wywaliło mnie tak przed chwilkom i ściongnołem konsole...
u|test: <<< [unlock-4v4] minus 100! >>>
grafo was melted by noclan\'s plasmagun
unlock-4v4 almost dodged u|test\'s rocket
(n3 victim): zip a ty sie w kim zakochales?
grafo almost dodged u|test\'s rocket
(looz-na-bani): oh ta kora lamaczka serc
was railed by n3 koston
(n3 victim): ta
(n3 victim): :]
icedfur1: @.@
icedfur1: @.@
SzyMA disconnected
CHASECAM: Hit JUMP to cycle, FIRE to go to ViewCam.
almost dodged unlock-4v4\'s rocket
n3 koston was railed by noclan
(n3 victim): cholewa jej zlamal ostatnio
(n3 victim): zerwal z nia
(looz-na-bani): no przeciez wiesz ja nadal jestem z ta sama
(n3 victim): a no loos
n3 koston was railed by noclan
ate unlock-4v4\'s rocket
(looz-na-bani): juz rok
(n3 victim): wow
icedfur1: z renia
icedfur1: :ASDASDSAD
dziew4n: ale macie gadane :D
grafo was railed by noclan
WisemaN-zlydzien was electrocuted by n3 koston
n3 koston almost dodged WisemaN-zlydzien\'s rocket
was gunned down by CB#2
WisemaN-zlydzien was gunned down by CB#2
n3 koston was melted by noclan\'s plasmagun
n3 victim: no co
n3 victim: :S
(looz-na-bani): :D
dziew4n: sprawy milosne :D
icedfur1: lovelasy
icedfur1: :ASDASD
n3 koston was railed by unlock-4v4
n3 koston: :)
unlock-4v4: :)
looz-na-bani: hehehe
dziew4n: hehe
u|test: <<< [n3 koston] minus 100! >>>
unlock-4v4 almost dodged u|test\'s rocket
xenq connected
n3 koston: :)
n3 victim: dzisiaj z ranca jakl gruche jebalem to ze szczescia bym szybe w
pokoju wybil
noclan was machinegunned by unlock-4v4
noclan: test dzieki za r
u|test ate unlock-4v4\'s rocket
icedfur1: @.@
looz-na-bani: lol
unlock-4v4 ate \'s rocket
n3 koston: masakra @@.
dziew4n: hehe
:) connected
was railed by grafo
dziew4n: LoL
noclan was melted by CB#2\'s plasmagun
n3 victim: no co
n3 victim: nie moja wina
dziew4n: nic nic
dziew4n: =]
----- FS_Startup -----
Current search path:
D:\kudły trzy\osp\zz-osp-server3a.pk3 (2 files)
D:\kudły trzy\osp\zz-osp-server3.pk3 (2 files)
D:\kudły trzy\osp\zz-osp-server1.pk3 (2 files)
D:\kudły trzy\osp\zz-osp-server0.pk3 (2 files)
D:\kudły trzy\osp\zz-osp-pak3.pk3 (2 files)
D:\kudły trzy\osp\zz-osp-pak2.pk3 (7 files)
D:\kudły trzy\osp\zz-osp-pak1.pk3 (110 files)
D:\kudły trzy\osp\zz-osp-pak0.pk3 (1045 files)
D:\kudły trzy/osp
D:\kudły trzy\baseq3\q3dm14tmp1.pk3 (2 files)
D:\kudły trzy\baseq3\pak8.pk3 (9 files)
D:\kudły trzy\baseq3\pak7.pk3 (4 files)
D:\kudły trzy\baseq3\pak6.pk3 (64 files)
D:\kudły trzy\baseq3\pak5.pk3 (7 files)
D:\kudły trzy\baseq3\pak4.pk3 (272 files)
D:\kudły trzy\baseq3\pak3.pk3 (4 files)
D:\kudły trzy\baseq3\pak2.pk3 (148 files)
D:\kudły trzy\baseq3\pak1.pk3 (26 files)
D:\kudły trzy\baseq3\pak0.pk3 (3539 files)
D:\kudły trzy\baseq3\OspRa3map1.pk3 (23 files)
D:\kudły trzy\baseq3\map_cpm9.pk3 (10 files)
D:\kudły trzy\baseq3\map_cpm8.pk3 (13 files)
D:\kudły trzy\baseq3\map_cpm7.pk3 (15 files)
D:\kudły trzy\baseq3\map_cpm6.pk3 (41 files)
D:\kudły trzy\baseq3\map_cpm5.pk3 (7 files)
D:\kudły trzy\baseq3\map_cpm4.pk3 (7 files)
D:\kudły trzy\baseq3\map_cpm3.pk3 (28 files)
D:\kudły trzy\baseq3\map_cpm2.pk3 (14 files)
D:\kudły trzy\baseq3\map_cpm14.pk3 (86 files)
D:\kudły trzy\baseq3\map_cpm13.pk3 (72 files)
D:\kudły trzy\baseq3\map_cpm12.pk3 (20 files)
D:\kudły trzy\baseq3\map_cpm11.pk3 (15 files)
D:\kudły trzy\baseq3\map_cpm10.pk3 (16 files)
D:\kudły trzy\baseq3\map_cpm1.pk3 (7 files)
D:\kudły trzy\baseq3\jump3.pk3 (3 files)
D:\kudły trzy\baseq3\jump2.pk3 (3 files)
D:\kudły trzy\baseq3\jump.pk3 (3 files)
D:\kudły trzy\baseq3\cpma2b.pk3 (52 files)
D:\kudły trzy\baseq3\cpm1a.pk3 (7 files)
D:\kudły trzy\baseq3\cos1_beta7b.pk3 (55 files)
D:\kudły trzy\baseq3\cos1_beta7a.pk3 (49 files)
D:\kudły trzy/baseq3
handle 1: music/fla22k_02.wav
17379 files in pk3 files
ERROR: CL_ParsePacketEntities: end of message
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce FX 5600/AGP/SSE2
GL_VERSION: 1.4.0
GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_imaging
GL_ARB_multisample GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_shadow
GL_ARB_texture_border_clamp GL_ARB_texture_compression
GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine
GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat
GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program
GL_ARB_window_pos GL_S3_s3tc GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color
GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord
GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters
GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color
GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap
GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod
GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array
GL_HP_occlusion_test GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region
GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence
GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_half_float
GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query
GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite
GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2
GL_NV_texgen_reflection GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4 GL_NV_texture_expand_normal
GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2
GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2
GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2
GL_NVX_ycrcb GL_SGIS_generate_mipmap GL_SGIS_texture_lod
GL_SGIX_depth_texture GL_SGIX_shadow GL_WIN_swap_hint WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 4
PIXELFORMAT: color(16-bits) Z(16-bit) stencil(0-bits)
MODE: 4, 800 x 600 fullscreen hz:120
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 9
texture bits: 16
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: enabled
Initializing Shaders
...loading \'scripts/gfx3.shader\'
...loading \'scripts/ospdm5.shader\'
...loading \'scripts/ospdm12door.shader\'
...loading \'scripts/ospdm12.shader\'
...loading \'scripts/grenadecpma.shader\'
...loading \'scripts/plasmanew.shader\'
...loading \'scripts/lightningnew.shader\'
...loading \'scripts/crosshairs.shader\'
...loading \'scripts/nmpgfx.shader\'
...loading \'scripts/decal.shader\'
...loading \'scripts/greenarmor.shader\'
...loading \'scripts/players.shader\'
...loading \'scripts/bal3scrap.shader\'
...loading \'scripts/charon_dm9.shader\'
...loading \'scripts/dboxctf2a.shader\'
...loading \'scripts/jalt2osp.shader\'
...loading \'scripts/mrcq3t4.shader\'
...loading \'scripts/mrcq3t6.shader\'
...loading \'scripts/newedge.shader\'
...loading \'scripts/newedge_pub.shader\'
...loading \'scripts/nnk05.shader\'
...loading \'scripts/nunukciel04.shader\'
...loading \'scripts/ospdm11.shader\'
...loading \'scripts/ospdm8.shader\'
...loading \'scripts/polo3dm4.shader\'
...loading \'scripts/purple.shader\'
...loading \'scripts/ra3textureset1.shader\'
...loading \'scripts/sgtghost.shader\'
...loading \'scripts/sg_osp.shader\'
...loading \'scripts/wnoise.shader\'
...loading \'scripts/explode1.shader\'
...loading \'scripts/gfx.shader\'
...loading \'scripts/tim.shader\'
...loading \'scripts/base.shader\'
...loading \'scripts/base_button.shader\'
...loading \'scripts/base_floor.shader\'
...loading \'scripts/base_light.shader\'
...loading \'scripts/base_object.shader\'
...loading \'scripts/base_support.shader\'
...loading \'scripts/base_trim.shader\'
...loading \'scripts/base_wall.shader\'
...loading \'scripts/common.shader\'
...loading \'scripts/ctf.shader\'
...loading \'scripts/eerie.shader\'
...loading \'scripts/gothic_block.shader\'
...loading \'scripts/gothic_floor.shader\'
...loading \'scripts/gothic_light.shader\'
...loading \'scripts/gothic_trim.shader\'
...loading \'scripts/gothic_wall.shader\'
...loading \'scripts/hell.shader\'
...loading \'scripts/liquid.shader\'
...loading \'scripts/menu.shader\'
...loading \'scripts/models.shader\'
...loading \'scripts/organics.shader\'
...loading \'scripts/sfx.shader\'
...loading \'scripts/shrine.shader\'
...loading \'scripts/skin.shader\'
...loading \'scripts/sky.shader\'
...loading \'scripts/test.shader\'
...loading \'scripts/fira3.shader\'
...loading \'scripts/ra3.shader\'
...loading \'scripts/uvm.shader\'
...loading \'scripts/wdw3team1.shader\'
...loading \'scripts/cpm8.shader\'
...loading \'scripts/r_tourney4.shader\'
...loading \'scripts/mrcq3t3.shader\'
...loading \'scripts/cpm3.shader\'
...loading \'scripts/69pickup1.shader\'
...loading \'scripts/qfraggel2.shader\'
...loading \'scripts/mrcq3dm5.shader\'
...loading \'scripts/mrcleantex_3.shader\'
...loading \'scripts/mrcleantex_1.shader\'
...loading \'scripts/hub3media.shader\'
...loading \'scripts/ik_sky.shader\'
...loading \'scripts/d3xf2.shader\'
...loading \'scripts/decker.shader\'
...loading \'scripts/el_tele.shader\'
...loading \'scripts/el_wlight.shader\'
...loading \'scripts/cpma2b.shader\'
...loading \'scripts/cos1.shader\'
...loading \'scripts/cos2.shader\'
----- finished R_Init -----
Loading dll file ui.
Failed to load dll, looking for qvm.
Loading vm file vm/ui.qvm.
VM file ui compiled to 585280 bytes of code
ui loaded in 1948224 bytes on the hunk
65 arenas parsed
33 bots parsed
PunkBuster Client: Not Connected to a Server
]\condump kmc1
Dumped console text to kmc1.