Reaction Quake 3
Update do modu Reaction Quake 3, wersja beta 2.25 jest już dostępna . Waży całe 10 Mb z haczykiem i wprowadza kilka zmian, lista poniżej:
-Map updates to Cliff and Atrium
-A brand new, incredibly fun map by GodInc, Bumtown!
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Problem fixed in the bullet firing code that affected the otherwise good hitboxes.
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Sky portal code tweaked for better performance. Now it's also possible to have sky portals with animated textures
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Fixed "unselectable grenade shown in the inventory if you switch weapons after pulling the pin" bug
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Fixed a bug that prevented headless player models from being rendered
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Fixed the bug that was causing the in-game server info menu to spam an invalid shader error to the console
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Added a scaling CTB respawn delay which is active when g_RQ3_ctb_respawndelay is 0
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Fixed a bug where players could get past the teamspawns in CTB by using the team command.
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Dropped cases stay on the map for 45 seconds now. (was 30 seconds)
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SSG accuracy bug fixed. (It actually affects all weapons, just not noticably)
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cg_tracerchance now can be adjusted. Anything above 0.4 is capped internally. For fo0d, basically.
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Fixed semi-auto pistol w/ predictweapons set to 0 bug. Also made predictweapons predict less when set to 0 (even more like Quake 2).
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Bug with in-game server browser fixed that caused most RQ3 servers to be filtered out.
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"Drop case" added.
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Silencer smoke puff less intrusive.
I tu jedna uwaga od autora : ten update to tylko nakładka na pełna wersję modu który waży 210 Megsów, problem niemały, lecz jeżeli ktoś jest zainteresowany to zapraszam do ściągania
pełna wersja modziku - Beta 2.2 (210 Mb)
update do wersji 2.25 (10Mb)
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