Oto, co jest w konsoli po uruchomieniu quake3:
[lukasz@user q3a]$ ./quake3
Q3 1.32b linux-i386 Nov 14 2002
----- FS_Startup -----
Current search path:
/home/lukasz/.q3a/baseq3
/home/lukasz/q3a/baseq3/pak8.pk3 (9 files)
/home/lukasz/q3a/baseq3/pak7.pk3 (4 files)
/home/lukasz/q3a/baseq3/pak6.pk3 (64 files)
/home/lukasz/q3a/baseq3/pak5.pk3 (7 files)
/home/lukasz/q3a/baseq3/pak4.pk3 (272 files)
/home/lukasz/q3a/baseq3/pak3.pk3 (4 files)
/home/lukasz/q3a/baseq3/pak2.pk3 (148 files)
/home/lukasz/q3a/baseq3/pak1.pk3 (26 files)
/home/lukasz/q3a/baseq3/pak0.pk3 (3539 files)
/home/lukasz/q3a/baseq3
./quake3.x86/baseq3
4073 files in pk3 files
execing default.cfg
execing q3config.cfg
execing autoexec.cfg
Hunk_Clear: reset the hunk ok
------- Input Initialization -------
Joystick is not active.
----- Client Initialization -----
----- Initializing Renderer ----
----- Client Initialization Complete -----
----- R_Init -----
...loading opengl32: QGL_Init: Can\'t load opengl32 from /etc/ld.so.conf or current dir: /home/lukasz/q3a/opengl32: cannot open shared object file: No such file or directory
failed
...loading libGL.so.1: Initializing OpenGL display
...setting mode 6: 1024 768
Using XFree86-VidModeExtension Version 2.2
XF86DGA Mouse (Version 2.0) initialized
XFree86-VidModeExtension Activated at 1024x768
Using 4/4/4 Color bits, 24 depth, 0 stencil display.
GL_RENDERER: GeForce FX 5600/AGP/SSE/3DNOW!
Initializing OpenGL extensions
...ignoring GL_S3_s3tc
...using GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
XF86 Gamma extension initialized
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce FX 5600/AGP/SSE/3DNOW!
GL_VERSION: 1.4.0 NVIDIA 44.96
GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_S3_s3tc GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NVX_ycrcb GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 4
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)
MODE: 6, 1024 x 768 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU:
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Forcing glFinish
Initializing Shaders
...loading \'scripts/lightningnew.shader\'
...loading \'scripts/explode1.shader\'
...loading \'scripts/gfx.shader\'
...loading \'scripts/tim.shader\'
...loading \'scripts/base.shader\'
...loading \'scripts/base_button.shader\'
...loading \'scripts/base_floor.shader\'
...loading \'scripts/base_light.shader\'
...loading \'scripts/base_object.shader\'
...loading \'scripts/base_support.shader\'
...loading \'scripts/base_trim.shader\'
...loading \'scripts/base_wall.shader\'
...loading \'scripts/common.shader\'
...loading \'scripts/ctf.shader\'
...loading \'scripts/eerie.shader\'
...loading \'scripts/gothic_block.shader\'
...loading \'scripts/gothic_floor.shader\'
...loading \'scripts/gothic_light.shader\'
...loading \'scripts/gothic_trim.shader\'
...loading \'scripts/gothic_wall.shader\'
...loading \'scripts/hell.shader\'
...loading \'scripts/liquid.shader\'
...loading \'scripts/menu.shader\'
...loading \'scripts/models.shader\'
...loading \'scripts/organics.shader\'
...loading \'scripts/sfx.shader\'
...loading \'scripts/shrine.shader\'
...loading \'scripts/skin.shader\'
...loading \'scripts/sky.shader\'
...loading \'scripts/test.shader\'
----- finished R_Init -----
------- sound initialization -------
Received signal 15, exiting...