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Wersja: Jasna / Ciemna

nowy player

enjoy

Od: 2003-01-29

Ranga: Newbie

Dodano dnia: 2007-05-03 12:26:33

ale jaka kreska? jesli chodzi ci o promien raila to jest od tego komenda /cg_railTrailTime, rail przeładowuje sie yyyyy nie pamietam .... chyba 1500ms i taka wartosc trzeba dac tej komendzie - tzn 1500

Better to die for something, than live for nothing.
I was in the wrong place

quakelive.plfoo-clan

sebqus

Gravatar

Od: 2007-04-30

Ranga: Newbie

Dodano dnia: 2007-05-03 12:45:41

hmm przeciwnika kreske widac ale u mnie nie widac ;/

Radioactive

Od: 2005-11-11

Ranga: Newbie

Dodano dnia: 2007-05-03 12:53:16

To jest niemozliwe czlowieku.jezeli widzisz strzal przeciwnika to i twoj musi byc widoczny..hę?[](//htmlarea/images/smiles/6.gif)

^ ^

enjoy

Od: 2003-01-29

Ranga: Newbie

Dodano dnia: 2007-05-03 13:44:33

hmmmmmm na kreske wplywaja te komendy
 r_railWidth   

 r_railCoreWidth    

 r_railSegmentLength

 cg_railTrailTime   

 cg_oldrail         

 color              

 color2             

 color1    (ta komenda mozesz tez ustawiac kolor swojego timu - ma ona 4 wartosci, pierwsza to kolor raila a 3 kolejne to wlasnie kolor skinow dla twojego timu - jesli  tim ma skiny .../pm i wpiszesz /cg_forceColors 1)
- jakie masz wartosci tych komend?

         

Better to die for something, than live for nothing.
I was in the wrong place

quakelive.plfoo-clan

sebqus

Gravatar

Od: 2007-04-30

Ranga: Newbie

Dodano dnia: 2007-05-03 13:51:45

/ >FULLSCREEN<<br />

// Heheheh * *
// Siemka Mistrzu * sebqus (™) cfg file for Quake3: Arena * *
// * last update 03.02.2007 *
// *
// *

unbindall

// Movement ®
//*********************************
bind w "+forward"
bind a "+moveleft"
bind d "+moveright"
bind s "+back"
bind MOUSE2 "+moveup"
bind ctrl "+movedown"
bind shift "+speed"
bind MOUSE1 "+attack"

// Weapon Bindings®.
//*********************************
bind 1 "weapon 1;cg_drawgun 0;cg_drawCrosshair 5" //piła
bind 3 "weapon 2;cg_drawgun 0;cg_drawCrosshair 5;cg_crosshairSize 30" //machinegun
bind 2 "weapon 3;cg_drawgun 0;cg_drawCrosshair 5;cg_crosshairSize 30" //shotgun
bind 4 "weapon 4;cg_drawgun 0;cg_drawCrosshair 5;cg_crosshairSize 30" //granatnik
bind q "weapon 5;cg_drawgun 0;cg_drawCrosshair 5;cg_crosshairSize 30" //rakieta
bind e "weapon 6;cg_drawgun 0;cg_drawCrosshair 5;cg_crosshairSize 30" //spawara
bind r "weapon 7;cg_drawgun 1;cg_drawCrosshair 5;cg_crosshairSize 30" //rail
bind SHIFT "weapon 8;cg_drawgun 0;cg_drawCrosshair 5;cg_crosshairSize 30" //plasma
bind f "weapon 9;cg_drawgun 0;cg_drawCrosshair 5;cg_crosshairSize 30" //BFG

// Bindsings®.
//*********************************
bind ~ "toggleconsole"
bind ESCAPE "togglemenu"
bind tab "+scores ; +wstats"

bind F1 "vote yes"
bind F2 "vote no"
bind 9 "ready"
bind 0 "notready"
bind p "pause"
bind o "timein"
bind f12 "screenshotJPEG"
bind g "say ^0gl^3&^7h^7f"
bind c "say ^2:)"
bind n team r
bind m team b
// Say_team
// -----------------------------------------------------------------------------------------

bind y "messagemode"

// Mouse variables®.
//*********************************
set sensitivity "4.5"
set cl_mouseAccel "0.20"
set m_filter "1"
set m_yaw "0.022"
set m_pitch "0.020"
set m_side "0.25"
set m_forward "0.25"
set cl_freelook "1"
set cl_pitchspeed "140"
set cl_yawspeed "140"
set pmove_fixed "0"
set cg_pmove_fixed "1"
set cg_oversampleMouse "1"

// Connection variables®.
//*********************************
set snaps "40"
set rate "12500"
set cl_timeNudge "-20"
set cl_maxpackets "100"
set cl_allowDownload "1"
set cg_lagometer "0"
set cg_drawping "2"

// Weapon variables®.
//*********************************
set cg_autoswitch "0"
set cg_teamRails "2"
set cg_railTrailTime "1500"
set cg_noProjectileTrail "1"
set cg_oldRail "1"
set cg_railoverride "0"
set r_railSegmentLength "32"
set r_railCoreWidth "1"
set r_railWidth "1"
set cg_smokeradius_rl "0"
set cg_smokeradius_gl "0"
set cg_smokegrowth_rl "0"
set cg_smokegrowth_gl "0"
set cg_smoke_sg "0"
set cf_WeaponName "8x8"
set cf_WeaponSwitch "10x10"
set ch_weaponList "1"
set ch_weaponListBackground "1"
set ch_weaponListDrawAll "0"
set ch_weaponListFlash "1"
set ch_Weaponswitch "8"
set cg_weaponsounds "1"
set cg_gun "0"
set cg_weaponpriority "568372419"
set cg_hud_weaponList "1"
set cg_hud_weaponListBackground "1"
set cg_hud_weaponListDrawAll "0"
set cg_hud_weaponListFlash "1"
set cg_oldRocket "1"
set cg_oldPlasma "0"
set cg_trueLightning "1"
set cg_ammoCheck "0"
set cg_altPlasma "1"
set cg_altLightning "0"
set cg_altGrenades "1"
set cg_lightningImpact "0"
set cg_explosionDuration "0.01"
set cg_plasmaRadius "8"
set cg_shotgunSmoke "0"
set cg_grenadeTrail "0"
set cg_rocketTrail "0"

// Sizes variables®.
//*********************************
set cf_AmmoStatusbar "8x8"
set cf_Vote "10x10"
set cf_Teamoverlay "5x9"
set cf_TeamCrosshairHealth "10x10"
set cf_Teamchat "6x10"
set cf_Statusbar "20x25"
set cf_Scores "7x8"
set cf_Pickupstring "10x10"
set cf_Fragmsg "7x7"
set cf_Following "12x12"
set cf_CrosshairNames "8x8"
set cf_statusbarammo "8x8"

// Team variables®.
//*********************************
set cg_drawTeamOverlay "3"
set ch_crosshairTeamInfo "1"
set ch_Teamoverlay "p5n lh/aw"
set ch_TeamCrosshairHealth "1"
set ch_TeamchatOnly "1"
set ch_InverseTeamChat "1"
set ch_FilterLocationsTeamchat "0"
set ch_TeamBackground "0"
set cg_teamChatTime "6000"
set cg_teamChatHeight "8"
set cg_drawOverlay "3"
set cg_teamChatsOnly "0"
set cg_teamchatbeep "1"

// Sound®.
//*********************************
set s_ambient "0"
set s_initsound "1"
set s_occ_eq "2.0"
set s_occfactor "0.5"
set s_bloat "2.0"
set s_numpolys "400"
set s_polyreflectsize "1"
set s_polysize "1"
set s_polykeep "1"
set s_refdelay "2.0"
set s_refgain "0.45"
set s_leafnum "0"
set s_max_distance "100"
set s_min_distance "3"
set s_distance "100"
set s_doppler "1.0"
set s_rolloff "1.0"
set s_mixPreStep "0.05"
set s_mixahead "0.2"
set s_compression "1"
set s_khz "22"
set s_separation "0.5"
set s_musicvolume "0"
set s_volume "0.78"
set s_loadas8bit "0"
set s_stereo "0"
set in_mididevice "0"
set in_midichannel "1"
set in_midiport "1"
set in_midi "0"
set r_stereo "0"
set com_soundMegs "16"

bind uparrow "vstr vup"
bind downarrow "vstr vdn"
set vdn vstr vol00
set vup vstr vol01
set vol00 "set s_volume 0.0;set vdn vstr vol00;set vup vstr vol01;echo ^7Volume^4|^9++"
set vol01 "set s_volume 0.1;set vdn vstr vol00;set vup vstr vol02;echo ^7Volume^7*^4|^9+++"
set vol02 "set s_volume 0.2;set vdn vstr vol01;set vup vstr vol03;echo ^7Volume^7*^4|^9++"
set vol03 "set s_volume 0.3;set vdn vstr vol02;set vup vstr vol04;echo ^7Volume^7
^4|^9+"
set vol04 "set s_volume 0.4;set vdn vstr vol03;set vup vstr vol05;echo ^7Volume^7
^4|^9+++"
set vol05 "set s_volume 0.5;set vdn vstr vol04;set vup vstr vol06;echo ^7Volume^7
^7|^9++"
set vol06 "set s_volume 0.6;set vdn vstr vol05;set vup vstr vol07;echo ^7Volume^7
^7|^9+"
set vol07 "set s_volume 0.7;set vdn vstr vol06;set vup vstr vol08;echo ^7Volume^7
*^7|^9"
set vol08 "set s_volume 0.8;set vdn vstr vol07;set vup vstr vol09;echo ^7Volume^7
**^7|^9++"
set vol09 "set s_volume 0.9;set vdn vstr vol08;set vup vstr vol10;echo ^8Volume^7
***^7|^0+"
set vol10 "set s_volume 1.0;set vdn vstr vol09;set vup vstr vol10;echo ^8Volume^7
*******^7|"

// Models variables®.
//*********************************
set cg_forceModel "1"
set cg_enemyModel "keel/pm"
set cg_enemyColors "7"
set team_headmodel "bitterman/pm"
set team_model "bitterman/pm"
set headmodel "bitterman/pm"
set model "xaero/pm"
set cg_forceColors "1"
set sex "male"
set handicap "100"
set color2 "0"
set color1 "0"
set color "0"
set name "^0NEWplayer ^7sebeq"

// Balance variables®.
//*********************************
set cg_runpitch "0"
set cg_runroll "0"
set cg_bobup "0"
set cg_bobpitch "0"
set cg_bobroll "0"

// Crosshair variables®.
//*********************************
set ch_CrosshairNamesLeft "0"
set ch_CrosshairColor "7"
set cg_crosshairPulse "0"
set cg_crosshairSize "25"
set cg_crosshairHealth "0"
set cg_crosshairX "0"
set cg_crosshairY "0"
set cg_drawCrosshairNames "1"
set cg_drawCrosshair "5"

// Video variables®.
//*********************************
set r_picmip "5"
set r_vertexlighting "1"
set r_mode "3"
set r_subdivisions "80"
set r_lodbias "3"
set r_gamma "2.0"
set r_allowExtensions "1"
set r_fastsky "1"
set r_intensity "1"
set r_mapoverbrightbits "6"
set r_overBrightBits "0"
set r_vertexLight "1"
set r_simpleMipMaps "0"
set r_colorbits "32"
set r_depthbits "32"
set r_texturebits "32"
set r_displayrefresh "125"
set r_lastValidRenderer "RADEON 9600"
set r_texturemode "GL_LINEAR_MIPMAP_NEAREST"
set r_primitives "0"
set r_facePlaneCull "1"
set r_swapInterval "0"
set r_finish "1"
set r_dlightBacks "1"
set r_dynamiclight "0"
set r_drawSun "0"
set r_ignoreGLErrors "1"
set r_flares "0"
set r_lodCurveError "250"
set r_ignoreFastPath "1"
set r_smp "0"
set r_customaspect "1"
set r_fullscreen "1"
set r_ignorehwgamma "0"
set r_stencilbits "0"
set r_stereo "0"
set r_detailtextures "1"
set r_preloadTextures "0"
set r_roundImagesDown "1"
set r_ext_texture_env_add "1"
set r_ext_compiled_vertex_array "1"
set r_ext_multitexture "1"
set r_ext_gamma_control "1"
set r_ext_compress_textures "0"
set r_glDriver "opengl32"
set com_zoneMegs "24"
set com_hunkmegs "64"

// Misc variables®.
//*********************************
set ch_drawPickup "1"
set ch_fragMessage "1"
set ch_graphs "1"
set ch_statusbarStyle "1"
set ch_Pickupitem "0"
set ch_Obituaries "1"
set ch_StatusbarFormat "5"
set ch_drawFlagNames "0"
set ch_drawHealthMeters "1"
set ch_ColorLocations "1"
set ch_3waveFont "1"
set ch_drawSpeed "0"
set cg_NoMOTDDisplayDuringDemo "0"
set cg_deadbodyfilter "1"
set cg_swapSkins "1"
set cg_drawDecals "1"
set cg_muzzleFlash "0"
set cg_useScreenShotJPEG "1"
set cg_showPlayerLean "1"
set cg_scoreTransparency "-1.1"
set cg_q3compScoreboard "1"
set cg_statScrollTime "0"
set ch_recordMessage "0"
set cg_oldCTFSounds "0"
set cg_nomip "-2"
set cg_nochatbeep "0"
set cg_MaxlocationWidth "16"
set cg_followviewcam "1"
set cg_followpowerup "1"
set cg_followkiller "0"
set cg_float "0"
set cg_fallKick "1"
set cg_enableOSPHUD "1"
set cg_damageKick "1"
set cg_damageDraw "1"
set cg_Customloc "0"
set cg_clientLog "0"
set cg_autoAction "22"
set cg_centertime "3"
set cg_footsteps "1"
set cg_drawGun "0"
set cg_zoomfov "90"
set cg_fov "100"
set cg_stereoSeparation "0.4"
set cg_gibs "0"
set cg_draw2D "1"
set cg_drawStatus "1"
set cg_drawTimer "1"
set cg_drawFPS "1"
set cg_drawSnapshot "0"
set cg_draw3dIcons "0"
set cg_drawIcons "1"
set cg_drawAmmoWarning "1"
set cg_drawAttacker "1"
set cg_drawRewards "0"
set cg_simpleItems "0"
set cg_deferPlayers "1"
set cg_drawFriend "1"
set cg_noVoiceChats "0"
set cg_noVoiceText "0"
set cg_cameraOrbitDelay "50"
set cg_scorePlums "1"
set cg_smoothClients "1"
set cg_noTaunt "0"
set cg_messagetime "5"
set cg_announcer "1"
set cg_draw3discons "0"
set cg_worldchatbeep "1"
set cg_chatbeep "0"
set cg_showclock "0"
set cg_campkilleffect "1"
set cg_tweakd "31"
set cg_showawards "1"
set cg_showcredits "1"
set cg_largestatus "1"
set cg_scoreboard "0"
set cg_drawVictims "0"
set cg_drawKillers "0"
set cg_damageBlend "0"
set cg_cvarUpdateDelay "500"
set cg_hud_crosshairTeamInfo "1"
set cg_hud_drawPickup "1"
set cg_hud_fragMessage "1"
set cg_hud_graphs "1"
set cg_hud_statusbarStyle "1"
set cg_hud_teamBackground "1"
set cg_hud_crosshaircolor "3"
set cg_currentSelectedPlayer "0"
set cg_drawMatchRating "1"
set cg_newHud "0"
set cg_currentSelectedPlayerName "sebq"
set cg_execVstr ""
set cg_shadows "0"
set cg_marks "0"
set cg_brassTime "0"
set vid_ypos "35"
set vid_xpos "5"
set cg_viewsize "100"
set cg_predictItems "1"
set cl_anonymous "0"
set cl_run "1"
set cl_packetdup "1"
set com_introplayed "1"
set com_blood "1"
set com_maxfps "120"
set capturelimit "8"
set cm_playerCurveClip "1"

// Server variables®.
//*********************************
set cl_maxPing "400"
set ui_smallFont "0.25"
set ui_bigFont "0.4"
set ui_browserMaxUpdates "20"
set ui_browserLocation "0"
set ui_master "0"
set ui_browserShowPure "0"
set ui_browserGameTypeRA3 "5"
set ui_3waveFont "1"
set ui_browserShowEmpty "0"
set ui_browserShowFull "0"
set ui_browserSortKey "4"
set ui_browserGameType "0"
set ui_browserMaster "0"
set ui_ctf_friendly "0"
set ui_ctf_timelimit "30"
set ui_ctf_capturelimit "8"
set ui_team_friendly "1"
set ui_team_timelimit "20"
set ui_team_fraglimit "0"
set ui_tourney_timelimit "15"
set ui_tourney_fraglimit "0"
set ui_ffa_timelimit "20"
set ui_ffa_fraglimit "0"
set dmflags "0"
set fraglimit "0"
set timelimit "10"
set vm_ui "2"
set vm_game "2"
set vm_cgame "2"
set bot_enable "1"
set sv_fps "30"
set sv_pure "1"
set g_gametype "1"
set net_socksPassword ""
set net_socksUsername ""
set net_socksPort "1080"
set net_socksServer ""
set net_socksEnabled "0"
set net_noipx "0"
set net_noudp "0"
set g_spSkill "5"
set g_blueTeam "Pagans"
set g_redTeam "Stroggs"
set sv_floodProtect "1"
set sv_maxPing "0"
set sv_minPing "0"
set sv_maxRate "0"
set sv_hostname ""
set sv_maxclients "14"
set g_dowarmup "1"
set g_teamautojoin "0"
set g_teamforcebalance "0"
set g_warmup "10"
set g_maxGameClients "0"
set g_log ""
set g_logSync "0"
set g_friendlyFire "1"
set g_banIPs ""
set g_filterBan "1"
set g_motd ""
set server_motd1 "^x0000ff^0^7^0^7^0^7^0^7^0^7^0^7^0^7^0^7^0"

play sound/world/klaxon1.wav
clear
pb_cl_enable
pb_sleep 500
pb_system 1
pb_security 0

mam takie pytanie kumpel powiedzial mi ze ten cfg nie jest pod cpma moze ktos mi powiedziec co trzeba pozmieniac zeby byl pod cpma??

Radioactive

Od: 2005-11-11

Ranga: Newbie

Dodano dnia: 2007-05-03 13:56:59

ok ja tez juz wymiekam xD
wrzuc go do cpma i automatycznie sam ci nadpisze co potrzeba...chyba
enjoy podziwiam twa wytrwalosc.Chyle czola![](//htmlarea/images/smiles/2.gif)

^ ^

sebqus

Gravatar

Od: 2007-04-30

Ranga: Newbie

Dodano dnia: 2007-05-03 14:13:06

dobra jak chcecie to usuncie ten temat zbedny juz jest ;) wszystko sie wywiedzialem :D

RauL

Od: 2003-09-15

Ranga: Quad Damager

Dodano dnia: 2007-05-03 14:27:34

usuwać niekoniecznie, bo może Ci się coś zapomni to sobie doczytasz. pozatym może być po tobie jeszcze kilku takich jak Ty. /close
ps. gl&hf