Challenge Quake 3 1.43 Final - kolejne zmiany w dzwięku.
nie, 24 sierpień 2008 20:25:01 | Autor: AL|EN | Quake 3 Arena
Tym razem pod młotek poszło pozycjonowanie dźwięku. Od teraz będzie ono znacznie lepsze ale jednocześnie odległe dźwięki będziemy słyszeć ciszej niż miało to miejsce we wcześniejszych wersjach. Dodatkowo wzrost wydajności na poziomie 12-16%. Dokładne informacje w tym temacie. Zapraszam do ściągania i testowania.
corrected sv_pure back to CVAR_ROM
added the correct "fastsky!=0 == disable portals" test, ffs me

removed long-obsoleted r_lastValidRenderer
removed long-obsoleted r_ext_gamma_control
removed pointless cl_forceavidemo
removed r_rail* and marked the never-used RT_BEAM etc as such
removed RAVENMD4 completely
r_fullbright is not a cheat var
fixed a bug with CVAR_CHEAT
fixed another bug in video (hopefully)
fixed distance culling on dlit patch seams
changed r_ext_max_anisotropy default to 16
added con_scale for console font scaling
0 = Q3 style, always 8x12 pixels regardless of screen rez
1 = Q4 style, scales with screen rez
!0 = scale with screen rez and a custom multiplier
straightened out the con cvar mess:
cl_noprint -> con_noprint
scr_conspeed -> con_speed and correctly CVAR_ARCHIVE
con_notifytime correctly CVAR_ARCHIVE
removed cl_conXOffset since it basically doesn't work
sleep correctly if an unfocused client (win32-only)
don't sleep INcorrectly if a dedicated server (win32-only)
fixed a (huge) memory leak in the vm
fixed sv_pure 1 problems on listen servers
another overhaul of the sound code:
spatialisation is now correct, which has two huge impacts:
you can "place" sounds MUCH more accurately than before,
but as a result, distant sounds are MUCH quieter
removed s_doppler, it's almost right but it just sounds like shit
most of the s_mixprestep hackery has been removed, and you can
probably set it to 0 if your sound drivers work properly
OAL support has been dropped completely and indefinitely
it's crap and i'm tired of it poisoning the codebase
Download: użyj Q3PI aby mieć obie wersje jednocześnie.