
QUAKE LIVE Premium Pak 21 jest już dostępny. Ta aktualizacja zawiera jedną darmową mapę, oraz 5 map Premium oraz drobne poprawki.
Mapy
Free: Campgrounds Intel Edition (Eng)
Hot on this morning's QuakeCon news of Intel's sponsorship of the Quake Live Duel Masters Invitational Championship, we're pleased to introduce players to a special time limited offering made possible thanks to generosity of Intel. For the next three months, Campgrounds: Intel Edition will have a place in our standard arena rotation for everyone to enjoy. This newly built and themed version of our beloved Campgrounds is adorned with bits of tech and a fun intel blue and white color palette. We hope you enjoy their gift in the months leading up to QuakeCon 2014.
ScreenShots: imgur.com/a/n6f21
Premium: Arkinholm (Eng)
Designed by the TDM all-star, Richard 'noctis' Gansterer, and detailed by Chad 'Despair' Younger, Arkinholm is a brand new arena, set in a sprawling gothic medieval village. Players will find themselves winding through alleys and corridors through the various outdoor market areas holding not only fresh fruits and vegetables, but also weapons and items. A Quad Damage is available, but only for those travelling into the seedy underworld, suspended in the middle of a swamp. Arkinholm is also great for Free For All, and Clan Arena matches.
Premium: DeadandGone (Eng)
From author David 'SgtGhost' Levesque comes 'Dead and Gone', one of Rocket Arena 3's most recently widely requested small Clan Arena levels. Taking place in one open room, players will find themselves going for the high ground. Be aware of the middle of the arena, however, because a lone jumpad will expose your backside to those creeping along the ledges. Dead and Gone is also available for small Free For All matches.
Premium: HenHouse (Eng)
Rocket Arena 3 mapping legend Till Merker, author of Theatre of Pain, Evolution, and Thunderstruck, has graced us with another of his works. From his ra3map12 collection 'Frag Like an Egyptian' comes a new treat for large CA fans, Hen House. Don't expect to be cooped up in this arena, however, as the rooms are large and open, rewarding those who can rocket jump and strafe jump through its hallways. Players experienced with the Railgun will find themselves an easier time here, as there are plenty of opportune sniping spots. Hen House also plays great in Domination.
Premium: McSarges (Eng)
Ferdinand 'cityy' List, creator of 'Cure' and 'Silence', brings us another Duel arena for our enjoyment. This alternate-reality western mining town is where Sarge has took up shop to fund an escalating war between the locals. McSarge's is a very tall arena with a lot of nooks and crannies to navigate through. You'll want to control most of the major items, found along the bottom floors of the arena, especially the very potent Lightning Gun, Yellow Armor, and Mega Health area. Otherwise, run on over and grab the Red Armor, Rocket Launcher, and Green Armor, also within easy reach. McSarge's also plays great in Free For All.
Premium: NewCerberon (Eng)
Straight from the pages of the Mapping Corner forum, we're pleased to bring you 'New Cerberon'. From the up and coming designer EmeraldTiger, New Cerberon heralds the first look at the Strogg's recreation of their fallen capital following the vicious war between the Strogg and the Global Defense Forces. Their knack for oddly symmetrical designs happens to work out great for gladiators teleported in for Capture the Flag action, with a classic base design that can be attacked in different low, medium, and high routes. Between the bases lies an open area holding various smaller items, and a Rocket Launcher, although plenty of angles exist for players who have grabbed the Railgun.
Inne zmiany
Zmiany w grze:
- Dodano nowe komendy dla administratora serwera: Mute i Unmute
- Pozostały czas w upuszczanych power-upach będzie dalej płyną w momencie użycia komendy "/droppowerup"
- Flaga w trybie CTF nie będzie automatycznie wracała do bazy w momencie użycia komendy "/kill"
- Dodano opcje dla Timerów dla Turniejowego HUD'a, dzięki nim casterzy mogą wyłączyć timery żółtych zbroi w grach drużynowych.
- Dodano obsługę 144Hz i 240Hz odświeżania ekranu do menu.
- Naprawiono błąd który pozwalał na użycie "/timein" nieuprzywilejowanym graczom.
- Zwiększono czas do rozpoczęcia rundy z 7 do 10 sekund.
- Dynamiczne światła nie będą już dłużej wyłączane "r _ vertexLight 1", By zmienić ustawienia dynamicznych świateł używaj "r _ dynamicLight".
- Ograniczenie rzutu monetą (cointoss) do orła(heads) lub reszki(tails) (lub puste).
- Hasła potrzebne do wejścia na serwer nie będą dłużej zapisywane w pliku configu.
- Niestandardowe wartości dla "r _ lodBias" zapisywane są teraz w configu.
- Naprawiono trochę "non-power-of-two" (Nie potęga dwójki) zgłoszonych tekstur.
- Zaktualizowana ikona Premium dla tablicy wyników w grze.
- Naprawiono skin "Xaero" - Ciało jest teraz poprawnie oświetlone.
Zmiany na mapach:
Divine Intermission - Fixed spawn point missing the free sg+gl.
Campgrounds - Naprawiono obsługę botów.
Delirium - Naprawiony teleporter
Devilish - Usunięte nowe spawny z trybu TDM
Hektik - Naprawiony teleporter
Hidden Fortress - Usunięte nowe spawny z trybu TDM