Witam.
mam problem z uruchomieniem serwera pod Debianem
stawiam serwer zgodnie z artem z quake.imro.pl/?id=36
Serwer zaczyna sie uruchamiać niestety staje:
Debian:/etc/init.d# ./quake3-server
staring Quake3 server at port 27960...
Q3 1.32b linux-i386 Nov 14 2002
----- FS_Startup -----
Current search path:
/root/.q3a/osp
/home/q3a/osp/zz-osp-server1.pk3 (2 files)
/home/q3a/osp/zz-osp-pak1.pk3 (110 files)
/home/q3a/osp
/home/q3a/q3ded/osp
/root/.q3a/baseq3
/home/q3a/baseq3/pak8.pk3 (9 files)
/home/q3a/baseq3/pak7.pk3 (4 files)
/home/q3a/baseq3/pak6.pk3 (64 files)
/home/q3a/baseq3/pak5.pk3 (7 files)
/home/q3a/baseq3/pak4.pk3 (272 files)
/home/q3a/baseq3/pak3.pk3 (4 files)
/home/q3a/baseq3/pak2.pk3 (148 files)
/home/q3a/baseq3/pak1.pk3 (26 files)
/home/q3a/baseq3/pak0.pk3 (3539 files)
/home/q3a/baseq3
/home/q3a/q3ded/baseq3
4185 files in pk3 files
execing default.cfg
execing q3config.cfg
couldn’t exec autoexec.cfg
Hunk_Clear: reset the hunk ok
--- Common Initialization Complete ---
Opening IP socket: 81.168.222.173:27960
Hostname: krzysztof.no-ip.com
Alias: Debian
IP: 81.168.222.173
Started tty console (use +set ttycon 0 to disable)
^3PunkBuster Server: pb_sv_SsNext = 635537 (0 to 999999)
^3PunkBuster Server: pb_sv_LogCeiling = 1000 (10 to 999999)
^3PunkBuster Server: pb_sv_LogNext = 25 (1 to 999999)
^3PunkBuster Server: 0 Power Players loaded from /root/.q3a/pb/pbpower.dat
^3PunkBuster Server: 0 PB Rcon Filters loaded from /root/.q3a/pb/pbrcon.dat
^3PunkBuster Server: 0 Map lines loaded from /root/.q3a/pb/pbsvmaps.cfg
^3PunkBuster Server: Attempting to resolve master3.evenbalance.com
^3PunkBuster Server: Resolved to [216.240.146.139]
^3PunkBuster Server: PunkBuster Server (v1.229 | A1293 C0.993) Enabled
execing q3ded-osp-ffa.cfg
execing maprotate-osp-ffa.cfg
Hitch warning: 667 msec frame time
^3PunkBuster Server: Game Version [Q3 1.32b linux-i386 Nov 14 2002]
Skrypt do odpalania serwera wygląda tak:
#!/bin/sh
ip="81.168.222.173"
port="27960"
config="q3ded-osp-ffa.cfg"
memory="32"
echo "staring Quake3 server at port $port... "
/home/q3a/q3ded +set fs_basepath /home/q3a +set fs_game osp +set dedicated 1 +set sv_punkbuster 1 +set net_ip $ip +set net_port $port +set com_hunkmegs $memory +exec $config
Konfig q3ded-osp-ffa.cfg wygląda tak:
// --- misc ---
seta r_smp "0" // whether the server has multiple CPUs
seta sv_pure "1" // whether .pk3-files are cheat checked
// --- clients and slots ---
g_password "secret" // server password for clients who try to connect
g_needpass "0" // whether the password is enabled / needed to connect
seta sv_maxClients "8" // max players allowed on server, includes spectators
seta sv_privateClients "2" // reserved slots for players who know the private password
seta sv_privatePassword "secret" // private slot password
seta g_syncronousClients "0" // whether clients are allowed to record demos
seta g_allowvote "0" // map - map restart - kick - g_gametype
// --- annoyances ---
//pb_sv_guidrelax 7 // disable punkbuster CD-check
//pb_sv_enable // enable punkbuster server
seta sv_strictauth "0" // whether CD-key is checked on client
// --- network ---
seta sv_allowdownload "0" // whether clients are allowed to d/l maps etc from server
seta sv_maxRate "10000" // download speed limit
seta sv_floodProtect "1" // whether server uses flood-protection
seta sv_master1 "master0.gamespy.com:28900" // master servers where the server registers itself
seta sv_master2 "master.gamershut.de:27950" // to be found by players.
seta sv_master3 "master.gnw.de:27950" // use +set dedicated x to tell the server whether or not
seta sv_master4 "master3.idsoftware.com:27950" // to register itself there, x = 2 : register x = 1 : don’t
// --- weapons ---
seta g_quadfactor "3" // quad damage multiplier, default = 3
seta g_weaponrespawn "5" // weapon respawn time in secs, default = 5
seta g_friendlyfire "0" // whether you can do damage to your team members
seta g_teamAutoJoin "0" // whether players are automatically added to a team
seta g_teamForceBalance "0" // whether teams are auto-balanced by the server
seta g_forcerespawn "2" // time after which players are forced to respawn, 0 = never
// --- movement ---
seta pmove_fixed "1" // whether movement is independent of client framerate
seta pmove_msec "16" // dont ask me
seta sv_fps "30" // server frame rate
// --- bots ---
seta bot_enable "1" // whether bots are allowed on the server
seta bot_minplayers "0" // minimum players number, filled up with bots if fewer
seta bot_nochat "1" // whether bots are allowed to chat
// --- map rotation ---
exec maprotate-osp-ffa.cfg
// ********************** END OF Q3A SERVER FILE **********************
Zatrzymuje się przy:
^3PunkBuster Server: Game Version [Q3 1.32b linux-i386 Nov 14 2002]
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