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quake.net.pl » Polskie Centrum Quake od 1998 roku



Wersja: Jasna / Ciemna

Prośba o pomoc.

Aferkaa

Gravatar

Od: 2009-05-25

Ranga: Newbie

Dodano dnia: 2009-06-09 16:09:28

Witam.
Na początek podkreślę że: szukałam, szukałam i jeszcze raz szukałam! Wywala mnie z map :( . Nie ze wszystkich chociaż nie mam pojęcia jaka w tym zależność. Gram głównie w e+ ale problem dotyczy tez innych modów. A to pokazuje mi konsola:

Q3 1.32 win-x86 Oct 7 2002
----- FS_Startup -----
Current search path:
C:\Program Files\Quake III Arena\baseq3\w3mansion_ctf.pk3 (58 files)
C:\Program Files\Quake III Arena\baseq3\tswall2.pk3 (5 files)
C:\Program Files\Quake III Arena\baseq3\tsu-metro.pk3 (13 files)
C:\Program Files\Quake III Arena\baseq3\tsu-dround.pk3 (10 files)
C:\Program Files\Quake III Arena\baseq3\test_clockbox.pk3 (6 files)
C:\Program Files\Quake III Arena\baseq3\stchctf10a.pk3 (155 files)
C:\Program Files\Quake III Arena\baseq3\reptctf3.pk3 (49 files)
C:\Program Files\Quake III Arena\baseq3\q3sod7.pk3 (11 files)
C:\Program Files\Quake III Arena\baseq3\q3sod5.pk3 (20 files)
C:\Program Files\Quake III Arena\baseq3\q3sod4.pk3 (11 files)
C:\Program Files\Quake III Arena\baseq3\q3sod3.pk3 (19 files)
C:\Program Files\Quake III Arena\baseq3\q3nw2.pk3 (5 files)
C:\Program Files\Quake III Arena\baseq3\q3mdctf1.pk3 (53 files)
C:\Program Files\Quake III Arena\baseq3\q3d13ctf5.pk3 (16 files)
C:\Program Files\Quake III Arena\baseq3\psycho_ctf.pk3 (48 files)
C:\Program Files\Quake III Arena\baseq3\psidm7.pk3 (60 files)
C:\Program Files\Quake III Arena\baseq3\place_of_camps.pk3 (3 files)
C:\Program Files\Quake III Arena\baseq3\pak8.pk3 (9 files)
C:\Program Files\Quake III Arena\baseq3\pak7.pk3 (4 files)
C:\Program Files\Quake III Arena\baseq3\pak6.pk3 (64 files)
C:\Program Files\Quake III Arena\baseq3\pak5.pk3 (7 files)
C:\Program Files\Quake III Arena\baseq3\pak4.pk3 (272 files)
C:\Program Files\Quake III Arena\baseq3\pak3.pk3 (4 files)
C:\Program Files\Quake III Arena\baseq3\pak2.pk3 (148 files)
C:\Program Files\Quake III Arena\baseq3\pak1.pk3 (26 files)
C:\Program Files\Quake III Arena\baseq3\pak0.pk3 (3539 files)
C:\Program Files\Quake III Arena\baseq3\overkill.pk3 (8 files)
C:\Program Files\Quake III Arena\baseq3\ospra3map1.pk3 (23 files)
C:\Program Files\Quake III Arena\baseq3\nodm18.pk3 (74 files)
C:\Program Files\Quake III Arena\baseq3\map_cpm27.pk3 (95 files)
C:\Program Files\Quake III Arena\baseq3\map_cpm18r.pk3 (79 files)
C:\Program Files\Quake III Arena\baseq3\map_cpm14.pk3 (86 files)
C:\Program Files\Quake III Arena\baseq3\map-xcm_tricks2.pk3 (165 files)
C:\Program Files\Quake III Arena\baseq3\map-q3dm11+.pk3 (38 files)
C:\Program Files\Quake III Arena\baseq3\map-poq3dm5.pk3 (16 files)
C:\Program Files\Quake III Arena\baseq3\map-mkbase.pk3 (90 files)
C:\Program Files\Quake III Arena\baseq3\map-cpm9.pk3 (10 files)
C:\Program Files\Quake III Arena\baseq3\map-7++.pk3 (7 files)
C:\Program Files\Quake III Arena\baseq3\fortress.pk3 (125 files)
C:\Program Files\Quake III Arena\baseq3\bur1.pk3 (8 files)
C:\Program Files\Quake III Arena\baseq3\6++.pk3 (9 files)
C:\Program Files\Quake III Arena/baseq3

5448 files in pk3 files
execing default.cfg
execing q3config.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
...detecting CPU, found logfile opened on Tue Jun 09 15:01:51 2009

AMD w/ 3DNow!

------- Input Initialization -------
No window for DirectInput mouse init, delaying

Joystick is not active.

----- Client Initialization -----

----- Initializing Renderer ----

----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded
...setting mode 3: 640 480 FS
...using colorsbits of 32
...calling CDS: failed, bad mode
...trying next higher resolution: ok
...registered window class
...created window@0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 0 )
...79 PFDs found
...hardware acceleration found
...PIXELFORMAT 6 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...ignoring GL_S3_s3tc
...using GL_EXT_texture_env_add
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...WGL_3DFX_gamma_control not found

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce FX 5200/AGP/SSE/3DNOW!
GL_VERSION: 2.1.2
GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 4

PIXELFORMAT: color(16-bits) Z(24-bit) stencil(0-bits)
MODE: 3, 640 x 480 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: AMD w/ 3DNow!
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
HACK: using vertex lightmap approximation
Initializing Shaders
...loading 'scripts/bgc.shader'
...loading 'scripts/iz.shader'
...loading 'scripts/liquids.shader'
...loading 'scripts/outsource.shader'
...loading 'scripts/posters.shader'
...loading 'scripts/w.shader'
...loading 'scripts/tswall2.shader'
...loading 'scripts/tsu-metro.shader'
...loading 'scripts/tsu-dround.shader'
...loading 'scripts/test_clockbox.shader'
...loading 'scripts/stchctf10.shader'
...loading 'scripts/stchctf10a.shader'
...loading 'scripts/stchctf10_cardigan.shader'
...loading 'scripts/stchctf10_unknown.shader'
...loading 'scripts/stchctf10_custom.shader'
...loading 'scripts/skullcam.shader'
...loading 'scripts/q3sod5.shader'
...loading 'scripts/q3sod4.shader'
...loading 'scripts/ctf_unified.shader'
...loading 'scripts/matts.shader'
...loading 'scripts/q3d13ctf.shader'
...loading 'scripts/psycho_ctf.shader'
...loading 'scripts/skies.shader'
...loading 'scripts/slinki4-sh.shader'
...loading 'scripts/psidm7.shader'
...loading 'scripts/place_of_camps.shader'
...loading 'scripts/lightningnew.shader'
...loading 'scripts/explode1.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/tim.shader'
...loading 'scripts/base.shader'
...loading 'scripts/base_button.shader'
...loading 'scripts/base_floor.shader'
...loading 'scripts/base_light.shader'
...loading 'scripts/base_object.shader'
...loading 'scripts/base_support.shader'
...loading 'scripts/base_trim.shader'
...loading 'scripts/base_wall.shader'
...loading 'scripts/common.shader'
...loading 'scripts/ctf.shader'
...loading 'scripts/eerie.shader'
...loading 'scripts/gothic_block.shader'
...loading 'scripts/gothic_floor.shader'
...loading 'scripts/gothic_light.shader'
...loading 'scripts/gothic_trim.shader'
...loading 'scripts/gothic_wall.shader'
...loading 'scripts/hell.shader'
...loading 'scripts/liquid.shader'
...loading 'scripts/menu.shader'
...loading 'scripts/models.shader'
...loading 'scripts/organics.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/shrine.shader'
...loading 'scripts/skin.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/test.shader'
...loading 'scripts/overkill.shader'
...loading 'scripts/fira3.shader'
...loading 'scripts/ra3.shader'
...loading 'scripts/uvm.shader'
...loading 'scripts/nodm18.shader'
...loading 'scripts/sockisland.shader'
...loading 'scripts/cpm27.shader'
...loading 'scripts/lun_cpm18.shader'
...loading 'scripts/qfraggel2.shader'
...loading 'scripts/af3gate.shader'
...loading 'scripts/cardigan_skies.shader'
...loading 'scripts/classic2_0.shader'
...loading 'scripts/cos1.shader'
...loading 'scripts/dash_earth.shader'
...loading 'scripts/dash_earthctf.shader'
...loading 'scripts/egyptsoc_af3gate.shader'
...loading 'scripts/evil8_base.shader'
...loading 'scripts/instactf.shader'
...loading 'scripts/scorpion.shader'
...loading 'scripts/scorpion1v1.shader'
...loading 'scripts/soul3_sfx.shader'
...loading 'scripts/dash_waterfall.shader'
...loading 'scripts/q3dm11+.shader'
...loading 'scripts/poq3dm5.shader'
...loading 'scripts/mkbase_trim.shader'
...loading 'scripts/mkbase_concrete.shader'
...loading 'scripts/mkbase_light.shader'
...loading 'scripts/mkbase_metal.shader'
...loading 'scripts/mkbase_sky.shader'
...loading 'scripts/wdw3team1.shader'
...loading 'scripts/fortress.shader'
...loading 'scripts/bur1.shader'
...loading 'scripts/6+.shader'
...loading 'scripts/slamp.shader'
----- finished R_Init -----

------- sound initialization -------
Initializing DirectSound

locked hardware. ok

----- Sound Info -----
sound system is muted
1 stereo
32768 samples
16 samplebits
1 submission_chunk
22050 speed
0x11858060 dma buffer

No background file.

Sound memory manager started
Loading dll file ui.
Failed to load dll, looking for qvm.
Loading vm file vm/ui.qvm.
VM file ui compiled to 594408 bytes of code
ui loaded in 1963008 bytes on the hunk
58 arenas parsed
1 arenas ignored to make count divisible by 4
32 bots parsed
--- Common Initialization Complete ---
Winsock Initialized
Opening IP socket: localhost:27960
Hostname: DOM-2213E89B470
IP: 89.101.49.128
Working directory: C:\Program Files\Quake III Arena
PunkBuster Client: PunkBuster Client (v0.993 | A0) DISABLED
PunkBuster Server: PunkBuster Server (v0.993 | A0 C0.0) DISABLED
Proceeding with delayed mouse init
Initializing DirectInput...
DirectInput initialized.
Requesting servers from the master...
CL_ServersResponsePacket
195 servers parsed (total 195)
CL_ServersResponsePacket
195 servers parsed (total 390)
CL_ServersResponsePacket
195 servers parsed (total 585)
CL_ServersResponsePacket
195 servers parsed (total 780)
CL_ServersResponsePacket
195 servers parsed (total 975)
CL_ServersResponsePacket
195 servers parsed (total 1170)
CL_ServersResponsePacket
195 servers parsed (total 1365)
CL_ServersResponsePacket
195 servers parsed (total 1560)
CL_ServersResponsePacket
195 servers parsed (total 1755)
CL_ServersResponsePacket
195 servers parsed (total 1950)
trying levelshots/UT4_KINGDOM.TGA...
trying levelshots/ZTN3TOURNEY1.TGA...
trying levelshots/UT4_HARBORTOWN.TGA...
Resolving update.quake3arena.com
update.quake3arena.com resolved to 192.246.40.56:27951
213.60.129.1:27969 resolved to 213.60.129.1:27969
Resolving authorize.quake3arena.com
authorize.quake3arena.com resolved to 192.246.40.56:27952
Wellcome to RailTAG+ server
Wellcome to RailTAG+ server
Wellcome to RailTAG+ server
----- FS_Startup -----
Current search path:
C:\Program Files\Quake III Arena\excessiveplus\pak3.pk3 (35 files)
C:\Program Files\Quake III Arena\excessiveplus\pak0.pk3 (812 files)
C:\Program Files\Quake III Arena/excessiveplus
C:\Program Files\Quake III Arena\baseq3\w3mansion_ctf.pk3 (58 files)
C:\Program Files\Quake III Arena\baseq3\tswall2.pk3 (5 files)
C:\Program Files\Quake III Arena\baseq3\tsu-metro.pk3 (13 files)
C:\Program Files\Quake III Arena\baseq3\tsu-dround.pk3 (10 files)
C:\Program Files\Quake III Arena\baseq3\test_clockbox.pk3 (6 files)
C:\Program Files\Quake III Arena\baseq3\stchctf10a.pk3 (155 files)
C:\Program Files\Quake III Arena\baseq3\reptctf3.pk3 (49 files)
C:\Program Files\Quake III Arena\baseq3\q3sod7.pk3 (11 files)
C:\Program Files\Quake III Arena\baseq3\q3sod5.pk3 (20 files)
C:\Program Files\Quake III Arena\baseq3\q3sod4.pk3 (11 files)
C:\Program Files\Quake III Arena\baseq3\q3sod3.pk3 (19 files)
C:\Program Files\Quake III Arena\baseq3\q3nw2.pk3 (5 files)
C:\Program Files\Quake III Arena\baseq3\q3mdctf1.pk3 (53 files)
C:\Program Files\Quake III Arena\baseq3\q3d13ctf5.pk3 (16 files)
C:\Program Files\Quake III Arena\baseq3\psycho_ctf.pk3 (48 files)
C:\Program Files\Quake III Arena\baseq3\psidm7.pk3 (60 files)
C:\Program Files\Quake III Arena\baseq3\place_of_camps.pk3 (3 files)
C:\Program Files\Quake III Arena\baseq3\pak8.pk3 (9 files)
C:\Program Files\Quake III Arena\baseq3\pak7.pk3 (4 files)
C:\Program Files\Quake III Arena\baseq3\pak6.pk3 (64 files)
C:\Program Files\Quake III Arena\baseq3\pak5.pk3 (7 files)
C:\Program Files\Quake III Arena\baseq3\pak4.pk3 (272 files)
C:\Program Files\Quake III Arena\baseq3\pak3.pk3 (4 files)
C:\Program Files\Quake III Arena\baseq3\pak2.pk3 (148 files)
C:\Program Files\Quake III Arena\baseq3\pak1.pk3 (26 files)
C:\Program Files\Quake III Arena\baseq3\pak0.pk3 (3539 files)
C:\Program Files\Quake III Arena\baseq3\overkill.pk3 (8 files)
C:\Program Files\Quake III Arena\baseq3\ospra3map1.pk3 (23 files)
C:\Program Files\Quake III Arena\baseq3\nodm18.pk3 (74 files)
C:\Program Files\Quake III Arena\baseq3\map_cpm27.pk3 (95 files)
C:\Program Files\Quake III Arena\baseq3\map_cpm18r.pk3 (79 files)
C:\Program Files\Quake III Arena\baseq3\map_cpm14.pk3 (86 files)
C:\Program Files\Quake III Arena\baseq3\map-xcm_tricks2.pk3 (165 files)
C:\Program Files\Quake III Arena\baseq3\map-q3dm11+.pk3 (38 files)
C:\Program Files\Quake III Arena\baseq3\map-poq3dm5.pk3 (16 files)
C:\Program Files\Quake III Arena\baseq3\map-mkbase.pk3 (90 files)
C:\Program Files\Quake III Arena\baseq3\map-cpm9.pk3 (10 files)
C:\Program Files\Quake III Arena\baseq3\map-7++.pk3 (7 files)
C:\Program Files\Quake III Arena\baseq3\fortress.pk3 (125 files)
C:\Program Files\Quake III Arena\baseq3\bur1.pk3 (8 files)
C:\Program Files\Quake III Arena\baseq3\6++.pk3 (9 files)
C:\Program Files\Quake III Arena/baseq3

handle 1: qconsole.log

11743 files in pk3 files
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce FX 5200/AGP/SSE/3DNOW!
GL_VERSION: 2.1.2
GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 4

PIXELFORMAT: color(16-bits) Z(24-bit) stencil(0-bits)
MODE: 3, 640 x 480 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: AMD w/ 3DNow!
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
HACK: using vertex lightmap approximation
Initializing Shaders
...loading 'scripts/xp_gfx.shader'
...loading 'scripts/xp_skins.shader'
...loading 'scripts/xp_npm.shader'
...loading 'scripts/xp_chatbubble.shader'
...loading 'scripts/bgc.shader'
...loading 'scripts/iz.shader'
...loading 'scripts/liquids.shader'
...loading 'scripts/outsource.shader'
...loading 'scripts/posters.shader'
...loading 'scripts/w.shader'
...loading 'scripts/tswall2.shader'
...loading 'scripts/tsu-metro.shader'
...loading 'scripts/tsu-dround.shader'
...loading 'scripts/test_clockbox.shader'
...loading 'scripts/stchctf10.shader'
...loading 'scripts/stchctf10a.shader'
...loading 'scripts/stchctf10_cardigan.shader'
...loading 'scripts/stchctf10_unknown.shader'
...loading 'scripts/stchctf10_custom.shader'
...loading 'scripts/skullcam.shader'
...loading 'scripts/q3sod5.shader'
...loading 'scripts/q3sod4.shader'
...loading 'scripts/ctf_unified.shader'
...loading 'scripts/matts.shader'
...loading 'scripts/q3d13ctf.shader'
...loading 'scripts/psycho_ctf.shader'
...loading 'scripts/skies.shader'
...loading 'scripts/slinki4-sh.shader'
...loading 'scripts/psidm7.shader'
...loading 'scripts/place_of_camps.shader'
...loading 'scripts/lightningnew.shader'
...loading 'scripts/explode1.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/tim.shader'
...loading 'scripts/base.shader'
...loading 'scripts/base_button.shader'
...loading 'scripts/base_floor.shader'
...loading 'scripts/base_light.shader'
...loading 'scripts/base_object.shader'
...loading 'scripts/base_support.shader'
...loading 'scripts/base_trim.shader'
...loading 'scripts/base_wall.shader'
...loading 'scripts/common.shader'
...loading 'scripts/ctf.shader'
...loading 'scripts/eerie.shader'
...loading 'scripts/gothic_block.shader'
...loading 'scripts/gothic_floor.shader'
...loading 'scripts/gothic_light.shader'
...loading 'scripts/gothic_trim.shader'
...loading 'scripts/gothic_wall.shader'
...loading 'scripts/hell.shader'
...loading 'scripts/liquid.shader'
...loading 'scripts/menu.shader'
...loading 'scripts/models.shader'
...loading 'scripts/organics.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/shrine.shader'
...loading 'scripts/skin.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/test.shader'
...loading 'scripts/overkill.shader'
...loading 'scripts/fira3.shader'
...loading 'scripts/ra3.shader'
...loading 'scripts/uvm.shader'
...loading 'scripts/nodm18.shader'
...loading 'scripts/sockisland.shader'
...loading 'scripts/cpm27.shader'
...loading 'scripts/lun_cpm18.shader'
...loading 'scripts/qfraggel2.shader'
...loading 'scripts/af3gate.shader'
...loading 'scripts/cardigan_skies.shader'
...loading 'scripts/classic2_0.shader'
...loading 'scripts/cos1.shader'
...loading 'scripts/dash_earth.shader'
...loading 'scripts/dash_earthctf.shader'
...loading 'scripts/egyptsoc_af3gate.shader'
...loading 'scripts/evil8_base.shader'
...loading 'scripts/instactf.shader'
...loading 'scripts/scorpion.shader'
...loading 'scripts/scorpion1v1.shader'
...loading 'scripts/soul3_sfx.shader'
...loading 'scripts/dash_waterfall.shader'
...loading 'scripts/q3dm11+.shader'
...loading 'scripts/poq3dm5.shader'
...loading 'scripts/mkbase_trim.shader'
...loading 'scripts/mkbase_concrete.shader'
...loading 'scripts/mkbase_light.shader'
...loading 'scripts/mkbase_metal.shader'
...loading 'scripts/mkbase_sky.shader'
...loading 'scripts/wdw3team1.shader'
...loading 'scripts/fortress.shader'
...loading 'scripts/bur1.shader'
...loading 'scripts/6+.shader'
...loading 'scripts/slamp.shader'
----- finished R_Init -----
Loading dll file ui.
Failed to load dll, looking for qvm.
Loading vm file vm/ui.qvm.
VM file ui compiled to 641114 bytes of code
ui loaded in 2033376 bytes on the hunk
59 arenas parsed
1 arenas ignored to make count divisible by 4
35 bots parsed
Loading dll file cgame.
Failed to load dll, looking for qvm.
Loading vm file vm/cgame.qvm.
VM file cgame compiled to 1459088 bytes of code
cgame loaded in 10596128 bytes on the hunk
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL

...unloading OpenGL DLL

Not a JPEG file: starts with 0x00 0x00

Gram od kilku miesięcy i nie mam zielonego pojęcia jaka może być tego przyczyna, toteż błagam pomóżcie zanim kompa przez okno wyrzucę! :P

fil.IP

Od: 2002-04-29

Ranga: Newbie

Dodano dnia: 2009-06-09 20:50:55

> PunkBuster Client: PunkBuster Client (v0.993 | A0) DISABLED
>
>
> PunkBuster Server: PunkBuster Server (v0.993 | A0 C0.0) DISABLED

spróbuj pb_cl_enable

...suck my disc

...!

Aferkaa

Gravatar

Od: 2009-05-25

Ranga: Newbie

Dodano dnia: 2009-06-11 00:09:53

Dzięki za chęci ale to nie kwestia PB. Żeby nie było sprawdzałam. Hmmm jakieś pomysły?

jarq.

Od: 2002-10-14

Ranga: Lightning Smasher

Dodano dnia: 2009-06-11 02:25:53

a wyrzucałeś config i próbowałeś na default? albo updateowałeś ostatnio stery do karty? jeśli tak - wróć do poprzednich jeśli nie ... to może spróbój odinstalować i zainstalować jeszcze raz.

nie palę ... ale za to piję i używam :D

==> Fragdance by jarq.

l1nk

Od: 2003-04-07

Ranga: BFG Fragger

Dodano dnia: 2009-06-11 11:11:08

imo blad tkwi w tym fragmencie
----- finished R_Init -----

Loading dll file ui.

Failed to load dll, looking for qvm.

Loading vm file vm/ui.qvm.

VM file ui compiled to 641114 bytes of code

ui loaded in 2033376 bytes on the hunk

59 arenas parsed

1 arenas ignored to make count divisible by 4

35 bots parsed

Loading dll file cgame.

Failed to load dll, looking for qvm.

Loading vm file vm/cgame.qvm.

VM file cgame compiled to 1459088 bytes of code

cgame loaded in 10596128 bytes on the hunk

----- CL_Shutdown -----

RE_Shutdown( 1 )

Shutting down OpenGL subsystem

...wglMakeCurrent( NULL, NULL ): success

...deleting GL context: success

...releasing DC: success

...destroying window

...resetting display

...shutting down QGL

...unloading OpenGL DLL

Moze to cos ze sterami do grafiki?
PS: jarq. nasz forumowicz to kobieta ;)

ins1d1um

Od: 2007-09-14

Ranga: Newbie

Dodano dnia: 2009-06-11 13:55:14

Witam.
Pamiętaj że na niektórych serwerach e+ jest włączona opcja pure. Czy na tym serwerze jest nie wiem bo serwer padł.
Jeśli możesz grać na innych serwerach z modu e+ a niektóre kopią zaraz po wejściu, po prostu usuń ręczne modyfikacje plików pak.3 np. poprawiające widoczność.

jarq.

Od: 2002-10-14

Ranga: Lightning Smasher

Dodano dnia: 2009-06-11 18:05:45

l1nk napisał:
> PS: jarq. nasz forumowicz to kobieta ;)
...

ups ... ;) - tzn. to też bardzo fajnie :)

nie palę ... ale za to piję i używam :D

==> Fragdance by jarq.

Aferkaa

Gravatar

Od: 2009-05-25

Ranga: Newbie

Dodano dnia: 2009-06-12 23:14:09

To były stery. Zainstalowałam starsze i wszystko gra :). Dzięki chłopaki :) Od razu śmigam skopać parę tyłków ;)

_Vh

Od: 2003-05-21

Ranga: Quad Damager

Dodano dnia: 2009-06-12 23:41:48

foto!

Единый, могучий Советский Союз!

AL|EN

Od: 2003-01-16

Ranga: Quad Damager

Dodano dnia: 2009-06-13 01:05:58

O @#$% xD Jeżeli to jesteś TY Aferko no to powiem, że jesteś najpiękniejszą kobietą grającą w Q3 :icon_cool:

Witamy cię na forym, pisz tu o wszystkim a my bedziemy się jarać, że taka pinkna kobitka do nas zawitała :icon_wink:

www.MojaMiranda.pl - Polski Portal komunikatora Miranda IM

l1nk

Od: 2003-04-07

Ranga: BFG Fragger

Dodano dnia: 2009-06-13 01:15:18

fotooooooooooooooooooooooooooooooo ;dddd

jarq.

Od: 2002-10-14

Ranga: Lightning Smasher

Dodano dnia: 2009-06-13 23:22:34

hm - to ja wpadłem na prawidłową podpowiedź! ;) - mi naleźy się pierwszemu! :D ;)

nie palę ... ale za to piję i używam :D

==> Fragdance by jarq.

Jolka

Od: 2002-06-11

Ranga: Shotgun Killer

Dodano dnia: 2009-06-18 20:05:57

oj oj :) Jarkuuu... Tobie jak zwykle tylko jedno w głowie :p

...ciągle goniła wiatr...

przodownikpracy

Od: 2002-07-09

Ranga: BFG Fragger

Dodano dnia: 2009-06-18 21:14:50

Ale za to więcej niż raz.

Эй, диджей, давай, давай, делай, делай хорошо!