Otóż, posiadam pewien problem związany ze stworzeniem serwera w sieci LAN i Internet. Naszła mnie i brata ochota pograć w domu dla zabawy w Q3 przez LAN (komputer - modem, laptop - router, przesył radiowy). Zainstalowany z tej samej, pirackiej płyty bez żadnych dodatkowych patch'y lub coś w tym rodzaju. Problem polega na tym, iż po wybraniu mapy, ustawieniu trybu gram, włączam "fight" i następuje wyjście do pulpitu i do consoli q3:
> Loading dll file ui.
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> Failed to load dll, looking for qvm.
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> Loading vm file vm/ui.qvm.
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> VM file ui compiled to 902626 bytes of code
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> 30 arenas parsed
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> 32 bots parsed
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> trFMV::play(), playing idlogo.RoQ
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> ********************
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> ERROR: Disconnected from server
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> ********************
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> RE_Shutdown( 0 )
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> ----- R_Init -----
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>
>
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> GL_VENDOR: ATI Technologies Inc.
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> GL_RENDERER: ATI Radeon HD 3200 Graphics
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> GL_VERSION: 2.1.8201 Release
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> GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc
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> GL_MAX_TEXTURE_SIZE: 8192
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> GL_MAX_ACTIVE_TEXTURES_ARB: 8
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> PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
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> MODE: 6, 1024 x 768 fullscreen hz:60
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> GAMMA: hardware w/ 0 overbright bits
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> CPU: AMD w/ 3DNow!
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> rendering primitives: single glDrawElements
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> texturemode: GL_LINEAR_MIPMAP_NEAREST
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> picmip: 1
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> texture bits: 0
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> multitexture: enabled
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> compiled vertex arrays: enabled
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> texenv add: enabled
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> compressed textures: enabled
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> Forcing glFinish
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> Initializing Shaders
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> ...loading 'scripts/base.shader'
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> ...loading 'scripts/base_button.shader'
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> ...loading 'scripts/base_floor.shader'
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> ...loading 'scripts/base_light.shader'
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> ...loading 'scripts/base_object.shader'
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> ...loading 'scripts/base_support.shader'
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> ...loading 'scripts/base_trim.shader'
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> ...loading 'scripts/base_wall.shader'
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> ...loading 'scripts/common.shader'
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> ...loading 'scripts/ctf.shader'
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> ...loading 'scripts/eerie.shader'
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> ...loading 'scripts/gfx.shader'
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> ...loading 'scripts/gothic_block.shader'
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> ...loading 'scripts/gothic_floor.shader'
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> ...loading 'scripts/gothic_light.shader'
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> ...loading 'scripts/gothic_trim.shader'
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> ...loading 'scripts/gothic_wall.shader'
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> ...loading 'scripts/hell.shader'
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> ...loading 'scripts/liquid.shader'
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> ...loading 'scripts/menu.shader'
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> ...loading 'scripts/models.shader'
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> ...loading 'scripts/organics.shader'
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> ...loading 'scripts/sfx.shader'
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> ...loading 'scripts/shrine.shader'
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> ...loading 'scripts/skin.shader'
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> ...loading 'scripts/sky.shader'
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> ...loading 'scripts/test.shader'
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> ----- finished R_Init -----
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>
> Loading dll file ui.
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>
> Failed to load dll, looking for qvm.
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> Loading vm file vm/ui.qvm.
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> VM file ui compiled to 902626 bytes of code
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> 30 arenas parsed
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> 32 bots parsed
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> Requesting servers from the master...
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> ----- CL_Shutdown -----
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> RE_Shutdown( 1 )
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> Shutting down OpenGL subsystem
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> ...wglMakeCurrent( NULL, NULL ): success
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> ...deleting GL context: success
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> ...releasing DC: success
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> ...destroying window
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> ...resetting display
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> ...shutting down QGL
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> ...unloading OpenGL DLL
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>
> -----------------------
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> Hitch warning: 1382 msec frame time
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> ------ Server Initialization ------
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> Server: Q3DM1
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> Loading dll file qagame.
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> Failed to load dll, looking for qvm.
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> Loading vm file vm/qagame.qvm.
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> VM file qagame compiled to 1406264 bytes of code
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>
> ------- Game Initialization -------
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> gamename: baseq3
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> gamedate: Nov 21 1999
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>
> ------------------------------------------------------------InitGame: \gamename\baseq3\sv_privateClients\0\mapname\Q3TOURNEY1\protocol\43\g_gametype\0\version\Q3 1.11 win-x86 Nov 24 1999\sv_floodProtect\1\sv_maxRate\0\sv_hostname\noname\dmflags\0\fraglimit\20\timelimit\0\sv_maxclients\8\g_maxGameClients\0\capturelimit\0
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> 1 teams with 2 entities
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> 12 items registered
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> -----------------------------------
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> ------- BotLib Initialization -------
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> loaded weapons.c
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> loaded items.c
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> loaded syn.c
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> loaded rnd.c
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> loaded match.c
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> loaded rchat.c
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> ------------ Map Loading ------------
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> trying to load maps/Q3TOURNEY1.aas
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> loaded maps/Q3TOURNEY1.aas
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> found 18 level items
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>
> -------------------------------------
>
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> 32 bots parsed
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> 30 arenas parsed
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> AAS initialized.
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>
> -----------------------------------
Problem jest taki sam zarówno na komputerze jak i na laptopie. Proszę o pomoc w tej sprawie.