News11 wrz 2002·Autor: MateoMartinezz·Quake 3 Arena

Reaction Quake 3

Update do modu Reaction Quake 3, wersja beta 2.25 jest już dostępna . Waży całe 10 Mb z haczykiem i wprowadza kilka zmian, lista poniżej:

-Map updates to Cliff and Atrium

-A brand new, incredibly fun map by GodInc, Bumtown!

  • Problem fixed in the bullet firing code that affected the otherwise good hitboxes.

  • Sky portal code tweaked for better performance. Now it's also possible to have sky portals with animated textures

  • Fixed "unselectable grenade shown in the inventory if you switch weapons after pulling the pin" bug

  • Fixed a bug that prevented headless player models from being rendered

  • Fixed the bug that was causing the in-game server info menu to spam an invalid shader error to the console

  • Added a scaling CTB respawn delay which is active when g_RQ3_ctb_respawndelay is 0

  • Fixed a bug where players could get past the teamspawns in CTB by using the team command.

  • Dropped cases stay on the map for 45 seconds now. (was 30 seconds)

  • SSG accuracy bug fixed. (It actually affects all weapons, just not noticably)

  • cg_tracerchance now can be adjusted. Anything above 0.4 is capped internally. For fo0d, basically.

  • Fixed semi-auto pistol w/ predictweapons set to 0 bug. Also made predictweapons predict less when set to 0 (even more like Quake 2).

  • Bug with in-game server browser fixed that caused most RQ3 servers to be filtered out.

  • "Drop case" added.

  • Silencer smoke puff less intrusive.

I tu jedna uwaga od autora : ten update to tylko nakładka na pełna wersję modu który waży 210 Megsów, problem niemały, lecz jeżeli ktoś jest zainteresowany to zapraszam do ściągania

pełna wersja modziku - Beta 2.2 (210 Mb)
update do wersji 2.25 (10Mb)

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