Reaction Quake 3
śro, 11 wrzesień 2002 10:39:17 | Autor: MateoMartinezz | Quake 3 Arena
Update do modu Reaction Quake 3, wersja beta 2.25 jest już dostępna . Waży całe 10 Mb z haczykiem i wprowadza kilka zmian, lista poniżej:
-Map updates to Cliff and Atrium
-A brand new, incredibly fun map by GodInc, Bumtown!
Problem fixed in the bullet firing code that affected the otherwise good hitboxes.
Sky portal code tweaked for better performance. Now it's also possible to have sky portals with animated textures
Fixed "unselectable grenade shown in the inventory if you switch weapons after pulling the pin" bug
Fixed a bug that prevented headless player models from being rendered
Fixed the bug that was causing the in-game server info menu to spam an invalid shader error to the console
Added a scaling CTB respawn delay which is active when g_RQ3_ctb_respawndelay is 0
Fixed a bug where players could get past the teamspawns in CTB by using the team command.
Dropped cases stay on the map for 45 seconds now. (was 30 seconds)
SSG accuracy bug fixed. (It actually affects all weapons, just not noticably)
cg_tracerchance now can be adjusted. Anything above 0.4 is capped internally. For fo0d, basically.
Fixed semi-auto pistol w/ predictweapons set to 0 bug. Also made predictweapons predict less when set to 0 (even more like Quake 2).
Bug with in-game server browser fixed that caused most RQ3 servers to be filtered out.
"Drop case" added.
Silencer smoke puff less intrusive.
I tu jedna uwaga od autora : ten update to tylko nakładka na pełna wersję modu który waży 210 Megsów, problem niemały, lecz jeżeli ktoś jest zainteresowany to zapraszam do ściągania
pełna wersja modziku - Beta 2.2 (210 Mb)
update do wersji 2.25 (10Mb)
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