News19 cze 2007·Autor: AL|EN·Quake 4

Quake 4 1.4.2 Final Patch !

Właśnie ukazała się najnowsza łatka przeznaczona do Quake 4, oznaczona numerkiem 1.4.2. Jest ona zwieńczeniem dwóch poprzednich wersji Beta, które wprowadzały wile zmian i usprawnień. Nowa łatka poprawia m.i. kod fizyki, drobne zmiany w kodzie sieciowym, poprawiony dźwięk i jeszcze parę innych. Poza tym warto zaznaczyć, że po zainstalowaniu nowej łatki nasze stare demka nie będą już kompatybilne z grą.

Download:

Pełny Patch

UPGRADE z 1.3 do 1.4 Patch


(267 MB)

(66.1 MB)

(274 MB)

(72.9 MB)

Changelog:
** **

1.4.2 Point Release :

  • player lean, player models lean in the direction of movement

use g_playerLean to scale or disable the effect (client side)

  • fix wallhugging on ramps

fix also makes ramps slightly faster

  • horizontal speed fully maintained when crouch sliding and hitting a ramp

previous version had a little dip

1.4.1 had a bug that caused a sharp speed drop (this is also fixed)

  • RG ammo box 10->7
  • si_fps limited to 90fps for q4mp/, now declared in gamecode so mods can change their max
  • predict weapon changes for the local client. more responsive on high ping

(can be turned off with net_clientPredictWeaponSwitch 0)

  • revert the projectile code to 1.4.0, not trying to predict projectiles anymore

the prediction code of 1.4.1 can be enabled with g_predictProjectiles 1 (client side)

(was causing too many bad artifacts)

  • reworked the hit sounds / hit feedback propagation. fixed skipping problems
  • change network demo extension to include the protocol number

for Quake 4 1.4.2, the extension is .ndmo85

  • fix network demos not setting the si_fps value properly
  • fix client prediction being irregular when connected to a TV repeater
  • added r_skipSky for a cheap black sky
  • fix a crash in single player (sound related)
  • fix several SMP-related crashes
  • fix a crash in autodownload server
  • hud_showSpeed cvar (shows current horizontal speed)
  • hud_showInput cvar (shows the input state to learn how to make particular moves)
  • hud_InputPosition, alters where the showInput feedback is displayed
  • hud_InputColor, alters the highlight color of the showInput feedback
  • s_useOcclusion no longer cheat protected (can be changed by network clients now)
  • no gauntlet spinup time, damage is immediate now
  • bse_rateLimit defaults to 3, showing all shotgun pellet impacts
  • added g_nailTrail, g_grenadeTrail, g_rocketTrail, g_railTrail, g_napalmTrail to disable weapon trails
  • updated reference netdemo included for performance tests: id_perftest.ndmo85

Zachęcam wszystkich do jak najszybszego uaktualnienia.

extrim | 2007-06-19 08:58:18

słabe te newsy

razer | 2007-06-19 09:05:20

nosz nareszcie ilez mozna było czekać ;) teraz bede czekal na 1.51 =D

^M^ | 2007-06-19 10:00:27

ostatnie zdanie popraw Alien ;)

AL|EN | 2007-06-19 14:14:32

"słabe te newsy" - pewnie miałem tu napisać A4 i 5MB grafiki wstawić ?

extrim | 2007-06-19 15:11:20

nie hrhr

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