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Wersja: Jasna / Ciemna

wychodzi do menu ....

kmeco

Od: 2003-03-28

Ranga: Newbie

Dodano dnia: 2003-09-13 20:57:47

Więc tak...
Podczas gry przez intenet np. na MIBie co jakiś czas kopie mnie do menu.

Nie wiem czemu bo nigdy mi sie to zdażało

Robie co należy, czyli: Instaluje q3 potem 1.32, potem osp 1.03... , potem pisze pb_cl_enable .... , aktualizuje pb poprzez pbweb i zawsze wszystko było ok

Próbowałem zagrać na kompie brata ale tam jest tosamo !!! :o dlaczego !??!?!?!
Może to ma związek z siecią u mnie w domq bo tak sie dzieje od momentu powstania servera :/ ale niewiem (nieznam sie) [19]

ciastek

Od: 2003-01-17

Ranga: Newbie

Dodano dnia: 2003-09-13 21:00:30

moze bad name ;DDDDDDDDDDDD

[b][white]OWNED![/b][/color]

amir

Od: 2003-07-01

Ranga: Newbie

Dodano dnia: 2003-09-13 21:00:39

instalujesz 1.03? :|

zainstaluj 1.03a

kmeco

Od: 2003-03-28

Ranga: Newbie

Dodano dnia: 2003-09-13 21:03:01

oy amir... ....jestem lama ale bez przesady :p wiem jakie osp zainstalowąć :]
A od nicka \"kmeco\" chyba niepowinno wykopać ....

szaky

Od: 2002-10-05

Ranga: Quad Damager

Dodano dnia: 2003-09-13 21:03:55

yhhh... Look w konsole, zobacz za co wywala. Bez tego to jedynie mozemy snuc domysly co sie stalo. Przewin konsole, zobacz i napisz nam tu to ci pomozemy.

kmeco

Od: 2003-03-28

Ranga: Newbie

Dodano dnia: 2003-09-13 21:05:47

a jaka komenda do zwalania consoli do txt ? bo podobo jest coś takiego [11]

amir

Od: 2003-07-01

Ranga: Newbie

Dodano dnia: 2003-09-13 21:09:43

> oy amir... ....jestem lama ale bez przesady :p wiem jakie osp zainstalowąć :]
>
>
> A od nicka \"kmeco\" chyba niepowinno wykopać ....

no chyba nie :P

MsT

Od: 2002-12-01

Ranga: Newbie

Dodano dnia: 2003-09-13 21:24:46

> a jaka komenda do zwalania consoli do txt ? bo podobo jest coś takiego [11]

jest cos takiego:

/condump nazwa

zapisuje tekst z konsoli do pliku txt

kmeco

Od: 2003-03-28

Ranga: Newbie

Dodano dnia: 2003-09-13 23:31:47

ale @#$% no po wykopaniu nic niepisze :| [3][3] poprostu nagle podczas walki wychodzi do menu :| bez nieczego...

szaky

Od: 2002-10-05

Ranga: Quad Damager

Dodano dnia: 2003-09-13 23:46:42

przewiń konsole, coś musi pisać.

zablotzky

Od: 2003-05-13

Ranga: Newbie

Dodano dnia: 2003-09-14 00:27:51

przewijasz konsole scrollem albo pgup, do momentu jak widzisz ostatnie \'glosy\' (jak ktos cos pisal) i nagle text zielony czy bialy i jest marudzenie pb...

scratch aka zablotzky o/

kmeco

Od: 2003-03-28

Ranga: Newbie

Dodano dnia: 2003-09-14 15:18:04

no dobra... wejde na miba i jak mnie wykopie to zczaje....[24]

kmeco

Od: 2003-03-28

Ranga: Newbie

Dodano dnia: 2003-09-14 15:51:59

[19]po wykopaniu mnie... pisze tylko na zielono:
PunkBuster Client: Not Connected to a Server

amir

Od: 2003-07-01

Ranga: Newbie

Dodano dnia: 2003-09-14 16:10:44

jejq... wyzej!!

kmeco

Od: 2003-03-28

Ranga: Newbie

Dodano dnia: 2003-09-14 16:16:03

@#$% nic niepisze wyżej o pb... !!!

amir

Od: 2003-07-01

Ranga: Newbie

Dodano dnia: 2003-09-14 16:17:55

jeszcze wyrzej...

auroxick

Od: 2002-10-05

Ranga: Newbie

Dodano dnia: 2003-09-14 17:30:33

chyba nad shaderami

amir

Od: 2003-07-01

Ranga: Newbie

Dodano dnia: 2003-09-14 19:05:08

> chyba nad shaderami

no wlasnie ;]

kmeco

Od: 2003-03-28

Ranga: Newbie

Dodano dnia: 2003-09-14 19:07:01

wywaliło mnie tak przed chwilkom i ściongnołem konsole...

u|test: <<< [unlock-4v4] minus 100! >>>

grafo was melted by noclan\'s plasmagun

unlock-4v4 almost dodged u|test\'s rocket

(n3 victim): zip a ty sie w kim zakochales?

grafo almost dodged u|test\'s rocket

(looz-na-bani): oh ta kora lamaczka serc

was railed by n3 koston

(n3 victim): ta

(n3 victim): :]

icedfur1: @.@

icedfur1: @.@

SzyMA disconnected

CHASECAM: Hit JUMP to cycle, FIRE to go to ViewCam.

almost dodged unlock-4v4\'s rocket

n3 koston was railed by noclan

(n3 victim): cholewa jej zlamal ostatnio

(n3 victim): zerwal z nia

(looz-na-bani): no przeciez wiesz ja nadal jestem z ta sama

(n3 victim): a no loos

n3 koston was railed by noclan

ate unlock-4v4\'s rocket

(looz-na-bani): juz rok

(n3 victim): wow

icedfur1: z renia

icedfur1: :ASDASDSAD

dziew4n: ale macie gadane :D

grafo was railed by noclan

WisemaN-zlydzien was electrocuted by n3 koston

n3 koston almost dodged WisemaN-zlydzien\'s rocket

was gunned down by CB#2

WisemaN-zlydzien was gunned down by CB#2

n3 koston was melted by noclan\'s plasmagun

n3 victim: no co

n3 victim: :S

(looz-na-bani): :D

dziew4n: sprawy milosne :D

icedfur1: lovelasy

icedfur1: :ASDASD

n3 koston was railed by unlock-4v4

n3 koston: :)

unlock-4v4: :)

looz-na-bani: hehehe

dziew4n: hehe

u|test: <<< [n3 koston] minus 100! >>>

unlock-4v4 almost dodged u|test\'s rocket

xenq connected

n3 koston: :)

n3 victim: dzisiaj z ranca jakl gruche jebalem to ze szczescia bym szybe w

pokoju wybil

noclan was machinegunned by unlock-4v4

noclan: test dzieki za r

u|test ate unlock-4v4\'s rocket

icedfur1: @.@

looz-na-bani: lol

unlock-4v4 ate \'s rocket

n3 koston: masakra @@.

dziew4n: hehe

:) connected

was railed by grafo

dziew4n: LoL

noclan was melted by CB#2\'s plasmagun

n3 victim: no co

n3 victim: nie moja wina

dziew4n: nic nic

dziew4n: =]

----- FS_Startup -----

Current search path:

D:\kudły trzy\osp\zz-osp-server3a.pk3 (2 files)

D:\kudły trzy\osp\zz-osp-server3.pk3 (2 files)

D:\kudły trzy\osp\zz-osp-server1.pk3 (2 files)

D:\kudły trzy\osp\zz-osp-server0.pk3 (2 files)

D:\kudły trzy\osp\zz-osp-pak3.pk3 (2 files)

D:\kudły trzy\osp\zz-osp-pak2.pk3 (7 files)

D:\kudły trzy\osp\zz-osp-pak1.pk3 (110 files)

D:\kudły trzy\osp\zz-osp-pak0.pk3 (1045 files)

D:\kudły trzy/osp

D:\kudły trzy\baseq3\q3dm14tmp1.pk3 (2 files)

D:\kudły trzy\baseq3\pak8.pk3 (9 files)

D:\kudły trzy\baseq3\pak7.pk3 (4 files)

D:\kudły trzy\baseq3\pak6.pk3 (64 files)

D:\kudły trzy\baseq3\pak5.pk3 (7 files)

D:\kudły trzy\baseq3\pak4.pk3 (272 files)

D:\kudły trzy\baseq3\pak3.pk3 (4 files)

D:\kudły trzy\baseq3\pak2.pk3 (148 files)

D:\kudły trzy\baseq3\pak1.pk3 (26 files)

D:\kudły trzy\baseq3\pak0.pk3 (3539 files)

D:\kudły trzy\baseq3\OspRa3map1.pk3 (23 files)

D:\kudły trzy\baseq3\map_cpm9.pk3 (10 files)

D:\kudły trzy\baseq3\map_cpm8.pk3 (13 files)

D:\kudły trzy\baseq3\map_cpm7.pk3 (15 files)

D:\kudły trzy\baseq3\map_cpm6.pk3 (41 files)

D:\kudły trzy\baseq3\map_cpm5.pk3 (7 files)

D:\kudły trzy\baseq3\map_cpm4.pk3 (7 files)

D:\kudły trzy\baseq3\map_cpm3.pk3 (28 files)

D:\kudły trzy\baseq3\map_cpm2.pk3 (14 files)

D:\kudły trzy\baseq3\map_cpm14.pk3 (86 files)

D:\kudły trzy\baseq3\map_cpm13.pk3 (72 files)

D:\kudły trzy\baseq3\map_cpm12.pk3 (20 files)

D:\kudły trzy\baseq3\map_cpm11.pk3 (15 files)

D:\kudły trzy\baseq3\map_cpm10.pk3 (16 files)

D:\kudły trzy\baseq3\map_cpm1.pk3 (7 files)

D:\kudły trzy\baseq3\jump3.pk3 (3 files)

D:\kudły trzy\baseq3\jump2.pk3 (3 files)

D:\kudły trzy\baseq3\jump.pk3 (3 files)

D:\kudły trzy\baseq3\cpma2b.pk3 (52 files)

D:\kudły trzy\baseq3\cpm1a.pk3 (7 files)

D:\kudły trzy\baseq3\cos1_beta7b.pk3 (55 files)

D:\kudły trzy\baseq3\cos1_beta7a.pk3 (49 files)

D:\kudły trzy/baseq3
handle 1: music/fla22k_02.wav

17379 files in pk3 files

ERROR: CL_ParsePacketEntities: end of message

RE_Shutdown( 0 )

Hunk_Clear: reset the hunk ok

----- R_Init -----
GL_VENDOR: NVIDIA Corporation

GL_RENDERER: GeForce FX 5600/AGP/SSE2

GL_VERSION: 1.4.0

GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_imaging

GL_ARB_multisample GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_shadow

GL_ARB_texture_border_clamp GL_ARB_texture_compression

GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine

GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat

GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program

GL_ARB_window_pos GL_S3_s3tc GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color

GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract

GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord

GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters

GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color

GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap

GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map

GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine

GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod

GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array

GL_HP_occlusion_test GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region

GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence

GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_half_float

GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query

GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite

GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2

GL_NV_texgen_reflection GL_NV_texture_compression_vtc

GL_NV_texture_env_combine4 GL_NV_texture_expand_normal

GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2

GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2

GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2

GL_NVX_ycrcb GL_SGIS_generate_mipmap GL_SGIS_texture_lod

GL_SGIX_depth_texture GL_SGIX_shadow GL_WIN_swap_hint WGL_EXT_swap_control

GL_MAX_TEXTURE_SIZE: 4096

GL_MAX_ACTIVE_TEXTURES_ARB: 4
PIXELFORMAT: color(16-bits) Z(16-bit) stencil(0-bits)

MODE: 4, 800 x 600 fullscreen hz:120

GAMMA: hardware w/ 0 overbright bits

CPU: Intel Pentium III

rendering primitives: single glDrawElements

texturemode: GL_LINEAR_MIPMAP_NEAREST

picmip: 9

texture bits: 16

multitexture: enabled

compiled vertex arrays: enabled

texenv add: enabled

compressed textures: enabled

Initializing Shaders

...loading \'scripts/gfx3.shader\'

...loading \'scripts/ospdm5.shader\'

...loading \'scripts/ospdm12door.shader\'

...loading \'scripts/ospdm12.shader\'

...loading \'scripts/grenadecpma.shader\'

...loading \'scripts/plasmanew.shader\'

...loading \'scripts/lightningnew.shader\'

...loading \'scripts/crosshairs.shader\'

...loading \'scripts/nmpgfx.shader\'

...loading \'scripts/decal.shader\'

...loading \'scripts/greenarmor.shader\'

...loading \'scripts/players.shader\'

...loading \'scripts/bal3scrap.shader\'

...loading \'scripts/charon_dm9.shader\'

...loading \'scripts/dboxctf2a.shader\'

...loading \'scripts/jalt2osp.shader\'

...loading \'scripts/mrcq3t4.shader\'

...loading \'scripts/mrcq3t6.shader\'

...loading \'scripts/newedge.shader\'

...loading \'scripts/newedge_pub.shader\'

...loading \'scripts/nnk05.shader\'

...loading \'scripts/nunukciel04.shader\'

...loading \'scripts/ospdm11.shader\'

...loading \'scripts/ospdm8.shader\'

...loading \'scripts/polo3dm4.shader\'

...loading \'scripts/purple.shader\'

...loading \'scripts/ra3textureset1.shader\'

...loading \'scripts/sgtghost.shader\'

...loading \'scripts/sg_osp.shader\'

...loading \'scripts/wnoise.shader\'

...loading \'scripts/explode1.shader\'

...loading \'scripts/gfx.shader\'

...loading \'scripts/tim.shader\'

...loading \'scripts/base.shader\'

...loading \'scripts/base_button.shader\'

...loading \'scripts/base_floor.shader\'

...loading \'scripts/base_light.shader\'

...loading \'scripts/base_object.shader\'

...loading \'scripts/base_support.shader\'

...loading \'scripts/base_trim.shader\'

...loading \'scripts/base_wall.shader\'

...loading \'scripts/common.shader\'

...loading \'scripts/ctf.shader\'

...loading \'scripts/eerie.shader\'

...loading \'scripts/gothic_block.shader\'

...loading \'scripts/gothic_floor.shader\'

...loading \'scripts/gothic_light.shader\'

...loading \'scripts/gothic_trim.shader\'

...loading \'scripts/gothic_wall.shader\'

...loading \'scripts/hell.shader\'

...loading \'scripts/liquid.shader\'

...loading \'scripts/menu.shader\'

...loading \'scripts/models.shader\'

...loading \'scripts/organics.shader\'

...loading \'scripts/sfx.shader\'

...loading \'scripts/shrine.shader\'

...loading \'scripts/skin.shader\'

...loading \'scripts/sky.shader\'

...loading \'scripts/test.shader\'

...loading \'scripts/fira3.shader\'

...loading \'scripts/ra3.shader\'

...loading \'scripts/uvm.shader\'

...loading \'scripts/wdw3team1.shader\'

...loading \'scripts/cpm8.shader\'

...loading \'scripts/r_tourney4.shader\'

...loading \'scripts/mrcq3t3.shader\'

...loading \'scripts/cpm3.shader\'

...loading \'scripts/69pickup1.shader\'

...loading \'scripts/qfraggel2.shader\'

...loading \'scripts/mrcq3dm5.shader\'

...loading \'scripts/mrcleantex_3.shader\'

...loading \'scripts/mrcleantex_1.shader\'

...loading \'scripts/hub3media.shader\'

...loading \'scripts/ik_sky.shader\'

...loading \'scripts/d3xf2.shader\'

...loading \'scripts/decker.shader\'

...loading \'scripts/el_tele.shader\'

...loading \'scripts/el_wlight.shader\'

...loading \'scripts/cpma2b.shader\'

...loading \'scripts/cos1.shader\'

...loading \'scripts/cos2.shader\'

----- finished R_Init -----

Loading dll file ui.

Failed to load dll, looking for qvm.

Loading vm file vm/ui.qvm.

VM file ui compiled to 585280 bytes of code

ui loaded in 1948224 bytes on the hunk

65 arenas parsed

33 bots parsed

PunkBuster Client: Not Connected to a Server

]\condump kmc1

Dumped console text to kmc1.

kmeco

Od: 2003-03-28

Ranga: Newbie

Dodano dnia: 2003-09-14 19:08:18

a to pisze po włończeniu q3... może z tego sie cos wyczytacie

Hunk_Clear: reset the hunk ok

...detecting CPU, found Intel Pentium III
------- Input Initialization -------

No window for DirectInput mouse init, delaying

Joystick is not active.

----- Client Initialization -----

----- Initializing Renderer ----

----- Client Initialization Complete -----

----- R_Init -----

Initializing OpenGL subsystem

...initializing QGL

...calling LoadLibrary( \'G:\WINDOWS\System32\opengl32.dll\' ): succeeded

...setting mode 4: 800 600 FS

...using colorsbits of 16

...calling CDS: ok

...registered window class

...created window@0,0 (800x600)

Initializing OpenGL driver

...getting DC: succeeded

...GLW_ChoosePFD( 16, 16, 0 )

...87 PFDs found

...hardware acceleration found

...PIXELFORMAT 5 selected

...creating GL context: succeeded

...making context current: succeeded

Initializing OpenGL extensions

...using GL_S3_s3tc

...using GL_EXT_texture_env_add

...using WGL_EXT_swap_control

...using GL_ARB_multitexture

...using GL_EXT_compiled_vertex_array

...WGL_3DFX_gamma_control not found
GL_VENDOR: NVIDIA Corporation

GL_RENDERER: GeForce FX 5600/AGP/SSE2

GL_VERSION: 1.4.0

GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_imaging

GL_ARB_multisample GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_shadow

GL_ARB_texture_border_clamp GL_ARB_texture_compression

GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine

GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat

GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program

GL_ARB_window_pos GL_S3_s3tc GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color

GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract

GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord

GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters

GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color

GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap

GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map

GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine

GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod

GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array

GL_HP_occlusion_test GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region

GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence

GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_half_float

GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query

GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite

GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2

GL_NV_texgen_reflection GL_NV_texture_compression_vtc

GL_NV_texture_env_combine4 GL_NV_texture_expand_normal

GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2

GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2

GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2

GL_NVX_ycrcb GL_SGIS_generate_mipmap GL_SGIS_texture_lod

GL_SGIX_depth_texture GL_SGIX_shadow GL_WIN_swap_hint WGL_EXT_swap_control

GL_MAX_TEXTURE_SIZE: 4096

GL_MAX_ACTIVE_TEXTURES_ARB: 4
PIXELFORMAT: color(16-bits) Z(16-bit) stencil(0-bits)

MODE: 4, 800 x 600 fullscreen hz:120

GAMMA: hardware w/ 0 overbright bits

CPU: Intel Pentium III

rendering primitives: single glDrawElements

texturemode: GL_LINEAR_MIPMAP_NEAREST

picmip: 9

texture bits: 16

multitexture: enabled

compiled vertex arrays: enabled

texenv add: enabled

compressed textures: enabled

Initializing Shaders

...loading \'scripts/gfx3.shader\'

...loading \'scripts/ospdm5.shader\'

...loading \'scripts/ospdm12door.shader\'

...loading \'scripts/ospdm12.shader\'

...loading \'scripts/grenadecpma.shader\'

...loading \'scripts/plasmanew.shader\'

...loading \'scripts/lightningnew.shader\'

...loading \'scripts/crosshairs.shader\'

...loading \'scripts/nmpgfx.shader\'

...loading \'scripts/decal.shader\'

...loading \'scripts/greenarmor.shader\'

...loading \'scripts/players.shader\'

...loading \'scripts/bal3scrap.shader\'

...loading \'scripts/charon_dm9.shader\'

...loading \'scripts/dboxctf2a.shader\'

...loading \'scripts/jalt2osp.shader\'

...loading \'scripts/mrcq3t4.shader\'

...loading \'scripts/mrcq3t6.shader\'

...loading \'scripts/newedge.shader\'

...loading \'scripts/newedge_pub.shader\'

...loading \'scripts/nnk05.shader\'

...loading \'scripts/nunukciel04.shader\'

...loading \'scripts/ospdm11.shader\'

...loading \'scripts/ospdm8.shader\'

...loading \'scripts/polo3dm4.shader\'

...loading \'scripts/purple.shader\'

...loading \'scripts/ra3textureset1.shader\'

...loading \'scripts/sgtghost.shader\'

...loading \'scripts/sg_osp.shader\'

...loading \'scripts/wnoise.shader\'

...loading \'scripts/explode1.shader\'

...loading \'scripts/gfx.shader\'

...loading \'scripts/tim.shader\'

...loading \'scripts/base.shader\'

...loading \'scripts/base_button.shader\'

...loading \'scripts/base_floor.shader\'

...loading \'scripts/base_light.shader\'

...loading \'scripts/base_object.shader\'

...loading \'scripts/base_support.shader\'

...loading \'scripts/base_trim.shader\'

...loading \'scripts/base_wall.shader\'

...loading \'scripts/common.shader\'

...loading \'scripts/ctf.shader\'

...loading \'scripts/eerie.shader\'

...loading \'scripts/gothic_block.shader\'

...loading \'scripts/gothic_floor.shader\'

...loading \'scripts/gothic_light.shader\'

...loading \'scripts/gothic_trim.shader\'

...loading \'scripts/gothic_wall.shader\'

...loading \'scripts/hell.shader\'

...loading \'scripts/liquid.shader\'

...loading \'scripts/menu.shader\'

...loading \'scripts/models.shader\'

...loading \'scripts/organics.shader\'

...loading \'scripts/sfx.shader\'

...loading \'scripts/shrine.shader\'

...loading \'scripts/skin.shader\'

...loading \'scripts/sky.shader\'

...loading \'scripts/test.shader\'

...loading \'scripts/fira3.shader\'

...loading \'scripts/ra3.shader\'

...loading \'scripts/uvm.shader\'

...loading \'scripts/wdw3team1.shader\'

...loading \'scripts/cpm8.shader\'

...loading \'scripts/r_tourney4.shader\'

...loading \'scripts/mrcq3t3.shader\'

...loading \'scripts/cpm3.shader\'

...loading \'scripts/69pickup1.shader\'

...loading \'scripts/qfraggel2.shader\'

...loading \'scripts/mrcq3dm5.shader\'

...loading \'scripts/mrcleantex_3.shader\'

...loading \'scripts/mrcleantex_1.shader\'

...loading \'scripts/hub3media.shader\'

...loading \'scripts/ik_sky.shader\'

...loading \'scripts/d3xf2.shader\'

...loading \'scripts/decker.shader\'

...loading \'scripts/el_tele.shader\'

...loading \'scripts/el_wlight.shader\'

...loading \'scripts/cpma2b.shader\'

...loading \'scripts/cos1.shader\'

...loading \'scripts/cos2.shader\'

----- finished R_Init -----
------- sound initialization -------

Initializing DirectSound

locked hardware. ok

----- Sound Info -----

sound system is muted

1 stereo

32768 samples

16 samplebits

1 submission_chunk

22050 speed

0xd908060 dma buffer

No background file.

Sound memory manager started

Loading dll file ui.

Failed to load dll, looking for qvm.

Loading vm file vm/ui.qvm.

VM file ui compiled to 585280 bytes of code

ui loaded in 1948224 bytes on the hunk

65 arenas parsed

33 bots parsed

--- Common Initialization Complete ---

Winsock Initialized

Opening IP socket: localhost:27960

Hostname: kmeco

IP: 192.168.0.2

Working directory: D:\kudły trzy

PunkBuster Client: PunkBuster Client (v1.034 | A0) Enabled

PunkBuster Server: pb_sv_SsNext = 414470 (0 to 999999)

PunkBuster Server: pb_sv_LogNext = 23 (1 to 999999)

PunkBuster Server: 0 Power Players loaded from D:\kudły trzy\pb\pbpower.dat

PunkBuster Server: 0 PB Rcon Filters loaded from D:\kudły trzy\pb\pbrcon.dat

PunkBuster Server: Master Query Sent to (MASTER4.EVENBALANCE.COM)

216.40.250.37

PunkBuster Server: PunkBuster Server (v1.051 | A1319 C1.034) Enabled

Proceeding with delayed mouse init

Initializing DirectInput...

DirectInput initialized.

PunkBuster Client: Game Version [Q3 1.32 win-x86 Oct 7 2002]

PunkBuster Client: Not Connected to a Server

PunkBuster Server: Game Version [Q3 1.32 win-x86 Oct 7 2002]

]\condump kmc

Dumped console text to kmc.

inside

Od: 2003-01-31

Ranga: Newbie

Dodano dnia: 2003-09-14 19:18:46

hahahha komu sie chce to czytać

mnie napewno nie :)

amir

Od: 2003-07-01

Ranga: Newbie

Dodano dnia: 2003-09-14 19:20:41

> hahahha komu sie chce to czytać
>
> mnie napewno nie :)

lol?

oy kmeco kmeco ;]

troche poczytalem ale nic mi to nie mowi ;/

kmeco

Od: 2003-03-28

Ranga: Newbie

Dodano dnia: 2003-09-14 19:26:07

> hahahha komu sie chce to czytać
>
> mnie napewno nie :)

@#$% kazalimi to wycionc to wyciołem !!!

[12][12][12]

auroxick

Od: 2002-10-05

Ranga: Newbie

Dodano dnia: 2003-09-14 21:21:08

spokojnie, chodzi tu zapewne o to albo i nie zapewne:P :
> ERROR: CL_ParsePacketEntities: end of message

, bedize yaboll, bry lub lukas to powie, nie panikuj :)

kmeco

Od: 2003-03-28

Ranga: Newbie

Dodano dnia: 2003-09-14 21:40:50

ee czyli ? to wiadomo co mi jest czy nie ? [2][2][2] bo sie już stęsniłem za q3... [2]