witam
pb ciagle mnie kicka z servera i nie wiem dlaczego, mam instalke q3, instaluje q3 potem 1.32 potem osp nastepnie updatuje pb za pomocą pbsetup i jak wchodze na server to po chwili mnie wywala:/
pisze ze wrong haracter czy cos takiego i FS_startup. Nie mam pojecia o co chodzi tym bardziej ze wszystko od nowa zainstalowane.... plz help?
a oto co pokazuje koncosa:
C:gierkiquake3aseq3pak5.pk3 (7 files)
on the pure list
C:gierkiquake3aseq3pak4.pk3 (272 files)
on the pure list
C:gierkiquake3aseq3pak3.pk3 (4 files)
on the pure list
C:gierkiquake3aseq3pak2.pk3 (148 files)
on the pure list
C:gierkiquake3aseq3pak1.pk3 (26 files)
on the pure list
C:gierkiquake3aseq3pak0.pk3 (3539 files)
on the pure list
C:gierkiquake3aseq3overkill.pk3 (8 files)
on the pure list
C:gierkiquake3aseq3OspRa3map1.pk3 (23 files)
on the pure list
C:gierkiquake3osphub3tourney1.pk3 (28 files)
on the pure list
C:gierkiquake3ospzzz-keel.pk3 (9 files)
not on the pure list
C:gierkiquake3ospzz-osp-server3.pk3 (2 files)
not on the pure list
C:gierkiquake3ospzz-osp-server2.pk3 (2 files)
not on the pure list
C:gierkiquake3ospzz-osp-server2.8becf424.pk3 (2 files)
not on the pure list
C:gierkiquake3ospzz-osp-server1.pk3 (2 files)
not on the pure list
C:gierkiquake3ospzz-osp-server1.8172aba8.pk3 (2 files)
not on the pure list
C:gierkiquake3ospzz-osp-server0.pk3 (2 files)
not on the pure list
C:gierkiquake3ospzz-osp-s2k2.pk3 (4 files)
not on the pure list
C:gierkiquake3ospztn3tourney1.pk3 (6 files)
not on the pure list
C:gierkiquake3ospz-osp-ngi.pk3 (6 files)
not on the pure list
C:gierkiquake3ospz-osp-kat.pk3 (3 files)
not on the pure list
C:gierkiquake3ospq3arenax.pk3 (9 files)
not on the pure list
C:gierkiquake3ospq32box4.pk3 (38 files)
not on the pure list
C:gierkiquake3ospmap_cpm4.pk3 (7 files)
not on the pure list
C:gierkiquake3ospmap_cpm3.pk3 (28 files)
not on the pure list
C:gierkiquake3ospmap_cpm2.pk3 (14 files)
not on the pure list
C:gierkiquake3ospmap_cpm1.pk3 (7 files)
not on the pure list
C:gierkiquake3ospcarnagearena1b.pk3 (13 files)
not on the pure list
C:gierkiquake3/osp
C:gierkiquake3aseq3ztn3tourney1.pk3 (6 files)
not on the pure list
C:gierkiquake3aseq3q3arenax.pk3 (9 files)
not on the pure list
C:gierkiquake3aseq3q32box4.pk3 (38 files)
not on the pure list
C:gierkiquake3aseq3map_cpm4.pk3 (7 files)
not on the pure list
C:gierkiquake3aseq3map_cpm3.pk3 (28 files)
not on the pure list
C:gierkiquake3aseq3map_cpm2.pk3 (14 files)
not on the pure list
C:gierkiquake3aseq3map_cpm1.pk3 (7 files)
not on the pure list
C:gierkiquake3aseq3hub3tourney1.pk3 (28 files)
on the pure list
C:gierkiquake3aseq3carnagearena1b.pk3 (13 files)
not on the pure list
C:gierkiquake3/baseq3
9858 files in pk3 files
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----
GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: RADEON 9250/9200 Series DDR x86/SSE2
GL_VERSION: 1.3.1072 WinXP Release
GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_texture_env_add
GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_occlusion_query
GL_ARB_point_parameters GL_ARB_texture_border_clamp
GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add
GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat
GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object
GL_ARB_vertex_program GL_ARB_window_pos GL_ATI_element_array
GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer
GL_ATI_texture_env_combine3 GL_ATI_texture_mirror_once
GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object
GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route
GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra
GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax
GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements
GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels
GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color
GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_texgen_reflection
GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle
GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test
GL_NV_blend_square GL_NV_occlusion_query GL_NV_texgen_reflection
GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_multitexture
GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string
WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 6
PIXELFORMAT: color(16-bits) Z(16-bit) stencil(0-bits)
MODE: 4, 800 x 600 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 5
texture bits: 16
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
HACK: using vertex lightmap approximation
Initializing Shaders
...loading ’scripts/gfx3.shader’
...loading ’scripts/ospdm5.shader’
...loading ’scripts/ospdm12door.shader’
...loading ’scripts/ospdm12.shader’
...loading ’scripts/grenadecpma.shader’
...loading ’scripts/plasmanew.shader’
...loading ’scripts/lightningnew.shader’
...loading ’scripts/crosshairs.shader’
...loading ’scripts/nmpgfx.shader’
...loading ’scripts/decal.shader’
...loading ’scripts/greenarmor.shader’
...loading ’scripts/players.shader’
...loading ’scripts/bal3scrap.shader’
...loading ’scripts/charon_dm9.shader’
...loading ’scripts/dboxctf2a.shader’
...loading ’scripts/jalt2osp.shader’
...loading ’scripts/mrcq3t4.shader’
...loading ’scripts/mrcq3t6.shader’
...loading ’scripts/newedge.shader’
...loading ’scripts/newedge_pub.shader’
...loading ’scripts/nnk05.shader’
...loading ’scripts/nunukciel04.shader’
...loading ’scripts/ospdm11.shader’
...loading ’scripts/ospdm8.shader’
...loading ’scripts/polo3dm4.shader’
...loading ’scripts/purple.shader’
...loading ’scripts/ra3textureset1.shader’
...loading ’scripts/sgtghost.shader’
...loading ’scripts/sg_osp.shader’
...loading ’scripts/wnoise.shader’
...loading ’scripts/explode1.shader’
...loading ’scripts/gfx.shader’
...loading ’scripts/tim.shader’
...loading ’scripts/base.shader’
...loading ’scripts/base_button.shader’
...loading ’scripts/base_floor.shader’
...loading ’scripts/base_light.shader’
...loading ’scripts/base_object.shader’
...loading ’scripts/base_support.shader’
...loading ’scripts/base_trim.shader’
...loading ’scripts/base_wall.shader’
...loading ’scripts/common.shader’
...loading ’scripts/ctf.shader’
...loading ’scripts/eerie.shader’
...loading ’scripts/gothic_block.shader’
...loading ’scripts/gothic_floor.shader’
...loading ’scripts/gothic_light.shader’
...loading ’scripts/gothic_trim.shader’
...loading ’scripts/gothic_wall.shader’
...loading ’scripts/hell.shader’
...loading ’scripts/liquid.shader’
...loading ’scripts/menu.shader’
...loading ’scripts/models.shader’
...loading ’scripts/organics.shader’
...loading ’scripts/sfx.shader’
...loading ’scripts/shrine.shader’
...loading ’scripts/skin.shader’
...loading ’scripts/sky.shader’
...loading ’scripts/test.shader’
...loading ’scripts/overkill.shader’
...loading ’scripts/fira3.shader’
...loading ’scripts/ra3.shader’
...loading ’scripts/uvm.shader’
...loading ’scripts/ik_sky.shader’
...loading ’scripts/hub3media.shader’
----- finished R_Init -----
Loading vm file vm/ui.qvm.
VM file ui compiled to 585280 bytes of code
ui loaded in 1948224 bytes on the hunk
52 arenas parsed
33 bots parsed
Loading vm file vm/cgame.qvm.
VM file cgame compiled to 1289304 bytes of code
cgame loaded in 6139904 bytes on the hunk
>>> Loaded OSP Client Version: 1.03
Current time: 10:27:22 (11 Dec 2007)
Malformed custom gfx entry: .l.
>>> 0 custom graphics specified
trying half_rt.TGA...
trying half_bk.TGA...
trying half_lf.TGA...
trying half_ft.TGA...
trying half_up.TGA...
trying half_dn.TGA...
stitched 16 LoD cracks
...loaded 3733 faces, 60 meshes, 0 trisurfs, 0 flares
WARNING: reused image gfx/2d/blender_180.tga with mixed glWrapClampMode parm
trying gfx/2d/custom1.TGA...
CL_InitCGame: 4.19 seconds
84 msec to draw all images
Com_TouchMemory: 2 msec
execing q3config.cfg
PunkBuster Client: WARNING: PB Kicks for Non-standard Characters and All PB
Restrictions on this Server
PunkBuster Client: PB Server assigned guid = 588e9086c12d80230d59ff4cc2d0178a
PunkBuster Client: Receiving from PB Server (l v1.609 | A1353 C2.015)
PunkBuster Client: 0 Current Cvar Violations
mixerrr PunkBuster kicked player ----- FS_Startup -----
Current search path:
C:gierkiquake3ospzzz-keel.pk3 (9 files)
C:gierkiquake3ospzz-osp-server3a.pk3 (2 files)
C:gierkiquake3ospzz-osp-server3.pk3 (2 files)
C:gierkiquake3ospzz-osp-server2.pk3 (2 files)
C:gierkiquake3ospzz-osp-server2.8becf424.pk3 (2 files)
C:gierkiquake3ospzz-osp-server1.pk3 (2 files)
C:gierkiquake3ospzz-osp-server1.8172aba8.pk3 (2 files)
C:gierkiquake3ospzz-osp-server0.pk3 (2 files)
C:gierkiquake3ospzz-osp-s2k2.pk3 (4 files)
C:gierkiquake3ospzz-osp-pak3.pk3 (2 files)
C:gierkiquake3ospzz-osp-pak2.pk3 (7 files)
C:gierkiquake3ospzz-osp-pak1.pk3 (110 files)
C:gierkiquake3ospzz-osp-pak0.pk3 (1045 files)
C:gierkiquake3ospztn3tourney1.pk3 (6 files)
C:gierkiquake3ospz-osp-ngi.pk3 (6 files)
C:gierkiquake3ospz-osp-kat.pk3 (3 files)
C:gierkiquake3ospq3arenax.pk3 (9 files)
C:gierkiquake3ospq32box4.pk3 (38 files)
C:gierkiquake3ospmap_cpm4.pk3 (7 files)
C:gierkiquake3ospmap_cpm3.pk3 (28 files)
C:gierkiquake3ospmap_cpm2.pk3 (14 files)
C:gierkiquake3ospmap_cpm1.pk3 (7 files)
C:gierkiquake3osphub3tourney1.pk3 (28 files)
C:gierkiquake3ospcarnagearena1b.pk3 (13 files)
C:gierkiquake3/osp
C:gierkiquake3aseq3ztn3tourney1.pk3 (6 files)
C:gierkiquake3aseq3q3arenax.pk3 (9 files)
C:gierkiquake3aseq3q32box4.pk3 (38 files)
C:gierkiquake3aseq3pak8.pk3 (9 files)
C:gierkiquake3aseq3pak7.pk3 (4 files)
C:gierkiquake3aseq3pak6.pk3 (64 files)
C:gierkiquake3aseq3pak5.pk3 (7 files)
C:gierkiquake3aseq3pak4.pk3 (272 files)
C:gierkiquake3aseq3pak3.pk3 (4 files)
C:gierkiquake3aseq3pak2.pk3 (148 files)
C:gierkiquake3aseq3pak1.pk3 (26 files)
C:gierkiquake3aseq3pak0.pk3 (3539 files)
C:gierkiquake3aseq3overkill.pk3 (8 files)
C:gierkiquake3aseq3OspRa3map1.pk3 (23 files)
C:gierkiquake3aseq3map_cpm4.pk3 (7 files)
C:gierkiquake3aseq3map_cpm3.pk3 (28 files)
C:gierkiquake3aseq3map_cpm2.pk3 (14 files)
C:gierkiquake3aseq3map_cpm1.pk3 (7 files)
C:gierkiquake3aseq3hub3tourney1.pk3 (28 files)
C:gierkiquake3aseq3carnagearena1b.pk3 (13 files)
C:gierkiquake3/baseq3
15462 files in pk3 files
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----
GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: RADEON 9250/9200 Series DDR x86/SSE2
GL_VERSION: 1.3.1072 WinXP Release
GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_texture_env_add
GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_occlusion_query
GL_ARB_point_parameters GL_ARB_texture_border_clamp
GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add
GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat
GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object
GL_ARB_vertex_program GL_ARB_window_pos GL_ATI_element_array
GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer
GL_ATI_texture_env_combine3 GL_ATI_texture_mirror_once
GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object
GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route
GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra
GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax
GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements
GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels
GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color
GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_texgen_reflection
GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle
GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test
GL_NV_blend_square GL_NV_occlusion_query GL_NV_texgen_reflection
GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_multitexture
GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string
WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 6
PIXELFORMAT: color(16-bits) Z(16-bit) stencil(0-bits)
MODE: 4, 800 x 600 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 5
texture bits: 16
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
HACK: using vertex lightmap approximation
Initializing Shaders
...loading ’scripts/gfx3.shader’
...loading ’scripts/ospdm5.shader’
...loading ’scripts/ospdm12door.shader’
...loading ’scripts/ospdm12.shader’
...loading ’scripts/grenadecpma.shader’
...loading ’scripts/plasmanew.shader’
...loading ’scripts/lightningnew.shader’
...loading ’scripts/crosshairs.shader’
...loading ’scripts/nmpgfx.shader’
...loading ’scripts/decal.shader’
...loading ’scripts/greenarmor.shader’
...loading ’scripts/players.shader’
...loading ’scripts/bal3scrap.shader’
...loading ’scripts/charon_dm9.shader’
...loading ’scripts/dboxctf2a.shader’
...loading ’scripts/jalt2osp.shader’
...loading ’scripts/mrcq3t4.shader’
...loading ’scripts/mrcq3t6.shader’
...loading ’scripts/newedge.shader’
...loading ’scripts/newedge_pub.shader’
...loading ’scripts/nnk05.shader’
...loading ’scripts/nunukciel04.shader’
...loading ’scripts/ospdm11.shader’
...loading ’scripts/ospdm8.shader’
...loading ’scripts/polo3dm4.shader’
...loading ’scripts/purple.shader’
...loading ’scripts/ra3textureset1.shader’
...loading ’scripts/sgtghost.shader’
...loading ’scripts/sg_osp.shader’
...loading ’scripts/wnoise.shader’
...loading ’scripts/ztn3tourney1.shader’
...loading ’scripts/cpm3.shader’
...loading ’scripts/69pickup1.shader’
...loading ’scripts/ik_sky.shader’
...loading ’scripts/hub3media.shader’
...loading ’scripts/carnage.shader’
...loading ’scripts/explode1.shader’
...loading ’scripts/gfx.shader’
...loading ’scripts/tim.shader’
...loading ’scripts/base.shader’
...loading ’scripts/base_button.shader’
...loading ’scripts/base_floor.shader’
...loading ’scripts/base_light.shader’
...loading ’scripts/base_object.shader’
...loading ’scripts/base_support.shader’
...loading ’scripts/base_trim.shader’
...loading ’scripts/base_wall.shader’
...loading ’scripts/common.shader’
...loading ’scripts/ctf.shader’
...loading ’scripts/eerie.shader’
...loading ’scripts/gothic_block.shader’
...loading ’scripts/gothic_floor.shader’
...loading ’scripts/gothic_light.shader’
...loading ’scripts/gothic_trim.shader’
...loading ’scripts/gothic_wall.shader’
...loading ’scripts/hell.shader’
...loading ’scripts/liquid.shader’
...loading ’scripts/menu.shader’
...loading ’scripts/models.shader’
...loading ’scripts/organics.shader’
...loading ’scripts/sfx.shader’
...loading ’scripts/shrine.shader’
...loading ’scripts/skin.shader’
...loading ’scripts/sky.shader’
...loading ’scripts/test.shader’
...loading ’scripts/overkill.shader’
...loading ’scripts/fira3.shader’
...loading ’scripts/ra3.shader’
...loading ’scripts/uvm.shader’
----- finished R_Init -----
Loading vm file vm/ui.qvm.
VM file ui compiled to 585280 bytes of code
ui loaded in 1948224 bytes on the hunk
58 arenas parsed
33 bots parsed
PunkBuster Client: Not Connected to a Server
]con
connect
configstrings
condump
con_notifytime
]condump mixerr
Dumped console text to mixerr.