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Wersja: Jasna / Ciemna

nowy player

Inv

Od: 2004-04-30

Ranga: Newbie

Dodano dnia: 2007-05-01 13:41:06

skorzystam z okazji, nie chce zakładać nowego topa:< Czy wiecie może jaka jest komenda która wył/włą ikonki impressive i excellent, kiedyś bawiłem się konsolą, a teraz nigdzie nie moge tego znaleść :D??

s0ul :

teo

Od: 2004-04-13

Ranga: Newbie

Dodano dnia: 2007-05-01 13:49:54

cg_drawrewards 0

Nadmierne używanie emotów typu ":ASD" powoduje choroby układu nerwowego i doprowadza do kurwicy.

sebqus

Gravatar

Od: 2007-04-30

Ranga: Newbie

Dodano dnia: 2007-05-01 16:15:11

a jak zorbic zeby all postanie swiecily tak na zielono :d zeby byly dobrze widoczne :D

Radioactive

Od: 2005-11-11

Ranga: Newbie

Dodano dnia: 2007-05-01 16:39:58

/cg_enemymodel xxx (np TankJr)

/cg_enemycolors iiii
EDIT: a tak poza tym to dzial konsola na orgu

^ ^

sebqus

Gravatar

Od: 2007-04-30

Ranga: Newbie

Dodano dnia: 2007-05-01 19:27:39

/ >FULLSCREEN<<br />

// Heheheh * *
// Siemka Mistrzu * sebqus (™) cfg file for Quake3: Arena * *
// * last update 03.02.2003 *
// *
// *

unbindall

// Movement ®
//*********************************
bind w "+forward"
bind a "+moveleft"
bind d "+moveright"
bind s "+back"
bind MOUSE2 "+moveup"
bind ctr "+movedown"
bind shift "+speed"
bind MOUSE1 "+attack"

// Weapon Bindings®.
//*********************************
bind 1 "weapon 1"

bind 2 "weapon 2"
bind q "weapon 3"
bind e "weapon 4"
bind mouse 5 "weapon 5
bind mwheeldown "weapon 9"
bind shift "weapon 6"
bind f "weapon 7"
bind space "weapon 8 "

// Bindsings®.
//*********************************
bind ~ "toggleconsole"
bind ESCAPE "togglemenu"
bind tab "+scores ; +wstats"

bind F1 "vote yes"
bind F2 "vote no"
bind 0 "ready"
bind 9 "notready"
bind p "pause"
bind o "timein"
bind f12 "screenshotJPEG"
bind alt "say ^4g^7l^4&^7h^4f"
bind n team r
bind m team b
// Say_team
// -----------------------------------------------------------------------------------------

bind z "say_team ^3TOOK ^7(^3#p^7)"
bind v "say_team ^3Quad Quad Quad ^7(^3#^p^7)"
bind c "say_team ^2HELP ^7(^2#I^7)"
bind x "say_team ^2ITEM ^7(^2#I^7)"
bind 5 "say_team ^2SAFE"
bind t "say_team ^7OK^0/^7COMMING"
bind 6 "say_team ^1LOST"

// Mouse variables®.
//*********************************
set sensitivity "4.2"
set cl_mouseAccel "0.20"
set m_filter "1"
set m_yaw "0.022"
set m_pitch "0.020"
set m_side "0.25"
set m_forward "0.25"
set cl_freelook "1"
set cl_pitchspeed "140"
set cl_yawspeed "140"
set pmove_fixed "0"
set cg_pmove_fixed "1"
set cg_oversampleMouse "1"

// Connection variables®.
//*********************************
set snaps "40"
set rate "12500"
set cl_timeNudge "-20"
set cl_maxpackets "100"
set cl_allowDownload "1"
set cg_lagometer "0"
set cg_drawping "2"

// Weapon variables®.
//*********************************
set cg_autoswitch "0"
set cg_teamRails "2"
set cg_railTrailTime "400"
set cg_noProjectileTrail "1"
set cg_oldRail "1"
set cg_railoverride "0"
set r_railSegmentLength "32"
set r_railCoreWidth "1"
set r_railWidth "1"
set cg_smokeradius_rl "0"
set cg_smokeradius_gl "0"
set cg_smokegrowth_rl "0"
set cg_smokegrowth_gl "0"
set cg_smoke_sg "0"
set cf_WeaponName "8x8"
set cf_WeaponSwitch "10x10"
set ch_weaponList "1"
set ch_weaponListBackground "1"
set ch_weaponListDrawAll "0"
set ch_weaponListFlash "1"
set ch_Weaponswitch "8"
set cg_weaponsounds "1"
set cg_gun "0"
set cg_weaponpriority "568372419"
set cg_hud_weaponList "1"
set cg_hud_weaponListBackground "1"
set cg_hud_weaponListDrawAll "0"
set cg_hud_weaponListFlash "1"
set cg_oldRocket "1"
set cg_oldPlasma "0"
set cg_trueLightning "1"
set cg_ammoCheck "0"
set cg_altPlasma "1"
set cg_altLightning "0"
set cg_altGrenades "1"
set cg_lightningImpact "0"
set cg_explosionDuration "0.01"
set cg_plasmaRadius "8"
set cg_shotgunSmoke "0"
set cg_grenadeTrail "0"
set cg_rocketTrail "0"

// Sizes variables®.
//*********************************
set cf_AmmoStatusbar "8x8"
set cf_Vote "10x10"
set cf_Teamoverlay "5x9"
set cf_TeamCrosshairHealth "10x10"
set cf_Teamchat "6x10"
set cf_Statusbar "20x25"
set cf_Scores "7x8"
set cf_Pickupstring "10x10"
set cf_Fragmsg "7x7"
set cf_Following "12x12"
set cf_CrosshairNames "8x8"
set cf_statusbarammo "8x8"

// Team variables®.
//*********************************
set cg_drawTeamOverlay "3"
set ch_crosshairTeamInfo "1"
set ch_Teamoverlay "p5n lh/aw"
set ch_TeamCrosshairHealth "1"
set ch_TeamchatOnly "1"
set ch_InverseTeamChat "1"
set ch_FilterLocationsTeamchat "0"
set ch_TeamBackground "0"
set cg_teamChatTime "6000"
set cg_teamChatHeight "8"
set cg_drawOverlay "3"
set cg_teamChatsOnly "0"
set cg_teamchatbeep "1"

// Sound®.
//*********************************
set s_ambient "0"
set s_initsound "1"
set s_occ_eq "2.0"
set s_occfactor "0.5"
set s_bloat "2.0"
set s_numpolys "400"
set s_polyreflectsize "1"
set s_polysize "1"
set s_polykeep "1"
set s_refdelay "2.0"
set s_refgain "0.45"
set s_leafnum "0"
set s_max_distance "100"
set s_min_distance "3"
set s_distance "100"
set s_doppler "1.0"
set s_rolloff "1.0"
set s_mixPreStep "0.05"
set s_mixahead "0.2"
set s_compression "1"
set s_khz "22"
set s_separation "0.5"
set s_musicvolume "0"
set s_volume "0.78"
set s_loadas8bit "0"
set s_stereo "0"
set in_mididevice "0"
set in_midichannel "1"
set in_midiport "1"
set in_midi "0"
set r_stereo "0"
set com_soundMegs "16"

bind uparrow "vstr vup"
bind downarrow "vstr vdn"
set vdn vstr vol00
set vup vstr vol01
set vol00 "set s_volume 0.0;set vdn vstr vol00;set vup vstr vol01;echo ^7Volume^4|^9++"
set vol01 "set s_volume 0.1;set vdn vstr vol00;set vup vstr vol02;echo ^7Volume^7*^4|^9+++"
set vol02 "set s_volume 0.2;set vdn vstr vol01;set vup vstr vol03;echo ^7Volume^7*^4|^9++"
set vol03 "set s_volume 0.3;set vdn vstr vol02;set vup vstr vol04;echo ^7Volume^7
^4|^9+"
set vol04 "set s_volume 0.4;set vdn vstr vol03;set vup vstr vol05;echo ^7Volume^7
^4|^9+++"
set vol05 "set s_volume 0.5;set vdn vstr vol04;set vup vstr vol06;echo ^7Volume^7
^7|^9++"
set vol06 "set s_volume 0.6;set vdn vstr vol05;set vup vstr vol07;echo ^7Volume^7
^7|^9+"
set vol07 "set s_volume 0.7;set vdn vstr vol06;set vup vstr vol08;echo ^7Volume^7
*^7|^9"
set vol08 "set s_volume 0.8;set vdn vstr vol07;set vup vstr vol09;echo ^7Volume^7
**^7|^9++"
set vol09 "set s_volume 0.9;set vdn vstr vol08;set vup vstr vol10;echo ^8Volume^7
***^7|^0+"
set vol10 "set s_volume 1.0;set vdn vstr vol09;set vup vstr vol10;echo ^8Volume^7
*******^7|"

// Models variables®.
//*********************************
set cg_forceModel "1"
set cg_enemyModel "Tankjr/pm "
set cg_enemyColors "7"
set team_headmodel "bitterman/pm"
set team_model "bitterman/pm"
set headmodel "bitterman/pm"
set model "uriel/pm"
set cg_forceColors "1"
set sex "male"
set handicap "100"
set color2 "0"
set color1 "0"
set color "0"
set name ""

// Balance variables®.
//*********************************
set cg_runpitch "0"
set cg_runroll "0"
set cg_bobup "0"
set cg_bobpitch "0"
set cg_bobroll "0"

// Crosshair variables®.
//*********************************
set ch_CrosshairNamesLeft "0"
set ch_CrosshairColor "7"
set cg_crosshairPulse "0"
set cg_crosshairSize "25"
set cg_crosshairHealth "0"
set cg_crosshairX "0"
set cg_crosshairY "0"
set cg_drawCrosshairNames "1"
set cg_drawCrosshair "5"

// Video variables®.
//*********************************
set r_picmip "5"
set r_vertexlighting "1"
set r_mode "3"
set r_subdivisions "80"
set r_lodbias "3"
set r_gamma "2.0"
set r_allowExtensions "1"
set r_fastsky "1"
set r_intensity "1"
set r_mapoverbrightbits "6"
set r_overBrightBits "0"
set r_vertexLight "1"
set r_simpleMipMaps "0"
set r_colorbits "32"
set r_depthbits "32"
set r_texturebits "32"
set r_displayrefresh "125"
set r_lastValidRenderer "RADEON 9600"
set r_texturemode "GL_LINEAR_MIPMAP_NEAREST"
set r_primitives "0"
set r_facePlaneCull "1"
set r_swapInterval "0"
set r_finish "1"
set r_dlightBacks "1"
set r_dynamiclight "0"
set r_drawSun "0"
set r_ignoreGLErrors "1"
set r_flares "0"
set r_lodCurveError "250"
set r_ignoreFastPath "1"
set r_smp "0"
set r_customaspect "1"
set r_fullscreen "1"
set r_ignorehwgamma "0"
set r_stencilbits "0"
set r_stereo "0"
set r_detailtextures "1"
set r_preloadTextures "0"
set r_roundImagesDown "1"
set r_ext_texture_env_add "1"
set r_ext_compiled_vertex_array "1"
set r_ext_multitexture "1"
set r_ext_gamma_control "1"
set r_ext_compress_textures "0"
set r_glDriver "opengl32"
set com_zoneMegs "24"
set com_hunkmegs "64"

// Misc variables®.
//*********************************
set ch_drawPickup "1"
set ch_fragMessage "1"
set ch_graphs "1"
set ch_statusbarStyle "1"
set ch_Pickupitem "0"
set ch_Obituaries "1"
set ch_StatusbarFormat "5"
set ch_drawFlagNames "0"
set ch_drawHealthMeters "1"
set ch_ColorLocations "1"
set ch_3waveFont "1"
set ch_drawSpeed "0"
set cg_NoMOTDDisplayDuringDemo "0"
set cg_deadbodyfilter "1"
set cg_swapSkins "1"
set cg_drawDecals "1"
set cg_muzzleFlash "0"
set cg_useScreenShotJPEG "1"
set cg_showPlayerLean "1"
set cg_scoreTransparency "-1.1"
set cg_q3compScoreboard "1"
set cg_statScrollTime "0"
set ch_recordMessage "0"
set cg_oldCTFSounds "0"
set cg_nomip "-2"
set cg_nochatbeep "0"
set cg_MaxlocationWidth "16"
set cg_followviewcam "1"
set cg_followpowerup "1"
set cg_followkiller "0"
set cg_float "0"
set cg_fallKick "1"
set cg_enableOSPHUD "1"
set cg_damageKick "1"
set cg_damageDraw "1"
set cg_Customloc "0"
set cg_clientLog "0"
set cg_autoAction "22"
set cg_centertime "3"
set cg_footsteps "1"
set cg_drawGun "0"
set cg_zoomfov "90"
set cg_fov "100"
set cg_stereoSeparation "0.4"
set cg_gibs "0"
set cg_draw2D "1"
set cg_drawStatus "1"
set cg_drawTimer "1"
set cg_drawFPS "1"
set cg_drawSnapshot "0"
set cg_draw3dIcons "0"
set cg_drawIcons "1"
set cg_drawAmmoWarning "1"
set cg_drawAttacker "1"
set cg_drawRewards "0"
set cg_simpleItems "0"
set cg_deferPlayers "1"
set cg_drawFriend "1"
set cg_noVoiceChats "0"
set cg_noVoiceText "0"
set cg_cameraOrbitDelay "50"
set cg_scorePlums "1"
set cg_smoothClients "1"
set cg_noTaunt "0"
set cg_messagetime "5"
set cg_announcer "1"
set cg_draw3discons "0"
set cg_worldchatbeep "1"
set cg_chatbeep "0"
set cg_showclock "0"
set cg_campkilleffect "1"
set cg_tweakd "31"
set cg_showawards "1"
set cg_showcredits "1"
set cg_largestatus "1"
set cg_scoreboard "0"
set cg_drawVictims "0"
set cg_drawKillers "0"
set cg_damageBlend "0"
set cg_cvarUpdateDelay "500"
set cg_hud_crosshairTeamInfo "1"
set cg_hud_drawPickup "1"
set cg_hud_fragMessage "1"
set cg_hud_graphs "1"
set cg_hud_statusbarStyle "1"
set cg_hud_teamBackground "1"
set cg_hud_crosshaircolor "3"
set cg_currentSelectedPlayer "0"
set cg_drawMatchRating "1"
set cg_newHud "0"
set cg_currentSelectedPlayerName "sebqus"
set cg_execVstr ""
set cg_shadows "0"
set cg_marks "0"
set cg_brassTime "0"
set vid_ypos "35"
set vid_xpos "5"
set cg_viewsize "100"
set cg_predictItems "1"
set cl_anonymous "0"
set cl_run "1"
set cl_packetdup "1"
set com_introplayed "1"
set com_blood "1"
set com_maxfps "120"
set capturelimit "8"
set cm_playerCurveClip "1"

// Server variables®.
//*********************************
set cl_maxPing "400"
set ui_smallFont "0.25"
set ui_bigFont "0.4"
set ui_browserMaxUpdates "20"
set ui_browserLocation "0"
set ui_master "0"
set ui_browserShowPure "0"
set ui_browserGameTypeRA3 "5"
set ui_3waveFont "1"
set ui_browserShowEmpty "0"
set ui_browserShowFull "0"
set ui_browserSortKey "4"
set ui_browserGameType "0"
set ui_browserMaster "0"
set ui_ctf_friendly "0"
set ui_ctf_timelimit "30"
set ui_ctf_capturelimit "8"
set ui_team_friendly "1"
set ui_team_timelimit "20"
set ui_team_fraglimit "0"
set ui_tourney_timelimit "15"
set ui_tourney_fraglimit "0"
set ui_ffa_timelimit "20"
set ui_ffa_fraglimit "0"
set dmflags "0"
set fraglimit "0"
set timelimit "10"
set vm_ui "2"
set vm_game "2"
set vm_cgame "2"
set bot_enable "1"
set sv_fps "30"
set sv_pure "1"
set g_gametype "1"
set net_socksPassword ""
set net_socksUsername ""
set net_socksPort "1080"
set net_socksServer ""
set net_socksEnabled "0"
set net_noipx "0"
set net_noudp "0"
set g_spSkill "5"
set g_blueTeam "Pagans"
set g_redTeam "Stroggs"
set sv_floodProtect "1"
set sv_maxPing "0"
set sv_minPing "0"
set sv_maxRate "0"
set sv_hostname "Q3 arena TEAM play"
set sv_maxclients "14"
set g_dowarmup "1"
set g_teamautojoin "0"
set g_teamforcebalance "0"
set g_warmup "10"
set g_maxGameClients "0"
set g_log "games.log"
set g_logSync "0"
set g_friendlyFire "1"
set g_banIPs ""
set g_filterBan "1"
set g_motd "..::1vs1 SERVER BY av3k::.."
set server_motd1 "^x0000ff^0^7^0^7^0^7^0^7^0^7^0^7^0^7^0^7^0"
set server_motd2 "^x0000ff^7^7a^9v^03^7k ^7"
set server_motd3 "^x0000ff^0 ^0"
set server_motd4 "^x0000ff^7^7S^9e^7R^0V^9e^7R^9: ^7B^0y ^B^7a^9v^0ek ^n^7"
set server_motd5 "^x0000ff^0 ^0"
set server_motd6 "^x0000ff^7^B^9G^7o^0o^7D ^7Lu^0C^9ky^7"
set server_motd7 "^x0000ff^0^b^9& ^7H^9a^7P^0P^9y ^7Fr^9a^0G^9iN^7g^n^0"
set server_motd8 "^x0000ff^7^0^7^0^7^0^7^0^7^0^7^0^7^0^7^0^7"

play sound/world/klaxon1.wav
clear
echo " ^7"
echo " ^7 ^7a^0v^7ek^0Cfg ^7"
echo " ^7"
bind r "vstr rj"
seta rj "centerview;cl_yawspeed 22501;cl_pitchspeed 4900;+left;+lookdown;+attack;+moveup;wait 2;-lookdown;-attack;-left;-moveup;wait 2;+left;wait 6;-left;centerview"
seta rjump "centerview;cl_pitchspeed 9999000;+lookdown; +attack;+moveup;wait 2;-lookdown;-attack;-moveup;wait 6;centerview;cl_pitchspeed 200"
pb_cl_enable
pb_sleep 500
pb_system 1
pb_security 0
set rj "centerview;cl_pitchspeed 9999;+lookdown; +attack;+moveup;wait 3;-lookdown;-attack;-moveup;wait;centerview;cl_pitchspeed 200"
bind MWHEELUP "vstr rj"

czasem nie moge wejsc na jakis server bo pisze mi ze cos z nickiem ;/ i jeszcze jakies inne ;/

[M]aniek

Od: 2003-10-15

Ranga: Quad Damager

Dodano dnia: 2007-05-01 19:30:20

set name ""

zmien na

set name "sebqus"

move

Od: 2002-07-05

Ranga: Quad Damager

Dodano dnia: 2007-05-01 19:42:19

Troszkę od dupy podchodzicie do tematu moi drodzy - oczywiście tylko moim skromnym zdaniem. Wg. mnie gościu powinien uczyć się po kolei, czyli:
1. Wejść na Aster TDM z defaultowym cfg, postrzelać sobie na autoswitch weapon, pobindować sobie z poziomu ustawień w Q3 czułość myszki, wybór modelu itd. itp.

  1. W trakcie gry starać się wychwycić co mu nie pasuje, co chciałby poprawić i wtedy wypisywać po kolei te rzeczy tutaj z zapytaniem o konkretną komendę.

  2. Odpowiedzi z komendami wpisywać z tzw. palca w konsoli i na koniec korzystać z komendy do zapisywania configa z poziomu q3 tj. /writeconfig nazwa (zapisuje się w katalogu OSP)

  3. Uczyć się, trenować, grać jak najwięcej, żeby dokształcać się powolutku z kolejnych komend i przy okazji tworzyć swój styl gry. Każdy gracz musi mieć kilka miesięcy na nabycie tzw. podstawowego ogrania, bez tego nie ma szans stworzyć configa od deski do deski swojego, na którym będzie mu się komfortowo grało.

  4. Po (załóżmy) półrocznym zapisywaniu zmian do configa i uczeniu się różnego rodzaju pojęć quakowych, zachowań i zasad panujących na serwerach, będzie gotowy do tego, żeby zacząć pisać swój cfg w notepadzie. WTEDY DOPIERO można mówić o tym, o czym wy prawicie od samego początku.

  5. Na razie jedyne komendy, które powinien sobie wpisać do configa (oczywiście wygenerowanego z poziomu quake’a), to:
    /pb_cl_enable

/pb_security 0

/pb_sleep 500
Kończąc oczywiście zapisaniem poprzez komendę wcześniej wspomnianą...
Najlepszym rozwiązaniem dla niego byłoby znalezienie jakiegoś znajomka, który gra/grał w q3 i mógłby nauczyć go paru podstaw.

kiedy dorosnę, będę grać jak slawek.

Moja firma
Fatal1ty Best Frag Contest

sebqus

Gravatar

Od: 2007-04-30

Ranga: Newbie

Dodano dnia: 2007-05-01 19:51:51

ja niemoge przez the all eye nie moge wejsc na zaden server bo pisze ze mam patch ubdeit a ktos
linq do patchy
baseq3
F4A
q3ut4

Radioactive

Od: 2005-11-11

Ranga: Newbie

Dodano dnia: 2007-05-01 20:22:47

Jak wpiszesz /pb_cl_enable , tak jak pisal juz move problem zniknie i bedziesz mogl grac.

Baseq3 to nie zaden patch.W wyszukiwarkach oznacza to ze serwer stoi na standardowym q3 bez zadnych modyfikacji

F4A to podejrzewam Quake 3 Forytess?? a;e moge sie mylic..chyba pomysliles i to powinno byc albo Q3F albo Freeze Tag

Q3UT4 - Urban Terror w wersji 4.Cos jak cs tylko ze szybsze i nie ma opcji zakupow

^ ^

RauL

Od: 2003-09-15

Ranga: Quad Damager

Dodano dnia: 2007-05-01 20:38:14

Ziom, wszystko zostało już opisane. Proces instalacji, wymagane mody i mapy no i lektura ABC Gry w sieci. Tam naprawdę wszystko pisze.
edit: tak, możesz to dodać do konfiga jako
seta pb_cl_enable
tylko przedtem zassaj pbweb, wrzuć do folderu pb i odpal tam!
jak powinienes wiedziec z csa jest to aktualka programu antycziterskiego.

sebqus

Gravatar

Od: 2007-04-30

Ranga: Newbie

Dodano dnia: 2007-05-01 20:38:14

pb_cl_enable a to wpisac w cfg?

AL|EN

Od: 2003-01-16

Ranga: Quad Damager

Dodano dnia: 2007-05-01 22:02:02

move napisał:

>
> Troszkę od dupy podchodzicie do tematu moi drodzy - oczywiście tylko moim skromnym zdaniem. Wg. mnie gościu powinien uczyć się po kolei, czyli:
>
>
> 1. Wejść na Aster TDM z defaultowym cfg, postrzelać sobie na autoswitch weapon, pobindować sobie z poziomu ustawień w Q3 czułość myszki, wybór modelu itd. itp.
>
> 2. W trakcie gry starać się wychwycić co mu nie pasuje, co chciałby poprawić i wtedy wypisywać po kolei te rzeczy tutaj z zapytaniem o konkretną komendę.
>
> 3. Odpowiedzi z komendami wpisywać z tzw. palca w konsoli i na koniec korzystać z komendy do zapisywania configa z poziomu q3 tj. /writeconfig nazwa (zapisuje się w katalogu OSP)
>
> 4. Uczyć się, trenować, grać jak najwięcej, żeby dokształcać się powolutku z kolejnych komend i przy okazji tworzyć swój styl gry. Każdy gracz musi mieć kilka miesięcy na nabycie tzw. podstawowego ogrania, bez tego nie ma szans stworzyć configa od deski do deski swojego, na którym będzie mu się komfortowo grało.
>
> 5. Po (załóżmy) półrocznym zapisywaniu zmian do configa i uczeniu się różnego rodzaju pojęć quakowych, zachowań i zasad panujących na serwerach, będzie gotowy do tego, żeby zacząć pisać swój cfg w notepadzie. WTEDY DOPIERO można mówić o tym, o czym wy prawicie od samego początku.
>
> 6. Na razie jedyne komendy, które powinien sobie wpisać do configa (oczywiście wygenerowanego z poziomu quake’a), to:
>
>
> /pb_cl_enable
>
> /pb_security 0
>
> /pb_sleep 500
>
>
> Kończąc oczywiście zapisaniem poprzez komendę wcześniej wspomnianą...
>
>
> Najlepszym rozwiązaniem dla niego byłoby znalezienie jakiegoś znajomka, który gra/grał w q3 i mógłby nauczyć go paru podstaw.
>
No to było nas dwóch ...

www.MojaMiranda.pl - Polski Portal komunikatora Miranda IM

sebqus

Gravatar

Od: 2007-04-30

Ranga: Newbie

Dodano dnia: 2007-05-01 22:28:33

// >FULLSCREEN<<br />

// Heheheh * *
// Siemka Mistrzu * sebqus (™) cfg file for Quake3: Arena * *
// * last update 03.02.2007 *
// *
// *

unbindall

// Movement ®
//*********************************
bind w "+forward"
bind a "+moveleft"
bind d "+moveright"
bind s "+back"
bind MOUSE2 "+moveup"
bind ctrl "+movedown"
bind shift "+speed"
bind MOUSE1 "+attack"

// Weapon Bindings®.
//*********************************
bind 1 "weapon 1;cg_drawgun 0;cg_drawCrosshair 1" //piła
bind 2 "weapon 2;cg_drawgun 0;cg_drawCrosshair 2;cg_crosshairSize 25" //machinegun
bind 3 "weapon 3;cg_drawgun 0;cg_drawCrosshair 2;cg_crosshairSize 45" //shotgun
bind 4 "weapon 4;cg_drawgun 0;cg_drawCrosshair 2;cg_crosshairSize 40" //granatnik
bind q "weapon 5;cg_drawgun 0;cg_drawCrosshair 2;cg_crosshairSize 22" //rakieta
bind e "weapon 6;cg_drawgun 0;cg_drawCrosshair 2;cg_crosshairSize 20" //spawara
bind r "weapon 7;cg_drawgun 2;cg_drawCrosshair 1;cg_crosshairSize 20" //rail
bind SHIFT "weapon 8;cg_drawgun 0;cg_drawCrosshair 2;cg_crosshairSize 40" //plasma
bind f "weapon 9;cg_drawgun 0;cg_drawCrosshair 2;cg_crosshairSize 20" //BFG

// Bindsings®.
//*********************************
bind ~ "toggleconsole"
bind ESCAPE "togglemenu"
bind tab "+scores ; +wstats"

bind F1 "vote yes"
bind F2 "vote no"
bind 0 "ready"
bind 9 "notready"
bind p "pause"
bind o "timein"
bind f12 "screenshotJPEG"
bind alt "say ^4g^7l^4&^7h^4f"
bind n team r
bind m team b
// Say_team
// -----------------------------------------------------------------------------------------

bind y "messagemode"

// Mouse variables®.
//*********************************
set sensitivity "6.2"
set cl_mouseAccel "0.20"
set m_filter "1"
set m_yaw "0.022"
set m_pitch "0.020"
set m_side "0.25"
set m_forward "0.25"
set cl_freelook "1"
set cl_pitchspeed "140"
set cl_yawspeed "140"
set pmove_fixed "0"
set cg_pmove_fixed "1"
set cg_oversampleMouse "1"

// Connection variables®.
//*********************************
set snaps "40"
set rate "12500"
set cl_timeNudge "-20"
set cl_maxpackets "100"
set cl_allowDownload "1"
set cg_lagometer "0"
set cg_drawping "2"

// Weapon variables®.
//*********************************
set cg_autoswitch "0"
set cg_teamRails "2"
set cg_railTrailTime "400"
set cg_noProjectileTrail "1"
set cg_oldRail "1"
set cg_railoverride "0"
set r_railSegmentLength "32"
set r_railCoreWidth "1"
set r_railWidth "1"
set cg_smokeradius_rl "0"
set cg_smokeradius_gl "0"
set cg_smokegrowth_rl "0"
set cg_smokegrowth_gl "0"
set cg_smoke_sg "0"
set cf_WeaponName "8x8"
set cf_WeaponSwitch "10x10"
set ch_weaponList "1"
set ch_weaponListBackground "1"
set ch_weaponListDrawAll "0"
set ch_weaponListFlash "1"
set ch_Weaponswitch "8"
set cg_weaponsounds "1"
set cg_gun "0"
set cg_weaponpriority "568372419"
set cg_hud_weaponList "1"
set cg_hud_weaponListBackground "1"
set cg_hud_weaponListDrawAll "0"
set cg_hud_weaponListFlash "1"
set cg_oldRocket "1"
set cg_oldPlasma "0"
set cg_trueLightning "1"
set cg_ammoCheck "0"
set cg_altPlasma "1"
set cg_altLightning "0"
set cg_altGrenades "1"
set cg_lightningImpact "0"
set cg_explosionDuration "0.01"
set cg_plasmaRadius "8"
set cg_shotgunSmoke "0"
set cg_grenadeTrail "0"
set cg_rocketTrail "0"

// Sizes variables®.
//*********************************
set cf_AmmoStatusbar "8x8"
set cf_Vote "10x10"
set cf_Teamoverlay "5x9"
set cf_TeamCrosshairHealth "10x10"
set cf_Teamchat "6x10"
set cf_Statusbar "20x25"
set cf_Scores "7x8"
set cf_Pickupstring "10x10"
set cf_Fragmsg "7x7"
set cf_Following "12x12"
set cf_CrosshairNames "8x8"
set cf_statusbarammo "8x8"

// Team variables®.
//*********************************
set cg_drawTeamOverlay "3"
set ch_crosshairTeamInfo "1"
set ch_Teamoverlay "p5n lh/aw"
set ch_TeamCrosshairHealth "1"
set ch_TeamchatOnly "1"
set ch_InverseTeamChat "1"
set ch_FilterLocationsTeamchat "0"
set ch_TeamBackground "0"
set cg_teamChatTime "6000"
set cg_teamChatHeight "8"
set cg_drawOverlay "3"
set cg_teamChatsOnly "0"
set cg_teamchatbeep "1"

// Sound®.
//*********************************
set s_ambient "0"
set s_initsound "1"
set s_occ_eq "2.0"
set s_occfactor "0.5"
set s_bloat "2.0"
set s_numpolys "400"
set s_polyreflectsize "1"
set s_polysize "1"
set s_polykeep "1"
set s_refdelay "2.0"
set s_refgain "0.45"
set s_leafnum "0"
set s_max_distance "100"
set s_min_distance "3"
set s_distance "100"
set s_doppler "1.0"
set s_rolloff "1.0"
set s_mixPreStep "0.05"
set s_mixahead "0.2"
set s_compression "1"
set s_khz "22"
set s_separation "0.5"
set s_musicvolume "0"
set s_volume "0.78"
set s_loadas8bit "0"
set s_stereo "0"
set in_mididevice "0"
set in_midichannel "1"
set in_midiport "1"
set in_midi "0"
set r_stereo "0"
set com_soundMegs "16"

bind uparrow "vstr vup"
bind downarrow "vstr vdn"
set vdn vstr vol00
set vup vstr vol01
set vol00 "set s_volume 0.0;set vdn vstr vol00;set vup vstr vol01;echo ^7Volume^4|^9++"
set vol01 "set s_volume 0.1;set vdn vstr vol00;set vup vstr vol02;echo ^7Volume^7*^4|^9+++"
set vol02 "set s_volume 0.2;set vdn vstr vol01;set vup vstr vol03;echo ^7Volume^7*^4|^9++"
set vol03 "set s_volume 0.3;set vdn vstr vol02;set vup vstr vol04;echo ^7Volume^7
^4|^9+"
set vol04 "set s_volume 0.4;set vdn vstr vol03;set vup vstr vol05;echo ^7Volume^7
^4|^9+++"
set vol05 "set s_volume 0.5;set vdn vstr vol04;set vup vstr vol06;echo ^7Volume^7
^7|^9++"
set vol06 "set s_volume 0.6;set vdn vstr vol05;set vup vstr vol07;echo ^7Volume^7
^7|^9+"
set vol07 "set s_volume 0.7;set vdn vstr vol06;set vup vstr vol08;echo ^7Volume^7
*^7|^9"
set vol08 "set s_volume 0.8;set vdn vstr vol07;set vup vstr vol09;echo ^7Volume^7
**^7|^9++"
set vol09 "set s_volume 0.9;set vdn vstr vol08;set vup vstr vol10;echo ^8Volume^7
***^7|^0+"
set vol10 "set s_volume 1.0;set vdn vstr vol09;set vup vstr vol10;echo ^8Volume^7
*******^7|"

// Models variables®.
//*********************************
set cg_forceModel "1"
set cg_enemyModel "Tankjr/pm"
set cg_enemyColors "7"
set team_headmodel "bitterman/pm"
set team_model "bitterman/pm"
set headmodel "bitterman/pm"
set model "uriel/pm"
set cg_forceColors "1"
set sex "male"
set handicap "100"
set color2 "0"
set color1 "0"
set color "0"
set name "^1s^7ebqu^1s"

// Balance variables®.
//*********************************
set cg_runpitch "0"
set cg_runroll "0"
set cg_bobup "0"
set cg_bobpitch "0"
set cg_bobroll "0"

// Crosshair variables®.
//*********************************
set ch_CrosshairNamesLeft "0"
set ch_CrosshairColor "7"
set cg_crosshairPulse "0"
set cg_crosshairSize "25"
set cg_crosshairHealth "0"
set cg_crosshairX "0"
set cg_crosshairY "0"
set cg_drawCrosshairNames "1"
set cg_drawCrosshair "5"

// Video variables®.
//*********************************
set r_picmip "5"
set r_vertexlighting "1"
set r_mode "3"
set r_subdivisions "80"
set r_lodbias "3"
set r_gamma "2.0"
set r_allowExtensions "1"
set r_fastsky "1"
set r_intensity "1"
set r_mapoverbrightbits "6"
set r_overBrightBits "0"
set r_vertexLight "1"
set r_simpleMipMaps "0"
set r_colorbits "32"
set r_depthbits "32"
set r_texturebits "32"
set r_displayrefresh "125"
set r_lastValidRenderer "RADEON 9600"
set r_texturemode "GL_LINEAR_MIPMAP_NEAREST"
set r_primitives "0"
set r_facePlaneCull "1"
set r_swapInterval "0"
set r_finish "1"
set r_dlightBacks "1"
set r_dynamiclight "0"
set r_drawSun "0"
set r_ignoreGLErrors "1"
set r_flares "0"
set r_lodCurveError "250"
set r_ignoreFastPath "1"
set r_smp "0"
set r_customaspect "1"
set r_fullscreen "1"
set r_ignorehwgamma "0"
set r_stencilbits "0"
set r_stereo "0"
set r_detailtextures "1"
set r_preloadTextures "0"
set r_roundImagesDown "1"
set r_ext_texture_env_add "1"
set r_ext_compiled_vertex_array "1"
set r_ext_multitexture "1"
set r_ext_gamma_control "1"
set r_ext_compress_textures "0"
set r_glDriver "opengl32"
set com_zoneMegs "24"
set com_hunkmegs "64"

// Misc variables®.
//*********************************
set ch_drawPickup "1"
set ch_fragMessage "1"
set ch_graphs "1"
set ch_statusbarStyle "1"
set ch_Pickupitem "0"
set ch_Obituaries "1"
set ch_StatusbarFormat "5"
set ch_drawFlagNames "0"
set ch_drawHealthMeters "1"
set ch_ColorLocations "1"
set ch_3waveFont "1"
set ch_drawSpeed "0"
set cg_NoMOTDDisplayDuringDemo "0"
set cg_deadbodyfilter "1"
set cg_swapSkins "1"
set cg_drawDecals "1"
set cg_muzzleFlash "0"
set cg_useScreenShotJPEG "1"
set cg_showPlayerLean "1"
set cg_scoreTransparency "-1.1"
set cg_q3compScoreboard "1"
set cg_statScrollTime "0"
set ch_recordMessage "0"
set cg_oldCTFSounds "0"
set cg_nomip "-2"
set cg_nochatbeep "0"
set cg_MaxlocationWidth "16"
set cg_followviewcam "1"
set cg_followpowerup "1"
set cg_followkiller "0"
set cg_float "0"
set cg_fallKick "1"
set cg_enableOSPHUD "1"
set cg_damageKick "1"
set cg_damageDraw "1"
set cg_Customloc "0"
set cg_clientLog "0"
set cg_autoAction "22"
set cg_centertime "3"
set cg_footsteps "1"
set cg_drawGun "0"
set cg_zoomfov "90"
set cg_fov "100"
set cg_stereoSeparation "0.4"
set cg_gibs "0"
set cg_draw2D "1"
set cg_drawStatus "1"
set cg_drawTimer "1"
set cg_drawFPS "1"
set cg_drawSnapshot "0"
set cg_draw3dIcons "0"
set cg_drawIcons "1"
set cg_drawAmmoWarning "1"
set cg_drawAttacker "1"
set cg_drawRewards "0"
set cg_simpleItems "0"
set cg_deferPlayers "1"
set cg_drawFriend "1"
set cg_noVoiceChats "0"
set cg_noVoiceText "0"
set cg_cameraOrbitDelay "50"
set cg_scorePlums "1"
set cg_smoothClients "1"
set cg_noTaunt "0"
set cg_messagetime "5"
set cg_announcer "1"
set cg_draw3discons "0"
set cg_worldchatbeep "1"
set cg_chatbeep "0"
set cg_showclock "0"
set cg_campkilleffect "1"
set cg_tweakd "31"
set cg_showawards "1"
set cg_showcredits "1"
set cg_largestatus "1"
set cg_scoreboard "0"
set cg_drawVictims "0"
set cg_drawKillers "0"
set cg_damageBlend "0"
set cg_cvarUpdateDelay "500"
set cg_hud_crosshairTeamInfo "1"
set cg_hud_drawPickup "1"
set cg_hud_fragMessage "1"
set cg_hud_graphs "1"
set cg_hud_statusbarStyle "1"
set cg_hud_teamBackground "1"
set cg_hud_crosshaircolor "3"
set cg_currentSelectedPlayer "0"
set cg_drawMatchRating "1"
set cg_newHud "0"
set cg_currentSelectedPlayerName "sebqus"
set cg_execVstr ""
set cg_shadows "0"
set cg_marks "0"
set cg_brassTime "0"
set vid_ypos "35"
set vid_xpos "5"
set cg_viewsize "100"
set cg_predictItems "1"
set cl_anonymous "0"
set cl_run "1"
set cl_packetdup "1"
set com_introplayed "1"
set com_blood "1"
set com_maxfps "120"
set capturelimit "8"
set cm_playerCurveClip "1"

// Server variables®.
//*********************************
set cl_maxPing "400"
set ui_smallFont "0.25"
set ui_bigFont "0.4"
set ui_browserMaxUpdates "20"
set ui_browserLocation "0"
set ui_master "0"
set ui_browserShowPure "0"
set ui_browserGameTypeRA3 "5"
set ui_3waveFont "1"
set ui_browserShowEmpty "0"
set ui_browserShowFull "0"
set ui_browserSortKey "4"
set ui_browserGameType "0"
set ui_browserMaster "0"
set ui_ctf_friendly "0"
set ui_ctf_timelimit "30"
set ui_ctf_capturelimit "8"
set ui_team_friendly "1"
set ui_team_timelimit "20"
set ui_team_fraglimit "0"
set ui_tourney_timelimit "15"
set ui_tourney_fraglimit "0"
set ui_ffa_timelimit "20"
set ui_ffa_fraglimit "0"
set dmflags "0"
set fraglimit "0"
set timelimit "10"
set vm_ui "2"
set vm_game "2"
set vm_cgame "2"
set bot_enable "1"
set sv_fps "30"
set sv_pure "1"
set g_gametype "1"
set net_socksPassword ""
set net_socksUsername ""
set net_socksPort "1080"
set net_socksServer ""
set net_socksEnabled "0"
set net_noipx "0"
set net_noudp "0"
set g_spSkill "5"
set g_blueTeam "Pagans"
set g_redTeam "Stroggs"
set sv_floodProtect "1"
set sv_maxPing "0"
set sv_minPing "0"
set sv_maxRate "0"
set sv_hostname ""
set sv_maxclients "14"
set g_dowarmup "1"
set g_teamautojoin "0"
set g_teamforcebalance "0"
set g_warmup "10"
set g_maxGameClients "0"
set g_log ""
set g_logSync "0"
set g_friendlyFire "1"
set g_banIPs ""
set g_filterBan "1"
set g_motd ""
set server_motd1 "^x0000ff^0^7^0^7^0^7^0^7^0^7^0^7^0^7^0^7^0"

play sound/world/klaxon1.wav
clear
pb_cl_enable
pb_sleep 500
pb_system 1
pb_security 0

wrescie zrobilem sobie to cfg ;/

jak sadzicie co powinienem zmienic ?? moze modele graczy czy cos

RauL

Od: 2003-09-15

Ranga: Quad Damager

Dodano dnia: 2007-05-01 22:54:20

kolego cfg to sprawa indywidualna :D wszystko zalezy od Ciebie, jak Ci wygodnie! musisz w tej kwesti sam poeksperymentować.

Radioactive

Od: 2005-11-11

Ranga: Newbie

Dodano dnia: 2007-05-01 22:58:37

Tak jak move pisal.Na poczatku config rob spod samego q3.Nie baw sie teraz w pisanie w notepadzie.Bezsens i strata czasu.Jak oswoisz sie ze wszystkimi komendami to wtedy bedziesz mogl sobie takie rzeczy robic.Na razie to skup sie na samej grze.

^ ^

freak

Od: 2002-06-01

Ranga: Quad Damager

Dodano dnia: 2007-05-01 23:38:16

sebqus: gl hf [](//htmlarea/images/smiles/2.gif)

sebqus

Gravatar

Od: 2007-04-30

Ranga: Newbie

Dodano dnia: 2007-05-02 11:29:13

no spoko ale ja jak gram w q3 to sie denerwuje :D bo typy biegaja tacy ogarnieci a ja na 20 minut zabile 30 fragow a oni po 100 ;/ w csa przynajmniej karalem :d a tu n00b game :D ;)

ale spoko to 3 dzien dopiero :d

sebqus

Gravatar

Od: 2007-04-30

Ranga: Newbie

Dodano dnia: 2007-05-02 11:32:42

hehe gram na tym modzie excessiveplus
bo tam mozna sie nauczyc szybko i skakac itd :D

srakal1ty

Od: 2004-03-26

Ranga: Newbie

Dodano dnia: 2007-05-02 11:52:40

Ziomuś najlepiej jest 1vs1 jak każda Twoja śmierć ’zasila konto’ przeciwnika, tam to czasami mam ochotę walnąć myszą w monitor a klawiaturę rozwalić sobie na głowie :P. Echh, ciężkie jest życie nooba :)

EDIT: no, tzn wiadomo, że każda moja śmierć zasila konto przeciwnika, ale zupełnie inaczej gra się np w TDM czy CTF wiedząc, że ktoś może nadrobić braki mojego skilla swoim skillem :P. Bo w 1vs1 wszystko wychodzi na wierzch :)

"Religion is dangerous because it allows human beings, that don't have all the answers, to think that they do." - Bill Maher

sebqus

Gravatar

Od: 2007-04-30

Ranga: Newbie

Dodano dnia: 2007-05-02 12:28:39

rapidshare.com/files/29047220/demo.dm_68.html

tu demko jest z 2 dnia gry w q3 na poczatku caly czas prawie gine ;/ ale potem udaje sie fragowac troszke fartem :D

powiedzcie co zle robie itd: D

enjoy

Od: 2003-01-29

Ranga: Newbie

Dodano dnia: 2007-05-02 13:28:58

pamietam jak ja zaczynałem, grafa musiała byc na maksa ile fabryka id dała i wcale sie nie przejmowalem lamieniem, wrecz przeciwnie jak sie udalo zatłuc kogos z tagiem klanowym w xywie to bylo swieto narodowe :D ehh to byly czasy...ale pozniej ładna grafa mi sie znudzila i uznalem ze do niczego nie jest mi potrzebna, coraz bardziej liczyl sie porzadny wynik, no i odkrylem ze licza sie fps’y , wtedy to posciagałem kilkanascie konfigow pro playerow z cyberfighta i zaczelem ustawiac wszystkie komendy w ten sposob ze patrzylem jakie wartosci danej komendy sa w tych konfigach i jaka wartosc byla najczesciej taka sobie ustawiałem - jak nie trudno sie domyslic na koniec otrzymalem tak zjebany cfg z taka oczojebna grafa ze sie grac za h. nie dało ;DD
ale wracajac do tematu, sprzet masz chyba wystarczajaco dobry zeby miec 125 fps przy ładnej grafie wiec nie musisz jej wcale ruszac, jaskrawe modele i tak beda wystarczajaco dobrze widoczne, ale jesli uznasz ze chcesz miec bardziej pro konfig to wez sobie przejzyj temat pokaz HUDa swintuchu i obczaj jak moze quake wygladac, moze cos ci sie spodoba....i zamiast nam pokazywac swoje dema to sam posciagaj sobie dema proplayerow i popatrz jak sie grac powinno

Better to die for something, than live for nothing.
I was in the wrong place

quakelive.plfoo-clan

RauL

Od: 2003-09-15

Ranga: Quad Damager

Dodano dnia: 2007-05-02 14:16:49

Cytat z posta - autor: sebqus
>
> hehe gram na tym modzie excessiveplus
>
>
> bo tam mozna sie nauczyc szybko i skakac itd :D
>
to jest mod n/c ;) weź się lepiej za cpma! ostatecznie osp, ale nie e+, bo to napierdalanka bezproduktywna.

sebqus

Gravatar

Od: 2007-04-30

Ranga: Newbie

Dodano dnia: 2007-05-02 14:16:57

hehe ale ja juz mam cfg: D

pokazywalem wam wyciaga 125fps non stop i podoba mi sie jak jest ;)

a jeszcze o 1 sie zapytam bo ja mam q3 ale nie orginal :D

i nawet nie ma gdzie kupic ;/ na allegro ceny.......

doszlo do tego ze w calej polsce nie ma q3 areny gdzie kupic nawet z zagranicy problem jest:D

niemiecki eabay nie ma ...

sebqus

Gravatar

Od: 2007-04-30

Ranga: Newbie

Dodano dnia: 2007-05-02 15:43:09

MACIE MOZE KOGOS KTO ZAMIENI SIE CD-KAY Q3 ZA KONTO SOURCE COUNTERSTRIKE

enjoy

Od: 2003-01-29

Ranga: Newbie

Dodano dnia: 2007-05-02 15:45:53

oryginalny klucz nie jest ci potrzebny do gry - w kazdym razie nie w polsce

za granica chyba na wiekszosci serwerow tak ale u nas nie

tak ze wystarczy byle jaki klucz z generatora

Better to die for something, than live for nothing.
I was in the wrong place

quakelive.plfoo-clan