Wersja: Jasna / Ciemna

widze tylko szare tło :[

bulletoss

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Od: 2006-02-11

Ranga: Newbie

Dodano dnia: 2006-02-11 15:39:07

włączam gre i widze tylko szare tło a w konsoli błędy

Initializing DirectSound

locked hardware. ok

----- Sound Info -----

sound system is muted

1 stereo

32768 samples

16 samplebits

1 submission_chunk

22050 speed

0x8758060 dma buffer

Forcing all sounds to 8 bit

No background file.

Loading dll file ui.

Failed to load dll, looking for qvm.

Loading vm file vm/ui.qvm.

VM file ui compiled to 902626 bytes of code

ERROR: User Interface is version 3, expected 4

RE_Shutdown( 0 )

----- R_Init -----

GL_VENDOR: ATI Technologies Inc.

GL_RENDERER: RADEON 9550 x86/MMX/3DNow!/SSE

GL_VERSION: 2.0.5469 WinXP Release

GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ARB_draw_buffers GL_ATI_draw_buffers GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_te

GL_MAX_TEXTURE_SIZE: 2048

GL_MAX_ACTIVE_TEXTURES_ARB: 8

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)

MODE: 3, 640 x 480 fullscreen hz:60

GAMMA: hardware w/ 0 overbright bits

CPU: AMD w/ 3DNow!

rendering primitives: single glDrawElements

texturemode: GL_LINEAR_MIPMAP_NEAREST

picmip: 1

texture bits: 0

multitexture: enabled

compiled vertex arrays: enabled

texenv add: enabled

compressed textures: enabled

Initializing Shaders

...loading ’scripts/base.shader’

...loading ’scripts/base_button.shader’

...loading ’scripts/base_floor.shader’

...loading ’scripts/base_light.shader’

...loading ’scripts/base_object.shader’

...loading ’scripts/base_support.shader’

...loading ’scripts/base_trim.shader’

...loading ’scripts/base_wall.shader’

...loading ’scripts/common.shader’

...loading ’scripts/ctf.shader’

...loading ’scripts/eerie.shader’

...loading ’scripts/gfx.shader’

...loading ’scripts/gothic_block.shader’

...loading ’scripts/gothic_floor.shader’

...loading ’scripts/gothic_light.shader’

...loading ’scripts/gothic_trim.shader’

...loading ’scripts/gothic_wall.shader’

...loading ’scripts/hell.shader’

...loading ’scripts/liquid.shader’

...loading ’scripts/menu.shader’

...loading ’scripts/models.shader’

...loading ’scripts/organics.shader’

...loading ’scripts/sfx.shader’

...loading ’scripts/shrine.shader’

...loading ’scripts/skin.shader’

...loading ’scripts/sky.shader’

...loading ’scripts/test.shader’

----- finished R_Init -----

Loading dll file ui.

Failed to load dll, looking for qvm.

Loading vm file vm/ui.qvm.

VM file ui compiled to 902626 bytes of code

recursive error after: User Interface is version 3, expected 4[

czemu tak jest i jak to naprawic??

Pionier

Od: 2003-08-06

Ranga: Rocket Rider

Dodano dnia: 2006-02-11 15:52:30

masz zla wersje q3 User Interface is version 3, expected 4... zainstaluj jeszcze raz pr ... jak to nie pomoze to zgraj sobie do innego katalogu pak0.pk3 i tam zainstaluj sobie pr wtedy bedzie dzialac na bank... a jak nie to radze sprawdzic zcy dobrze masz stery do grafiki zainstalowane : )

Nobody’s satisfied with being second best

d3vil

Od: 2005-05-05

Ranga: Newbie

Dodano dnia: 2006-02-11 16:23:49

"User Interface is version 3, expected 4"

  • bylo wałkowane na forum 1000 razy, wpisz w wyszukiwarke to a wysypie wlasnie tyle tematow

problem polega na tym ze jak instalujesz pr 1.32 to plik quake3.exe sie nie nadpisuje (czyli zostaje ten ktory miales ze starszej wersji q3), mussisz wiec PRZED zainstalowaniem 1.32 skasowac plik quake3.exe i juz

Tak to ja

szaky

Od: 2002-10-05

Ranga: Quad Damager

Dodano dnia: 2006-02-13 15:45:22

Podmien plik quake3.exe na ten. Nie nadgral sie, crackowales, albo masz za nowe osp do za starego pr - lub na odwrot.