News26 lut 2013·Autor: OriPL·Quake Live

Aktualizacja gry

Dzisiaj został został wprowadzony update gry naprawiający wiele istniejących błędów, wprowadza on też kilka usprawnień.

  • W trybie Duel już nie można używać komendy put by wrzucać do gry więcej niż 2 graczy, dodatkowo pozbawiono tryb duel komendy
    allready która zmuszała przeciwnika do podjęcia rozgrywki kiedy on jeszcze nie jest gotowy.

Duel Updates

- Premium Duel Scoreboard now preserves match data, addressing issues caused by forfeited matches or disconnected players.

  • Duels can no longer start with more than 2 players, who were added via the admin 'put' command.
  • Server admins may no longer use the 'put' command to place more than two players into a match in progress.
  • Server admins may no longer use of the 'allready' command if more or less than two players are in the match.
  • Fixed Duel's short name display to read "DUEL" instead of "DM" on the Premium Duel Scoreboard.
  • W trybach opartych o rundy została wprowadzona zmiana która wyeliminuje praktyke "Re-Join"

Round Based Game Mode Updates

- Players who die during a round countdown will now immediately respawn alive, rather than be excluded from the round as a dead player.

  • Inactivity kicks are no longer triggered while dead or frozen.
  • Players are now dropped after 25 seconds of inactivity in round based game modes.
  • Fixed players in Freeze Tag from being able to prematurely fire if they respawned during a match or round countdown.
  • In addition to held power-ups, we now remove dropped power-ups between rounds in Freeze Tag.
  • Players may no longer use of the 'forfeit' command during round countdowns.
  • Prevent infected from getting weapons in warmup in Infected Red Rover.
  • Fixed instaInfected, zombies were spawning with the set Starting Weapons value instead of just gauntlets.
  • Gametypes that do not allow item spawning will now utilize the best starting weapons order in warmup, if no weapons are present.
  • Została również wprowadzona seria usprawnień do trybu PQL który min. naprawia błąd telejump'ów - Od dzisiaj będą one możliwe, do tego zwiększenie wartości przyśpieszenia, zmiana maksymalnej ilości amunicji, czasu respawnu itp.

PQL Ruleset Updates

- Increased the consistency of the chain jump boost, also improving telejumps.

  • Increased the speed gained by circle strafing.
  • Increased the speed while turning with air control.
  • Clamp weapon respawn time to a minimum of 15 seconds.
  • Max ammo values decreased in item collection based gametypes.
    MG: 100, SG: 20, GL: 20, RL: 20, LG: 100, RG: 20, PG: 100, BFG: 10, NG: 20, PL: 5, CG: 100
  • Adjusted player respawn delay, now within a 0.5 and 3.5 second window.
  • Vertical jump velocity gets capped, keeping the cumulative effect of chain jumps in check.
  • Draw Tiered Armor Availability icons added to inform players when an armor is unavailable for pickup.
  • Removed extraneous console variable spam when rulesets are changed.
  • Zostało wprowadzone również kilka mniejszych usprawnień takich jak ponowne włączenie systemu karania graczy którzy często zabijają zawodników ze swojej drużyny.

Misc Game Updates

- Removed /systeminfo command, could be exploited to cause a client crash.

  • Rail trails are now properly aligned with the gun barrel, taking custom values of cg_gunX/Y/Z into account.
  • Re-enabled the TeamKill Complaint system.
  • Fixed an issue that would occur when using a medkit with more than 125HP and firing the weapon in the same frame.
  • Lightning Gun muzzle point is positioned correctly when crouching.
  • Fixed clientside prediction errors when using custom values of RampJumpScale.
  • Weapon Gravity options in Start-a-Match now properly take in account custom values of g_gravity.
  • Freecam spectating no longer uses a third person offset, and custom values of cg_thirdPersonAngle will no longer break spec cameras.
  • Smoothed out changes in height/viewheight when the spectatorCam flies into a flight of stairs.
  • Smooth out viewheight change when crouching while in third person.
  • Allow +moveup/+movedown on ladders to help dictate direction (ala Q2). This allows you to be looking up as you crawl down the ladder.
  • Draw "-" on the scoreboard in place of the -999 forfeit score on all scoreboard feeders.
  • Corrected end game scoreboard messages during a forfeit. "You finished with a score of -999"
  • Corrected end game scoreboard messages in Harvester, and improved capture messages when only one capture was made.
  • Dla maniaków dodano również nagrody do zdobycia, tym razem ID Software daje możliwość wykazania się graczom z trybu PQL.

Web Updates

Added 5 Premium Experience PQL Awards

  • Too Fast: Complete 1 online PQL match.
  • Air Bender: Complete 1 online PQL match in Duel, Capture the Flag, Clan Arena, and Team Deathmatch.
  • Paratrooper: Complete 100 online PQL matches.
  • Dogfighter: Complete 500 online PQL matches.
  • Ethereal: Complete 1,000 online PQL matches.
  • Oraz spora liczba poprawek na mapach:

Arena Updates

Aerowalk

  • Fixed a hall of mirrors effect on the green armor teleporter.
  • Fixed the skywalk ceiling clip exploit.
  • Fixed the alignment of the ceiling clips in the lightning gun room and the central atrium.
  • Fixed clipping above two door archways.
  • Fixed texture alignment on trim of the teleporter exit ledge.
  • Made the fencing no longer cast shadows so that you can see the pipe detail work behind them.
  • Fixed the mispositioned weaponclip on the fencing near yellow armor.
  • Improving lighting, getting rid of the black wall section near the grenade launcher teleporter and the black stair faces in mid.
  • Improved the positioning of some of the small ceiling lights.
  • Fixed the position of the angled light near high RL.
    Campgrounds
  • Fixed texture alignments on the upper level floors, near both railgun and rocket launcher.
    Foolish Legacy
  • Removed the no-weapon-drop from the waterfog in the megahealth pool.
    Infinity
  • Added a new route from mid to high base rocket launcher.
  • Added a ladder connection between the water tube and the new high route.
  • Moved the railgun to the new water tunnel ledge.
  • Removed one of the spawns near plasmagun and one of the spawns near the mid shotgun.
  • Added a wall in the perimeter to give the teleporter pool more cover.
  • Added 25hp to the new doorway in mid.
  • Added 25hp to the teleporter pool.
  • Made water in mid deeper, added underwater route below the bridge.
  • Fixed skull dispenser in Harvester.
    Left Behind
  • Removed no-weapon-drop from the waterfog in the railgun pool.
    Overkill
  • Renamed the 'Visor courtyard' to 'Ranger courtyard'.
  • Fixed z-fighting in hall near Ranger courtyard.
  • Fixed texture misalignment on floor near fog pit.
  • Removed some exploitative clips.
  • Clipped some exploitative ledges.
    Quarantine
  • Fixed two clips on the staircase between red armor and the back teleporter.
    Reflux
  • Fixed texture alignment on curved brick wall by megahealth.
    Realm of Steel Rats
  • Texture density and alignment fixed on the curved brick walls in the lightning gun, lower rocket launcher, and quad rooms.
    Space Chamber
  • Fixed the inappropriately sized red armor item timer due to a stray 'team' key on the item.
    Terminatria
  • Total Health increased from 525 to 700.
  • Total Armor increased from 235 to 280.
  • Jump pad behind the railgun area replaced with teleporter
  • Quad and Megahealth areas rebuilt.
  • Numerous graphical and gameplay orientated tweaks.
  • Duel mode added - item and weapons layouts changes, upper Rocket Launcher and Grenade Launcher rooms are blocked off.
  • Duel mode: Two way teleporter added at the Lightning Gun.
  • Made tesla sfx on teleporter nonsolid
  • Replaced cables with a new dark cable version for improved alpha blend
  • Fixed trim construction near quad
  • Fixed trim construction near lg
  • Fixed texture alignment on all volumetric lights
  • Fixed wall texture scale behind GA teleporter
  • Fixed stair ramps near quad
  • Deleted obscured portions of the decorative pipes outside of the arena
  • Cleanup, making some structural brushes into detail brushes
    The Edge
  • Removed the no-weapon-drop from the waterfog in the railgun pool.
    Wicked
  • Fixed duplicate spawn point at RL spawn, which caused an imbalance in the spawn point selection process.

Osobiście oceniam wprowadzone zmiany bardzo pozytywnie, i mam nadzieje że takowe aktualizacje będą wprowadzane dużo częściej.

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hakuna | 2013-02-27 13:53:00

ale qtafony, mapy premium sie kasuja przy wchodzeniu do ql

KeilSpooky | 2013-02-27 22:22:05

Id zawsze pomaga :)

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tymek. | 2013-02-27 23:33:01

w koncu rzeczy :E

Mariano | 2013-02-28 00:23:25

Lepiej by brzmiało "Aktualizacja Quake Live" niż aktualizacja gry, bo to jakoś tak dziwnie się czyta.

vfj | 2013-03-04 22:54:16

też macie wrażenie że postać chodzi jak by mniej płynnie? kręcąc myszką wszytko jest płynne jednak idąc na bok oraz trzymając celownik na kancie ściany i chodząc dookoła obraz jakby lekko skakał?

KeilSpooky | 2013-03-04 23:32:39

Zmień dealera :) albo się podziel :D

vfj | 2013-03-05 08:24:49

Najlepiej to widać na jakimś kancie kontrastującym z otoczeniem. Trzymając na nim celownik i strafeując obraz jakby leciutko drgał ;D

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hakuna | 2013-03-06 22:28:57

niedawno mialem problemy z plynnoscia po update, pomogly mi nowe sterowniki do grafiki

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vfj | 2013-03-12 19:08:50

ja właśnie sprawdzałem na tych z repo debiana i to samo co na tych bezpośrednio od amd :/
akurat aktualizacja zbiegła się w czasie z wymianą grafiki i nie wiem do końca co jest przyczyną :(

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