w/ 3DNow!
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
HACK: using vertex lightmap approximation
Initializing Shaders
...loading 'scripts/gfx3.shader'
...loading 'scripts/ospdm5.shader'
...loading 'scripts/ospdm12door.shader'
...loading 'scripts/ospdm12.shader'
...loading 'scripts/grenadecpma.shader'
...loading 'scripts/plasmanew.shader'
...loading 'scripts/lightningnew.shader'
...loading 'scripts/crosshairs.shader'
...loading 'scripts/nmpgfx.shader'
...loading 'scripts/decal.shader'
...loading 'scripts/greenarmor.shader'
...loading 'scripts/players.shader'
...loading 'scripts/bal3scrap.shader'
...loading 'scripts/charon_dm9.shader'
...loading 'scripts/dboxctf2a.shader'
...loading 'scripts/jalt2osp.shader'
...loading 'scripts/mrcq3t4.shader'
...loading 'scripts/mrcq3t6.shader'
...loading 'scripts/newedge.shader'
...loading 'scripts/newedge_pub.shader'
...loading 'scripts/nnk05.shader'
...loading 'scripts/nunukciel04.shader'
...loading 'scripts/ospdm11.shader'
...loading 'scripts/ospdm8.shader'
...loading 'scripts/polo3dm4.shader'
...loading 'scripts/purple.shader'
...loading 'scripts/ra3textureset1.shader'
...loading 'scripts/sgtghost.shader'
...loading 'scripts/sg_osp.shader'
...loading 'scripts/wnoise.shader'
...loading 'scripts/explode1.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/tim.shader'
...loading 'scripts/base.shader'
...loading 'scripts/base_button.shader'
...loading 'scripts/base_floor.shader'
...loading 'scripts/base_light.shader'
...loading 'scripts/base_object.shader'
...loading 'scripts/base_support.shader'
...loading 'scripts/base_trim.shader'
...loading 'scripts/base_wall.shader'
...loading 'scripts/common.shader'
...loading 'scripts/ctf.shader'
...loading 'scripts/eerie.shader'
...loading 'scripts/gothic_block.shader'
...loading 'scripts/gothic_floor.shader'
...loading 'scripts/gothic_light.shader'
...loading 'scripts/gothic_trim.shader'
...loading 'scripts/gothic_wall.shader'
...loading 'scripts/hell.shader'
...loading 'scripts/liquid.shader'
...loading 'scripts/menu.shader'
...loading 'scripts/models.shader'
...loading 'scripts/organics.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/shrine.shader'
...loading 'scripts/skin.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/test.shader'
...loading 'scripts/overkill.shader'
...loading 'scripts/g1zm0_floor.shader'
...loading 'scripts/g1zm0_glass.shader'
...loading 'scripts/g1zm0_wall.shader'
...loading 'scripts/g1zm0_misc.shader'
...loading 'scripts/g1zm0_skies.shader'
...loading 'scripts/bigra3.shader'
...loading 'scripts/blueinflictsky.shader'
...loading 'scripts/infblood.shader'
...loading 'scripts/inflictpimp.shader'
...loading 'scripts/inflicts_sky.shader'
...loading 'scripts/ra3.shader'
...loading 'scripts/ra3logo1.shader'
...loading 'scripts/liquids.shader'
...loading 'scripts/crc.shader'
...loading 'scripts/fira3.shader'
...loading 'scripts/uvm.shader'
...loading 'scripts/6+.shader'
...loading 'scripts/slamp.shader'
----- finished R_Init -----
Loading vm file vm/ui.qvm.
VM file ui compiled to 585280 bytes of code
ui loaded in 1948224 bytes on the hunk
56 arenas parsed
33 bots parsed
Initializing DirectInput...
DirectInput initialized.
]\reco
reconnect
record
]\reconnect
Resolving update.quake3arena.com
update.quake3arena.com resolved to 192.246.40.56:27951
195.117.56.101:27960 resolved to 195.117.56.101:27960
PunkBuster Client: Connected to Server 195.117.56.101:27960
mis-typed CD key?Unwanted challenge response received. Ignored.
mis-typed CD key?----- FS_Startup -----
Current search path:
C:\Program Files\Quake III Arena\osp\zz-osp-server3a.pk3 (2 files)
on the pure list
C:\Program Files\Quake III Arena\osp\zz-osp-server3.pk3 (2 files)
on the pure list
C:\Program Files\Quake III Arena\osp\zz-osp-server1.pk3 (2 files)
on the pure list
C:\Program Files\Quake III Arena\osp\zz-osp-server0.pk3 (2 files)
on the pure list
C:\Program Files\Quake III Arena\osp\zz-osp-pak3.pk3 (2 files)
on the pure list
C:\Program Files\Quake III Arena\osp\zz-osp-pak2.pk3 (7 files)
on the pure list
C:\Program Files\Quake III Arena\osp\zz-osp-pak1.pk3 (110 files)
on the pure list
C:\Program Files\Quake III Arena\osp\zz-osp-pak0.pk3 (1045 files)
on the pure list
C:\Program Files\Quake III Arena\baseq3\overkill.pk3 (8 files)
on the pure list
C:\Program Files\Quake III Arena\baseq3\ospra3map9.pk3 (47 files)
on the pure list
C:\Program Files\Quake III Arena\baseq3\OspRa3map1.pk3 (23 files)
on the pure list
C:\Program Files\Quake III Arena\baseq3\6++.pk3 (9 files)
on the pure list
C:\Program Files\Quake III Arena\baseq3\pak8.pk3 (9 files)
on the pure list
C:\Program Files\Quake III Arena\baseq3\pak7.pk3 (4 files)
on the pure list
C:\Program Files\Quake III Arena\baseq3\pak6.pk3 (64 files)
on the pure list
C:\Program Files\Quake III Arena\baseq3\pak5.pk3 (7 files)
on the pure list
C:\Program Files\Quake III Arena\baseq3\pak4.pk3 (272 files)
on the pure list
C:\Program Files\Quake III Arena\baseq3\pak3.pk3 (4 files)
on the pure list
C:\Program Files\Quake III Arena\baseq3\pak2.pk3 (148 files)
on the pure list
C:\Program Files\Quake III Arena\baseq3\pak1.pk3 (26 files)
on the pure list
C:\Program Files\Quake III Arena\osp\zz-osp-server2.pk3 (2 files)
not on the pure list
C:\Program Files\Quake III Arena\osp\zz-osp-server2.8becf424.pk3 (2 files)
not on the pure list
C:\Program Files\Quake III Arena\osp\zz-osp-server1.8172aba8.pk3 (2 files)
on the pure list
C:\Program Files\Quake III Arena\osp\zz-osp-server0.c258322c.pk3 (2 files)
on the pure list
C:\Program Files\Quake III Arena\osp\z-osp-ngi.pk3 (6 files)
not on the pure list
C:\Program Files\Quake III Arena/osp
C:\Program Files\Quake III Arena\baseq3\pak0.pk3 (3539 files)
not on the pure list
C:\Program Files\Quake III Arena\baseq3\ospra3map7.pk3 (38 files)
not on the pure list
C:\Program Files\Quake III Arena\baseq3\ospra3map13.pk3 (53 files)
not on the pure list
C:\Program Files\Quake III Arena/baseq3
27185 files in pk3 files
Running in restricted demo mode.
----- FS_Startup -----
Current search path:
C:\Program Files\Quake III Arena/demota
27185 files in pk3 files
----- FS_Startup -----
Current search path:
C:\Program Files\Quake III Arena\osp\zz-osp-server3a.pk3 (2 files)
C:\Program Files\Quake III Arena\osp\zz-osp-server3.pk3 (2 files)
C:\Program Files\Quake III Arena\osp\zz-osp-server2.pk3 (2 files)
C:\Program Files\Quake III Arena\osp\zz-osp-server2.8becf424.pk3 (2 files)
C:\Program Files\Quake III Arena\osp\zz-osp-server1.pk3 (2 files)
C:\Program Files\Quake III Arena\osp\zz-osp-server1.8172aba8.pk3 (2 files)
C:\Program Files\Quake III Arena\osp\zz-osp-server0.pk3 (2 files)
C:\Program Files\Quake III Arena\osp\zz-osp-server0.c258322c.pk3 (2 files)
C:\Program Files\Quake III Arena\osp\zz-osp-pak3.pk3 (2 files)
C:\Program Files\Quake III Arena\osp\zz-osp-pak2.pk3 (7 files)
C:\Program Files\Quake III Arena\osp\zz-osp-pak1.pk3 (110 files)
C:\Program Files\Quake III Arena\osp\zz-osp-pak0.pk3 (1045 files)
C:\Program Files\Quake III Arena\osp\z-osp-ngi.pk3 (6 files)
C:\Program Files\Quake III Arena/osp
C:\Program Files\Quake III Arena\baseq3\pak8.pk3 (9 files)
C:\Program Files\Quake III Arena\baseq3\pak7.pk3 (4 files)
C:\Program Files\Quake III Arena\baseq3\pak6.pk3 (64 files)
C:\Program Files\Quake III Arena\baseq3\pak5.pk3 (7 files)
C:\Program Files\Quake III Arena\baseq3\pak4.pk3 (272 files)
C:\Program Files\Quake III Arena\baseq3\pak3.pk3 (4 files)
C:\Program Files\Quake III Arena\baseq3\pak2.pk3 (148 files)
C:\Program Files\Quake III Arena\baseq3\pak1.pk3 (26 files)
C:\Program Files\Quake III Arena\baseq3\pak0.pk3 (3539 files)
C:\Program Files\Quake III Arena\baseq3\overkill.pk3 (8 files)
C:\Program Files\Quake III Arena\baseq3\ospra3map9.pk3 (47 files)
C:\Program Files\Quake III Arena\baseq3\ospra3map7.pk3 (38 files)
C:\Program Files\Quake III Arena\baseq3\ospra3map13.pk3 (53 files)
C:\Program Files\Quake III Arena\baseq3\OspRa3map1.pk3 (23 files)
C:\Program Files\Quake III Arena\baseq3\6++.pk3 (9 files)
C:\Program Files\Quake III Arena/baseq3
32622 files in pk3 files
ERROR: Invalid game folder
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce2 MX/AGP/3DNOW!
GL_VERSION: 1.2.1
GL_EXTENSIONS: GL_ARB_multitexture GL_ARB_texture_compression
GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix
GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax
GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_fog_coord
GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters
GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color
GL_EXT_shared_texture_palette GL_EXT_stencil_wrap
GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3
GL_EXT_texture_cube_map GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod
GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array
GL_EXT_vertex_weighting GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region
GL_NV_blend_square GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent
GL_NV_register_combiners GL_NV_texgen_emboss GL_NV_texgen_reflection
GL_NV_texture_env_combine4 GL_NV_vertex_array_range GL_S3_s3tc
GL_SGIS_multitexture GL_SGIS_texture_lod GL_WIN_swap_hint
WGL_EXT_swap_control GL_Autodesk_valid_back_buffer_hint
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 2
PIXELFORMAT: color(16-bits) Z(16-bit) stencil(0-bits)
MODE: 4, 800 x 600 windowed hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU: AMD w/ 3DNow!
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
HACK: using vertex lightmap approximation
Initializing Shaders
...loading 'scripts/gfx3.shader'
...loading 'scripts/ospdm5.shader'
...loading 'scripts/ospdm12door.shader'
...loading 'scripts/ospdm12.shader'
...loading 'scripts/grenadecpma.shader'
...loading 'scripts/plasmanew.shader'
...loading 'scripts/lightningnew.shader'
...loading 'scripts/crosshairs.shader'
...loading 'scripts/nmpgfx.shader'
...loading 'scripts/decal.shader'
...loading 'scripts/greenarmor.shader'
...loading 'scripts/players.shader'
...loading 'scripts/bal3scrap.shader'
...loading 'scripts/charon_dm9.shader'
...loading 'scripts/dboxctf2a.shader'
...loading 'scripts/jalt2osp.shader'
...loading 'scripts/mrcq3t4.shader'
...loading 'scripts/mrcq3t6.shader'
...loading 'scripts/newedge.shader'
...loading 'scripts/newedge_pub.shader'
...loading 'scripts/nnk05.shader'
...loading 'scripts/nunukciel04.shader'
...loading 'scripts/ospdm11.shader'
...loading 'scripts/ospdm8.shader'
...loading 'scripts/polo3dm4.shader'
...loading 'scripts/purple.shader'
...loading 'scripts/ra3textureset1.shader'
...loading 'scripts/sgtghost.shader'
...loading 'scripts/sg_osp.shader'
...loading 'scripts/wnoise.shader'
...loading 'scripts/explode1.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/tim.shader'
...loading 'scripts/base.shader'
...loading 'scripts/base_button.shader'
...loading 'scripts/base_floor.shader'
...loading 'scripts/base_light.shader'
...loading 'scripts/base_object.shader'
...loading 'scripts/base_support.shader'
...loading 'scripts/base_trim.shader'
...loading 'scripts/base_wall.shader'
...loading 'scripts/common.shader'
...loading 'scripts/ctf.shader'
...loading 'scripts/eerie.shader'
...loading 'scripts/gothic_block.shader'
...loading 'scripts/gothic_floor.shader'
...loading 'scripts/gothic_light.shader'
...loading 'scripts/gothic_trim.shader'
...loading 'scripts/gothic_wall.shader'
...loading 'scripts/hell.shader'
...loading 'scripts/liquid.shader'
...loading 'scripts/menu.shader'
...loading 'scripts/models.shader'
...loading 'scripts/organics.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/shrine.shader'
...loading 'scripts/skin.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/test.shader'
...loading 'scripts/overkill.shader'
...loading 'scripts/g1zm0_floor.shader'
...loading 'scripts/g1zm0_glass.shader'
...loading 'scripts/g1zm0_wall.shader'
...loading 'scripts/g1zm0_misc.shader'
...loading 'scripts/g1zm0_skies.shader'
...loading 'scripts/bigra3.shader'
...loading 'scripts/blueinflictsky.shader'
...loading 'scripts/infblood.shader'
...loading 'scripts/inflictpimp.shader'
...loading 'scripts/inflicts_sky.shader'
...loading 'scripts/ra3.shader'
...loading 'scripts/ra3logo1.shader'
...loading 'scripts/liquids.shader'
...loading 'scripts/crc.shader'
...loading 'scripts/fira3.shader'
...loading 'scripts/uvm.shader'
...loading 'scripts/6+.shader'
...loading 'scripts/slamp.shader'
----- finished R_Init -----
Loading vm file vm/ui.qvm.
VM file ui compiled to 585280 bytes of code
ui loaded in 1948224 bytes on the hunk
56 arenas parsed
33 bots parsed
PunkBuster Client: Not Connected to a Server
execing q3config.cfg
]/condump goku.txt
Dumped console text to goku.txt.