witam mam problem mianowicie z tym ze gdy wlanczam q3 i proboje polaczyc sie z botami to mnie odrazu wywala i tak samo jak chcem gdzies wejsc na serwer przez internet ten error wyglada tak
1.
Hunk_Clear: reset the hunk ok
2.
...detecting CPU, found AMD w/ 3DNow!
3.
4.
------- Input Initialization -------
5.
Initializing DirectInput...
6.
Couldn't set DI coop level
7.
Falling back to Win32 mouse support...
8.
Joystick is not active.
10.
----- Client Initialization -----
11.
----- Initializing Renderer ----
13.
----- Client Initialization Complete -----
14.
----- R_Init -----
15.
Initializing OpenGL subsystem
16.
...initializing QGL
17.
...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded
18.
...setting mode 6: 1024 768 FS
19.
...using desktop display depth of 32
20.
...calling CDS: ok
21.
...registered window class
22.
...created window@0,0 (1024x768)
23.
Initializing OpenGL driver
24.
...getting DC: succeeded
25.
...GLW_ChoosePFD( 32, 24, 8 )
26.
...137 PFDs found
27.
...hardware acceleration found
28.
...PIXELFORMAT 9 selected
29.
...creating GL context: succeeded
30.
...making context current: succeeded
31.
Initializing OpenGL extensions
32.
...ignoring GL_S3_s3tc
33.
...using GL_EXT_texture_env_add
34.
...using WGL_EXT_swap_control
35.
...using GL_ARB_multitexture
36.
...using GL_EXT_compiled_vertex_array
37.
...WGL_3DFX_gamma_control not found
38.
39.
GL_VENDOR: NVIDIA Corporation
40.
GL_RENDERER: GeForce 8600 GT/PCI/SSE2/3DNOW!
41.
GL_VERSION: 2.1.2
42.
GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program
43.
GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_imaging
44.
GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query
45.
GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow
46.
GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp
47.
GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add
48.
GL_ARB_texture_env_combine GL_ARB_texture_env_dot3
49.
GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two
50.
GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object
51.
GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos
52.
GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once
53.
GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color
54.
GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax
55.
GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader
56.
GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord
57.
GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_pixel_buffer_object
58.
GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color
59.
GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side
60.
GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc
61.
GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine
62.
GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod
63.
GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object
64.
GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat
65.
GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color
66.
GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance
67.
GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2
68.
GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint
69.
GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range
70.
GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners
71.
GL_NV_register_combiners2 GL_NV_texgen_reflection
72.
GL_NV_texture_compression_vtc GL_NV_texture_env_combine4
73.
GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader
74.
GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range
75.
GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1
76.
GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3
77.
GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod
78.
GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint
79.
WGL_EXT_swap_control
80.
GL_MAX_TEXTURE_SIZE: 8192
81.
GL_MAX_ACTIVE_TEXTURES_ARB: 4
82.
83.
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
84.
MODE: 6, 1024 x 768 fullscreen hz:60
85.
GAMMA: hardware w/ 0 overbright bits
86.
CPU: AMD w/ 3DNow!
87.
rendering primitives: single glDrawElements
88.
texturemode: GL_LINEAR_MIPMAP_NEAREST
89.
picmip: 1
90.
texture bits: 0
91.
multitexture: enabled
92.
compiled vertex arrays: enabled
93.
texenv add: enabled
94.
compressed textures: disabled
95.
Initializing Shaders
96.
...loading 'scripts/backpack.shader'
97.
...loading 'scripts/bfg.shader'
98.
...loading 'scripts/cpma_ui.shader'
99.
...loading 'scripts/cpm_lg.shader'
100.
...loading 'scripts/crosshairs.shader'
101.
...loading 'scripts/fixes.shader'
102.
...loading 'scripts/font3w.shader'
103.
...loading 'scripts/freeze.shader'
104.
...loading 'scripts/grapple.shader'
105.
...loading 'scripts/greenarmor.shader'
106.
...loading 'scripts/icons.shader'
107.
...loading 'scripts/invis.shader'
108.
...loading 'scripts/netgraph.shader'
109.
...loading 'scripts/nmpgfx.shader'
110.
...loading 'scripts/plasmanew.shader'
111.
...loading 'scripts/players.shader'
112.
...loading 'scripts/gfx.shader'
113.
...loading 'scripts/tim.shader'
114.
...loading 'scripts/base.shader'
115.
...loading 'scripts/base_button.shader'
116.
...loading 'scripts/base_floor.shader'
117.
...loading 'scripts/base_light.shader'
118.
...loading 'scripts/base_object.shader'
119.
...loading 'scripts/base_support.shader'
120.
...loading 'scripts/base_trim.shader'
121.
...loading 'scripts/base_wall.shader'
122.
...loading 'scripts/common.shader'
123.
...loading 'scripts/ctf.shader'
124.
...loading 'scripts/eerie.shader'
125.
...loading 'scripts/gothic_block.shader'
126.
...loading 'scripts/gothic_floor.shader'
127.
...loading 'scripts/gothic_light.shader'
128.
...loading 'scripts/gothic_trim.shader'
129.
...loading 'scripts/gothic_wall.shader'
130.
...loading 'scripts/hell.shader'
131.
...loading 'scripts/liquid.shader'
132.
...loading 'scripts/menu.shader'
133.
...loading 'scripts/models.shader'
134.
...loading 'scripts/organics.shader'
135.
...loading 'scripts/sfx.shader'
136.
...loading 'scripts/shrine.shader'
137.
...loading 'scripts/skin.shader'
138.
...loading 'scripts/sky.shader'
139.
...loading 'scripts/test.shader'
140.
----- finished R_Init -----
141.
142.
------- sound initialization -------
143.
Initializing DirectSound
144.
locked hardware. ok
146.
----- Sound Info -----
147.
sound system is muted
148.
1 stereo
149.
32768 samples
150.
16 samplebits
151.
1 submission_chunk
152.
22050 speed
153.
0x9588060 dma buffer
154.
No background file.
156.
Sound memory manager started
157.
Loading vm file vm/ui.qvm.
158.
VM file ui compiled to 561640 bytes of code
159.
ui loaded in 1907392 bytes on the hunk
160.
31 arenas parsed
161.
35 bots parsed
162.
trying icons/iconf_neutral1.TGA...
163.
--- Common Initialization Complete ---
164.
Winsock Initialized
165.
Opening IP socket: localhost:27960
166.
Hostname: gurur-bcd1d241b
167.
IP: 192.168.49.5
168.
Working directory: D:\q3\Quake3
169.
------ Server Initialization ------
170.
Server: Q3TOURNEY6
171.
RE_Shutdown( 0 )
172.
Hunk_Clear: reset the hunk ok
173.
----- FS_Startup -----
174.
Current search path:
175.
D:\q3\Quake3\cpma\z-cpma-pak146.pk3 (486 files)
176.
D:\q3\Quake3/cpma
177.
D:\q3\Quake3\baseq3\pak5.pk3 (7 files)
178.
D:\q3\Quake3\baseq3\pak4.pk3 (272 files)
179.
D:\q3\Quake3\baseq3\pak3.pk3 (4 files)
180.
D:\q3\Quake3\baseq3\pak2.pk3 (148 files)
181.
D:\q3\Quake3\baseq3\pak1.pk3 (26 files)
182.
D:\q3\Quake3\baseq3\pak0.pk3 (3539 files)
183.
D:\q3\Quake3/baseq3
184.
186.
8964 files in pk3 files
187.
Loading vm file vm/qagame.qvm.
188.
VM file qagame compiled to 1976586 bytes of code
189.
qagame loaded in 5085728 bytes on the hunk
190.
------- Game Initialization -------
191.
gamename: cpma
192.
gamedate: Apr 26 2008
193.
194.
ERROR: map_cpm1a.pk3 is missing or corrupt!
195.
196.
197.
----- Server Shutdown -----
198.
==== ShutdownGame ====
199.
Error: BotLibShutdown: bot library used before being setup
201.
RE_Shutdown( 0 )
202.
Hunk_Clear: reset the hunk ok
203.
----- R_Init -----
204.
205.
GL_VENDOR: NVIDIA Corporation
206.
GL_RENDERER: GeForce 8600 GT/PCI/SSE2/3DNOW!
207.
GL_VERSION: 2.1.2
208.
GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program
209.
GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_imaging
210.
GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query
211.
GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow
212.
GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp
213.
GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add
214.
GL_ARB_texture_env_combine GL_ARB_texture_env_dot3
215.
GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two
216.
GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object
217.
GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos
218.
GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once
219.
GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color
220.
GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax
221.
GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader
222.
GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord
223.
GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_pixel_buffer_object
224.
GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color
225.
GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side
226.
GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc
227.
GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine
228.
GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod
229.
GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object
230.
GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat
231.
GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color
232.
GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance
233.
GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2
234.
GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint
235.
GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range
236.
GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners
237.
GL_NV_register_combiners2 GL_NV_texgen_reflection
238.
GL_NV_texture_compression_vtc GL_NV_texture_env_combine4
239.
GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader
240.
GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range
241.
GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1
242.
GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3
243.
GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod
244.
GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint
245.
WGL_EXT_swap_control
246.
GL_MAX_TEXTURE_SIZE: 8192
247.
GL_MAX_ACTIVE_TEXTURES_ARB: 4
248.
249.
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
250.
MODE: 6, 1024 x 768 fullscreen hz:60
251.
GAMMA: hardware w/ 0 overbright bits
252.
CPU: AMD w/ 3DNow!
253.
rendering primitives: single glDrawElements
254.
texturemode: GL_LINEAR_MIPMAP_NEAREST
255.
picmip: 1
256.
texture bits: 0
257.
multitexture: enabled
258.
compiled vertex arrays: enabled
259.
texenv add: enabled
260.
compressed textures: disabled
261.
Initializing Shaders
262.
...loading 'scripts/backpack.shader'
263.
...loading 'scripts/bfg.shader'
264.
...loading 'scripts/cpma_ui.shader'
265.
...loading 'scripts/cpm_lg.shader'
266.
...loading 'scripts/crosshairs.shader'
267.
...loading 'scripts/fixes.shader'
268.
...loading 'scripts/font3w.shader'
269.
...loading 'scripts/freeze.shader'
270.
...loading 'scripts/grapple.shader'
271.
...loading 'scripts/greenarmor.shader'
272.
...loading 'scripts/icons.shader'
273.
...loading 'scripts/invis.shader'
274.
...loading 'scripts/netgraph.shader'
275.
...loading 'scripts/nmpgfx.shader'
276.
...loading 'scripts/plasmanew.shader'
277.
...loading 'scripts/players.shader'
278.
...loading 'scripts/gfx.shader'
279.
...loading 'scripts/tim.shader'
280.
...loading 'scripts/base.shader'
281.
...loading 'scripts/base_button.shader'
282.
...loading 'scripts/base_floor.shader'
283.
...loading 'scripts/base_light.shader'
284.
...loading 'scripts/base_object.shader'
285.
...loading 'scripts/base_support.shader'
286.
...loading 'scripts/base_trim.shader'
287.
...loading 'scripts/base_wall.shader'
288.
...loading 'scripts/common.shader'
289.
...loading 'scripts/ctf.shader'
290.
...loading 'scripts/eerie.shader'
291.
...loading 'scripts/gothic_block.shader'
292.
...loading 'scripts/gothic_floor.shader'
293.
...loading 'scripts/gothic_light.shader'
294.
...loading 'scripts/gothic_trim.shader'
295.
...loading 'scripts/gothic_wall.shader'
296.
...loading 'scripts/hell.shader'
297.
...loading 'scripts/liquid.shader'
298.
...loading 'scripts/menu.shader'
299.
...loading 'scripts/models.shader'
300.
...loading 'scripts/organics.shader'
301.
...loading 'scripts/sfx.shader'
302.
...loading 'scripts/shrine.shader'
303.
...loading 'scripts/skin.shader'
304.
...loading 'scripts/sky.shader'
305.
...loading 'scripts/test.shader'
306.
----- finished R_Init -----
307.
Loading vm file vm/ui.qvm.
308.
VM file ui compiled to 561640 bytes of code
309.
ui loaded in 1907392 bytes on the hunk
310.
31 arenas parsed
311.
35 bots parsed
312.
trying icons/iconf_neutral1.TGA...
313.
Unknown command "addbot"
314.
]/condumo error.txt
315.
Unknown command "condumo"
316.
]/condump error.txt
317.
Dumped console text to error.txt.
nie wiem co mam zrobic;/ pomozcie;/