Quake 4 1.4.2 Final Patch !
Właśnie ukazała się najnowsza łatka przeznaczona do Quake 4, oznaczona numerkiem 1.4.2. Jest ona zwieńczeniem dwóch poprzednich wersji Beta, które wprowadzały wile zmian i usprawnień. Nowa łatka poprawia m.i. kod fizyki, drobne zmiany w kodzie sieciowym, poprawiony dźwięk i jeszcze parę innych. Poza tym warto zaznaczyć, że po zainstalowaniu nowej łatki nasze stare demka nie będą już kompatybilne z grą.
Download:
Pełny Patch
UPGRADE z 1.3 do 1.4 Patch
(66.1 MB)
(274 MB)
(72.9 MB)
Changelog:
1.4.2 Point Release :
* player lean, player models lean in the direction of movement
use g_playerLean to scale or disable the effect (client side)
* fix wallhugging on ramps
fix also makes ramps slightly faster
* horizontal speed fully maintained when crouch sliding and hitting a ramp
previous version had a little dip
1.4.1 had a bug that caused a sharp speed drop (this is also fixed)
* RG ammo box 10->7
* si_fps limited to 90fps for q4mp/, now declared in gamecode so mods can change their max
* predict weapon changes for the local client. more responsive on high ping
(can be turned off with net_clientPredictWeaponSwitch 0)
* revert the projectile code to 1.4.0, not trying to predict projectiles anymore
the prediction code of 1.4.1 can be enabled with g_predictProjectiles 1 (client side)
(was causing too many bad artifacts)
* reworked the hit sounds / hit feedback propagation. fixed skipping problems
* change network demo extension to include the protocol number
for Quake 4 1.4.2, the extension is .ndmo85
* fix network demos not setting the si_fps value properly
* fix client prediction being irregular when connected to a TV repeater
* added r_skipSky for a cheap black sky
* fix a crash in single player (sound related)
* fix several SMP-related crashes
* fix a crash in autodownload server
* hud_showSpeed cvar (shows current horizontal speed)
* hud_showInput cvar (shows the input state to learn how to make particular moves)
* hud_InputPosition, alters where the showInput feedback is displayed
* hud_InputColor, alters the highlight color of the showInput feedback
* s_useOcclusion no longer cheat protected (can be changed by network clients now)
* no gauntlet spinup time, damage is immediate now
* bse_rateLimit defaults to 3, showing all shotgun pellet impacts
* added g_nailTrail, g_grenadeTrail, g_rocketTrail, g_railTrail, g_napalmTrail to disable weapon trails
* updated reference netdemo included for performance tests: id_perftest.ndmo85
Zachęcam wszystkich do jak najszybszego uaktualnienia.
extrim | 2007-06-19 08:58:18
słabe te newsy
#737569
razer | 2007-06-19 09:05:20
nosz nareszcie ilez mozna było czekać ;) teraz bede czekal na 1.51 =D
#737570
^M^ | 2007-06-19 10:00:27
ostatnie zdanie popraw Alien ;)
#737571
AL|EN | 2007-06-19 14:14:32
"słabe te newsy" - pewnie miałem tu napisać A4 i 5MB grafiki wstawić ?
#737572
extrim | 2007-06-19 15:11:20
nie hrhr
#737575
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