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Wersja: Jasna / Ciemna

nowy player

pepz

Od: 2002-12-15

Ranga: Quad Damager

Dodano dnia: 2007-05-02 15:48:17

Jak naprawde potrzebujesz oryginalnego cd keya, to popytaj tutaj.

Jesli potrzebny Ci po prostu cd key to sugeruje (aczkolwiek nie polecam/zmuszam) poszukac w internecie key generatora (www.google.pl).

Oczywiscie piractwo jest fe, wiec nie moge napiasc Ci wprost. :D

Jak mustangi kurwa, jak mustangi!

PROSTO.

sebqus

Gravatar

Od: 2007-04-30

Ranga: Newbie

Dodano dnia: 2007-05-02 17:45:05

ej a jak sobie zmienic postac bo mam w cfg

set model "uriel/pm"

a wole miec tego zwyklego z fajka :D w mordzie :D;) i zeby mi sie swiecil na zielono zebym go widzial moj cfg jest 1 strone wczesniej powiedzcie co wpisac mam

Radioactive

Od: 2005-11-11

Ranga: Newbie

Dodano dnia: 2007-05-02 17:50:49

boszee....
model sarge/pm

color1 iiii

^ ^

enjoy

Od: 2003-01-29

Ranga: Newbie

Dodano dnia: 2007-05-02 18:13:18

sory ale po co twoj model ma ci sie swiecic zebys go lepiej widzial skoro grajac w FPP nie widzisz swojego modelu...no chyba ze jak zginiesz

Better to die for something, than live for nothing.
I was in the wrong place

quakelive.plfoo-clan

sebqus

Gravatar

Od: 2007-04-30

Ranga: Newbie

Dodano dnia: 2007-05-02 18:21:59

nie moj model :D tylko all modele :D przeciwnika :d

sebqus

Gravatar

Od: 2007-04-30

Ranga: Newbie

Dodano dnia: 2007-05-02 18:22:37

a mozesz jeszcze mi dac www gdzie sa all nazwy tych modeli

enjoy

Od: 2003-01-29

Ranga: Newbie

Dodano dnia: 2007-05-02 18:39:13

komenda na model przeciwnika to jest /cg_enemymodel
a nazwy modeli masz przeciez w menu - SETUP -> PLAYER -> MODEL

Better to die for something, than live for nothing.
I was in the wrong place

quakelive.plfoo-clan

eng

Od: 2002-05-09

Ranga: Newbie

Dodano dnia: 2007-05-02 19:11:41

Cytat z posta - autor: [enjoy](%E2%80%99?page=users&run=details&id=4280%E2%80%99)
>
> sory ale po co twoj model ma ci sie swiecic zebys go lepiej widzial skoro grajac w FPP nie widzisz swojego modelu...no chyba ze jak zginiesz
>

Po to np. aby ustawic sobie jednakowe modele z teamu (domyslnie taki jak swoj)

Okręt mój płynie dalej, gdzieś tam...

» yt

sebqus

Gravatar

Od: 2007-04-30

Ranga: Newbie

Dodano dnia: 2007-05-02 19:36:35

ej a wy w q3 gracie na mouse fuxie czy bez mouse fixa?

pepz

Od: 2002-12-15

Ranga: Quad Damager

Dodano dnia: 2007-05-02 19:56:58

ja wymiekam. :D

Jak mustangi kurwa, jak mustangi!

PROSTO.

sebqus

Gravatar

Od: 2007-04-30

Ranga: Newbie

Dodano dnia: 2007-05-02 20:07:34

no co :D w csie bez mouse fixa nie da rady nie weim jak tam jest z q3:D

ej jeszcze jaka komenda jest na to zeby all gracze mieli taki sam skin?

Radioactive

Od: 2005-11-11

Ranga: Newbie

Dodano dnia: 2007-05-02 20:14:57

TOTAL OWN!! xD
wezcie zamknijcie ktos ten temat bo ten koles nigdy nie przestanie :D
EDIT: juz ci 10 razy napisali ludzie ze tak!

cg_forcemodel 1!!!!

^ ^

sebqus

Gravatar

Od: 2007-04-30

Ranga: Newbie

Dodano dnia: 2007-05-02 20:46:19

jeszcze tylko o 1 sie zapytam ja kwycjagam spawarke albo rejla to mi taki dziwek dziwny w tle jest da sie go wylaczyc?

Radioactive

Od: 2005-11-11

Ranga: Newbie

Dodano dnia: 2007-05-02 21:12:31

Jasne ze sie da!
s_volume 0

^ ^

Pionier

Od: 2003-08-06

Ranga: Rocket Rider

Dodano dnia: 2007-05-02 21:20:12

to jest cecha charakterystyczna tych broni one sa slyszalne nie tylko dla Ciebie ale i ludzi w poblizu :)) takze jak sie zakradasz radze wylaczyc raila badz lighting gun’a:]

Nobody’s satisfied with being second best

sebqus

Gravatar

Od: 2007-04-30

Ranga: Newbie

Dodano dnia: 2007-05-02 21:42:25

// >FULLSCREEN<<br />

// Heheheh * *
// Siemka Mistrzu * sebqus (™) cfg file for Quake3: Arena * *
// * last update 03.02.2007 *
// *
// *

unbindall

// Movement ®
//*********************************
bind w "+forward"
bind a "+moveleft"
bind d "+moveright"
bind s "+back"
bind MOUSE2 "+moveup"
bind ctrl "+movedown"
bind shift "+speed"
bind MOUSE1 "+attack"

// Weapon Bindings®.
//*********************************
bind 1 "weapon 1;cg_drawgun 0;cg_drawCrosshair 5" //piła
bind 3 "weapon 2;cg_drawgun 0;cg_drawCrosshair 5;cg_crosshairSize 30" //machinegun
bind 2 "weapon 3;cg_drawgun 0;cg_drawCrosshair 5;cg_crosshairSize 30" //shotgun
bind 4 "weapon 4;cg_drawgun 0;cg_drawCrosshair 5;cg_crosshairSize 30" //granatnik
bind q "weapon 5;cg_drawgun 0;cg_drawCrosshair 5;cg_crosshairSize 30" //rakieta
bind e "weapon 6;cg_drawgun 0;cg_drawCrosshair 5;cg_crosshairSize 30" //spawara
bind r "weapon 7;cg_drawgun 1;cg_drawCrosshair 5;cg_crosshairSize 30" //rail
bind SHIFT "weapon 8;cg_drawgun 0;cg_drawCrosshair 5;cg_crosshairSize 30" //plasma
bind f "weapon 9;cg_drawgun 0;cg_drawCrosshair 5;cg_crosshairSize 30" //BFG

// Bindsings®.
//*********************************
bind ~ "toggleconsole"
bind ESCAPE "togglemenu"
bind tab "+scores ; +wstats"

bind F1 "vote yes"
bind F2 "vote no"
bind 9 "ready"
bind 0 "notready"
bind p "pause"
bind o "timein"
bind f12 "screenshotJPEG"
bind g "say ^4g^7l^4&^7h^4f"
bind n team r
bind m team b
// Say_team
// -----------------------------------------------------------------------------------------

bind y "messagemode"

// Mouse variables®.
//*********************************
set sensitivity "6.2"
set cl_mouseAccel "0.20"
set m_filter "1"
set m_yaw "0.022"
set m_pitch "0.020"
set m_side "0.25"
set m_forward "0.25"
set cl_freelook "1"
set cl_pitchspeed "140"
set cl_yawspeed "140"
set pmove_fixed "0"
set cg_pmove_fixed "1"
set cg_oversampleMouse "1"

// Connection variables®.
//*********************************
set snaps "40"
set rate "12500"
set cl_timeNudge "-20"
set cl_maxpackets "100"
set cl_allowDownload "1"
set cg_lagometer "0"
set cg_drawping "2"

// Weapon variables®.
//*********************************
set cg_autoswitch "0"
set cg_teamRails "2"
set cg_railTrailTime "400"
set cg_noProjectileTrail "1"
set cg_oldRail "1"
set cg_railoverride "0"
set r_railSegmentLength "32"
set r_railCoreWidth "1"
set r_railWidth "1"
set cg_smokeradius_rl "0"
set cg_smokeradius_gl "0"
set cg_smokegrowth_rl "0"
set cg_smokegrowth_gl "0"
set cg_smoke_sg "0"
set cf_WeaponName "8x8"
set cf_WeaponSwitch "10x10"
set ch_weaponList "1"
set ch_weaponListBackground "1"
set ch_weaponListDrawAll "0"
set ch_weaponListFlash "1"
set ch_Weaponswitch "8"
set cg_weaponsounds "1"
set cg_gun "0"
set cg_weaponpriority "568372419"
set cg_hud_weaponList "1"
set cg_hud_weaponListBackground "1"
set cg_hud_weaponListDrawAll "0"
set cg_hud_weaponListFlash "1"
set cg_oldRocket "1"
set cg_oldPlasma "0"
set cg_trueLightning "1"
set cg_ammoCheck "0"
set cg_altPlasma "1"
set cg_altLightning "0"
set cg_altGrenades "1"
set cg_lightningImpact "0"
set cg_explosionDuration "0.01"
set cg_plasmaRadius "8"
set cg_shotgunSmoke "0"
set cg_grenadeTrail "0"
set cg_rocketTrail "0"

// Sizes variables®.
//*********************************
set cf_AmmoStatusbar "8x8"
set cf_Vote "10x10"
set cf_Teamoverlay "5x9"
set cf_TeamCrosshairHealth "10x10"
set cf_Teamchat "6x10"
set cf_Statusbar "20x25"
set cf_Scores "7x8"
set cf_Pickupstring "10x10"
set cf_Fragmsg "7x7"
set cf_Following "12x12"
set cf_CrosshairNames "8x8"
set cf_statusbarammo "8x8"

// Team variables®.
//*********************************
set cg_drawTeamOverlay "3"
set ch_crosshairTeamInfo "1"
set ch_Teamoverlay "p5n lh/aw"
set ch_TeamCrosshairHealth "1"
set ch_TeamchatOnly "1"
set ch_InverseTeamChat "1"
set ch_FilterLocationsTeamchat "0"
set ch_TeamBackground "0"
set cg_teamChatTime "6000"
set cg_teamChatHeight "8"
set cg_drawOverlay "3"
set cg_teamChatsOnly "0"
set cg_teamchatbeep "1"

// Sound®.
//*********************************
set s_ambient "0"
set s_initsound "1"
set s_occ_eq "2.0"
set s_occfactor "0.5"
set s_bloat "2.0"
set s_numpolys "400"
set s_polyreflectsize "1"
set s_polysize "1"
set s_polykeep "1"
set s_refdelay "2.0"
set s_refgain "0.45"
set s_leafnum "0"
set s_max_distance "100"
set s_min_distance "3"
set s_distance "100"
set s_doppler "1.0"
set s_rolloff "1.0"
set s_mixPreStep "0.05"
set s_mixahead "0.2"
set s_compression "1"
set s_khz "22"
set s_separation "0.5"
set s_musicvolume "0"
set s_volume "0.78"
set s_loadas8bit "0"
set s_stereo "0"
set in_mididevice "0"
set in_midichannel "1"
set in_midiport "1"
set in_midi "0"
set r_stereo "0"
set com_soundMegs "16"

bind uparrow "vstr vup"
bind downarrow "vstr vdn"
set vdn vstr vol00
set vup vstr vol01
set vol00 "set s_volume 0.0;set vdn vstr vol00;set vup vstr vol01;echo ^7Volume^4|^9++"
set vol01 "set s_volume 0.1;set vdn vstr vol00;set vup vstr vol02;echo ^7Volume^7*^4|^9+++"
set vol02 "set s_volume 0.2;set vdn vstr vol01;set vup vstr vol03;echo ^7Volume^7*^4|^9++"
set vol03 "set s_volume 0.3;set vdn vstr vol02;set vup vstr vol04;echo ^7Volume^7
^4|^9+"
set vol04 "set s_volume 0.4;set vdn vstr vol03;set vup vstr vol05;echo ^7Volume^7
^4|^9+++"
set vol05 "set s_volume 0.5;set vdn vstr vol04;set vup vstr vol06;echo ^7Volume^7
^7|^9++"
set vol06 "set s_volume 0.6;set vdn vstr vol05;set vup vstr vol07;echo ^7Volume^7
^7|^9+"
set vol07 "set s_volume 0.7;set vdn vstr vol06;set vup vstr vol08;echo ^7Volume^7
*^7|^9"
set vol08 "set s_volume 0.8;set vdn vstr vol07;set vup vstr vol09;echo ^7Volume^7
**^7|^9++"
set vol09 "set s_volume 0.9;set vdn vstr vol08;set vup vstr vol10;echo ^8Volume^7
***^7|^0+"
set vol10 "set s_volume 1.0;set vdn vstr vol09;set vup vstr vol10;echo ^8Volume^7
*******^7|"

// Models variables®.
//*********************************
set cg_forceModel "1"
set cg_enemyModel "anarki/pm"
set cg_enemyColors "7"
set team_headmodel "bitterman/pm"
set team_model "bitterman/pm"
set headmodel "bitterman/pm"
set model "anarki/pm"
set cg_forceColors "1"
set sex "male"
set handicap "100"
set color2 "0"
set color1 "0"
set color "0"
set name "^0NEWplayer ^7sebeq"

// Balance variables®.
//*********************************
set cg_runpitch "0"
set cg_runroll "0"
set cg_bobup "0"
set cg_bobpitch "0"
set cg_bobroll "0"

// Crosshair variables®.
//*********************************
set ch_CrosshairNamesLeft "0"
set ch_CrosshairColor "7"
set cg_crosshairPulse "0"
set cg_crosshairSize "25"
set cg_crosshairHealth "0"
set cg_crosshairX "0"
set cg_crosshairY "0"
set cg_drawCrosshairNames "1"
set cg_drawCrosshair "5"

// Video variables®.
//*********************************
set r_picmip "5"
set r_vertexlighting "1"
set r_mode "3"
set r_subdivisions "80"
set r_lodbias "3"
set r_gamma "2.0"
set r_allowExtensions "1"
set r_fastsky "1"
set r_intensity "1"
set r_mapoverbrightbits "6"
set r_overBrightBits "0"
set r_vertexLight "1"
set r_simpleMipMaps "0"
set r_colorbits "32"
set r_depthbits "32"
set r_texturebits "32"
set r_displayrefresh "125"
set r_lastValidRenderer "RADEON 9600"
set r_texturemode "GL_LINEAR_MIPMAP_NEAREST"
set r_primitives "0"
set r_facePlaneCull "1"
set r_swapInterval "0"
set r_finish "1"
set r_dlightBacks "1"
set r_dynamiclight "0"
set r_drawSun "0"
set r_ignoreGLErrors "1"
set r_flares "0"
set r_lodCurveError "250"
set r_ignoreFastPath "1"
set r_smp "0"
set r_customaspect "1"
set r_fullscreen "1"
set r_ignorehwgamma "0"
set r_stencilbits "0"
set r_stereo "0"
set r_detailtextures "1"
set r_preloadTextures "0"
set r_roundImagesDown "1"
set r_ext_texture_env_add "1"
set r_ext_compiled_vertex_array "1"
set r_ext_multitexture "1"
set r_ext_gamma_control "1"
set r_ext_compress_textures "0"
set r_glDriver "opengl32"
set com_zoneMegs "24"
set com_hunkmegs "64"

// Misc variables®.
//*********************************
set ch_drawPickup "1"
set ch_fragMessage "1"
set ch_graphs "1"
set ch_statusbarStyle "1"
set ch_Pickupitem "0"
set ch_Obituaries "1"
set ch_StatusbarFormat "5"
set ch_drawFlagNames "0"
set ch_drawHealthMeters "1"
set ch_ColorLocations "1"
set ch_3waveFont "1"
set ch_drawSpeed "0"
set cg_NoMOTDDisplayDuringDemo "0"
set cg_deadbodyfilter "1"
set cg_swapSkins "1"
set cg_drawDecals "1"
set cg_muzzleFlash "0"
set cg_useScreenShotJPEG "1"
set cg_showPlayerLean "1"
set cg_scoreTransparency "-1.1"
set cg_q3compScoreboard "1"
set cg_statScrollTime "0"
set ch_recordMessage "0"
set cg_oldCTFSounds "0"
set cg_nomip "-2"
set cg_nochatbeep "0"
set cg_MaxlocationWidth "16"
set cg_followviewcam "1"
set cg_followpowerup "1"
set cg_followkiller "0"
set cg_float "0"
set cg_fallKick "1"
set cg_enableOSPHUD "1"
set cg_damageKick "1"
set cg_damageDraw "1"
set cg_Customloc "0"
set cg_clientLog "0"
set cg_autoAction "22"
set cg_centertime "3"
set cg_footsteps "1"
set cg_drawGun "0"
set cg_zoomfov "90"
set cg_fov "100"
set cg_stereoSeparation "0.4"
set cg_gibs "0"
set cg_draw2D "1"
set cg_drawStatus "1"
set cg_drawTimer "1"
set cg_drawFPS "1"
set cg_drawSnapshot "0"
set cg_draw3dIcons "0"
set cg_drawIcons "1"
set cg_drawAmmoWarning "1"
set cg_drawAttacker "1"
set cg_drawRewards "0"
set cg_simpleItems "0"
set cg_deferPlayers "1"
set cg_drawFriend "1"
set cg_noVoiceChats "0"
set cg_noVoiceText "0"
set cg_cameraOrbitDelay "50"
set cg_scorePlums "1"
set cg_smoothClients "1"
set cg_noTaunt "0"
set cg_messagetime "5"
set cg_announcer "1"
set cg_draw3discons "0"
set cg_worldchatbeep "1"
set cg_chatbeep "0"
set cg_showclock "0"
set cg_campkilleffect "1"
set cg_tweakd "31"
set cg_showawards "1"
set cg_showcredits "1"
set cg_largestatus "1"
set cg_scoreboard "0"
set cg_drawVictims "0"
set cg_drawKillers "0"
set cg_damageBlend "0"
set cg_cvarUpdateDelay "500"
set cg_hud_crosshairTeamInfo "1"
set cg_hud_drawPickup "1"
set cg_hud_fragMessage "1"
set cg_hud_graphs "1"
set cg_hud_statusbarStyle "1"
set cg_hud_teamBackground "1"
set cg_hud_crosshaircolor "3"
set cg_currentSelectedPlayer "0"
set cg_drawMatchRating "1"
set cg_newHud "0"
set cg_currentSelectedPlayerName "sebq"
set cg_execVstr ""
set cg_shadows "0"
set cg_marks "0"
set cg_brassTime "0"
set vid_ypos "35"
set vid_xpos "5"
set cg_viewsize "100"
set cg_predictItems "1"
set cl_anonymous "0"
set cl_run "1"
set cl_packetdup "1"
set com_introplayed "1"
set com_blood "1"
set com_maxfps "120"
set capturelimit "8"
set cm_playerCurveClip "1"

// Server variables®.
//*********************************
set cl_maxPing "400"
set ui_smallFont "0.25"
set ui_bigFont "0.4"
set ui_browserMaxUpdates "20"
set ui_browserLocation "0"
set ui_master "0"
set ui_browserShowPure "0"
set ui_browserGameTypeRA3 "5"
set ui_3waveFont "1"
set ui_browserShowEmpty "0"
set ui_browserShowFull "0"
set ui_browserSortKey "4"
set ui_browserGameType "0"
set ui_browserMaster "0"
set ui_ctf_friendly "0"
set ui_ctf_timelimit "30"
set ui_ctf_capturelimit "8"
set ui_team_friendly "1"
set ui_team_timelimit "20"
set ui_team_fraglimit "0"
set ui_tourney_timelimit "15"
set ui_tourney_fraglimit "0"
set ui_ffa_timelimit "20"
set ui_ffa_fraglimit "0"
set dmflags "0"
set fraglimit "0"
set timelimit "10"
set vm_ui "2"
set vm_game "2"
set vm_cgame "2"
set bot_enable "1"
set sv_fps "30"
set sv_pure "1"
set g_gametype "1"
set net_socksPassword ""
set net_socksUsername ""
set net_socksPort "1080"
set net_socksServer ""
set net_socksEnabled "0"
set net_noipx "0"
set net_noudp "0"
set g_spSkill "5"
set g_blueTeam "Pagans"
set g_redTeam "Stroggs"
set sv_floodProtect "1"
set sv_maxPing "0"
set sv_minPing "0"
set sv_maxRate "0"
set sv_hostname ""
set sv_maxclients "14"
set g_dowarmup "1"
set g_teamautojoin "0"
set g_teamforcebalance "0"
set g_warmup "10"
set g_maxGameClients "0"
set g_log ""
set g_logSync "0"
set g_friendlyFire "1"
set g_banIPs ""
set g_filterBan "1"
set g_motd ""
set server_motd1 "^x0000ff^0^7^0^7^0^7^0^7^0^7^0^7^0^7^0^7^0"

play sound/world/klaxon1.wav
clear
pb_cl_enable
pb_sleep 500
pb_system 1
pb_security 0

kurde i niemoge dac sobie zeby modele swiecily na zielono ;/
wezcie cos w tym cfg jest wpisane ze sie nie da zmienic

jeszcze ostatnie pytanie

jaki model preferujecje jaki jest najlepszy itd i dlczego w cfg macie w karzdej broni inny celownik ??

(sorki za takie glupie pytania ale musze wiedziec to co chce).

[M]aniek

Od: 2003-10-15

Ranga: Quad Damager

Dodano dnia: 2007-05-02 21:55:07

Józiek opanuj się (c) Balcerkowa

set cg_enemyColors "7" zmien na
set cg_enemyColors "iiii"

enjoy

Od: 2003-01-29

Ranga: Newbie

Dodano dnia: 2007-05-02 22:15:50

dlaczego mamy rozne celoniki do roznych broni? a dlaczego nie? :) mysle ze to jest rzecz gustu, jedni lubia 1 celownik a inni rozne, musisz sam potestowac, mozliwe ze lepiej ci sie bedzie celowalo przy roznych celownikach na roznych broniach, tzn nie dlatego ze sa rozne tylko moze dla ciebie dany celownik bedzie bardziej pasowal do konkretnej broni, ale nie sugeruj sie za bardzo tym ze np jakis proplayer ma taki celownik czy inny bo kazdy ma inne celowniki, takie jakie lubi - dostosowane pod siebie i ty tez sam powinienes cos dopasowac, ale nie jest to raczej zbyt wazna kwestia, jak ktos dobrze celuje to na kazdym celowniku bedzie wymiatal a jak zle to zmiana tez mu nie pomoze....sa tez gracze ktorzy lubia miec co jakis czas nowe i wtedy lepiej sie im celuje - ale to bardziej kwestia psychologiczna :)
jesli chodzi o modele no to najlepiej dla siebie wybrac cos cichego i małego ale nic konkretnego ci nie polece bo roznych modeli ludzie uzywaja, a dla przeciwnika przeciwnie, czyli cos w miare glosniejszego (co głosno stęka przy skakaniu ;) i wiekszego - nie da sie ukryc ze najpopularniejsze modele w tym przypadku to tankjr/pm oraz keel/pm

i pamietaj ze te kolorowe modele przeciwnika to sa komendy modów np cpma, albo osp i nie dzialaja w czystym quake

Better to die for something, than live for nothing.
I was in the wrong place

quakelive.plfoo-clan

furi

Od: 2003-07-07

Ranga: Newbie

Dodano dnia: 2007-05-03 09:21:02

RauL

Od: 2003-09-15

Ranga: Quad Damager

Dodano dnia: 2007-05-03 10:35:17

uzywanie roznych celownikow dla roznych broni jest imo dobrym pomyslem. u mnie niestety nie sprawdza sie, gdyz taka opcja jest dostepna tylko dla zbindowanych broni, a ja czesto przestawiam weapony rolka.

Radioactive

Od: 2005-11-11

Ranga: Newbie

Dodano dnia: 2007-05-03 10:43:16

"a ja czesto przestawiam weapony rolka."
total own :p
musisz miec niezle wyczucie zeby nie przeskoczyc ta rolka o jedna bron za duzo:o
nieno luz.Kazdy gra jak mu wygodniej przeciez

^ ^

sebqus

Gravatar

Od: 2007-04-30

Ranga: Newbie

Dodano dnia: 2007-05-03 11:13:11

rolka haha :D dobre ja niemoge 6 zmysl :D

RauL

Od: 2003-09-15

Ranga: Quad Damager

Dodano dnia: 2007-05-03 11:14:42

ale nie tak, że cały czas przestawiam :D normalnie to używam bindów, ale z niektórych broni na niekóte przeskakuje instynktownie rolką. teraz nawet nie jestem w stanie powiedzieć z których na które, bo robię to odruchowo podczas gry xD

sebqus

Gravatar

Od: 2007-04-30

Ranga: Newbie

Dodano dnia: 2007-05-03 11:44:02

POWIECIE MI COS JESZCZE

JAKA JEST KOMENDA NA TO ZEBY JAK STRZELAM Z REILA TO TA RKESKA BYLA WIDOCZNA TYLE CO SIE LADUJE REIL

RauL

Od: 2003-09-15

Ranga: Quad Damager